/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #include "common/system.h" #include "common/savefile.h" #include "tony/mpal/mpal.h" #include "tony/mpal/memory.h" #include "tony/adv.h" #include "tony/custom.h" #include "tony/font.h" #include "tony/game.h" #include "tony/gfxcore.h" #include "tony/tony.h" #include "tony/tonychar.h" #include "tony/utils.h" namespace Tony { const char *ambianceFile[] = { "None", "1.ADP", // Grilli.WAV "2.ADP", // Grilli-Ovattati.WAV "3.ADP", // Grilli-Vento.WAV "3.ADP", // Grilli-Vento1.WAV "5.ADP", // Vento1.WAV "4.ADP", // Mare1.WAV "6.ADP" // Mare1.WAV half volume }; struct MusicFileEntry { const char *name; int sync; }; const MusicFileEntry musicFiles[] = { {"00.ADP", 0}, {"01.ADP", 0}, {"02.ADP", 0}, {"03.ADP", 0}, {"04.ADP", 0}, {"05.ADP", 0}, {"06.ADP", 0}, {"07.ADP", 0}, {"08.ADP", 2450}, {"09.ADP", 0}, {"10.ADP", 0}, {"11.ADP", 0}, {"12.ADP", 0}, {"13.ADP", 0}, {"14.ADP", 0}, {"15.ADP", 0}, {"16.ADP", 0}, {"17.ADP", 0}, {"18.ADP", 0}, {"19.ADP", 0}, {"20.ADP", 0}, {"21.ADP", 0}, {"22.ADP", 0}, {"23.ADP", 0}, {"24.ADP", 0}, {"25.ADP", 0}, {"26.ADP", 0}, {"27.ADP", 0}, {"28.ADP", 1670}, {"29.ADP", 0}, {"30.ADP", 0}, {"31.ADP", 0}, {"32.ADP", 2900}, {"33.ADP", 0}, {"34.ADP", 0}, {"35.ADP", 0}, {"36.ADP", 0}, {"37.ADP", 0}, {"38.ADP", 0}, {"39.ADP", 0}, {"40.ADP", 0}, {"41.ADP", 1920}, {"42.ADP", 1560}, {"43.ADP", 1920}, {"44.ADP", 1920}, {"45.ADP", 1920}, {"46.ADP", 1920}, {"47.ADP", 1920}, {"48.ADP", 1920}, {"49.ADP", 1920}, {"50.ADP", 1920}, {"51.ADP", 1920}, {"52.ADP", 1920}, {"53.ADP", 0}, {"54.ADP", 0}, {"55.ADP", 0}, {"56.ADP", 0}, {"57.ADP", 0}, {"58.ADP", 0}, {"59.ADP", 0} }; const char *jingleFileNames[] = { "S00.ADP", "S01.ADP", "S02.ADP", "S03.ADP", "S04.ADP", "S05.ADP", "S06.ADP", "S07.ADP", "S08.ADP", "S09.ADP", "S10.ADP", "S11.ADP", "S12.ADP", "S13.ADP", "S14.ADP", "S15.ADP", "S16.ADP", "S17.ADP", "S18.ADP" }; void ReapplyChangedHotspot() { int i; for (i = 0; i < GLOBALS._curChangedHotspot; i++) GLOBALS._loc->getItemFromCode(GLOBALS._changedHotspot[i]._dwCode)->changeHotspot(RMPoint(GLOBALS._changedHotspot[i]._nX, GLOBALS._changedHotspot[i]._nY)); } void SaveChangedHotspot(Common::OutSaveFile *f) { f->writeByte(GLOBALS._curChangedHotspot); if (GLOBALS._curChangedHotspot > 0) { for (int i = 0; i < GLOBALS._curChangedHotspot; ++i) GLOBALS._changedHotspot[i].save(f); } } void LoadChangedHotspot(Common::InSaveFile *f) { GLOBALS._curChangedHotspot = f->readByte(); if (GLOBALS._curChangedHotspot > 0) { for (int i = 0; i < GLOBALS._curChangedHotspot; ++i) GLOBALS._changedHotspot[i].load(f); } } /** * Classes required for custom functions * * Tony (To Move him) -> You can do MPAL through the animation? I really think so * * SendMessage -> I'd say just theEngine.SendMessage() * ChangeLocation -> theEngine.ChangeLocation() * AddInventory -> theEngine.AddInventory() */ void MCharResetCodes() { for (int i = 0; i < 10; i++) GLOBALS._mCharacter[i]._item = GLOBALS._loc->getItemFromCode(GLOBALS._mCharacter[i]._code); for (int i = 0; i < 10; i++) GLOBALS._character[i]._item = GLOBALS._loc->getItemFromCode(GLOBALS._character[i]._code); } void CharsSaveAll(Common::OutSaveFile *f) { for (int i = 0; i < 10; i++) { f->writeByte(GLOBALS._isMChar[i]); if (GLOBALS._isMChar[i]) { GLOBALS._mCharacter[i].save(f); } else { GLOBALS._character[i].save(f); } } } void CharsLoadAll(Common::InSaveFile *f) { for (int i = 0; i < 10; i++) { GLOBALS._isMChar[i] = f->readByte(); if (GLOBALS._isMChar[i]) GLOBALS._mCharacter[i].load(f); else GLOBALS._character[i].load(f); } } DECLARE_CUSTOM_FUNCTION(FaceToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDDOWN); } DECLARE_CUSTOM_FUNCTION(BackToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDUP); } DECLARE_CUSTOM_FUNCTION(LeftToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDLEFT); } DECLARE_CUSTOM_FUNCTION(RightToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDRIGHT); } DECLARE_CUSTOM_FUNCTION(TonySetPerorate)(CORO_PARAM, uint32 bStatus, uint32, uint32, uint32) { GLOBALS.SetPerorate(bStatus); } DECLARE_CUSTOM_FUNCTION(MySleep)(CORO_PARAM, uint32 dwTime, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; int i; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (!GLOBALS._bSkipIdle) CORO_INVOKE_1(CoroScheduler.sleep, dwTime); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SetAlwaysDisplay)(CORO_PARAM, uint32 val, uint32, uint32, uint32) { GLOBALS._bAlwaysDisplay = (val != 0); } DECLARE_CUSTOM_FUNCTION(SetPointer)(CORO_PARAM, uint32 dwPointer, uint32, uint32, uint32) { switch (dwPointer) { case 1: GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWUP); break; case 2: GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWDOWN); break; case 3: GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWLEFT); break; case 4: GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWRIGHT); break; case 5: GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_ARROWMAP); break; default: GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_NONE); break; } } VoiceHeader *SearchVoiceHeader(uint32 codehi, uint32 codelo) { int code = (codehi << 16) | codelo; if (_vm->_voices.size() == 0) return NULL; for (uint i = 0; i < _vm->_voices.size(); i++) if (_vm->_voices[i]._code == code) return &_vm->_voices[i]; return NULL; } DECLARE_CUSTOM_FUNCTION(SendTonyMessage)(CORO_PARAM, uint32 dwMessage, uint32 nX, uint32 nY, uint32) { CORO_BEGIN_CONTEXT; RMMessage msg; int i; int curOffset; VoiceHeader *curVoc; FPSfx *voice; RMTextDialog text; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->curOffset = 0; if (GLOBALS._bSkipIdle) return; _ctx->msg.load(dwMessage); if (!_ctx->msg.isValid()) return; _ctx->curVoc = SearchVoiceHeader(0, dwMessage); _ctx->voice = NULL; if (_ctx->curVoc) { // Is positioned within the database of entries beginning at the first _ctx->curOffset = _ctx->curVoc->_offset; // First time allocation _vm->_vdbFP.seek(_ctx->curOffset); _vm->_theSound.createSfx(&_ctx->voice); _ctx->voice->loadVoiceFromVDB(_vm->_vdbFP); _ctx->curOffset = _vm->_vdbFP.pos(); _ctx->voice->setLoop(false); } if (GLOBALS._nTonyNextTalkType != GLOBALS._tony->TALK_NORMAL) { CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._nTonyNextTalkType); if (!GLOBALS._bStaticTalk) GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; } else { if (_ctx->msg.numPeriods() > 1) CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._tony->TALK_HIPS); else CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._tony->TALK_NORMAL); } if (GLOBALS._curBackText) CORO_INVOKE_0(GLOBALS._curBackText->hide); GLOBALS._bTonyIsSpeaking = true; for (_ctx->i = 0; _ctx->i < _ctx->msg.numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) { _ctx->text.setInput(GLOBALS._input); // Alignment _ctx->text.setAlignType(RMText::HCENTER, RMText::VBOTTOM); // Color _ctx->text.setColor(0, 255, 0); // Writes the text _ctx->text.writeText(_ctx->msg[_ctx->i], 0); // Set the position if (nX == 0 && nY == 0) _ctx->text.setPosition(GLOBALS._tony->position() - RMPoint(0, 130) - GLOBALS._loc->scrollPosition()); else _ctx->text.setPosition(RMPoint(nX, nY) - GLOBALS._loc->scrollPosition()); // Handling for always display if (GLOBALS._bAlwaysDisplay) { _ctx->text.setAlwaysDisplay(); _ctx->text.forceTime(); } // Record the text GLOBALS.LinkGraphicTask(&_ctx->text); if (_ctx->curVoc) { if (_ctx->i == 0) { _ctx->voice->play(); _ctx->text.setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer); } else { _vm->_vdbFP.seek(_ctx->curOffset); _vm->_theSound.createSfx(&_ctx->voice); _ctx->voice->loadVoiceFromVDB(_vm->_vdbFP); _ctx->curOffset = _vm->_vdbFP.pos(); _ctx->voice->setLoop(false); _ctx->voice->play(); _ctx->text.setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer); } } // Wait for the end of the display _ctx->text.setCustomSkipHandle(GLOBALS._hSkipIdle); CORO_INVOKE_0(_ctx->text.waitForEndDisplay); if (_ctx->curVoc) { _ctx->voice->stop(); _ctx->voice->release(); _ctx->voice = NULL; } } GLOBALS._bTonyIsSpeaking = false; if (GLOBALS._curBackText) GLOBALS._curBackText->show(); CORO_INVOKE_0(GLOBALS._tony->endTalk); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ChangeBoxStatus)(CORO_PARAM, uint32 nLoc, uint32 nBox, uint32 nStatus, uint32) { GLOBALS._boxes->changeBoxStatus(nLoc, nBox, nStatus); } DECLARE_CUSTOM_FUNCTION(CustLoadLocation)(CORO_PARAM, uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) { CORO_BEGIN_CONTEXT; uint32 h; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS._curChangedHotspot = 0; if (bUseStartPos != 0) GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), GLOBALS._startLocPos[nLoc]); else GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1)); GLOBALS.Unfreeze(); _ctx->h = mpalQueryDoAction(0, nLoc, 0); // On Enter? if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgStart)(CORO_PARAM, uint32 nMsg, uint32 nFont, uint32, uint32) { CORO_BEGIN_CONTEXT; RMMessage *msg; RMGfxClearTask clear; int i; RMTextDialog text; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(nMsg); GLOBALS._fullScreenMessageLoc = GLOBALS._loc->TEMPGetNumLoc(); GLOBALS._fullScreenMessagePt = GLOBALS._tony->position(); if (GLOBALS._bSkipIdle) return; CORO_INVOKE_2(GLOBALS.UnloadLocation, false, NULL); GLOBALS._tony->hide(); GLOBALS.Unfreeze(); for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) { _ctx->text.setInput(GLOBALS._input); // Alignment _ctx->text.setAlignType(RMText::HCENTER, RMText::VCENTER); // Forces the text to disappear in time _ctx->text.forceTime(); // Color _ctx->text.setColor(255, 255, 255); // Write the text if (nFont == 0) _ctx->text.writeText((*_ctx->msg)[_ctx->i], 1); else if (nFont == 1) _ctx->text.writeText((*_ctx->msg)[_ctx->i], 0); // Set the position _ctx->text.setPosition(RMPoint(320, 240)); _ctx->text.setAlwaysDisplay(); _ctx->text.forceTime(); // Record the text GLOBALS.LinkGraphicTask(&_ctx->clear); GLOBALS.LinkGraphicTask(&_ctx->text); // Wait for the end of display _ctx->text.setCustomSkipHandle(GLOBALS._hSkipIdle); CORO_INVOKE_0(_ctx->text.waitForEndDisplay); } delete _ctx->msg; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ClearScreen)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; char buf[256]; RMGfxClearTask clear; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.LinkGraphicTask(&_ctx->clear); CORO_INVOKE_0(GLOBALS.WaitFrame); // WORKAROUND: This fixes a bug in the original source where the linked clear task // didn't have time to be drawn and removed from the draw list before the method // ended, thus remaining in the draw list and causing a later crash CORO_INVOKE_0(GLOBALS.WaitFrame); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgEnd)(CORO_PARAM, uint32 bNotEnableTony, uint32, uint32, uint32) { GLOBALS.Freeze(); GLOBALS.LoadLocation(GLOBALS._fullScreenMessageLoc, RMPoint(GLOBALS._fullScreenMessagePt._x, GLOBALS._fullScreenMessagePt._y), RMPoint(-1, -1)); if (!bNotEnableTony) GLOBALS._tony->show(); GLOBALS.Unfreeze(); MCharResetCodes(); ReapplyChangedHotspot(); } DECLARE_CUSTOM_FUNCTION(SendFullscreenMessage)(CORO_PARAM, uint32 nMsg, uint32 nFont, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(SendFullscreenMsgStart, nMsg, nFont, 0, 0); CORO_INVOKE_4(SendFullscreenMsgEnd, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(NoBullsEye)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._bNoBullsEye = true; } DECLARE_CUSTOM_FUNCTION(CloseLocation)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (!GLOBALS._bNoBullsEye) { GLOBALS.InitWipe(1); CORO_INVOKE_0(GLOBALS.WaitWipeEnd); } _vm->stopMusic(4); // On exit, unload and unfreeze CORO_INVOKE_2(GLOBALS.UnloadLocation, true, NULL); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ChangeLocation)(CORO_PARAM, uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) { CORO_BEGIN_CONTEXT; uint32 h; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (!GLOBALS._bNoBullsEye) { GLOBALS.InitWipe(1); CORO_INVOKE_0(GLOBALS.WaitWipeEnd); } if (GLOBALS._lastTappeto != GLOBALS._ambiance[nLoc]) { _vm->stopMusic(4); } // On exit, unfreeze CORO_INVOKE_2(GLOBALS.UnloadLocation, true, NULL); GLOBALS._curChangedHotspot = 0; if (bUseStartPos != 0) GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), GLOBALS._startLocPos[nLoc]); else GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1)); if (GLOBALS._lastTappeto != GLOBALS._ambiance[nLoc]) { GLOBALS._lastTappeto = GLOBALS._ambiance[nLoc]; if (GLOBALS._lastTappeto != 0) _vm->playMusic(4, ambianceFile[GLOBALS._lastTappeto], 0, true, 2000); } if (!GLOBALS._bNoBullsEye) { GLOBALS.InitWipe(2); } GLOBALS.Unfreeze(); _ctx->h = mpalQueryDoAction(0, nLoc, 0); if (!GLOBALS._bNoBullsEye) { CORO_INVOKE_0(GLOBALS.WaitWipeEnd); GLOBALS.CloseWipe(); } GLOBALS._bNoBullsEye = false; // On Enter? if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SetLocStartPosition)(CORO_PARAM, uint32 nLoc, uint32 lX, uint32 lY, uint32) { GLOBALS._startLocPos[nLoc].set(lX, lY); } DECLARE_CUSTOM_FUNCTION(SaveTonyPosition)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._saveTonyPos = GLOBALS._tony->position(); GLOBALS._saveTonyLoc = GLOBALS._loc->TEMPGetNumLoc(); } DECLARE_CUSTOM_FUNCTION(RestoreTonyPosition)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(ChangeLocation, GLOBALS._saveTonyLoc, GLOBALS._saveTonyPos._x, GLOBALS._saveTonyPos._y, 0); MCharResetCodes(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(DisableInput)(CORO_PARAM, uint32, uint32, uint32, uint32) { mainDisableInput(); } DECLARE_CUSTOM_FUNCTION(EnableInput)(CORO_PARAM, uint32, uint32, uint32, uint32) { mainEnableInput(); } DECLARE_CUSTOM_FUNCTION(StopTony)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._tony->stopNoAction(coroParam); } DECLARE_CUSTOM_FUNCTION(CustEnableGUI)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.EnableGUI(); } DECLARE_CUSTOM_FUNCTION(CustDisableGUI)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.DisableGUI(); } void TonyGenericTake1(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS._tony->take(nDirection, 0); GLOBALS.Unfreeze(); if (!GLOBALS._bSkipIdle) CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); CORO_END_CODE; } void TonyGenericTake2(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS._tony->take(nDirection, 1); GLOBALS.Unfreeze(); if (!GLOBALS._bSkipIdle) CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); GLOBALS.Freeze(); GLOBALS._tony->take(nDirection, 2); GLOBALS.Unfreeze(); CORO_END_CODE; } void TonyGenericPut1(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS._tony->put(nDirection, 0); GLOBALS.Unfreeze(); if (!GLOBALS._bSkipIdle) CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); CORO_END_CODE; } void TonyGenericPut2(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS._tony->put(nDirection, 1); GLOBALS.Unfreeze(); if (!GLOBALS._bSkipIdle) CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); GLOBALS.Freeze(); GLOBALS._tony->put(nDirection, 2); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyTakeUp1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake1(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyTakeMid1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake1(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyTakeDown1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake1(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyTakeUp2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake2(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyTakeMid2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake2(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyTakeDown2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake2(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyPutUp1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut1(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyPutMid1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut1(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyPutDown1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut1(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyPutUp2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut2(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyPutMid2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut2(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyPutDown2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut2(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyOnTheFloor)(CORO_PARAM, uint32 dwParte, uint32, uint32, uint32) { if (dwParte == 0) GLOBALS._tony->setPattern(GLOBALS._tony->PAT_ONTHEFLOORLEFT); else GLOBALS._tony->setPattern(GLOBALS._tony->PAT_ONTHEFLOORRIGHT); } DECLARE_CUSTOM_FUNCTION(TonyGetUp)(CORO_PARAM, uint32 dwParte, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (dwParte == 0) GLOBALS._tony->setPattern(GLOBALS._tony->PAT_GETUPLEFT); else GLOBALS._tony->setPattern(GLOBALS._tony->PAT_GETUPRIGHT); if (!GLOBALS._bSkipIdle) CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyShepherdess)(CORO_PARAM, uint32 bIsPast, uint32, uint32, uint32) { GLOBALS._tony->setShepherdess(bIsPast); } DECLARE_CUSTOM_FUNCTION(TonyWhistle)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WHISTLERIGHT); if (!GLOBALS._bSkipIdle) CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); GLOBALS._tony->setPattern(GLOBALS._tony->PAT_STANDRIGHT); CORO_END_CODE; } void TonySetNumTexts(uint32 dwText) { GLOBALS._dwTonyNumTexts = dwText; GLOBALS._bTonyInTexts = false; } DECLARE_CUSTOM_FUNCTION(TonyLaugh)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_LAUGH; } DECLARE_CUSTOM_FUNCTION(TonyGiggle)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_LAUGH2; } DECLARE_CUSTOM_FUNCTION(TonyHips)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_HIPS; } DECLARE_CUSTOM_FUNCTION(TonySing)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SING; } DECLARE_CUSTOM_FUNCTION(TonyIndicate)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_INDICATE; } DECLARE_CUSTOM_FUNCTION(TonyScaredWithHands)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SCARED; } DECLARE_CUSTOM_FUNCTION(TonyScaredWithoutHands)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SCARED2; } DECLARE_CUSTOM_FUNCTION(TonyWithHammer)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHHAMMER; GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHHAMMER); } DECLARE_CUSTOM_FUNCTION(TonyWithGlasses)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHGLASSES; GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHGLASSES); } DECLARE_CUSTOM_FUNCTION(TonyWithWorm)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHWORM; GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHWORM); } DECLARE_CUSTOM_FUNCTION(TonyWithRope)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHROPE; GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHROPE); } DECLARE_CUSTOM_FUNCTION(TonyWithSecretary)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHSECRETARY; GLOBALS._tony->setPattern(GLOBALS._tony->PAT_WITHSECRETARY); } DECLARE_CUSTOM_FUNCTION(TonyWithRabbitANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRABBIT; } DECLARE_CUSTOM_FUNCTION(TonyWithRecipeANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRECIPE; } DECLARE_CUSTOM_FUNCTION(TonyWithCardsANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHCARDS; } DECLARE_CUSTOM_FUNCTION(TonyWithSnowmanANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHSNOWMAN; } DECLARE_CUSTOM_FUNCTION(TonyWithSnowmanStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHSNOWMANSTATIC; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHSNOWMANSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithSnowmanEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHSNOWMANSTATIC); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithRabbitStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRABBITSTATIC; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHRABBITSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithRabbitEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHRABBITSTATIC); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithRecipeStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHRECIPESTATIC; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHRECIPESTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithRecipeEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHRECIPESTATIC); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithCardsStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHCARDSSTATIC; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHCARDSSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithCardsEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHCARDSSTATIC); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithNotebookStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITH_NOTEBOOK; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITH_NOTEBOOK); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithNotebookEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITH_NOTEBOOK); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithMegaphoneStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHMEGAPHONESTATIC; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHMEGAPHONESTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithMegaphoneEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHMEGAPHONESTATIC); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithBeardStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_WITHBEARDSTATIC; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_WITHBEARDSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyWithBeardEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_WITHBEARDSTATIC); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyScaredStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SCAREDSTATIC; GLOBALS._bStaticTalk = true; CORO_INVOKE_1(GLOBALS._tony->startStatic, GLOBALS._tony->TALK_SCAREDSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyScaredEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS._tony->endStatic, GLOBALS._tony->TALK_SCAREDSTATIC); GLOBALS._bStaticTalk = false; GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyDisgusted)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_DISGUSTED; } DECLARE_CUSTOM_FUNCTION(TonySniffLeft)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._tony->setPattern(GLOBALS._tony->PAT_SNIFF_LEFT); CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); CORO_INVOKE_4(LeftToMe, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonySniffRight)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS._tony->setPattern(GLOBALS._tony->PAT_SNIFF_RIGHT); CORO_INVOKE_0(GLOBALS._tony->waitForEndPattern); CORO_INVOKE_4(RightToMe, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonySarcastic)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_SARCASTIC; } DECLARE_CUSTOM_FUNCTION(TonyMacbeth)(CORO_PARAM, uint32 nPos, uint32, uint32, uint32) { switch (nPos) { case 1: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH1; break; case 2: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH2; break; case 3: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH3; break; case 4: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH4; break; case 5: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH5; break; case 6: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH6; break; case 7: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH7; break; case 8: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH8; break; case 9: GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_MACBETH9; break; } } DECLARE_CUSTOM_FUNCTION(EnableTony)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._tony->show(); } DECLARE_CUSTOM_FUNCTION(DisableTony)(CORO_PARAM, uint32 bShowShadow, uint32, uint32, uint32) { GLOBALS._tony->hide(bShowShadow); } DECLARE_CUSTOM_FUNCTION(WaitForPatternEnd)(CORO_PARAM, uint32 nItem, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; RMItem *item; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->item = GLOBALS._loc->getItemFromCode(nItem); if (!GLOBALS._bSkipIdle && _ctx->item != NULL) CORO_INVOKE_1(_ctx->item->waitForEndPattern, GLOBALS._hSkipIdle); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SetTonyPosition)(CORO_PARAM, uint32 nX, uint32 nY, uint32 nLoc, uint32) { GLOBALS._tony->setPosition(RMPoint(nX, nY), nLoc); } DECLARE_CUSTOM_FUNCTION(MoveTonyAndWait)(CORO_PARAM, uint32 nX, uint32 nY, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); // WORKAROUND: Delay for a frame before starting the move to give any previous move time to finish. // This fixes a bug in the first scene where if you immediately 'Use Door', Tony moves to the door, // and then floats to the right rather than properly walking. CORO_SLEEP(1); CORO_INVOKE_1(GLOBALS._tony->move, RMPoint(nX, nY)); if (!GLOBALS._bSkipIdle) CORO_INVOKE_0(GLOBALS._tony->waitForEndMovement); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(MoveTony)(CORO_PARAM, uint32 nX, uint32 nY, uint32, uint32) { GLOBALS._tony->move(coroParam, RMPoint(nX, nY)); } DECLARE_CUSTOM_FUNCTION(ScrollLocation)(CORO_PARAM, uint32 nX, uint32 nY, uint32 sX, uint32 sY) { CORO_BEGIN_CONTEXT; int lx, ly; RMPoint pt; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); // Take the scroll coordinates _ctx->lx = (int32)nX; _ctx->ly = (int32)nY; _ctx->pt = GLOBALS._loc->scrollPosition(); while ((_ctx->lx != 0 || _ctx->ly != 0) && !GLOBALS._bSkipIdle) { if (_ctx->lx > 0) { _ctx->lx -= (int32)sX; if (_ctx->lx < 0) _ctx->lx = 0; _ctx->pt.offset((int32)sX, 0); } else if (_ctx->lx < 0) { _ctx->lx += (int32)sX; if (_ctx->lx > 0) _ctx->lx = 0; _ctx->pt.offset(-(int32)sX, 0); } if (_ctx->ly > 0) { _ctx->ly -= sY; if (_ctx->ly < 0) _ctx->ly = 0; _ctx->pt.offset(0, sY); } else if (_ctx->ly < 0) { _ctx->ly += sY; if (_ctx->ly > 0) _ctx->ly = 0; _ctx->pt.offset(0, -(int32)sY); } CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); GLOBALS._loc->setScrollPosition(_ctx->pt); GLOBALS._tony->setScrollPosition(_ctx->pt); GLOBALS.Unfreeze(); } CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SyncScrollLocation)(CORO_PARAM, uint32 nX, uint32 nY, uint32 sX, uint32 sY) { CORO_BEGIN_CONTEXT; int lx, ly; RMPoint pt, startpt; uint32 dwStartTime, dwCurTime, dwTotalTime; uint32 stepX, stepY; int dimx, dimy; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); // Take the scroll coordinates _ctx->lx = (int32)nX; _ctx->ly = (int32)nY; _ctx->dimx = _ctx->lx; _ctx->dimy = _ctx->ly; if (_ctx->lx < 0) _ctx->dimx = -_ctx->lx; if (_ctx->ly < 0) _ctx->dimy = -_ctx->ly; _ctx->stepX = sX; _ctx->stepY = sY; _ctx->startpt = GLOBALS._loc->scrollPosition(); _ctx->dwStartTime = _vm->getTime(); if (sX) _ctx->dwTotalTime = _ctx->dimx * (1000 / 35) / sX; else _ctx->dwTotalTime = _ctx->dimy * (1000 / 35) / sY; while ((_ctx->lx != 0 || _ctx->ly != 0) && !GLOBALS._bSkipIdle) { _ctx->dwCurTime = _vm->getTime() - _ctx->dwStartTime; if (_ctx->dwCurTime > _ctx->dwTotalTime) break; _ctx->pt = _ctx->startpt; if (sX) { if (_ctx->lx > 0) _ctx->pt._x += (_ctx->dimx * _ctx->dwCurTime) / _ctx->dwTotalTime; else _ctx->pt._x -= (_ctx->dimx * _ctx->dwCurTime) / _ctx->dwTotalTime; } else { if (_ctx->ly > 0) _ctx->pt._y += (_ctx->dimy * _ctx->dwCurTime) / _ctx->dwTotalTime; else _ctx->pt._y -= (_ctx->dimy * _ctx->dwCurTime) / _ctx->dwTotalTime; } CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); GLOBALS._loc->setScrollPosition(_ctx->pt); GLOBALS._tony->setScrollPosition(_ctx->pt); GLOBALS.Unfreeze(); } // Set the position finale if (sX) { if (_ctx->lx > 0) _ctx->pt._x = _ctx->startpt._x + _ctx->dimx; else _ctx->pt._x = _ctx->startpt._x - _ctx->dimx; } else { if (_ctx->ly > 0) _ctx->pt._y = _ctx->startpt._y + _ctx->dimy; else _ctx->pt._y = _ctx->startpt._y - _ctx->dimy; } GLOBALS.Freeze(); GLOBALS._loc->setScrollPosition(_ctx->pt); GLOBALS._tony->setScrollPosition(_ctx->pt); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ChangeHotspot)(CORO_PARAM, uint32 dwCode, uint32 nX, uint32 nY, uint32) { int i; for (i = 0; i < GLOBALS._curChangedHotspot; i++) { if (GLOBALS._changedHotspot[i]._dwCode == dwCode) { GLOBALS._changedHotspot[i]._nX = nX; GLOBALS._changedHotspot[i]._nY = nY; break; } } if (i == GLOBALS._curChangedHotspot) { GLOBALS._changedHotspot[i]._dwCode = dwCode; GLOBALS._changedHotspot[i]._nX = nX; GLOBALS._changedHotspot[i]._nY = nY; GLOBALS._curChangedHotspot++; } GLOBALS._loc->getItemFromCode(dwCode)->changeHotspot(RMPoint(nX, nY)); } DECLARE_CUSTOM_FUNCTION(AutoSave)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->autoSave(coroParam); } DECLARE_CUSTOM_FUNCTION(AbortGame)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->abortGame(); } DECLARE_CUSTOM_FUNCTION(ShakeScreen)(CORO_PARAM, uint32 nScosse, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; uint32 i; uint32 curTime; int dirx, diry; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->curTime = _vm->getTime(); _ctx->dirx = 1; _ctx->diry = 1; while (_vm->getTime() < _ctx->curTime + nScosse) { CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); GLOBALS._loc->setFixedScroll(RMPoint(1 * _ctx->dirx, 1 * _ctx->diry)); GLOBALS._tony->setFixedScroll(RMPoint(1 * _ctx->dirx, 1 * _ctx->diry)); GLOBALS.Unfreeze(); _ctx->i = _vm->_randomSource.getRandomNumber(2); if (_ctx->i == 0 || _ctx->i == 2) _ctx->dirx = -_ctx->dirx; else if (_ctx->i == 1 || _ctx->i == 2) _ctx->diry = -_ctx->diry; } GLOBALS.Freeze(); GLOBALS._loc->setFixedScroll(RMPoint(0, 0)); GLOBALS._tony->setFixedScroll(RMPoint(0, 0)); GLOBALS.Unfreeze(); CORO_END_CODE; } /* * Characters */ DECLARE_CUSTOM_FUNCTION(CharSetCode)(CORO_PARAM, uint32 nChar, uint32 nCode, uint32, uint32) { assert(nChar < 16); GLOBALS._character[nChar]._code = nCode; GLOBALS._character[nChar]._item = GLOBALS._loc->getItemFromCode(nCode); GLOBALS._character[nChar]._r = 255; GLOBALS._character[nChar]._g = 255; GLOBALS._character[nChar]._b = 255; GLOBALS._character[nChar]._talkPattern = 0; GLOBALS._character[nChar]._startTalkPattern = 0; GLOBALS._character[nChar]._endTalkPattern = 0; GLOBALS._character[nChar]._standPattern = 0; GLOBALS._isMChar[nChar] = false; } DECLARE_CUSTOM_FUNCTION(CharSetColor)(CORO_PARAM, uint32 nChar, uint32 r, uint32 g, uint32 b) { assert(nChar < 16); GLOBALS._character[nChar]._r = r; GLOBALS._character[nChar]._g = g; GLOBALS._character[nChar]._b = b; } DECLARE_CUSTOM_FUNCTION(CharSetTalkPattern)(CORO_PARAM, uint32 nChar, uint32 tp, uint32 sp, uint32) { assert(nChar < 16); GLOBALS._character[nChar]._talkPattern = tp; GLOBALS._character[nChar]._standPattern = sp; } DECLARE_CUSTOM_FUNCTION(CharSetStartEndTalkPattern)(CORO_PARAM, uint32 nChar, uint32 sp, uint32 ep, uint32) { assert(nChar < 16); GLOBALS._character[nChar]._startTalkPattern = sp; GLOBALS._character[nChar]._endTalkPattern = ep; } DECLARE_CUSTOM_FUNCTION(CharSendMessage)(CORO_PARAM, uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32) { CORO_BEGIN_CONTEXT; RMMessage *msg; int i; RMPoint pt; RMTextDialog *text; int curOffset; VoiceHeader *curVoc; FPSfx *voice; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(dwMessage); _ctx->curOffset = 0; assert(nChar < 16); _ctx->pt = GLOBALS._character[nChar]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition(); if (GLOBALS._character[nChar]._startTalkPattern != 0) { GLOBALS.Freeze(); GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._startTalkPattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS._character[nChar]._item->waitForEndPattern); } GLOBALS.Freeze(); GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._talkPattern); GLOBALS.Unfreeze(); _ctx->curVoc = SearchVoiceHeader(0, dwMessage); _ctx->voice = NULL; if (_ctx->curVoc) { // Position within the database of entries, beginning at the first _vm->_vdbFP.seek(_ctx->curVoc->_offset); _ctx->curOffset = _ctx->curVoc->_offset; } for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) { if (bIsBack) { GLOBALS._curBackText = _ctx->text = new RMTextDialogScrolling(GLOBALS._loc); if (GLOBALS._bTonyIsSpeaking) CORO_INVOKE_0(GLOBALS._curBackText->hide); } else _ctx->text = new RMTextDialog; _ctx->text->setInput(GLOBALS._input); // Skipping _ctx->text->setSkipStatus(!bIsBack); // Alignment _ctx->text->setAlignType(RMText::HCENTER, RMText::VBOTTOM); // Color _ctx->text->setColor(GLOBALS._character[nChar]._r, GLOBALS._character[nChar]._g, GLOBALS._character[nChar]._b); // Write the text _ctx->text->writeText((*_ctx->msg)[_ctx->i], 0); // Set the position _ctx->text->setPosition(_ctx->pt); // Set the always display if (GLOBALS._bAlwaysDisplay) { _ctx->text->setAlwaysDisplay(); _ctx->text->forceTime(); } // Record the text GLOBALS.LinkGraphicTask(_ctx->text); if (_ctx->curVoc) { _vm->_theSound.createSfx(&_ctx->voice); _vm->_vdbFP.seek(_ctx->curOffset); _ctx->voice->loadVoiceFromVDB(_vm->_vdbFP); _ctx->voice->setLoop(false); if (bIsBack) _ctx->voice->setVolume(55); _ctx->voice->play(); _ctx->text->setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer); _ctx->curOffset = _vm->_vdbFP.pos(); } // Wait for the end of display _ctx->text->setCustomSkipHandle(GLOBALS._hSkipIdle); CORO_INVOKE_0(_ctx->text->waitForEndDisplay); if (_ctx->curVoc) { _ctx->voice->stop(); _ctx->voice->release(); _ctx->voice = NULL; } GLOBALS._curBackText = NULL; delete _ctx->text; } if (GLOBALS._character[nChar]._endTalkPattern != 0) { GLOBALS.Freeze(); GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._endTalkPattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS._character[nChar]._item->waitForEndPattern); } GLOBALS.Freeze(); GLOBALS._character[nChar]._item->setPattern(GLOBALS._character[nChar]._standPattern); GLOBALS.Unfreeze(); delete _ctx->msg; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(AddInventory)(CORO_PARAM, uint32 dwCode, uint32, uint32, uint32) { GLOBALS._inventory->addItem(dwCode); } DECLARE_CUSTOM_FUNCTION(RemoveInventory)(CORO_PARAM, uint32 dwCode, uint32, uint32, uint32) { GLOBALS._inventory->removeItem(dwCode); } DECLARE_CUSTOM_FUNCTION(ChangeInventoryStatus)(CORO_PARAM, uint32 dwCode, uint32 dwStatus, uint32, uint32) { GLOBALS._inventory->changeItemStatus(dwCode, dwStatus); } /* * Master Characters */ DECLARE_CUSTOM_FUNCTION(MCharSetCode)(CORO_PARAM, uint32 nChar, uint32 nCode, uint32, uint32) { assert(nChar < 10); GLOBALS._mCharacter[nChar]._code = nCode; if (nCode == 0) GLOBALS._mCharacter[nChar]._item = NULL; else GLOBALS._mCharacter[nChar]._item = GLOBALS._loc->getItemFromCode(nCode); GLOBALS._mCharacter[nChar]._r = 255; GLOBALS._mCharacter[nChar]._g = 255; GLOBALS._mCharacter[nChar]._b = 255; GLOBALS._mCharacter[nChar]._x = -1; GLOBALS._mCharacter[nChar]._y = -1; GLOBALS._mCharacter[nChar]._bAlwaysBack = 0; for (int i = 0; i < 10; i++) GLOBALS._mCharacter[nChar]._numTalks[i] = 1; GLOBALS._mCharacter[nChar]._curGroup = 0; GLOBALS._isMChar[nChar] = true; } DECLARE_CUSTOM_FUNCTION(MCharResetCode)(CORO_PARAM, uint32 nChar, uint32, uint32, uint32) { GLOBALS._mCharacter[nChar]._item = GLOBALS._loc->getItemFromCode(GLOBALS._mCharacter[nChar]._code); } DECLARE_CUSTOM_FUNCTION(MCharSetPosition)(CORO_PARAM, uint32 nChar, uint32 nX, uint32 nY, uint32) { assert(nChar < 10); GLOBALS._mCharacter[nChar]._x = nX; GLOBALS._mCharacter[nChar]._y = nY; } DECLARE_CUSTOM_FUNCTION(MCharSetColor)(CORO_PARAM, uint32 nChar, uint32 r, uint32 g, uint32 b) { assert(nChar < 10); GLOBALS._mCharacter[nChar]._r = r; GLOBALS._mCharacter[nChar]._g = g; GLOBALS._mCharacter[nChar]._b = b; } DECLARE_CUSTOM_FUNCTION(MCharSetNumTalksInGroup)(CORO_PARAM, uint32 nChar, uint32 nGroup, uint32 nTalks, uint32) { assert(nChar < 10); assert(nGroup < 10); GLOBALS._mCharacter[nChar]._numTalks[nGroup] = nTalks; } DECLARE_CUSTOM_FUNCTION(MCharSetCurrentGroup)(CORO_PARAM, uint32 nChar, uint32 nGroup, uint32, uint32) { assert(nChar < 10); assert(nGroup < 10); GLOBALS._mCharacter[nChar]._curGroup = nGroup; } DECLARE_CUSTOM_FUNCTION(MCharSetNumTexts)(CORO_PARAM, uint32 nChar, uint32 nTexts, uint32, uint32) { assert(nChar < 10); GLOBALS._mCharacter[nChar]._numTexts = nTexts - 1; GLOBALS._mCharacter[nChar]._bInTexts = false; } DECLARE_CUSTOM_FUNCTION(MCharSetAlwaysBack)(CORO_PARAM, uint32 nChar, uint32 bAlwaysBack, uint32, uint32) { assert(nChar < 10); GLOBALS._mCharacter[nChar]._bAlwaysBack = bAlwaysBack; } DECLARE_CUSTOM_FUNCTION(MCharSendMessage)(CORO_PARAM, uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32 nFont) { CORO_BEGIN_CONTEXT; RMMessage *msg; int i; int parm; RMPoint pt; uint32 h; RMTextDialog *text; int curOffset; VoiceHeader *curVoc; FPSfx *voice; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(dwMessage); _ctx->curOffset = 0; assert(nChar < 10); bIsBack |= GLOBALS._mCharacter[nChar]._bAlwaysBack ? 1 : 0; // Calculates the position of the text according to the current frame if (GLOBALS._mCharacter[nChar]._x == -1) _ctx->pt = GLOBALS._mCharacter[nChar]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition(); else _ctx->pt = RMPoint(GLOBALS._mCharacter[nChar]._x, GLOBALS._mCharacter[nChar]._y); // Parameter for special actions: random between the spoken _ctx->parm = (GLOBALS._mCharacter[nChar]._curGroup * 10) + _vm->_randomSource.getRandomNumber( GLOBALS._mCharacter[nChar]._numTalks[GLOBALS._mCharacter[nChar]._curGroup] - 1) + 1; // Try to run the custom function to initialize the speech if (GLOBALS._mCharacter[nChar]._item) { _ctx->h = mpalQueryDoAction(30, GLOBALS._mCharacter[nChar]._item->mpalCode(), _ctx->parm); if (_ctx->h != CORO_INVALID_PID_VALUE) { CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); } } _ctx->curVoc = SearchVoiceHeader(0, dwMessage); _ctx->voice = NULL; if (_ctx->curVoc) { // Position within the database of entries, beginning at the first // fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET); _vm->_vdbFP.seek(_ctx->curVoc->_offset); _ctx->curOffset = _ctx->curVoc->_offset; } for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods() && !GLOBALS._bSkipIdle; _ctx->i++) { // Create a different object depending on whether it's background or not if (bIsBack) { GLOBALS._curBackText = _ctx->text = new RMTextDialogScrolling(GLOBALS._loc); if (GLOBALS._bTonyIsSpeaking) CORO_INVOKE_0(GLOBALS._curBackText->hide); } else _ctx->text = new RMTextDialog; _ctx->text->setInput(GLOBALS._input); // Skipping _ctx->text->setSkipStatus(!bIsBack); // Alignment _ctx->text->setAlignType(RMText::HCENTER, RMText::VBOTTOM); // Color _ctx->text->setColor(GLOBALS._mCharacter[nChar]._r, GLOBALS._mCharacter[nChar]._g, GLOBALS._mCharacter[nChar]._b); // Write the text _ctx->text->writeText((*_ctx->msg)[_ctx->i], nFont); // Set the position _ctx->text->setPosition(_ctx->pt); // Set the always display if (GLOBALS._bAlwaysDisplay) { _ctx->text->setAlwaysDisplay(); _ctx->text->forceTime(); } // Record the text GLOBALS.LinkGraphicTask(_ctx->text); if (_ctx->curVoc) { _vm->_theSound.createSfx(&_ctx->voice); _vm->_vdbFP.seek(_ctx->curOffset); _ctx->voice->loadVoiceFromVDB(_vm->_vdbFP); _ctx->voice->setLoop(false); if (bIsBack) _ctx->voice->setVolume(55); _ctx->voice->play(); _ctx->text->setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer); _ctx->curOffset = _vm->_vdbFP.pos(); } // Wait for the end of display _ctx->text->setCustomSkipHandle(GLOBALS._hSkipIdle); CORO_INVOKE_0(_ctx->text->waitForEndDisplay); if (_ctx->curVoc) { _ctx->voice->stop(); _ctx->voice->release(); _ctx->voice = NULL; } GLOBALS._curBackText = NULL; delete _ctx->text; } delete _ctx->msg; // Try to run the custom function to close the speech if (GLOBALS._mCharacter[nChar]._item) { _ctx->h = mpalQueryDoAction(31, GLOBALS._mCharacter[nChar]._item->mpalCode(), _ctx->parm); if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); } CORO_END_CODE; } /* * Dialogs */ int curDialog; DECLARE_CUSTOM_FUNCTION(SendDialogMessage)(CORO_PARAM, uint32 nPers, uint32 nMsg, uint32, uint32) { CORO_BEGIN_CONTEXT; LPSTR string; RMTextDialog *text; int parm; uint32 h; bool bIsBack; VoiceHeader *curVoc; FPSfx *voice; RMPoint pt; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->bIsBack = false; // The SendDialogMessage can go in the background if it is a character if (nPers != 0 && GLOBALS._isMChar[nPers] && GLOBALS._mCharacter[nPers]._bAlwaysBack) _ctx->bIsBack = true; _ctx->curVoc = SearchVoiceHeader(curDialog, nMsg); _ctx->voice = NULL; if (_ctx->curVoc) { // Position within the database of entries, beginning at the first _vm->_vdbFP.seek(_ctx->curVoc->_offset); _vm->_theSound.createSfx(&_ctx->voice); _ctx->voice->loadVoiceFromVDB(_vm->_vdbFP); _ctx->voice->setLoop(false); if (_ctx->bIsBack) _ctx->voice->setVolume(55); } _ctx->string = mpalQueryDialogPeriod(nMsg); if (nPers == 0) { _ctx->text = new RMTextDialog; _ctx->text->setColor(0, 255, 0); _ctx->text->setPosition(GLOBALS._tony->position() - RMPoint(0, 130) - GLOBALS._loc->scrollPosition()); _ctx->text->writeText(_ctx->string, 0); if (GLOBALS._dwTonyNumTexts > 0) { if (!GLOBALS._bTonyInTexts) { if (GLOBALS._nTonyNextTalkType != GLOBALS._tony->TALK_NORMAL) { CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._nTonyNextTalkType); if (!GLOBALS._bStaticTalk) GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; } else CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._tony->TALK_NORMAL); GLOBALS._bTonyInTexts = true; } GLOBALS._dwTonyNumTexts--; } else { CORO_INVOKE_1(GLOBALS._tony->startTalk, GLOBALS._nTonyNextTalkType); if (!GLOBALS._bStaticTalk) GLOBALS._nTonyNextTalkType = GLOBALS._tony->TALK_NORMAL; } } else if (!GLOBALS._isMChar[nPers]) { _ctx->text = new RMTextDialog; _ctx->pt = GLOBALS._character[nPers]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition(); if (GLOBALS._character[nPers]._startTalkPattern != 0) { GLOBALS.Freeze(); GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._startTalkPattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS._character[nPers]._item->waitForEndPattern); } GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._talkPattern); _ctx->text->setColor(GLOBALS._character[nPers]._r, GLOBALS._character[nPers]._g, GLOBALS._character[nPers]._b); _ctx->text->writeText(_ctx->string, 0); _ctx->text->setPosition(_ctx->pt); } else { if (GLOBALS._mCharacter[nPers]._x == -1) _ctx->pt = GLOBALS._mCharacter[nPers]._item->calculatePos() - RMPoint(-60, 20) - GLOBALS._loc->scrollPosition(); else _ctx->pt = RMPoint(GLOBALS._mCharacter[nPers]._x, GLOBALS._mCharacter[nPers]._y); // Parameter for special actions. Random between the spoken. _ctx->parm = (GLOBALS._mCharacter[nPers]._curGroup * 10) + _vm->_randomSource.getRandomNumber( GLOBALS._mCharacter[nPers]._numTalks[GLOBALS._mCharacter[nPers]._curGroup] - 1) + 1; if (GLOBALS._mCharacter[nPers]._numTexts != 0 && GLOBALS._mCharacter[nPers]._bInTexts) { GLOBALS._mCharacter[nPers]._numTexts--; } else { // Try to run the custom function to initialize the speech _ctx->h = mpalQueryDoAction(30, GLOBALS._mCharacter[nPers]._item->mpalCode(), _ctx->parm); if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); GLOBALS._mCharacter[nPers]._curTalk = _ctx->parm; if (GLOBALS._mCharacter[nPers]._numTexts != 0) { GLOBALS._mCharacter[nPers]._bInTexts = true; GLOBALS._mCharacter[nPers]._numTexts--; } } if (GLOBALS._mCharacter[nPers]._bAlwaysBack) { _ctx->text = GLOBALS._curBackText = new RMTextDialogScrolling(GLOBALS._loc); if (GLOBALS._bTonyIsSpeaking) CORO_INVOKE_0(GLOBALS._curBackText->hide); _ctx->bIsBack = true; } else _ctx->text = new RMTextDialog; _ctx->text->setSkipStatus(!GLOBALS._mCharacter[nPers]._bAlwaysBack); _ctx->text->setColor(GLOBALS._mCharacter[nPers]._r, GLOBALS._mCharacter[nPers]._g, GLOBALS._mCharacter[nPers]._b); _ctx->text->writeText(_ctx->string, 0); _ctx->text->setPosition(_ctx->pt); } if (!GLOBALS._bSkipIdle) { _ctx->text->setInput(GLOBALS._input); if (GLOBALS._bAlwaysDisplay) { _ctx->text->setAlwaysDisplay(); _ctx->text->forceTime(); } _ctx->text->setAlignType(RMText::HCENTER, RMText::VBOTTOM); GLOBALS.LinkGraphicTask(_ctx->text); if (_ctx->curVoc) { _ctx->voice->play(); _ctx->text->setCustomSkipHandle2(_ctx->voice->_hEndOfBuffer); } // Wait for the end of display _ctx->text->setCustomSkipHandle(GLOBALS._hSkipIdle); CORO_INVOKE_0(_ctx->text->waitForEndDisplay); } if (_ctx->curVoc) { _ctx->voice->stop(); _ctx->voice->release(); _ctx->voice = NULL; } if (nPers != 0) { if (!GLOBALS._isMChar[nPers]) { if (GLOBALS._character[nPers]._endTalkPattern != 0) { GLOBALS.Freeze(); GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._endTalkPattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS._character[nPers]._item->waitForEndPattern); } GLOBALS._character[nPers]._item->setPattern(GLOBALS._character[nPers]._standPattern); delete _ctx->text; } else { if ((GLOBALS._mCharacter[nPers]._bInTexts && GLOBALS._mCharacter[nPers]._numTexts == 0) || !GLOBALS._mCharacter[nPers]._bInTexts) { // Try to run the custom function to close the speech GLOBALS._mCharacter[nPers]._curTalk = (GLOBALS._mCharacter[nPers]._curTalk % 10) + GLOBALS._mCharacter[nPers]._curGroup * 10; _ctx->h = mpalQueryDoAction(31, GLOBALS._mCharacter[nPers]._item->mpalCode(), GLOBALS._mCharacter[nPers]._curTalk); if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); GLOBALS._mCharacter[nPers]._bInTexts = false; GLOBALS._mCharacter[nPers]._numTexts = 0; } GLOBALS._curBackText = NULL; delete _ctx->text; } } else { if ((GLOBALS._dwTonyNumTexts == 0 && GLOBALS._bTonyInTexts) || !GLOBALS._bTonyInTexts) { CORO_INVOKE_0(GLOBALS._tony->endTalk); GLOBALS._dwTonyNumTexts = 0; GLOBALS._bTonyInTexts = false; } delete _ctx->text; } globalDestroy(_ctx->string); CORO_END_CODE; } // @@@@ This cannot be skipped!!!!!!!!!!!!!!!!!!! DECLARE_CUSTOM_FUNCTION(StartDialog)(CORO_PARAM, uint32 nDialog, uint32 nStartGroup, uint32, uint32) { CORO_BEGIN_CONTEXT; uint32 nChoice; uint32 *sl; uint32 i, num; char *string; RMDialogChoice dc; int sel; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); curDialog = nDialog; // Call MPAL to start the dialog mpalQueryDoDialog(nDialog, nStartGroup); // Wait until a choice is selected mpalQueryDialogWaitForChoice(&_ctx->nChoice); while (_ctx->nChoice != (uint32) - 1) { // Get the list of options _ctx->sl = mpalQueryDialogSelectList(_ctx->nChoice); for (_ctx->num = 0; _ctx->sl[_ctx->num] != 0; _ctx->num++) ; // If there is only one option, do it automatically, and wait for the next choice if (_ctx->num == 1) { mpalQueryDialogSelectionDWORD(_ctx->nChoice, _ctx->sl[0]); globalDestroy(_ctx->sl); // Wait for the next choice to be made mpalQueryDialogWaitForChoice(&_ctx->nChoice); continue; } // Making a choice for dialog _ctx->dc.init(); _ctx->dc.setNumChoices(_ctx->num); // Writeall the possible options for (_ctx->i = 0; _ctx->i < _ctx->num; _ctx->i++) { _ctx->string = mpalQueryDialogPeriod(_ctx->sl[_ctx->i]); assert(_ctx->string != NULL); _ctx->dc.addChoice(_ctx->string); globalDestroy(_ctx->string); } // Activate the object GLOBALS.LinkGraphicTask(&_ctx->dc); CORO_INVOKE_0(_ctx->dc.show); // Draw the pointer GLOBALS._pointer->setSpecialPointer(GLOBALS._pointer->PTR_NONE); mainShowMouse(); while (!(GLOBALS._input->mouseLeftClicked() && ((_ctx->sel = _ctx->dc.getSelection()) != -1))) { CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); CORO_INVOKE_1(_ctx->dc.doFrame, GLOBALS._input->mousePos()); GLOBALS.Unfreeze(); } // Hide the pointer mainHideMouse(); CORO_INVOKE_0(_ctx->dc.hide); mpalQueryDialogSelectionDWORD(_ctx->nChoice, _ctx->sl[_ctx->sel]); // Closes the choice _ctx->dc.close(); globalDestroy(_ctx->sl); // Wait for the next choice to be made mpalQueryDialogWaitForChoice(&_ctx->nChoice); } CORO_END_CODE; } /* * Sync between idle and mpal */ DECLARE_CUSTOM_FUNCTION(TakeOwnership)(CORO_PARAM, uint32 num, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; bool expired; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); // The event is operating as a mutex, so if the event is already set, wait until it's reset do { CORO_INVOKE_3(CoroScheduler.waitForSingleObject, GLOBALS._mut[num], 0, &_ctx->expired); } while (!_ctx->expired); // Set the event to flag ownership CoroScheduler.setEvent(GLOBALS._mut[num]); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ReleaseOwnership)(CORO_PARAM, uint32 num, uint32, uint32, uint32) { CoroScheduler.resetEvent(GLOBALS._mut[num]); } /* * Music * ----- * * Fadeout effects supposed: * * nFX = 0 - The new music replaces the old one * nFX=1 - The new music interfades with the old one * nFX=2 - The new music takes over in time from the old * */ void ThreadFadeInMusic(CORO_PARAM, const void *nMusic) { CORO_BEGIN_CONTEXT; int i; CORO_END_CONTEXT(_ctx); int nChannel = *(const int *)nMusic; CORO_BEGIN_CODE(_ctx); debug("Start FadeIn Music"); for (_ctx->i = 0; _ctx->i < 16; _ctx->i++) { _vm->setMusicVolume(nChannel, _ctx->i * 4); CORO_INVOKE_1(CoroScheduler.sleep, 100); } _vm->setMusicVolume(nChannel, 64); debug("End FadeIn Music"); CORO_KILL_SELF(); CORO_END_CODE; } void ThreadFadeOutMusic(CORO_PARAM, const void *nMusic) { CORO_BEGIN_CONTEXT; int i; int startVolume; CORO_END_CONTEXT(_ctx); int nChannel = *(const int *)nMusic; CORO_BEGIN_CODE(_ctx); _ctx->startVolume = _vm->getMusicVolume(nChannel); debug("Start FadeOut Music"); for (_ctx->i = 16; _ctx->i > 0 && !GLOBALS._bFadeOutStop; _ctx->i--) { if (_ctx->i * 4 < _ctx->startVolume) _vm->setMusicVolume(nChannel, _ctx->i * 4); CORO_INVOKE_1(CoroScheduler.sleep, 100); } if (!GLOBALS._bFadeOutStop) _vm->setMusicVolume(nChannel, 0); // If a jingle is played, stop it if (nChannel == 2) _vm->stopMusic(2); debug("End FadeOut Music"); CORO_KILL_SELF(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(FadeInSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) { CoroScheduler.createProcess(ThreadFadeInMusic, &GLOBALS._curSoundEffect, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(FadeOutSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._bFadeOutStop = false; CoroScheduler.createProcess(ThreadFadeOutMusic, &GLOBALS._curSoundEffect, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(FadeOutJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._bFadeOutStop = false; int channel = 2; CoroScheduler.createProcess(ThreadFadeOutMusic, &channel, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(FadeInJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) { int channel = 2; CoroScheduler.createProcess(ThreadFadeInMusic, &channel, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(StopSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->stopMusic(GLOBALS._curSoundEffect); } DECLARE_CUSTOM_FUNCTION(StopJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->stopMusic(2); } DECLARE_CUSTOM_FUNCTION(MuteSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->setMusicVolume(GLOBALS._curSoundEffect, 0); } DECLARE_CUSTOM_FUNCTION(DemuteSoundEffect)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._bFadeOutStop = true; _vm->setMusicVolume(GLOBALS._curSoundEffect, 64); } DECLARE_CUSTOM_FUNCTION(MuteJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->setMusicVolume(2, 0); } DECLARE_CUSTOM_FUNCTION(DemuteJingle)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->setMusicVolume(2, 64); } void CustPlayMusic(uint32 nChannel, const char *mFN, uint32 nFX, bool bLoop, int nSync = 0) { if (nSync == 0) nSync = 2000; debugC(DEBUG_INTERMEDIATE, kTonyDebugMusic, "Start CustPlayMusic"); GLOBALS.PlayMusic(nChannel, mFN, nFX, bLoop, nSync); debugC(DEBUG_INTERMEDIATE, kTonyDebugMusic, "End CustPlayMusic"); } DECLARE_CUSTOM_FUNCTION(PlaySoundEffect)(CORO_PARAM, uint32 nMusic, uint32 nFX, uint32 bNoLoop, uint32) { if (nFX == 0 || nFX == 1 || nFX == 2) { debugC(DEBUG_INTERMEDIATE, kTonyDebugSound, "PlaySoundEffect stop fadeout"); GLOBALS._bFadeOutStop = true; } GLOBALS._lastMusic = nMusic; CustPlayMusic(GLOBALS._curSoundEffect, musicFiles[nMusic].name, nFX, bNoLoop ? false : true, musicFiles[nMusic].sync); } DECLARE_CUSTOM_FUNCTION(PlayJingle)(CORO_PARAM, uint32 nMusic, uint32 nFX, uint32 bLoop, uint32) { CustPlayMusic(2, jingleFileNames[nMusic], nFX, bLoop); } DECLARE_CUSTOM_FUNCTION(PlayItemSfx)(CORO_PARAM, uint32 nItem, uint32 nSFX, uint32, uint32) { if (nItem == 0) { GLOBALS._tony->playSfx(nSFX); } else { RMItem *item = GLOBALS._loc->getItemFromCode(nItem); if (item) item->playSfx(nSFX); } } void RestoreMusic(CORO_PARAM) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(PlaySoundEffect, GLOBALS._lastMusic, 0, 0, 0); if (GLOBALS._lastTappeto != 0) CustPlayMusic(4, ambianceFile[GLOBALS._lastTappeto], 0, true); CORO_END_CODE; } void SaveMusic(Common::OutSaveFile *f) { f->writeByte(GLOBALS._lastMusic); f->writeByte(GLOBALS._lastTappeto); } void LoadMusic(Common::InSaveFile *f) { GLOBALS._lastMusic = f->readByte(); GLOBALS._lastTappeto = f->readByte(); } DECLARE_CUSTOM_FUNCTION(JingleFadeStart)(CORO_PARAM, uint32 nJingle, uint32 bLoop, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(FadeOutSoundEffect, 0, 0, 0, 0); CORO_INVOKE_4(MuteJingle, 0, 0, 0, 0); CORO_INVOKE_4(PlayJingle, nJingle, 0, bLoop, 0); CORO_INVOKE_4(FadeInJingle, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(JingleFadeEnd)(CORO_PARAM, uint32 nJingle, uint32 bLoop, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(FadeOutJingle, 0, 0, 0, 0); CORO_INVOKE_4(FadeInSoundEffect, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(MustSkipIdleStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._bSkipIdle = true; CoroScheduler.setEvent(GLOBALS._hSkipIdle); } DECLARE_CUSTOM_FUNCTION(MustSkipIdleEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS._bSkipIdle = false; CoroScheduler.resetEvent(GLOBALS._hSkipIdle); } DECLARE_CUSTOM_FUNCTION(PatIrqFreeze)(CORO_PARAM, uint32 bStatus, uint32, uint32, uint32) { GLOBALS._bPatIrqFreeze = bStatus; } DECLARE_CUSTOM_FUNCTION(OpenInitLoadMenu)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); CORO_INVOKE_0(_vm->openInitLoadMenu); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(OpenInitOptions)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); CORO_INVOKE_0(_vm->openInitOptions); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(DoCredits)(CORO_PARAM, uint32 nMsg, uint32 dwTime, uint32, uint32) { CORO_BEGIN_CONTEXT; RMMessage *msg; RMTextDialog *text; uint32 hDisable; int i; uint32 startTime; ~CoroContextTag() { delete msg; delete[] text; } CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(nMsg); _ctx->hDisable = CoroScheduler.createEvent(true, false); _ctx->text = new RMTextDialog[_ctx->msg->numPeriods()]; for (_ctx->i = 0; _ctx->i < _ctx->msg->numPeriods(); _ctx->i++) { _ctx->text[_ctx->i].setInput(GLOBALS._input); // Alignment if ((*_ctx->msg)[_ctx->i][0] == '@') { _ctx->text[_ctx->i].setAlignType(RMText::HCENTER, RMText::VTOP); _ctx->text[_ctx->i].writeText(&(*_ctx->msg)[_ctx->i][1], 3); _ctx->text[_ctx->i].setPosition(RMPoint(414, 70 + _ctx->i * 26)); // 70 } else { _ctx->text[_ctx->i].setAlignType(RMText::HLEFT, RMText::VTOP); _ctx->text[_ctx->i].writeText((*_ctx->msg)[_ctx->i], 3); _ctx->text[_ctx->i].setPosition(RMPoint(260, 70 + _ctx->i * 26)); } // Set the position _ctx->text[_ctx->i].setAlwaysDisplay(); _ctx->text[_ctx->i].setForcedTime(dwTime * 1000); _ctx->text[_ctx->i].setNoTab(); // Wait for the end of display _ctx->text[_ctx->i].setCustomSkipHandle(_ctx->hDisable); // Record the text GLOBALS.LinkGraphicTask(&_ctx->text[_ctx->i]); } _ctx->startTime = _vm->getTime(); while (_ctx->startTime + dwTime * 1000 > _vm->getTime()) { CORO_INVOKE_0(GLOBALS.WaitFrame); if (GLOBALS._input->mouseLeftClicked() || GLOBALS._input->mouseRightClicked()) break; if (_vm->getEngine()->getInput().getAsyncKeyState(Common::KEYCODE_TAB)) break; } CoroScheduler.setEvent(_ctx->hDisable); CORO_INVOKE_0(GLOBALS.WaitFrame); CORO_INVOKE_0(GLOBALS.WaitFrame); delete[] _ctx->text; delete _ctx->msg; _ctx->text = NULL; _ctx->msg = NULL; CORO_END_CODE; } BEGIN_CUSTOM_FUNCTION_MAP() ASSIGN(1, CustLoadLocation) ASSIGN(2, MySleep) ASSIGN(3, SetPointer) ASSIGN(5, MoveTony) ASSIGN(6, FaceToMe) ASSIGN(7, BackToMe) ASSIGN(8, LeftToMe) ASSIGN(9, RightToMe) ASSIGN(10, SendTonyMessage) ASSIGN(11, ChangeBoxStatus) ASSIGN(12, ChangeLocation) ASSIGN(13, DisableTony) ASSIGN(14, EnableTony) ASSIGN(15, WaitForPatternEnd) ASSIGN(16, SetLocStartPosition) ASSIGN(17, ScrollLocation) ASSIGN(18, MoveTonyAndWait) ASSIGN(19, ChangeHotspot) ASSIGN(20, AddInventory) ASSIGN(21, RemoveInventory) ASSIGN(22, ChangeInventoryStatus) ASSIGN(23, SetTonyPosition) ASSIGN(24, SendFullscreenMessage) ASSIGN(25, SaveTonyPosition) ASSIGN(26, RestoreTonyPosition) ASSIGN(27, DisableInput) ASSIGN(28, EnableInput) ASSIGN(29, StopTony) ASSIGN(30, TonyTakeUp1) ASSIGN(31, TonyTakeMid1) ASSIGN(32, TonyTakeDown1) ASSIGN(33, TonyTakeUp2) ASSIGN(34, TonyTakeMid2) ASSIGN(35, TonyTakeDown2) ASSIGN(72, TonyPutUp1) ASSIGN(73, TonyPutMid1) ASSIGN(74, TonyPutDown1) ASSIGN(75, TonyPutUp2) ASSIGN(76, TonyPutMid2) ASSIGN(77, TonyPutDown2) ASSIGN(36, TonyOnTheFloor) ASSIGN(37, TonyGetUp) ASSIGN(38, TonyShepherdess) ASSIGN(39, TonyWhistle) ASSIGN(40, TonyLaugh) ASSIGN(41, TonyHips) ASSIGN(42, TonySing) ASSIGN(43, TonyIndicate) ASSIGN(44, TonyScaredWithHands) ASSIGN(49, TonyScaredWithoutHands) ASSIGN(45, TonyWithGlasses) ASSIGN(46, TonyWithWorm) ASSIGN(47, TonyWithHammer) ASSIGN(48, TonyWithRope) ASSIGN(90, TonyWithRabbitANIM) ASSIGN(91, TonyWithRecipeANIM) ASSIGN(92, TonyWithCardsANIM) ASSIGN(93, TonyWithSnowmanANIM) ASSIGN(94, TonyWithSnowmanStart) ASSIGN(95, TonyWithSnowmanEnd) ASSIGN(96, TonyWithRabbitStart) ASSIGN(97, TonyWithRabbitEnd) ASSIGN(98, TonyWithRecipeStart) ASSIGN(99, TonyWithRecipeEnd) ASSIGN(100, TonyWithCardsStart) ASSIGN(101, TonyWithCardsEnd) ASSIGN(102, TonyWithNotebookStart) ASSIGN(103, TonyWithNotebookEnd) ASSIGN(104, TonyWithMegaphoneStart) ASSIGN(105, TonyWithMegaphoneEnd) ASSIGN(106, TonyWithBeardStart) ASSIGN(107, TonyWithBeardEnd) ASSIGN(108, TonyGiggle) ASSIGN(109, TonyDisgusted) ASSIGN(110, TonySarcastic) ASSIGN(111, TonyMacbeth) ASSIGN(112, TonySniffLeft) ASSIGN(113, TonySniffRight) ASSIGN(114, TonyScaredStart) ASSIGN(115, TonyScaredEnd) ASSIGN(116, TonyWithSecretary) ASSIGN(50, CharSetCode) ASSIGN(51, CharSetColor) ASSIGN(52, CharSetTalkPattern) ASSIGN(53, CharSendMessage) ASSIGN(54, CharSetStartEndTalkPattern) ASSIGN(60, MCharSetCode) ASSIGN(61, MCharSetColor) ASSIGN(62, MCharSetCurrentGroup) ASSIGN(63, MCharSetNumTalksInGroup) ASSIGN(64, MCharSetNumTexts) ASSIGN(65, MCharSendMessage) ASSIGN(66, MCharSetPosition) ASSIGN(67, MCharSetAlwaysBack) ASSIGN(68, MCharResetCode) ASSIGN(70, StartDialog) ASSIGN(71, SendDialogMessage) ASSIGN(80, TakeOwnership) ASSIGN(81, ReleaseOwnership) ASSIGN(86, PlaySoundEffect) ASSIGN(87, PlayJingle) ASSIGN(88, FadeInSoundEffect) ASSIGN(89, FadeOutSoundEffect) ASSIGN(123, FadeInJingle) ASSIGN(124, FadeOutJingle) ASSIGN(125, MuteSoundEffect) ASSIGN(126, DemuteSoundEffect) ASSIGN(127, MuteJingle) ASSIGN(128, DemuteJingle) ASSIGN(84, StopSoundEffect) ASSIGN(85, StopJingle) ASSIGN(83, PlayItemSfx) ASSIGN(129, JingleFadeStart) ASSIGN(130, JingleFadeEnd) ASSIGN(120, ShakeScreen) ASSIGN(121, AutoSave) ASSIGN(122, AbortGame) ASSIGN(131, NoBullsEye) ASSIGN(132, SendFullscreenMsgStart) ASSIGN(133, SendFullscreenMsgEnd) ASSIGN(134, CustEnableGUI) ASSIGN(135, CustDisableGUI) ASSIGN(136, ClearScreen) ASSIGN(137, PatIrqFreeze) ASSIGN(138, TonySetPerorate) ASSIGN(139, OpenInitLoadMenu) ASSIGN(140, OpenInitOptions) ASSIGN(141, SyncScrollLocation) ASSIGN(142, CloseLocation) ASSIGN(143, SetAlwaysDisplay) ASSIGN(144, DoCredits) ASSIGN(200, MustSkipIdleStart); ASSIGN(201, MustSkipIdleEnd); END_CUSTOM_FUNCTION_MAP() void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input) { GLOBALS._tony = tony; GLOBALS._pointer = ptr; GLOBALS._boxes = box; GLOBALS._loc = loc; GLOBALS._inventory = inv; GLOBALS._input = input; GLOBALS.LoadLocation = mainLoadLocation; GLOBALS.UnloadLocation = mainUnloadLocation; GLOBALS.LinkGraphicTask = mainLinkGraphicTask; GLOBALS.Freeze = mainFreeze; GLOBALS.Unfreeze = mainUnfreeze; GLOBALS.WaitFrame = mainWaitFrame; GLOBALS.PlayMusic = mainPlayMusic; GLOBALS.InitWipe = mainInitWipe; GLOBALS.CloseWipe = mainCloseWipe; GLOBALS.WaitWipeEnd = mainWaitWipeEnd; GLOBALS.DisableGUI = mainDisableGUI; GLOBALS.EnableGUI = mainEnableGUI; GLOBALS.SetPerorate = mainSetPerorate; GLOBALS._bAlwaysDisplay = false; int i; for (i = 0; i < 10; i++) GLOBALS._mut[i] = CoroScheduler.createEvent(false, false); for (i = 0; i < 200; i++) GLOBALS._ambiance[i] = 0; GLOBALS._ambiance[6] = AMBIANCE_CRICKETS; GLOBALS._ambiance[7] = AMBIANCE_CRICKETS; GLOBALS._ambiance[8] = AMBIANCE_CRICKETSMUFFLED; GLOBALS._ambiance[10] = AMBIANCE_CRICKETS; GLOBALS._ambiance[12] = AMBIANCE_CRICKETS; GLOBALS._ambiance[13] = AMBIANCE_CRICKETSMUFFLED; GLOBALS._ambiance[15] = AMBIANCE_CRICKETS; GLOBALS._ambiance[16] = AMBIANCE_CRICKETSWIND; GLOBALS._ambiance[18] = AMBIANCE_CRICKETS; GLOBALS._ambiance[19] = AMBIANCE_CRICKETSWIND; GLOBALS._ambiance[20] = AMBIANCE_CRICKETS; GLOBALS._ambiance[23] = AMBIANCE_CRICKETS; GLOBALS._ambiance[26] = AMBIANCE_SEAHALFVOLUME; GLOBALS._ambiance[27] = AMBIANCE_CRICKETS; GLOBALS._ambiance[28] = AMBIANCE_CRICKETSWIND; GLOBALS._ambiance[31] = AMBIANCE_CRICKETS; GLOBALS._ambiance[33] = AMBIANCE_SEA; GLOBALS._ambiance[35] = AMBIANCE_SEA; GLOBALS._ambiance[36] = AMBIANCE_CRICKETS; GLOBALS._ambiance[37] = AMBIANCE_CRICKETS; GLOBALS._ambiance[40] = AMBIANCE_CRICKETS; GLOBALS._ambiance[41] = AMBIANCE_CRICKETS; GLOBALS._ambiance[42] = AMBIANCE_CRICKETS; GLOBALS._ambiance[45] = AMBIANCE_CRICKETS; GLOBALS._ambiance[51] = AMBIANCE_CRICKETS; GLOBALS._ambiance[52] = AMBIANCE_CRICKETSWIND1; GLOBALS._ambiance[53] = AMBIANCE_CRICKETS; GLOBALS._ambiance[54] = AMBIANCE_CRICKETS; GLOBALS._ambiance[57] = AMBIANCE_WIND; GLOBALS._ambiance[58] = AMBIANCE_WIND; GLOBALS._ambiance[60] = AMBIANCE_WIND; // Create an event for the idle skipping GLOBALS._hSkipIdle = CoroScheduler.createEvent(true, false); } } // end of namespace Tony