/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "common/events.h" #include "common/keyboard.h" #include "common/file.h" #include "common/savefile.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "sound/mixer.h" #include "toltecs/toltecs.h" #include "toltecs/animation.h" #include "toltecs/input.h" #include "toltecs/palette.h" #include "toltecs/resource.h" #include "toltecs/script.h" #include "toltecs/screen.h" #include "toltecs/segmap.h" namespace Toltecs { /* TODO: - Saveload is working so far but only one slot is supported until the game menu is implemented - Save with F6; Load with F9 - Saving during an animation (AnimationPlayer) is not working correctly yet - Maybe switch to SCUMM/Tinsel serialization approach? */ #define SAVEGAME_VERSION 0 // 0 is dev version until in official SVN void ToltecsEngine::savegame(const char *filename) { Common::OutSaveFile *out; if (!(out = g_system->getSavefileManager()->openForSaving(filename))) { warning("Can't create file '%s', game not saved", filename); return; } out->writeUint32LE(SAVEGAME_VERSION); out->writeUint16LE(_cameraX); out->writeUint16LE(_cameraY); out->writeUint16LE(_cameraHeight); out->writeUint16LE(_guiHeight); out->writeUint16LE(_sceneWidth); out->writeUint16LE(_sceneHeight); out->writeUint32LE(_sceneResIndex); out->writeUint16LE(_walkSpeedX); out->writeUint16LE(_walkSpeedY); out->writeUint32LE(_counter01); out->writeUint32LE(_counter02); out->writeByte(_movieSceneFlag ? 1 : 0); out->writeByte(_flag01); _palette->saveState(out); _script->saveState(out); _anim->saveState(out); _screen->saveState(out); /* case 0: return "mouseDisabled"; case 1: return "mouseY"; case 2: return "mouseX"; case 3: return "mouseButton"; */ /* PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef PersistentGameVarRef */ delete out; } void ToltecsEngine::loadgame(const char *filename) { Common::InSaveFile *in; if (!(in = g_system->getSavefileManager()->openForLoading(filename))) { warning("Can't open file '%s', game not loaded", filename); return; } uint32 version = in->readUint32LE(); if (version != SAVEGAME_VERSION) { warning("Savegame '%s' too old, game not loaded (got v%d, need v%d)", filename, version, SAVEGAME_VERSION); return; } _cameraX = in->readUint16LE(); _cameraY = in->readUint16LE(); _cameraHeight = in->readUint16LE(); _guiHeight = in->readUint16LE(); _sceneWidth = in->readUint16LE(); _sceneHeight = in->readUint16LE(); _sceneResIndex = in->readUint32LE(); _walkSpeedX = in->readUint16LE(); _walkSpeedY = in->readUint16LE(); _counter01 = in->readUint32LE(); _counter02 = in->readUint32LE(); _movieSceneFlag = in->readByte() != 0; _flag01 = in->readByte(); _palette->loadState(in); _script->loadState(in); _anim->loadState(in); _screen->loadState(in); delete in; loadScene(_sceneResIndex); _screen->clearSprites(); _newCameraX = _cameraX; _newCameraY = _cameraY; } } // End of namespace Toltecs