/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" #include "toltecs/toltecs.h" #include "toltecs/resource.h" #include "toltecs/segmap.h" #include "toltecs/sound.h" namespace Toltecs { Sound::Sound(ToltecsEngine *vm) : _vm(vm) { for (int i = 0; i < kMaxChannels; i++) { clearChannel(i); } } Sound::~Sound() { } void Sound::clearChannel(int channel) { channels[channel].type = kChannelTypeEmpty; channels[channel].resIndex = -1; channels[channel].volume = 0; channels[channel].panning = 0; } void Sound::playSpeech(int16 resIndex) { debug(0, "playSpeech(%d)", resIndex); if (_vm->_cfgVoices) internalPlaySound(resIndex, kChannelTypeSpeech, 50 /*TODO*/, 0); } void Sound::playSound(int16 resIndex, int16 type, int16 volume) { debug(0, "playSound(%d, %d, %d)", resIndex, type, volume); internalPlaySound(resIndex, type, volume, 0); } void Sound::playSoundAtPos(int16 resIndex, int16 x, int16 y) { debug(0, "playSoundAtPos(%d, %d, %d)", resIndex, x, y); int16 volume = 50 + ABS(_vm->_segmap->getScalingAtPoint(x, y)) / 2; int16 panning = 0, deltaX = 0; if (_vm->_cameraX > x) deltaX = _vm->_cameraX - x; else if (_vm->_cameraX + 640 < x) deltaX = x - (_vm->_cameraX + 640); if (deltaX > 600) deltaX = 600; volume = ((100 - deltaX / 6) * volume) / 100; if (_vm->_cameraX + 320 != x) { panning = CLIP(x - (_vm->_cameraX + 320), -381, 381) / 3; } internalPlaySound(resIndex, 1, volume, panning); } void Sound::internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning) { // Change the game's sound volume (0 - 100) to Scummvm's scale (0 - 255) volume = (volume == -1) ? 255 : volume * 255 / 100; if (resIndex == -1) { // Stop all sounds _vm->_mixer->stopAll(); _vm->_screen->keepTalkTextItemsAlive(); for (int i = 0; i < kMaxChannels; i++) { clearChannel(i); } } else if (type == -2) { // Stop sounds with specified resIndex for (int i = 0; i < kMaxChannels; i++) { if (channels[i].resIndex == resIndex) { _vm->_mixer->stopHandle(channels[i].handle); clearChannel(i); } } } else { if (type == kChannelTypeSpeech) { // Stop speech and play new sound stopSpeech(); } // Play new sound in empty channel int freeChannel = -1; for (int i = 0; i < kMaxChannels; i++) { if (channels[i].type == kChannelTypeEmpty || !_vm->_mixer->isSoundHandleActive(channels[i].handle)) { freeChannel = i; break; } } // If all channels are in use no new sound will be played if (freeChannel >= 0) { Resource *soundResource = _vm->_res->load(resIndex); Audio::AudioStream *stream = Audio::makeLoopingAudioStream( Audio::makeRawStream(soundResource->data, soundResource->size, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO), type == kChannelTypeBackground ? 0 : 1); channels[freeChannel].type = type; channels[freeChannel].resIndex = resIndex; channels[freeChannel].volume = volume; channels[freeChannel].panning = panning; Audio::Mixer::SoundType soundType = getScummVMSoundType((SoundChannelType)type); _vm->_mixer->playStream(soundType, &channels[freeChannel].handle, stream, -1, volume, panning); } // if (freeChannel >= 0) } // resIndex } void Sound::updateSpeech() { for (int i = 0; i < kMaxChannels; i++) { if (channels[i].type == kChannelTypeSpeech && _vm->_mixer->isSoundHandleActive(channels[i].handle)) { _vm->_screen->keepTalkTextItemsAlive(); break; } } } void Sound::stopSpeech() { for (int i = 0; i < kMaxChannels; i++) { if (channels[i].type == kChannelTypeSpeech) { _vm->_mixer->stopHandle(channels[i].handle); _vm->_screen->keepTalkTextItemsAlive(); clearChannel(i); } } } void Sound::stopAll() { for (int i = 0; i < kMaxChannels; i++) { _vm->_mixer->stopHandle(channels[i].handle); _vm->_screen->keepTalkTextItemsAlive(); clearChannel(i); } } void Sound::saveState(Common::WriteStream *out) { for (int i = 0; i < kMaxChannels; i++) { out->writeSint16LE(channels[i].type); out->writeSint16LE(channels[i].resIndex); out->writeSint16LE(channels[i].volume); out->writeSint16LE(channels[i].panning); } } void Sound::loadState(Common::ReadStream *in, int version) { for (int i = 0; i < kMaxChannels; i++) { channels[i].type = in->readSint16LE(); channels[i].resIndex = in->readSint16LE(); if (version < 4) { channels[i].volume = (channels[i].type == kChannelTypeBackground) ? 50 : 100; channels[i].panning = 0; } else { channels[i].volume = in->readSint16LE(); channels[i].panning = in->readSint16LE(); } if (channels[i].type != kChannelTypeEmpty) { Resource *soundResource = _vm->_res->load(channels[i].resIndex); Audio::AudioStream *stream = Audio::makeLoopingAudioStream( Audio::makeRawStream(soundResource->data, soundResource->size, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO), channels[i].type == kChannelTypeBackground ? 0 : 1); Audio::Mixer::SoundType soundType = getScummVMSoundType((SoundChannelType)channels[i].type); _vm->_mixer->playStream(soundType, &channels[i].handle, stream, -1, channels[i].volume, channels[i].panning); } } } Audio::Mixer::SoundType Sound::getScummVMSoundType(SoundChannelType type) const { switch (type) { case kChannelTypeBackground: case kChannelTypeSfx: return Audio::Mixer::kSFXSoundType; case kChannelTypeSpeech: return Audio::Mixer::kSpeechSoundType; break; default: return Audio::Mixer::kSFXSoundType; break; } } } // End of namespace Toltecs