/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/savefile.h" #include "graphics/thumbnail.h" #include "toltecs/toltecs.h" #include "toltecs/animation.h" #include "toltecs/music.h" #include "toltecs/palette.h" #include "toltecs/script.h" #include "toltecs/screen.h" #include "toltecs/sound.h" namespace Toltecs { /* TODO: - Saving during an animation (AnimationPlayer) is not working correctly yet - Maybe switch to SCUMM/Tinsel serialization approach? */ #define TOLTECS_SAVEGAME_VERSION 4 WARN_UNUSED_RESULT ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { header.version = in->readUint32LE(); if (header.version > TOLTECS_SAVEGAME_VERSION) return kRSHEInvalidVersion; byte descriptionLen = in->readByte(); header.description = ""; while (descriptionLen--) header.description += (char)in->readByte(); if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { return kRSHEIoError; } // Not used yet, reserved for future usage header.gameID = in->readByte(); header.flags = in->readUint32LE(); if (header.version >= 1) { header.saveDate = in->readUint32LE(); header.saveTime = in->readUint32LE(); header.playTime = in->readUint32LE(); } else { header.saveDate = 0; header.saveTime = 0; header.playTime = 0; } return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError); } void ToltecsEngine::savegame(const char *filename, const char *description) { Common::OutSaveFile *out; if (!(out = g_system->getSavefileManager()->openForSaving(filename))) { warning("Can't create file '%s', game not saved", filename); return; } TimeDate curTime; g_system->getTimeAndDate(curTime); // Header start out->writeUint32LE(TOLTECS_SAVEGAME_VERSION); byte descriptionLen = strlen(description); out->writeByte(descriptionLen); out->write(description, descriptionLen); Graphics::saveThumbnail(*out); // Not used yet, reserved for future usage out->writeByte(0); out->writeUint32LE(0); uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF); uint32 playTime = g_engine->getTotalPlayTime() / 1000; out->writeUint32LE(saveDate); out->writeUint32LE(saveTime); out->writeUint32LE(playTime); // Header end out->writeUint16LE(_cameraX); out->writeUint16LE(_cameraY); out->writeUint16LE(_cameraHeight); out->writeUint16LE(_guiHeight); out->writeUint16LE(_sceneWidth); out->writeUint16LE(_sceneHeight); out->writeUint32LE(_sceneResIndex); out->writeUint16LE(_walkSpeedX); out->writeUint16LE(_walkSpeedY); out->writeUint32LE(_counter01); out->writeUint32LE(_counter02); out->writeByte(_movieSceneFlag ? 1 : 0); out->writeByte(_flag01); out->writeUint16LE(_mouseX); out->writeUint16LE(_mouseY); out->writeUint16LE(_mouseDisabled); _palette->saveState(out); _script->saveState(out); _anim->saveState(out); _screen->saveState(out); _sound->saveState(out); _music->saveState(out); out->finalize(); delete out; } void ToltecsEngine::loadgame(const char *filename) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); if (!in) { warning("Can't open file '%s', game not loaded", filename); return; } SaveHeader header; kReadSaveHeaderError errorCode = readSaveHeader(in, header); if (errorCode != kRSHENoError) { warning("Error loading savegame '%s'", filename); delete in; return; } _sound->stopAll(); _music->stopSequence(); g_engine->setTotalPlayTime(header.playTime * 1000); _cameraX = in->readUint16LE(); _cameraY = in->readUint16LE(); _cameraHeight = in->readUint16LE(); _guiHeight = in->readUint16LE(); _sceneWidth = in->readUint16LE(); _sceneHeight = in->readUint16LE(); _sceneResIndex = in->readUint32LE(); _walkSpeedX = in->readUint16LE(); _walkSpeedY = in->readUint16LE(); _counter01 = in->readUint32LE(); _counter02 = in->readUint32LE(); _movieSceneFlag = in->readByte() != 0; _flag01 = in->readByte(); _mouseX = in->readUint16LE(); _mouseY = in->readUint16LE(); _mouseDisabled = in->readUint16LE(); _system->warpMouse(_mouseX, _mouseY); _system->showMouse(_mouseDisabled == 0); _palette->loadState(in); _script->loadState(in); _anim->loadState(in); _screen->loadState(in); if (header.version >= 2) _sound->loadState(in, header.version); if (header.version >= 3) _music->loadState(in); delete in; loadScene(_sceneResIndex); _newCameraX = _cameraX; _newCameraY = _cameraY; } Common::Error ToltecsEngine::loadGameState(int slot) { const char *fileName = getSavegameFilename(slot); loadgame(fileName); return Common::kNoError; } Common::Error ToltecsEngine::saveGameState(int slot, const Common::String &description) { const char *fileName = getSavegameFilename(slot); savegame(fileName, description.c_str()); return Common::kNoError; } const char *ToltecsEngine::getSavegameFilename(int num) { static Common::String filename; filename = getSavegameFilename(_targetName, num); return filename.c_str(); } Common::String ToltecsEngine::getSavegameFilename(const Common::String &target, int num) { assert(num >= 0 && num <= 999); char extension[5]; sprintf(extension, "%03d", num); return target + "." + extension; } } // End of namespace Toltecs