/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef TOLTECS_H #define TOLTECS_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/voc.h" #include "sound/audiocd.h" #include "engines/engine.h" namespace Toltecs { enum ToltecsGameFeatures { GF_PACKED = (1 << 0) }; struct ToltecsGameDescription; class AnimationPlayer; class ArchiveReader; class Input; class Palette; class ResourceCache; class ScriptInterpreter; class Screen; class SegmentMap; class ToltecsEngine : public ::Engine { Common::KeyState _keyPressed; protected: int init(); int go(); // void shutdown(); public: ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc); virtual ~ToltecsEngine(); Common::RandomSource *_rnd; const ToltecsGameDescription *_gameDescription; uint32 getFeatures() const; Common::Language getLanguage() const; void loadScene(uint resIndex); void updateScreen(); void setCamera(int16 x, int16 y); void setCameraTop(int16 top); void scrollCameraUp(int16 delta); void scrollCameraDown(int16 delta); void scrollCameraLeft(int16 delta); void scrollCameraRight(int16 delta); void updateCamera(); void talk(int16 slotIndex, int16 slotOffset); void playText(int16 slotIndex, int16 slotOffset); void walk(byte *walkData); int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize); public: AnimationPlayer *_anim; ArchiveReader *_arc; Input *_input; Palette *_palette; ResourceCache *_res; ScriptInterpreter *_script; Screen *_screen; SegmentMap *_segmap; uint _sceneResIndex; int16 _sceneWidth, _sceneHeight; //byte _scenePalette[768]; bool _quitGame; int _counter01, _counter02; bool _movieSceneFlag; byte _flag01; // TODO: Move camera stuff into own Scene class int16 _cameraX, _cameraY; int16 _newCameraX, _newCameraY; int16 _cameraTop, _cameraHeight; int16 _yetAnotherX; bool _doSpeech, _doText; int16 _walkSpeedY, _walkSpeedX; }; } // End of namespace Toltecs #endif /* TOLTECS_H */