/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef TOLTECS_PALETTE_H #define TOLTECS_PALETTE_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/stream.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "common/array.h" #include "engines/engine.h" namespace Toltecs { //#define ROT(index) (((index << 4) & 0xF0) | ((index >> 4) & 0x0F)) //#define ROT(index) (index) class Palette { public: Palette(ToltecsEngine *vm); ~Palette(); void setFullPalette(byte *palette); void getFullPalette(byte *palette); void setDeltaPalette(byte *palette, byte mask, char deltaValue, int16 count, int16 startIndex); void loadAddPalette(uint resIndex, byte startIndex); void loadAddPaletteFrom(byte *source, byte startIndex, byte count); void addFragment(uint resIndex, int16 id); uint16 findFragment(int16 id); void clearFragments(); void buildColorTransTable(byte limit, char deltaValue, byte mask); void buildColorTransTable2(byte limit, char deltaValue, byte mask); byte getColorTransPixel(byte pixel) const { return _colorTransTable[pixel]; } byte *getMainPalette() { return _mainPalette; } byte *getAnimPalette() { return _animPalette; } void saveState(Common::WriteStream *out); void loadState(Common::ReadStream *in); protected: struct PaletteFragment { int16 id; byte index, count; }; typedef Common::Array PaletteFragmentArray; ToltecsEngine *_vm; byte _mainPalette[768]; byte _animPalette[768]; byte _colorTransTable[256]; PaletteFragmentArray _fragments; byte _fragmentIndex; }; } // End of namespace Toltecs #endif /* TOLTECS_PALETTE_H */