/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef TOLTECS_SEGMAP_H #define TOLTECS_SEGMAP_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "common/array.h" #include "graphics/surface.h" #include "engines/engine.h" #include "toltecs/screen.h" namespace Toltecs { struct ScriptWalk { int16 y, x; int16 y1, x1, y2, x2; int16 yerror, xerror; int16 mulValue; int16 scaling; }; struct SegmapMaskRect { int16 x, y; int16 width, height; int16 priority; Graphics::Surface *surface; }; class SegmentMap { public: SegmentMap(ToltecsEngine *vm); ~SegmentMap(); void load(byte *source); int16 findPathRectAtPoint(int16 x, int16 y); void adjustPathPoint(int16 &x, int16 &y); void findPath(int16 *pointsArray, int16 destX, int16 destY, int16 sourceX, int16 sourceY); int8 getScalingAtPoint(int16 x, int16 y); void getRgbModifiertAtPoint(int16 x, int16 y, int16 id, byte &r, byte &g, byte &b); void addMasksToRenderQueue(); //protected: public: // for debugging purposes struct SegmapPathRect { int16 x1, y1, x2, y2; }; struct SegmapInfoRect { int16 y, x; int16 height, width; byte id; byte a, b, c; inline bool isPointInside(int16 px, int16 py) { return py >= y && py <= y + height && px >= x && px <= x + width; } }; struct PathPoint { int16 y, x; }; typedef Common::Array SegmapMaskRectArray; typedef Common::Array SegmapPathRectArray; typedef Common::Array SegmapInfoRectArray; ToltecsEngine *_vm; SegmapMaskRectArray _maskRects; byte *_maskRectData; SegmapPathRectArray _pathRects; SegmapInfoRectArray _infoRects; int16 _deadEndPathRects[1000]; uint _deadEndPathRectsCount; int16 _closedPathRects[1000]; uint _closedPathRectsCount; PathPoint _pathNodes[1000]; int16 _pathNodesCount; int16 findNextPathRect(int16 srcRectIndex, int16 destX, int16 destY); void loadSegmapMaskRectSurface(byte *maskData, SegmapMaskRect &maskRect); void freeSegmapMaskRectSurfaces(); }; } // End of namespace Toltecs #endif /* TOLTECS_SEGMAP_H */