/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "toltecs/toltecs.h" #include "toltecs/render.h" #include "toltecs/segmap.h" namespace Toltecs { SegmentMap::SegmentMap(ToltecsEngine *vm) : _vm(vm) { _maskRectData = NULL; memset(_deadEndPathRects, 0, sizeof(_closedPathRects)); _closedPathRectsCount = 0; _deadEndPathRectsCount = 0; _pathNodesCount = 0; } SegmentMap::~SegmentMap() { freeSegmapMaskRectSurfaces(); } void SegmentMap::load(byte *source) { freeSegmapMaskRectSurfaces(); _maskRects.clear(); _pathRects.clear(); _infoRects.clear(); // Load mask rects byte *maskData = source + 2; uint16 maskSize = READ_LE_UINT16(source); source += 2; uint16 maskRectCount = READ_LE_UINT16(source); source += 2; uint16 maskRectDataSize = maskRectCount * 12 + 2; debug(0, "SegmentMap::load() maskRectCount = %d", maskRectCount); for (uint16 i = 0; i < maskRectCount; i++) { SegmapMaskRect maskRect; int16 maskOffset; maskRect.y = READ_LE_UINT16(source); maskRect.x = READ_LE_UINT16(source + 2); maskRect.height = READ_LE_UINT16(source + 4); maskRect.width = READ_LE_UINT16(source + 6); maskOffset = READ_LE_UINT16(source + 8); maskRect.priority = READ_LE_UINT16(source + 10); loadSegmapMaskRectSurface(maskData + maskOffset, maskRect); debug(0, "SegmentMap::load() (%d, %d, %d, %d, %04X, %d)", maskRect.x, maskRect.y, maskRect.width, maskRect.height, maskOffset, maskRect.priority); source += 12; _maskRects.push_back(maskRect); } source += maskSize - maskRectDataSize; // Load path rects source += 2; // skip rects array size uint16 pathRectCount = READ_LE_UINT16(source); source += 2; debug(0, "SegmentMap::load() pathRectCount = %d", pathRectCount); for (uint16 i = 0; i < pathRectCount; i++) { SegmapPathRect pathRect; pathRect.y1 = READ_LE_UINT16(source); pathRect.x1 = READ_LE_UINT16(source + 2); pathRect.y2 = pathRect.y1 + READ_LE_UINT16(source + 4); pathRect.x2 = pathRect.x1 + READ_LE_UINT16(source + 6); debug(0, "SegmentMap::load() (%d, %d, %d, %d)", pathRect.x1, pathRect.y1, pathRect.x2, pathRect.y2); source += 8; _pathRects.push_back(pathRect); } // Load info rects source += 2; // skip rects array size uint16 infoRectCount = READ_LE_UINT16(source); source += 2; debug(0, "SegmentMap::load() infoRectCount = %d", infoRectCount); for (uint16 i = 0; i < infoRectCount; i++) { SegmapInfoRect infoRect; infoRect.y = READ_LE_UINT16(source); infoRect.x = READ_LE_UINT16(source + 2); infoRect.height = READ_LE_UINT16(source + 4); infoRect.width = READ_LE_UINT16(source + 6); infoRect.id = source[8]; infoRect.a = source[9]; infoRect.b = source[10]; infoRect.c = source[11]; debug(0, "SegmentMap::load() (%d, %d, %d, %d) (%d, %d, %d, %d)", infoRect.x, infoRect.y, infoRect.width, infoRect.height, infoRect.id, (int8)infoRect.a, (int8)infoRect.b, (int8)infoRect.c); source += 12; _infoRects.push_back(infoRect); } // TODO Other stuff } int16 SegmentMap::findPathRectAtPoint(int16 x, int16 y) { for (int16 rectIndex = 0; rectIndex < (int16)_pathRects.size(); rectIndex++) { if (y >= _pathRects[rectIndex].y1 && y <= _pathRects[rectIndex].y2 && x >= _pathRects[rectIndex].x1 && x <= _pathRects[rectIndex].x2) { return rectIndex; } } return -1; } void SegmentMap::adjustPathPoint(int16 &x, int16 &y) { if (findPathRectAtPoint(x, y) != -1) return; uint32 minDistance = 0xFFFFFFFF, distance; int16 adjustedX = 0, adjustedY = 0, x2, y2; for (int16 rectIndex = 0; rectIndex < (int16)_pathRects.size(); rectIndex++) { if (x >= _pathRects[rectIndex].x1 && x < _pathRects[rectIndex].x2) { x2 = x; } else if (ABS(x - _pathRects[rectIndex].x1) >= ABS(x - _pathRects[rectIndex].x2)) { x2 = _pathRects[rectIndex].x2; } else { x2 = _pathRects[rectIndex].x1; } if (ABS(y - _pathRects[rectIndex].y1) >= ABS(y - _pathRects[rectIndex].y2)) { y2 = _pathRects[rectIndex].y2; } else { y2 = _pathRects[rectIndex].y1; } distance = ABS(y - y2) + ABS(x - x2); if (distance < minDistance) { if (x >= _pathRects[rectIndex].x1 && x <= _pathRects[rectIndex].x2) { adjustedX = x; } else { adjustedX = x2; } if (y >= _pathRects[rectIndex].y1 && y <= _pathRects[rectIndex].y2) { adjustedY = y; } else { adjustedY = y2; } minDistance = distance; } } x = adjustedX; y = adjustedY; } int16 SegmentMap::findNextPathRect(int16 srcRectIndex, int16 destX, int16 destY) { int16 result; uint16 minDistance, distance; int16 x1, y1, x2, y2; int16 xmin, xmax, ymax, ymin; result = -1; minDistance = 0xFFFF; x1 = _pathRects[srcRectIndex].x1; y1 = _pathRects[srcRectIndex].y1; x2 = _pathRects[srcRectIndex].x2; y2 = _pathRects[srcRectIndex].y2; for (int16 rectIndex = 0; rectIndex < (int16)_pathRects.size(); rectIndex++) { int16 nodeX = -1, nodeY = -1; // Check if the current rectangle is connected to the source rectangle if (x1 == _pathRects[rectIndex].x2 && y1 < _pathRects[rectIndex].y2 && y2 > _pathRects[rectIndex].y1) { nodeX = x1; } else if (x2 == _pathRects[rectIndex].x1 && y1 < _pathRects[rectIndex].y2 && y2 > _pathRects[rectIndex].y1) { nodeX = x2 - 1; } else if (y1 == _pathRects[rectIndex].y2 && x1 < _pathRects[rectIndex].x2 && x2 > _pathRects[rectIndex].x1) { nodeY = y1; } else if (y2 == _pathRects[rectIndex].y1 && x1 < _pathRects[rectIndex].x2 && x2 > _pathRects[rectIndex].x1) { nodeY = y2 - 1; } else continue; if (nodeX == -1) { xmin = MAX(x1, _pathRects[rectIndex].x1); xmax = MIN(x2, _pathRects[rectIndex].x2) - 1; if (destX > xmin && destX < xmax) { nodeX = destX; } else if (ABS(destX - xmin) >= ABS(destX - xmax)) { nodeX = xmax - 1; } else { nodeX = xmin; } } if (nodeY == -1) { ymin = MAX(y1, _pathRects[rectIndex].y1); ymax = MIN(y2, _pathRects[rectIndex].y2) - 1; if (destY > ymin && destY < ymax) { nodeY = destY; } else if (ABS(destY - ymin) >= ABS(destY - ymax)) { nodeY = ymax - 1; } else { nodeY = ymin; } } distance = ABS(destX - nodeX) + ABS(destY - nodeY); for (uint i = 0; i < _closedPathRectsCount; i++) { if (rectIndex == _closedPathRects[i]) { distance = minDistance; break; } } for (uint i = 0; i < _deadEndPathRectsCount; i++) { if (rectIndex == _deadEndPathRects[i]) { distance = minDistance; break; } } if (distance < minDistance) { result = rectIndex; minDistance = distance; _pathNodes[_pathNodesCount].x = nodeX; _pathNodes[_pathNodesCount].y = nodeY; } } return result; } struct LineData { int pitch; byte *surf; }; void plotProc(int x, int y, int color, void *data) { LineData *ld = (LineData *)data; ld->surf[x + y * ld->pitch] = color; } void SegmentMap::findPath(int16 *pointsArray, int16 destX, int16 destY, int16 sourceX, int16 sourceY) { int16 currentRectIndex, destRectIndex; int16 pointsCount; debug(0, "SegmentMap::findPath(fromX: %d; fromY: %d; toX: %d; toY: %d)", sourceX, sourceY, destX, destY); _deadEndPathRectsCount = 0; _closedPathRectsCount = 0; _pathNodesCount = 0; pointsCount = 2; adjustPathPoint(sourceX, sourceY); currentRectIndex = findPathRectAtPoint(sourceX, sourceY); adjustPathPoint(destX, destY); destRectIndex = findPathRectAtPoint(destX, destY); if (currentRectIndex != -1) { if (destRectIndex != currentRectIndex) { while (1) { do { _closedPathRects[_closedPathRectsCount++] = currentRectIndex; currentRectIndex = findNextPathRect(currentRectIndex, destX, destY); _pathNodesCount++; } while (currentRectIndex != -1 && currentRectIndex != destRectIndex); if (currentRectIndex != -1 && currentRectIndex == destRectIndex) break; _deadEndPathRects[_deadEndPathRectsCount++] = _closedPathRects[--_closedPathRectsCount]; _pathNodesCount -= 2; currentRectIndex = _closedPathRects[--_closedPathRectsCount]; } for (int16 i = 0; i < _pathNodesCount; i++) { pointsArray[pointsCount++] = TO_LE_16(_pathNodes[i].y); pointsArray[pointsCount++] = TO_LE_16(_pathNodes[i].x); } } pointsArray[pointsCount++] = TO_LE_16(destY); pointsArray[pointsCount++] = TO_LE_16(destX); pointsArray[0] = 0; pointsArray[1] = TO_LE_16(_pathNodesCount + 1); } debug(0, "SegmentMap::findPath() count = %d", FROM_LE_16(pointsArray[1])); #if 0 // DEBUG: Draw the path we found int sx = sourceX, sy = sourceY; LineData ld; ld.pitch = _vm->_sceneWidth; ld.surf = _vm->_screen->_backScreen; for (int16 i = 0; i < FROM_LE_16(pointsArray[1]) * 2; i+=2) { const int x = FROM_LE_16(pointsArray[3+i]); const int y = FROM_LE_16(pointsArray[2+1]); debug(0, "x = %d; y = %d", x, y); Graphics::drawLine(sx, sy, x, y, 0xFF, plotProc, &ld); sx = x; sy = y; } #endif } int8 SegmentMap::getScalingAtPoint(int16 x, int16 y) { int8 scaling = 0; for (uint i = 0; i < _infoRects.size(); i++) { if (_infoRects[i].id == 0 && _infoRects[i].isPointInside(x, y)) { int8 topScaling = (int8)_infoRects[i].b; int8 bottomScaling = (int8)_infoRects[i].c; if (y - _infoRects[i].y != 0) { scaling = (ABS(y - _infoRects[i].y) * (bottomScaling - topScaling) / _infoRects[i].height) + topScaling; } } } debug(0, "SegmentMap::getScalingAtPoint(%d, %d) %d", x, y, scaling); return scaling; } void SegmentMap::getRgbModifiertAtPoint(int16 x, int16 y, int16 id, byte &r, byte &g, byte &b) { r = 0; g = 0; b = 0; for (uint i = 0; i < _infoRects.size(); i++) { if (_infoRects[i].id == id && _infoRects[i].isPointInside(x, y)) { r = _infoRects[i].a; g = _infoRects[i].b; b = _infoRects[i].c; } } debug(0, "SegmentMap::getRgbModifiertAtPoint() r: %d; g: %d; b: %d", r, g, b); } void SegmentMap::loadSegmapMaskRectSurface(byte *maskData, SegmapMaskRect &maskRect) { maskRect.surface = new Graphics::Surface(); maskRect.surface->create(maskRect.width, maskRect.height, Graphics::PixelFormat::createFormatCLUT8()); byte *backScreen = _vm->_screen->_backScreen + maskRect.x + (maskRect.y * _vm->_sceneWidth); byte *dest = (byte *)maskRect.surface->getPixels(); for (int16 h = 0; h < maskRect.height; h++) { int16 w = maskRect.width; while (w > 0) { byte mask = *maskData++; byte count = mask & 0x7F; if (mask & 0x80) memcpy(dest, backScreen, count); else memset(dest, 0xFF, count); w -= count; dest += count; backScreen += count; } backScreen += _vm->_sceneWidth - maskRect.width; } } void SegmentMap::freeSegmapMaskRectSurfaces() { for (uint i = 0; i < _maskRects.size(); i++) { delete _maskRects[i].surface; } } void SegmentMap::addMasksToRenderQueue() { for (uint i = 0; i < _maskRects.size(); i++) { _vm->_screen->_renderQueue->addMask(_maskRects[i]); } } } // End of namespace Toltecs