/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Music class #ifndef MADE_MUSIC_H #define MADE_MUSIC_H #include "audio/midiplayer.h" namespace Toltecs { enum MusicFlags { MUSIC_NORMAL = 0, MUSIC_LOOP = 1 }; class MusicPlayer : public Audio::MidiPlayer { public: MusicPlayer(bool isGM = true); void playMIDI(const byte *data, uint32 size, MusicFlags flags = MUSIC_NORMAL); void pause(); void resume(); void stopAndClear(); // MidiDriver_BASE interface implementation virtual void send(uint32 b); protected: bool _isGM; private: byte *_buffer; }; } // End of namespace Made #endif