/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: ADV.CPP.............. * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c * * z$$beu .ue=" $ "=e.. .zed$$c * * "#$e z$*" . `. ^*Nc e$"" * * "$$". .r" ^4. .^$$" * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #ifndef TONY_ADV_H #define TONY_ADV_H #include "tony/mpal/memory.h" #include "tony/gfxcore.h" namespace Tony { // X & Y dimensions of the adventure #define RM_SX 640 #define RM_SY 480 // Dimensioni X&Y del bigbuf #define RM_BBX (RM_SX) #define RM_BBY (RM_SY) // Skipping X&Y #define RM_SKIPY ((RM_BBY - RM_SY) / 2) #define RM_SKIPX 0 // Tony's actions enum RMTonyAction { TA_GOTO = 0, TA_TAKE, TA_USE, TA_EXAMINE, TA_TALK, TA_PALESATI, TA_COMBINE = 10, TA_RECEIVECOMBINE, TA_COMBINEGIVE, TA_RECEIVECOMBINEGIVE }; // Funzioni globali HANDLE MainLoadLocation(int nLoc, RMPoint pt, RMPoint start); HANDLE MainUnloadLocation(bool bDoOnExit); void MainLinkGraphicTask(RMGfxTask *task); void MainFreeze(void); void MainUnfreeze(void); void MainWaitFrame(void); void MainShowMouse(void); void MainHideMouse(void); void MainEnableInput(void); void MainDisableInput(void); void MainPlayMusic(int nChannel, const char *filename, int nFX, bool bLoop, int nSync); void MainInitWipe(int type); void MainCloseWipe(void); void MainWaitWipeEnd(void); void MainEnableGUI(void); void MainDisableGUI(void); void MainSetPalesati(bool bPalesati); } // End of namespace Tony #endif