/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef TOLTECS_SCREEN_H #define TOLTECS_SCREEN_H #include "graphics/surface.h" #include "toltecs/toltecs.h" namespace Toltecs { struct DrawRequest { int16 x, y; int16 resIndex; uint16 flags; int16 baseColor; int8 scaling; }; struct SpriteDrawItem { int16 x, y; int16 width, height; int16 origWidth, origHeight; int16 resIndex, frameNum; uint32 offset; int16 xdelta, ydelta; uint16 flags; int16 skipX, yerror; int16 priority; int16 baseColor; }; struct SpriteFrameEntry { int16 y, x, h, w; uint32 offset; SpriteFrameEntry() { } SpriteFrameEntry(byte *data) { y = READ_LE_UINT16(data + 0); x = READ_LE_UINT16(data + 2); h = READ_LE_UINT16(data + 4); w = READ_LE_UINT16(data + 6); offset = READ_LE_UINT32(data + 8); } }; class Font { public: Font(byte *fontData) : _fontData(fontData) { } ~Font() { } int16 getSpacing() const { return _fontData[1]; } int16 getHeight() const { return _fontData[2]; } int16 getWidth() const { return _fontData[3]; } int16 getCharWidth(byte ch) const { return _fontData[4 + (ch - 0x21)]; } byte *getCharData(byte ch) const { return _fontData + 0x298 + READ_LE_UINT16(&_fontData[0xE0 + (ch - 0x21) * 2]); } int16 getTextWidth(const byte *text) { int16 width = 0; while (*text && *text < 0xF0) { byte ch = *text++; if (ch <= 0x20) { width += getWidth(); } else { width += getCharWidth(ch) + getSpacing() - 1; } } return width; } protected: byte *_fontData; }; struct PixelPacket { byte count; byte pixel; }; enum SpriteReaderStatus { kSrsPixelsLeft, kSrsEndOfLine, kSrsEndOfSprite }; class SpriteFilter { public: SpriteFilter(const SpriteDrawItem &sprite) : _sprite(&sprite) { } virtual ~SpriteFilter() {} virtual SpriteReaderStatus readPacket(PixelPacket &packet) = 0; protected: const SpriteDrawItem *_sprite; }; struct TextRect { int16 x, y; int16 width, length; }; struct TalkTextItem { int16 duration; int16 slotIndex; int16 slotOffset; int16 fontNum; byte color; byte lineCount; TextRect lines[15]; bool alwaysDisplayed; }; struct GuiTextWrapState { int16 len1, len2; byte *sourceString; byte *destString; int16 width; byte textBuffer[100]; }; class RenderQueue; class Screen { public: Screen(ToltecsEngine *vm); ~Screen(); void unpackRle(byte *source, byte *dest, uint16 width, uint16 height); void loadMouseCursor(uint resIndex); void drawGuiImage(int16 x, int16 y, uint resIndex); void startShakeScreen(int16 shakeCounter); void stopShakeScreen(); bool updateShakeScreen(); // Sprite list void addStaticSprite(byte *spriteItem); void addAnimatedSprite(int16 x, int16 y, int16 fragmentId, byte *data, int16 *spriteArray, bool loop, int mode); void clearSprites(); // Sprite drawing void drawSprite(const SpriteDrawItem &sprite); void drawSpriteCore(byte *dest, SpriteFilter &reader, const SpriteDrawItem &sprite); void blastSprite(int16 x, int16 y, int16 fragmentId, int16 resIndex, uint16 flags); // Verb line void updateVerbLine(int16 slotIndex, int16 slotOffset); // Talk text void updateTalkText(int16 slotIndex, int16 slotOffset, bool alwaysDisplayed); void addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16 width, TalkTextItem *item); void addTalkTextItemsToRenderQueue(); int16 getTalkTextDuration(); bool isTalkTextActive(int16 slotIndex); void finishTalkTextItems(); void keepTalkTextItemsAlive(); // Font/text void registerFont(uint fontIndex, uint resIndex); void drawGuiTextMulti(byte *textData); int16 wrapGuiText(uint fontResIndex, int maxWidth, GuiTextWrapState &wrapState); void drawGuiText(int16 x, int16 y, byte fontColor1, byte fontColor2, uint fontResIndex, GuiTextWrapState &wrapState); int16 drawString(int16 x, int16 y, byte color, uint fontResIndex, const byte *text, int len = -1, int16 *ywobble = NULL, bool outline = false); void drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, byte color, bool outline); void drawSurface(int16 x, int16 y, Graphics::Surface *surface); void saveState(Common::WriteStream *out); void loadState(Common::ReadStream *in); uint getFontResIndex(int fontNum) const { return _fontResIndexArray[fontNum]; } //protected: public: struct VerbLineItem { int16 slotIndex; int16 slotOffset; }; struct Rect { int16 x, y, width, height; }; ToltecsEngine *_vm; byte *_frontScreen, *_backScreen; uint _fontResIndexArray[10]; byte _fontColor1, _fontColor2; // Screen shaking bool _shakeActive; uint32 _shakeTime; int16 _shakeCounterInit, _shakeCounter; int _shakePos; // Verb line int16 _verbLineNum; VerbLineItem _verbLineItems[8]; int16 _verbLineX, _verbLineY, _verbLineWidth; int16 _verbLineCount; // Talk text int16 _talkTextX, _talkTextY; int16 _talkTextMaxWidth; byte _talkTextFontColor; int16 _talkTextItemNum; TalkTextItem _talkTextItems[5]; RenderQueue *_renderQueue; bool _fullRefresh; bool _guiRefresh; bool createSpriteDrawItem(const DrawRequest &drawRequest, SpriteDrawItem &sprite); void addDrawRequest(const DrawRequest &drawRequest); }; } // End of namespace Toltecs #endif /* TOLTECS_SCREEN_H */