/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef TOLTECS_H #define TOLTECS_H #include "common/scummsys.h" #include "common/endian.h" #include "common/events.h" #include "common/file.h" #include "common/keyboard.h" #include "common/random.h" #include "engines/engine.h" #include "graphics/surface.h" namespace Toltecs { struct ToltecsGameDescription; class AnimationPlayer; class ArchiveReader; class Input; class MenuSystem; class MoviePlayer; class Palette; class ResourceCache; class ScriptInterpreter; class Screen; class SegmentMap; class Sound; enum SysString { kStrLoadingPleaseWait, kStrWhatCanIDoForYou, kStrLoad, kStrSave, kStrTextOn, kStrTextOff, kStrVoicesOn, kStrVoicesOff, kStrVolume, kStrPlay, kStrQuit, kStrLoadGame, kStrSaveGame, kStrAdjustVolume, kStrMaster, kStrVoices, kStrMusic, kStrSoundFx, kStrBackground, kStrCancel, kStrDone, kStrAreYouSure, kStrYes, kStrNo, kSysStrCount }; class ToltecsEngine : public ::Engine { Common::KeyState _keyPressed; protected: Common::Error run(); // void shutdown(); public: ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc); virtual ~ToltecsEngine(); virtual bool hasFeature(EngineFeature f) const; virtual void syncSoundSettings(); Common::RandomSource *_rnd; const ToltecsGameDescription *_gameDescription; uint32 getFeatures() const; Common::Language getLanguage() const; const Common::String& getTargetName() const { return _targetName; } void setupSysStrings(); void requestSavegame(int slotNum, Common::String &description); void requestLoadgame(int slotNum); void loadScene(uint resIndex); void updateScreen(); void drawScreen(); void updateInput(); void setGuiHeight(int16 guiHeight); void setCamera(int16 x, int16 y); void scrollCameraUp(int16 delta); void scrollCameraDown(int16 delta); void scrollCameraLeft(int16 delta); void scrollCameraRight(int16 delta); void updateCamera(); void talk(int16 slotIndex, int16 slotOffset); void walk(byte *walkData); int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize, byte *rectDataEnd); public: AnimationPlayer *_anim; ArchiveReader *_arc; Input *_input; MenuSystem *_menuSystem; MoviePlayer *_moviePlayer; Palette *_palette; ResourceCache *_res; ScriptInterpreter *_script; Screen *_screen; SegmentMap *_segmap; Sound *_sound; Common::String _sysStrings[kSysStrCount]; int _saveLoadRequested; int _saveLoadSlot; Common::String _saveLoadDescription; uint _sceneResIndex; int16 _sceneWidth, _sceneHeight; int _counter01, _counter02; bool _movieSceneFlag; byte _flag01; int16 _cameraX, _cameraY; int16 _newCameraX, _newCameraY; int16 _cameraHeight; int16 _guiHeight; bool _doSpeech, _doText; int16 _walkSpeedY, _walkSpeedX; Common::KeyState _keyState; int16 _mouseX, _mouseY; int16 _mouseDblClickTicks; bool _mouseWaitForRelease; byte _mouseButton; int16 _mouseDisabled; bool _leftButtonDown, _rightButtonDown; const char *getSysString(int index) const { return _sysStrings[index].c_str(); } /* Save/load */ enum kReadSaveHeaderError { kRSHENoError = 0, kRSHEInvalidType = 1, kRSHEInvalidVersion = 2, kRSHEIoError = 3 }; struct SaveHeader { Common::String description; uint32 version; byte gameID; uint32 flags; Graphics::Surface *thumbnail; }; bool _isSaveAllowed; bool canLoadGameStateCurrently() { return _isSaveAllowed; } bool canSaveGameStateCurrently() { return _isSaveAllowed; } Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const char *description); void savegame(const char *filename, const char *description); void loadgame(const char *filename); const char *getSavegameFilename(int num); static Common::String getSavegameFilename(const Common::String &target, int num); static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header); }; } // End of namespace Toltecs #endif /* TOLTECS_H */