/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #ifndef TONY_ADV_H #define TONY_ADV_H #include "common/coroutines.h" #include "tony/mpal/memory.h" #include "tony/gfxcore.h" namespace Tony { // X & Y dimensions of the adventure #define RM_SX 640 #define RM_SY 480 // X&Y dimensions of bigbuf #define RM_BBX (RM_SX) #define RM_BBY (RM_SY) // Skipping X&Y #define RM_SKIPY ((RM_BBY - RM_SY) / 2) #define RM_SKIPX 0 // Name lengths // FIXME: Some of these can likely be removed when refactoring is completed #define MAX_DRIVE 10 #define MAX_DIR 255 #define MAX_PATH 255 #define MAX_FNAME 100 #define MAX_EXT 10 // Tony's actions enum RMTonyAction { TA_GOTO = 0, TA_TAKE, TA_USE, TA_EXAMINE, TA_TALK, TA_PALESATI, TA_COMBINE = 10, TA_RECEIVECOMBINE, TA_COMBINEGIVE, TA_RECEIVECOMBINEGIVE }; // Global Functions uint32 MainLoadLocation(int nLoc, RMPoint pt, RMPoint start); void MainUnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result); void MainLinkGraphicTask(RMGfxTask *task); void MainFreeze(void); void MainUnfreeze(void); void MainWaitFrame(CORO_PARAM); void MainShowMouse(void); void MainHideMouse(void); void MainEnableInput(void); void MainDisableInput(void); void MainPlayMusic(int nChannel, const char *filename, int nFX, bool bLoop, int nSync); void MainInitWipe(int type); void MainCloseWipe(void); void MainWaitWipeEnd(CORO_PARAM); void MainEnableGUI(void); void MainDisableGUI(void); void MainSetPalesati(bool bPalesati); } // End of namespace Tony #endif