/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Music class #ifndef MADE_MUSIC_H #define MADE_MUSIC_H #include "audio/midiplayer.h" #include "common/stream.h" namespace Toltecs { class ArchiveReader; class MusicPlayer : public Audio::MidiPlayer { public: MusicPlayer(bool isGM = true); void playMIDI(const byte *data, uint32 size, bool loop = false); void stopAndClear(); // MidiDriver_BASE interface implementation virtual void send(uint32 b); protected: bool _isGM; private: byte *_buffer; bool _milesAudioMode; }; class Music : public MusicPlayer { public: Music(ArchiveReader *arc); ~Music() {} void playSequence(int16 sequenceResIndex); void stopSequence(); void saveState(Common::WriteStream *out); void loadState(Common::ReadStream *in); private: int16 _sequenceResIndex; ArchiveReader *_arc; }; } // End of namespace Toltecs #endif