/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "common/events.h" #include "common/keyboard.h" #include "common/file.h" #include "common/savefile.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "graphics/cursorman.h" #include "sound/mixer.h" #include "sound/decoders/raw.h" #include "toltecs/toltecs.h" #include "toltecs/palette.h" #include "toltecs/render.h" #include "toltecs/resource.h" #include "toltecs/screen.h" #include "toltecs/script.h" #include "toltecs/segmap.h" #include "toltecs/sound.h" namespace Toltecs { Sound::Sound(ToltecsEngine *vm) : _vm(vm) { for (int i = 0; i < 4; i++) { channels[i].type = kChannelTypeEmpty; channels[i].resIndex = -1; } } Sound::~Sound() { } void Sound::playSpeech(int16 resIndex) { debug(0, "playSpeech(%d)", resIndex); internalPlaySound(resIndex, kChannelTypeSpeech, 50 /*TODO*/, 0); } void Sound::playSound(int16 resIndex, int16 type, int16 volume) { // TODO: Use the right volumes debug("playSound(%d, %d, %d)", resIndex, type, volume); if (volume == -1 || type == -2) { if (type == kChannelTypeBackground) { internalPlaySound(resIndex, type, 50 /*TODO*/, 0); } else { internalPlaySound(resIndex, type, 100 /*TODO*/, 0); } } else { internalPlaySound(resIndex, type, 100 /*TODO*/, 0); } } void Sound::playSoundAtPos(int16 resIndex, int16 x, int16 y) { debug(0, "playSoundAtPos(%d, %d, %d)", resIndex, x, y); int16 volume, panning = 0, deltaX = 0; int8 scaling = _vm->_segmap->getScalingAtPoint(x, y); if (scaling >= 0) volume = 50 + ABS(scaling) / 2; else volume = 50 - ABS(scaling) / 2; if (_vm->_cameraX > x) deltaX = _vm->_cameraX - x; else if (_vm->_cameraX + 640 < x) deltaX = x - (_vm->_cameraX + 640); if (deltaX > 600) deltaX = 600; volume = ((100 - deltaX / 6) * volume) / 100; if (_vm->_cameraX + 320 != x) { panning = CLIP(x - (_vm->_cameraX + 320), -381, 381) / 3; } internalPlaySound(resIndex, 1, volume, panning); } void Sound::internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning) { if (resIndex == -1) { // Stop all sounds _vm->_mixer->stopAll(); _vm->_screen->keepTalkTextItemsAlive(); for (int i = 0; i < 4; i++) { channels[i].type = kChannelTypeEmpty; channels[i].resIndex = -1; } } else if (type == -2) { // Stop sounds with specified resIndex for (int i = 0; i < 4; i++) { if (channels[i].resIndex == resIndex) { _vm->_mixer->stopHandle(channels[i].handle); channels[i].type = kChannelTypeEmpty; channels[i].resIndex = -1; } } } else { if (type == -3) { // Stop speech and play new sound stopSpeech(); } // Play new sound in empty channel int freeChannel = -1; for (int i = 0; i < 4; i++) { if (channels[i].type == kChannelTypeEmpty || !_vm->_mixer->isSoundHandleActive(channels[i].handle)) { freeChannel = i; break; } } // If all channels are in use no new sound will be played if (freeChannel >= 0) { Resource *soundResource = _vm->_res->load(resIndex); Audio::AudioStream *stream = Audio::makeLoopingAudioStream( Audio::makeRawStream(soundResource->data, soundResource->size, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO), type == kChannelTypeBackground ? 0 : 1); channels[freeChannel].type = type; channels[freeChannel].resIndex = resIndex; Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType; /* switch (type) { } */ _vm->_mixer->playStream(soundType, &channels[freeChannel].handle, stream, -1, volume, panning); } } } void Sound::updateSpeech() { for (int i = 0; i < 4; i++) { if (channels[i].type == kChannelTypeSpeech && _vm->_mixer->isSoundHandleActive(channels[i].handle)) { _vm->_screen->keepTalkTextItemsAlive(); break; } } } void Sound::stopSpeech() { for (int i = 0; i < 4; i++) { if (channels[i].type == kChannelTypeSpeech) { _vm->_mixer->stopHandle(channels[i].handle); _vm->_screen->keepTalkTextItemsAlive(); channels[i].type = kChannelTypeEmpty; channels[i].resIndex = -1; } } } } // End of namespace Toltecs