/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #include "common/system.h" #include "common/savefile.h" #include "tony/mpal/mpal.h" #include "tony/mpal/memory.h" #include "tony/adv.h" #include "tony/custom.h" #include "tony/font.h" #include "tony/game.h" #include "tony/gfxcore.h" #include "tony/tony.h" #include "tony/tonychar.h" #include "tony/utils.h" namespace Tony { const char *tappetiFile[] = { "None", "1.ADP", // Grilli.WAV "2.ADP", // Grilli-Ovattati.WAV "3.ADP", // Grilli-Vento.WAV "3.ADP", // Grilli-Vento1.WAV "5.ADP", // Vento1.WAV "4.ADP", // Mare1.WAV "6.ADP" // Mare1.WAV metà volume }; struct MusicFileEntry { const char *name; int sync; }; const MusicFileEntry musicFiles[] = { /* { "PREGAME1.ADP", 0 }, { "SONO1.ADP", 0 }, { "SONO2.ADP", 0 }, { "SONO3.ADP", 0 }, { "CADUTA.ADP",0 }, { "RISVEGLIO.ADP", 0 }, { "BACKGROUND.ADP", 0 }, { "PREGAME3.ADP", 0 }, { "BARBUTA1.ADP", 2450 }, { "BARBUTA2.ADP", 0 }, */ { "00.ADP", 0 }, { "01.ADP", 0 }, { "02.ADP", 0 }, { "03.ADP", 0 }, { "04.ADP",0 }, { "05.ADP", 0 }, { "06.ADP", 0 }, { "07.ADP", 0 }, { "08.ADP", 2450 }, { "09.ADP", 0 }, /* { "BARBUTA3.ADP", 0 }, { "15-RUFUS.ADP", 0 }, { "20-MAMMA.ADP", 0 }, { "32-MAMMARADIO.ADP", 0 }, { "24-TUNNELOV-MIDI.ADP", 0 }, { "34-RAZZO.ADP", 0 }, { "27-ZUCC1.ADP", 0 }, { "BEAST.ADP", 0 }, { "22-MORTIMER.ADP", 0 }, { "25-PUB-OVATTATO.ADP", 0 }, */ { "10.ADP", 0 }, { "11.ADP", 0 }, { "12.ADP", 0 }, { "13.ADP", 0 }, { "14.ADP", 0 }, { "15.ADP", 0 }, { "16.ADP", 0 }, { "17.ADP", 0 }, { "18.ADP", 0 }, { "19.ADP", 0 }, /* { "25-PUB.ADP", 0 }, { "ALBERGO.ADP", 0 }, { "37.ADP", 0 }, { "26-PIRAT.ADP", 0 }, { "LORENZBACK.ADP", 0 }, { "LORENZ3.ADP", 0 }, { "CASTLE.ADP", 0 }, { "53-BACKR.ADP", 0 }, { "16-SMIL1.ADP", 1670 }, { "16-SMIL2.ADP", 0 }, */ { "20.ADP", 0 }, { "21.ADP", 0 }, { "22.ADP", 0 }, { "23.ADP", 0 }, { "24.ADP", 0 }, { "25.ADP", 0 }, { "26.ADP", 0 }, { "27.ADP", 0 }, { "28.ADP", 1670 }, { "29.ADP", 0 }, /* { "16-SMILE.ADP", 0 }, { "16-DIALOG2.ADP", 0 }, { "07-SHAKE1.ADP", 2900 }, { "07-SHAKE2.ADP", 0 }, { "07-SHAKE3.ADP", 0 }, { "46-BEEE.ADP", 0 }, { "434748.ADP", 0 }, { "TORRE.ADP", 0 }, { "50-DRAGO.ADP", 0 }, { "56-OPERA.ADP", 0 }, */ { "30.ADP", 0 }, { "31.ADP", 0 }, { "32.ADP", 2900 }, { "33.ADP", 0 }, { "34.ADP", 0 }, { "35.ADP", 0 }, { "36.ADP", 0 }, { "37.ADP", 0 }, { "38.ADP", 0 }, { "39.ADP", 0 }, /* { "FLAUTARP.ADP", 0 }, { "01-2001.ADP", 1920 }, { "02-INTROPANORAMICA.ADP", 1560 }, { "03-PANORAMICA.ADP", 1920 }, { "04-INTERNI.ADP", 1920 }, { "05-CADEPIUMA.ADP", 1920 }, { "06-SCENDESCALE.ADP", 1920 }, { "07-THRILL.ADP", 1920 }, { "08-CADUTAZUCCA.ADP", 1920 }, { "09-PIUMAALEGGIA.ADP", 1920 }, */ { "40.ADP", 0 }, { "41.ADP", 1920 }, { "42.ADP", 1560 }, { "43.ADP", 1920 }, { "44.ADP", 1920 }, { "45.ADP", 1920 }, { "46.ADP", 1920 }, { "47.ADP", 1920 }, { "48.ADP", 1920 }, { "49.ADP", 1920 }, /* { "10-JACKZUCCONA.ADP", 1920 }, { "11-JACKIMPRECAALLAGRANDELUNA.ADP", 1920 }, { "12-GRANDELUNALOGO.ADP", 1920 }, { "60-BACKGROUND.ADP", 0 }, { "TONYSTAR.ADP", 0 }, { "FUNNY.ADP", 0 }, { "60-INIZIODIALOGO.ADP", 0 }, { "60-DIALOGO.ADP", 0 }, { "60-JACKFELICE.ADP", 0 }, { "24-TONYVIOLENTATO.ADP", 0 } */ { "50.ADP", 1920 }, { "51.ADP", 1920 }, { "52.ADP", 1920 }, { "53.ADP", 0 }, { "54.ADP", 0 }, { "55.ADP", 0 }, { "56.ADP", 0 }, { "57.ADP", 0 }, { "58.ADP", 0 }, { "59.ADP", 0 } }; const char *staccFileNames[] = { /* "05-MUCCA.ADP", "06-HALOW.ADP", "LETTERAINIZIO.ADP", "LETTERAPAURA.ADP", "LETTERAFINE.ADP", "PREGAME2.ADP", "07-TIMOT.ADP", "15-SHOTRUFUS.ADP", "15-SHOTTONY.ADP", "27-ZUCC2.ADP", */ "S00.ADP", "S01.ADP", "S02.ADP", "S03.ADP", "S04.ADP", "S05.ADP", "S06.ADP", "S07.ADP", "S08.ADP", "S09.ADP", /* "53-DLOGO.ADP", "16-DIALOG1.ADP", "TORRE1.ADP", "GARG1.ADP", "LORENZ1.ADP", "24-FIGHT.ADP", "08-MACBETH-PREPARA.ADP", "08-MACBETH-RECITA.ADP", "GATTO1.ADP" */ "S10.ADP", "S11.ADP", "S12.ADP", "S13.ADP", "S14.ADP", "S15.ADP", "S16.ADP", "S17.ADP", "S18.ADP" }; void ReapplyChangedHotspot(void) { int i; for (i = 0; i < GLOBALS.curChangedHotspot; i++) GLOBALS.Loc->GetItemFromCode(GLOBALS.ChangedHotspot[i].dwCode)->ChangeHotspot(RMPoint(GLOBALS.ChangedHotspot[i].nX, GLOBALS.ChangedHotspot[i].nY)); } void SaveChangedHotspot(Common::OutSaveFile *f) { f->writeByte(GLOBALS.curChangedHotspot); if (GLOBALS.curChangedHotspot > 0) { for (int i = 0; i < GLOBALS.curChangedHotspot; ++i) GLOBALS.ChangedHotspot[i].Save(f); } } void LoadChangedHotspot(Common::InSaveFile *f) { GLOBALS.curChangedHotspot = f->readByte(); if (GLOBALS.curChangedHotspot > 0) { for (int i = 0; i < GLOBALS.curChangedHotspot; ++i) GLOBALS.ChangedHotspot[i].Load(f); } } /* Classi richieste per le funzioni custom! Tony (per muoverlo) -> si puo' fare tramite MPAL l'animazione? Penso proprio di sì SendMessage -> Direi che basta theEngine.SendMessage() ChangeLocation -> theEngine.ChangeLocation() AddInventory -> theEngine.AddInventory() */ void MCharResetCodes(void) { for (int i = 0; i < 10; i++) GLOBALS.MCharacter[i].item = GLOBALS.Loc->GetItemFromCode(GLOBALS.MCharacter[i].code); for (int i = 0; i < 10; i++) GLOBALS.Character[i].item = GLOBALS.Loc->GetItemFromCode(GLOBALS.Character[i].code); } void CharsSaveAll(Common::OutSaveFile *f) { for (int i = 0; i < 10; i++) { f->writeByte(GLOBALS.IsMChar[i]); if (GLOBALS.IsMChar[i]) { GLOBALS.MCharacter[i].Save(f); } else { GLOBALS.Character[i].Save(f); } } } void CharsLoadAll(Common::InSaveFile *f) { for (int i = 0; i < 10; i++) { GLOBALS.IsMChar[i] = f->readByte(); if (GLOBALS.IsMChar[i]) GLOBALS.MCharacter[i].Load(f); else GLOBALS.Character[i].Load(f); } } DECLARE_CUSTOM_FUNCTION(FaceToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_STANDDOWN); } DECLARE_CUSTOM_FUNCTION(BackToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_STANDUP); } DECLARE_CUSTOM_FUNCTION(LeftToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_STANDLEFT); } DECLARE_CUSTOM_FUNCTION(RightToMe)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_STANDRIGHT); } DECLARE_CUSTOM_FUNCTION(TonySetPalesati)(CORO_PARAM, uint32 bStatus, uint32, uint32, uint32) { GLOBALS.SetPalesati(bStatus); } DECLARE_CUSTOM_FUNCTION(MySleep)(CORO_PARAM, uint32 dwTime, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; int i; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (!GLOBALS.bSkipIdle) CORO_INVOKE_1(CoroScheduler.sleep, dwTime); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SetAlwaysDisplay)(CORO_PARAM, uint32 val, uint32, uint32, uint32) { GLOBALS.bAlwaysDisplay = (val != 0); } DECLARE_CUSTOM_FUNCTION(SetPointer)(CORO_PARAM, uint32 dwPointer, uint32, uint32, uint32) { switch (dwPointer) { case 1: GLOBALS.Pointer->SetSpecialPointer(GLOBALS.Pointer->PTR_FRECCIASU); break; case 2: GLOBALS.Pointer->SetSpecialPointer(GLOBALS.Pointer->PTR_FRECCIAGIU); break; case 3: GLOBALS.Pointer->SetSpecialPointer(GLOBALS.Pointer->PTR_FRECCIASINISTRA); break; case 4: GLOBALS.Pointer->SetSpecialPointer(GLOBALS.Pointer->PTR_FRECCIADESTRA); break; case 5: GLOBALS.Pointer->SetSpecialPointer(GLOBALS.Pointer->PTR_FRECCIAMAPPA); break; default: GLOBALS.Pointer->SetSpecialPointer(GLOBALS.Pointer->PTR_NONE); break; } } VoiceHeader *SearchVoiceHeader(uint32 codehi, uint32 codelo) { uint i; int code; code = (codehi << 16) | codelo; if (_vm->_voices.size() == 0) return NULL; for (i = 0; i < _vm->_voices.size(); i++) if (_vm->_voices[i].code == code) return &_vm->_voices[i]; return NULL; } DECLARE_CUSTOM_FUNCTION(SendTonyMessage)(CORO_PARAM, uint32 dwMessage, uint32 nX, uint32 nY, uint32) { CORO_BEGIN_CONTEXT; RMMessage msg; int i; int curOffset; VoiceHeader *curVoc; FPSFX *voice; RMTextDialog text; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->curOffset = 0; if (GLOBALS.bSkipIdle) return; _ctx->msg.Load(dwMessage); if (!_ctx->msg.IsValid()) { return; } _ctx->curVoc = SearchVoiceHeader(0, dwMessage); _ctx->voice = NULL; if (_ctx->curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima _ctx->curOffset = _ctx->curVoc->offset; // PRIMA VOLTA PREALLOCA g_system->lockMutex(GLOBALS.vdb); //fseek(_vm->m_vdbFP, _ctx->curOffset, SEEK_SET); _vm->_vdbFP.seek(_ctx->curOffset); _vm->_theSound.CreateSfx(&_ctx->voice); _ctx->voice->LoadVoiceFromVDB(_vm->_vdbFP); // _ctx->curOffset = ftell(_vm->m_vdbFP); _ctx->curOffset = _vm->_vdbFP.pos(); _ctx->voice->SetLoop(false); g_system->unlockMutex(GLOBALS.vdb); } if (GLOBALS.nTonyNextTalkType != GLOBALS.Tony->TALK_NORMAL) { CORO_INVOKE_1(GLOBALS.Tony->StartTalk, GLOBALS.nTonyNextTalkType); if (!GLOBALS.bStaticTalk) GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; } else { if (_ctx->msg.NumPeriods() > 1) CORO_INVOKE_1(GLOBALS.Tony->StartTalk, GLOBALS.Tony->TALK_FIANCHI); else CORO_INVOKE_1(GLOBALS.Tony->StartTalk, GLOBALS.Tony->TALK_NORMAL); } if (GLOBALS.curBackText) CORO_INVOKE_0(GLOBALS.curBackText->Hide); GLOBALS.bTonyIsSpeaking = true; for (_ctx->i = 0; _ctx->i < _ctx->msg.NumPeriods() && !GLOBALS.bSkipIdle; _ctx->i++) { _ctx->text.SetInput(GLOBALS.Input); // Allineamento _ctx->text.SetAlignType(RMText::HCENTER, RMText::VBOTTOM); // Colore _ctx->text.SetColor(0,255,0); // Scrive il testo _ctx->text.WriteText(_ctx->msg[_ctx->i], 0); // Setta la posizione if (nX == 0 && nY == 0) _ctx->text.SetPosition(GLOBALS.Tony->Position() - RMPoint(0, 130) - GLOBALS.Loc->ScrollPosition()); else _ctx->text.SetPosition(RMPoint(nX, nY) - GLOBALS.Loc->ScrollPosition()); // Setta l'always display if (GLOBALS.bAlwaysDisplay) { _ctx->text.SetAlwaysDisplay(); _ctx->text.ForceTime(); } // Registra il testo GLOBALS.LinkGraphicTask(&_ctx->text); if (_ctx->curVoc) { if (_ctx->i == 0) { _ctx->voice->Play(); _ctx->text.SetCustomSkipHandle2(_ctx->voice->hEndOfBuffer); } else { g_system->lockMutex(GLOBALS.vdb); // fseek(_vm->m_vdbFP, _ctx->curOffset, SEEK_SET); _vm->_vdbFP.seek(_ctx->curOffset); _vm->_theSound.CreateSfx(&_ctx->voice); _ctx->voice->LoadVoiceFromVDB(_vm->_vdbFP); // _ctx->curOffset = ftell(_vm->m_vdbFP); _ctx->curOffset = _vm->_vdbFP.pos(); _ctx->voice->SetLoop(false); _ctx->voice->Play(); _ctx->text.SetCustomSkipHandle2(_ctx->voice->hEndOfBuffer); g_system->unlockMutex(GLOBALS.vdb); } } // Aspetta la fine della visualizzazione _ctx->text.SetCustomSkipHandle(GLOBALS.hSkipIdle); CORO_INVOKE_0(_ctx->text.WaitForEndDisplay); if (_ctx->curVoc) { _ctx->voice->Stop(); _ctx->voice->Release(); _ctx->voice=NULL; } } GLOBALS.bTonyIsSpeaking = false; if (GLOBALS.curBackText) GLOBALS.curBackText->Show(); CORO_INVOKE_0(GLOBALS.Tony->EndTalk); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ChangeBoxStatus)(CORO_PARAM, uint32 nLoc, uint32 nBox, uint32 nStatus, uint32) { GLOBALS.Boxes->ChangeBoxStatus(nLoc, nBox, nStatus); } DECLARE_CUSTOM_FUNCTION(CustLoadLocation)(CORO_PARAM, uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) { CORO_BEGIN_CONTEXT; uint32 h; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS.curChangedHotspot = 0; if (bUseStartPos != 0) GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), GLOBALS.StartLocPos[nLoc]); else GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1)); GLOBALS.Unfreeze(); _ctx->h = mpalQueryDoAction(0, nLoc, 0); // On Enter? if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgStart)(CORO_PARAM, uint32 nMsg, uint32 nFont, uint32, uint32) { CORO_BEGIN_CONTEXT; RMMessage *msg; RMGfxClearTask clear; int i; RMTextDialog text; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(nMsg); GLOBALS.SFM_nLoc = GLOBALS.Loc->TEMPGetNumLoc(); GLOBALS.SFM_pt = GLOBALS.Tony->Position(); if (GLOBALS.bSkipIdle) return; CORO_INVOKE_2(GLOBALS.UnloadLocation, false, NULL); GLOBALS.Tony->Hide(); GLOBALS.Unfreeze(); for (_ctx->i = 0; _ctx->i < _ctx->msg->NumPeriods() && !GLOBALS.bSkipIdle; _ctx->i++) { _ctx->text.SetInput(GLOBALS.Input); // Allineamento _ctx->text.SetAlignType(RMText::HCENTER,RMText::VCENTER); // Forza il testo a scomparire a tempo _ctx->text.ForceTime(); // Colore _ctx->text.SetColor(255,255,255); // Scrive il testo if (nFont == 0) _ctx->text.WriteText((*_ctx->msg)[_ctx->i], 1); else if (nFont == 1) _ctx->text.WriteText((*_ctx->msg)[_ctx->i], 0); // Setta la posizione _ctx->text.SetPosition(RMPoint(320, 240)); _ctx->text.SetAlwaysDisplay(); _ctx->text.ForceTime(); // Registra il testo GLOBALS.LinkGraphicTask(&_ctx->clear); GLOBALS.LinkGraphicTask(&_ctx->text); // Aspetta la fine della visualizzazione _ctx->text.SetCustomSkipHandle(GLOBALS.hSkipIdle); CORO_INVOKE_0(_ctx->text.WaitForEndDisplay); } delete _ctx->msg; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ClearScreen)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; char buf[256]; RMGfxClearTask clear; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.LinkGraphicTask(&_ctx->clear); CORO_INVOKE_0(GLOBALS.WaitFrame); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgEnd)(CORO_PARAM, uint32 bNotEnableTony, uint32, uint32, uint32) { GLOBALS.Freeze(); GLOBALS.LoadLocation(GLOBALS.SFM_nLoc,RMPoint(GLOBALS.SFM_pt.x,GLOBALS.SFM_pt.y),RMPoint(-1,-1)); if (!bNotEnableTony) GLOBALS.Tony->Show(); GLOBALS.Unfreeze(); MCharResetCodes(); ReapplyChangedHotspot(); } DECLARE_CUSTOM_FUNCTION(SendFullscreenMessage)(CORO_PARAM, uint32 nMsg, uint32 nFont, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(SendFullscreenMsgStart, nMsg, nFont, 0, 0); CORO_INVOKE_4(SendFullscreenMsgEnd, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(NoOcchioDiBue)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.bNoOcchioDiBue = true; } DECLARE_CUSTOM_FUNCTION(CloseLocation)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (!GLOBALS.bNoOcchioDiBue) { GLOBALS.InitWipe(1); CORO_INVOKE_0(GLOBALS.WaitWipeEnd); } _vm->StopMusic(4); // On Exit e lascia freezzato CORO_INVOKE_2(GLOBALS.UnloadLocation, true, NULL); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ChangeLocation)(CORO_PARAM, uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) { CORO_BEGIN_CONTEXT; uint32 h; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (!GLOBALS.bNoOcchioDiBue) { GLOBALS.InitWipe(1); CORO_INVOKE_0(GLOBALS.WaitWipeEnd); } if (GLOBALS.lastTappeto != GLOBALS.tappeti[nLoc]) { _vm->StopMusic(4); } // On Exit e lascia freezzato CORO_INVOKE_2(GLOBALS.UnloadLocation, true, NULL); GLOBALS.curChangedHotspot = 0; if (bUseStartPos != 0) GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), GLOBALS.StartLocPos[nLoc]); else GLOBALS.LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1)); if (GLOBALS.lastTappeto != GLOBALS.tappeti[nLoc]) { GLOBALS.lastTappeto = GLOBALS.tappeti[nLoc]; if (GLOBALS.lastTappeto != 0) _vm->PlayMusic(4, tappetiFile[GLOBALS.lastTappeto], 0, true, 2000); } if (!GLOBALS.bNoOcchioDiBue) { GLOBALS.InitWipe(2); } GLOBALS.Unfreeze(); _ctx->h = mpalQueryDoAction(0, nLoc, 0); if (!GLOBALS.bNoOcchioDiBue) { CORO_INVOKE_0(GLOBALS.WaitWipeEnd); GLOBALS.CloseWipe(); } GLOBALS.bNoOcchioDiBue = false; // On Enter? if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SetLocStartPosition)(CORO_PARAM, uint32 nLoc, uint32 lX, uint32 lY, uint32) { GLOBALS.StartLocPos[nLoc].Set(lX,lY); } DECLARE_CUSTOM_FUNCTION(SaveTonyPosition)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.saveTonyPos = GLOBALS.Tony->Position(); GLOBALS.saveTonyLoc = GLOBALS.Loc->TEMPGetNumLoc(); } DECLARE_CUSTOM_FUNCTION(RestoreTonyPosition)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(ChangeLocation, GLOBALS.saveTonyLoc, GLOBALS.saveTonyPos.x, GLOBALS.saveTonyPos.y, 0); MCharResetCodes(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(DisableInput)(CORO_PARAM, uint32, uint32, uint32, uint32) { MainDisableInput(); } DECLARE_CUSTOM_FUNCTION(EnableInput)(CORO_PARAM, uint32, uint32, uint32, uint32) { MainEnableInput(); } DECLARE_CUSTOM_FUNCTION(StopTony)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.Tony->StopNoAction(coroParam); } DECLARE_CUSTOM_FUNCTION(CustEnableGUI)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.EnableGUI(); } DECLARE_CUSTOM_FUNCTION(CustDisableGUI)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.DisableGUI(); } void TonyGenericTake1(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS.Tony->Take(nDirection, 0); GLOBALS.Unfreeze(); if (!GLOBALS.bSkipIdle) CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); CORO_END_CODE; } void TonyGenericTake2(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS.Tony->Take(nDirection, 1); GLOBALS.Unfreeze(); if (!GLOBALS.bSkipIdle) CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); GLOBALS.Freeze(); GLOBALS.Tony->Take(nDirection,2); GLOBALS.Unfreeze(); CORO_END_CODE; } void TonyGenericPut1(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS.Tony->Put(nDirection, 0); GLOBALS.Unfreeze(); if (!GLOBALS.bSkipIdle) CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); CORO_END_CODE; } void TonyGenericPut2(CORO_PARAM, uint32 nDirection) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); GLOBALS.Tony->Put(nDirection,1); GLOBALS.Unfreeze(); if (!GLOBALS.bSkipIdle) CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); GLOBALS.Freeze(); GLOBALS.Tony->Put(nDirection,2); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyTakeUp1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake1(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyTakeMid1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake1(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyTakeDown1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake1(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyTakeUp2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake2(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyTakeMid2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake2(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyTakeDown2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericTake2(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyPutUp1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut1(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyPutMid1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut1(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyPutDown1)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut1(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyPutUp2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut2(coroParam, 0); } DECLARE_CUSTOM_FUNCTION(TonyPutMid2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut2(coroParam, 1); } DECLARE_CUSTOM_FUNCTION(TonyPutDown2)(CORO_PARAM, uint32, uint32, uint32, uint32) { TonyGenericPut2(coroParam, 2); } DECLARE_CUSTOM_FUNCTION(TonyPerTerra)(CORO_PARAM, uint32 dwParte, uint32, uint32, uint32) { if (dwParte == 0) GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_PERTERRALEFT); else GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_PERTERRARIGHT); } DECLARE_CUSTOM_FUNCTION(TonySiRialza)(CORO_PARAM, uint32 dwParte, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); if (dwParte == 0) GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_SIRIALZALEFT); else GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_SIRIALZARIGHT); if (!GLOBALS.bSkipIdle) CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyPastorella)(CORO_PARAM, uint32 bIsPast, uint32, uint32, uint32) { GLOBALS.Tony->SetPastorella(bIsPast); } DECLARE_CUSTOM_FUNCTION(TonyFischietto)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_FISCHIETTORIGHT); if (!GLOBALS.bSkipIdle) CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_STANDRIGHT); CORO_END_CODE; } void TonySetNumTexts(uint32 dwText) { GLOBALS.dwTonyNumTexts = dwText; GLOBALS.bTonyInTexts = false; } DECLARE_CUSTOM_FUNCTION(TonyRide)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_RIDE; } DECLARE_CUSTOM_FUNCTION(TonyRidacchia)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_RIDE2; } DECLARE_CUSTOM_FUNCTION(TonyFianchi)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_FIANCHI; } DECLARE_CUSTOM_FUNCTION(TonyCanta)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CANTA; } DECLARE_CUSTOM_FUNCTION(TonySiIndica)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_SIINDICA; } DECLARE_CUSTOM_FUNCTION(TonySpaventatoConMani)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_SPAVENTATO; } DECLARE_CUSTOM_FUNCTION(TonySpaventatoSenzaMani)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_SPAVENTATO2; } DECLARE_CUSTOM_FUNCTION(TonyConMartello)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONMARTELLO; GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_CONMARTELLO); } DECLARE_CUSTOM_FUNCTION(TonyConBicchiere)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONBICCHIERE; GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_CONBICCHIERE); } DECLARE_CUSTOM_FUNCTION(TonyConVerme)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONVERME; GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_CONVERME); } DECLARE_CUSTOM_FUNCTION(TonyConCorda)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONCORDA; GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_CONCORDA); } DECLARE_CUSTOM_FUNCTION(TonyConSegretaria)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONSEGRETARIA; GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_CONSEGRETARIA); } DECLARE_CUSTOM_FUNCTION(TonyConConiglioANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONCONIGLIO; } DECLARE_CUSTOM_FUNCTION(TonyConRicettaANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONRICETTA; } DECLARE_CUSTOM_FUNCTION(TonyConCarteANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONCARTE; } DECLARE_CUSTOM_FUNCTION(TonyConPupazzoANIM)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONPUPAZZO; } DECLARE_CUSTOM_FUNCTION(TonyConPupazzoStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONPUPAZZOSTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_CONPUPAZZOSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConPupazzoEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_CONPUPAZZOSTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConConiglioStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONCONIGLIOSTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_CONCONIGLIOSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConConiglioEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_CONCONIGLIOSTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConRicettaStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONRICETTASTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_CONRICETTASTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConRicettaEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_CONRICETTASTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConCarteStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONCARTESTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_CONCARTESTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConCarteEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_CONCARTESTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConTaccuinoStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONTACCUINOSTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_CONTACCUINOSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConTaccuinoEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_CONTACCUINOSTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConMegafonoStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONMEGAFONOSTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_CONMEGAFONOSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConMegafonoEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_CONMEGAFONOSTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConBarbaStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_CONBARBASTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_CONBARBASTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyConBarbaEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_CONBARBASTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonySpaventatoStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_SPAVENTATOSTATIC; GLOBALS.bStaticTalk = true; CORO_INVOKE_1(GLOBALS.Tony->StartStatic, GLOBALS.Tony->TALK_SPAVENTATOSTATIC); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonySpaventatoEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->EndStatic, GLOBALS.Tony->TALK_SPAVENTATOSTATIC); GLOBALS.bStaticTalk = false; GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonySchifato)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_SCHIFATO; } DECLARE_CUSTOM_FUNCTION(TonySniffaLeft)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_SNIFFA_LEFT); CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); CORO_INVOKE_4(LeftToMe, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonySniffaRight)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Tony->SetPattern(GLOBALS.Tony->PAT_SNIFFA_RIGHT); CORO_INVOKE_0(GLOBALS.Tony->WaitForEndPattern); CORO_INVOKE_4(RightToMe, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(TonyNaah)(CORO_PARAM, uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NAAH; } DECLARE_CUSTOM_FUNCTION(TonyMacbeth)(CORO_PARAM, uint32 nPos, uint32, uint32, uint32) { switch (nPos) { case 1: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH1; break; case 2: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH2; break; case 3: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH3; break; case 4: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH4; break; case 5: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH5; break; case 6: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH6; break; case 7: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH7; break; case 8: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH8; break; case 9: GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_MACBETH9; break; } } DECLARE_CUSTOM_FUNCTION(EnableTony)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.Tony->Show(); } DECLARE_CUSTOM_FUNCTION(DisableTony)(CORO_PARAM, uint32 bShowOmbra, uint32, uint32, uint32) { GLOBALS.Tony->Hide(bShowOmbra); } DECLARE_CUSTOM_FUNCTION(WaitForPatternEnd)(CORO_PARAM, uint32 nItem, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; RMItem *item; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->item = GLOBALS.Loc->GetItemFromCode(nItem); if (!GLOBALS.bSkipIdle && _ctx->item != NULL) CORO_INVOKE_1(_ctx->item->WaitForEndPattern, GLOBALS.hSkipIdle); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SetTonyPosition)(CORO_PARAM, uint32 nX, uint32 nY, uint32 nLoc, uint32) { GLOBALS.Tony->SetPosition(RMPoint(nX, nY), nLoc); } DECLARE_CUSTOM_FUNCTION(MoveTonyAndWait)(CORO_PARAM, uint32 nX, uint32 nY, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_1(GLOBALS.Tony->Move, RMPoint(nX, nY)); if (!GLOBALS.bSkipIdle) CORO_INVOKE_0(GLOBALS.Tony->WaitForEndMovement); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(MoveTony)(CORO_PARAM, uint32 nX, uint32 nY, uint32, uint32) { GLOBALS.Tony->Move(coroParam, RMPoint(nX, nY)); } DECLARE_CUSTOM_FUNCTION(ScrollLocation)(CORO_PARAM, uint32 nX, uint32 nY, uint32 sX, uint32 sY) { CORO_BEGIN_CONTEXT; int lx, ly; RMPoint pt; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); // Prende le coordinate di quanto scrollare _ctx->lx = (int32)nX; _ctx->ly = (int32)nY; _ctx->pt = GLOBALS.Loc->ScrollPosition(); while ((_ctx->lx != 0 || _ctx->ly != 0) && !GLOBALS.bSkipIdle) { if (_ctx->lx > 0) { _ctx->lx -= (int32)sX; if (_ctx->lx < 0) _ctx->lx = 0; _ctx->pt.Offset((int32)sX, 0); } else if (_ctx->lx < 0) { _ctx->lx += (int32)sX; if (_ctx->lx > 0) _ctx->lx = 0; _ctx->pt.Offset(-(int32)sX, 0); } if (_ctx->ly > 0) { _ctx->ly -= sY; if (_ctx->ly < 0) _ctx->ly = 0; _ctx->pt.Offset(0, sY); } else if (_ctx->ly < 0) { _ctx->ly += sY; if (_ctx->ly > 0) _ctx->ly = 0; _ctx->pt.Offset(0, -(int32)sY); } CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); GLOBALS.Loc->SetScrollPosition(_ctx->pt); GLOBALS.Tony->SetScrollPosition(_ctx->pt); GLOBALS.Unfreeze(); } CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(SyncScrollLocation)(CORO_PARAM, uint32 nX, uint32 nY, uint32 sX, uint32 sY) { CORO_BEGIN_CONTEXT; int lx, ly; RMPoint pt, startpt; uint32 dwStartTime, dwCurTime, dwTotalTime; uint32 stepX, stepY; int dimx, dimy; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); // Prende le coordinate di quanto scrollare _ctx->lx = (int32)nX; _ctx->ly = (int32)nY; _ctx->dimx = _ctx->lx; _ctx->dimy = _ctx->ly; if (_ctx->lx < 0) _ctx->dimx = -_ctx->lx; if (_ctx->ly < 0) _ctx->dimy = -_ctx->ly; _ctx->stepX = sX; _ctx->stepY = sY; _ctx->startpt = GLOBALS.Loc->ScrollPosition(); _ctx->dwStartTime = _vm->GetTime(); if (sX) _ctx->dwTotalTime = _ctx->dimx * (1000 / 35) / sX; else _ctx->dwTotalTime = _ctx->dimy * (1000 / 35) / sY; while ((_ctx->lx != 0 || _ctx->ly != 0) && !GLOBALS.bSkipIdle) { _ctx->dwCurTime = _vm->GetTime() - _ctx->dwStartTime; if (_ctx->dwCurTime > _ctx->dwTotalTime) break; _ctx->pt = _ctx->startpt; if (sX) { if (_ctx->lx > 0) _ctx->pt.x += (_ctx->dimx * _ctx->dwCurTime) / _ctx->dwTotalTime; else _ctx->pt.x -= (_ctx->dimx * _ctx->dwCurTime) / _ctx->dwTotalTime; } else { if (_ctx->ly > 0) _ctx->pt.y += (_ctx->dimy*_ctx->dwCurTime) / _ctx->dwTotalTime; else _ctx->pt.y -= (_ctx->dimy*_ctx->dwCurTime) / _ctx->dwTotalTime; } /* sX = _ctx->stepX * (_ctx->dwCurTime-dwLastTime) / (1000 / 35); sY = _ctx->stepY * (_ctx->dwCurTime-dwLastTime) / (1000 / 35); if (_ctx->lx > 0) { _ctx->lx-=sX; if (_ctx->lx < 0) _ctx->lx = 0; _ctx->pt.Offset(sX,0); } else if (_ctx->lx < 0) { _ctx->lx+=sX; if (_ctx->lx > 0) _ctx->lx = 0; _ctx->pt.Offset(-sX,0); } if (_ctx->ly > 0) { _ctx->ly-=sY; if (_ctx->ly<0) _ctx->ly = 0; _ctx->pt.Offset(0,sY); } else if (_ctx->ly<0) { _ctx->ly+=sY; if (_ctx->ly > 0) _ctx->ly = 0; _ctx->pt.Offset(0,-sY); } */ CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); GLOBALS.Loc->SetScrollPosition(_ctx->pt); GLOBALS.Tony->SetScrollPosition(_ctx->pt); GLOBALS.Unfreeze(); } // Setta la posizione finale if (sX) { if (_ctx->lx > 0) _ctx->pt.x = _ctx->startpt.x + _ctx->dimx; else _ctx->pt.x = _ctx->startpt.x - _ctx->dimx; } else { if (_ctx->ly > 0) _ctx->pt.y = _ctx->startpt.y + _ctx->dimy; else _ctx->pt.y = _ctx->startpt.y - _ctx->dimy; } GLOBALS.Freeze(); GLOBALS.Loc->SetScrollPosition(_ctx->pt); GLOBALS.Tony->SetScrollPosition(_ctx->pt); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(ChangeHotspot)(CORO_PARAM, uint32 dwCode, uint32 nX, uint32 nY, uint32) { int i; for (i = 0; i < GLOBALS.curChangedHotspot; i++) if (GLOBALS.ChangedHotspot[i].dwCode == dwCode) { GLOBALS.ChangedHotspot[i].nX=nX; GLOBALS.ChangedHotspot[i].nY=nY; break; } if (i == GLOBALS.curChangedHotspot) { GLOBALS.ChangedHotspot[i].dwCode=dwCode; GLOBALS.ChangedHotspot[i].nX=nX; GLOBALS.ChangedHotspot[i].nY=nY; GLOBALS.curChangedHotspot++; } GLOBALS.Loc->GetItemFromCode(dwCode)->ChangeHotspot(RMPoint(nX, nY)); } DECLARE_CUSTOM_FUNCTION(AutoSave)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->AutoSave(coroParam); } DECLARE_CUSTOM_FUNCTION(Abort)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->Abort(); } DECLARE_CUSTOM_FUNCTION(TremaSchermo)(CORO_PARAM, uint32 nScosse, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; uint32 i; uint32 curTime; int dirx,diry; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->curTime = _vm->GetTime(); _ctx->dirx = 1; _ctx->diry = 1; while (_vm->GetTime() < _ctx->curTime + nScosse) { CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); GLOBALS.Loc->SetFixedScroll(RMPoint(1 * _ctx->dirx, 1 * _ctx->diry)); GLOBALS.Tony->SetFixedScroll(RMPoint(1 * _ctx->dirx, 1 * _ctx->diry)); GLOBALS.Unfreeze(); _ctx->i = _vm->_randomSource.getRandomNumber(2); if (_ctx->i == 0 || _ctx->i == 2) _ctx->dirx = -_ctx->dirx; else if (_ctx->i == 1 || _ctx->i == 2) _ctx->diry = -_ctx->diry; } GLOBALS.Freeze(); GLOBALS.Loc->SetFixedScroll(RMPoint(0, 0)); GLOBALS.Tony->SetFixedScroll(RMPoint(0, 0)); GLOBALS.Unfreeze(); CORO_END_CODE; } /* * Personaggi */ DECLARE_CUSTOM_FUNCTION(CharSetCode)(CORO_PARAM, uint32 nChar, uint32 nCode, uint32, uint32) { assert(nChar < 16); GLOBALS.Character[nChar].code = nCode; GLOBALS.Character[nChar].item = GLOBALS.Loc->GetItemFromCode(nCode); GLOBALS.Character[nChar].r = 255; GLOBALS.Character[nChar].g = 255; GLOBALS.Character[nChar].b = 255; GLOBALS.Character[nChar].talkpattern = 0; GLOBALS.Character[nChar].starttalkpattern = 0; GLOBALS.Character[nChar].endtalkpattern = 0; GLOBALS.Character[nChar].standpattern = 0; GLOBALS.IsMChar[nChar] = false; } DECLARE_CUSTOM_FUNCTION(CharSetColor)(CORO_PARAM, uint32 nChar, uint32 r, uint32 g, uint32 b) { assert(nChar<16); GLOBALS.Character[nChar].r = r; GLOBALS.Character[nChar].g = g; GLOBALS.Character[nChar].b = b; } DECLARE_CUSTOM_FUNCTION(CharSetTalkPattern)(CORO_PARAM, uint32 nChar, uint32 tp, uint32 sp, uint32) { assert(nChar<16); GLOBALS.Character[nChar].talkpattern = tp; GLOBALS.Character[nChar].standpattern = sp; } DECLARE_CUSTOM_FUNCTION(CharSetStartEndTalkPattern)(CORO_PARAM, uint32 nChar, uint32 sp, uint32 ep, uint32) { assert(nChar<16); GLOBALS.Character[nChar].starttalkpattern=sp; GLOBALS.Character[nChar].endtalkpattern=ep; } DECLARE_CUSTOM_FUNCTION(CharSendMessage)(CORO_PARAM, uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32) { CORO_BEGIN_CONTEXT; RMMessage *msg; int i; RMPoint pt; RMTextDialog *text; int curOffset; VoiceHeader *curVoc; FPSFX *voice; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(dwMessage); _ctx->curOffset = 0; assert(nChar < 16); _ctx->pt = GLOBALS.Character[nChar].item->CalculatePos() - RMPoint(-60, 20) - GLOBALS.Loc->ScrollPosition(); if (GLOBALS.Character[nChar].starttalkpattern != 0) { GLOBALS.Freeze(); GLOBALS.Character[nChar].item->SetPattern(GLOBALS.Character[nChar].starttalkpattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS.Character[nChar].item->WaitForEndPattern); } GLOBALS.Freeze(); GLOBALS.Character[nChar].item->SetPattern(GLOBALS.Character[nChar].talkpattern); GLOBALS.Unfreeze(); _ctx->curVoc = SearchVoiceHeader(0, dwMessage); _ctx->voice = NULL; if (_ctx->curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima // fseek(_vm->m_vdbFP, _ctx->curVoc->offset, SEEK_SET); g_system->lockMutex(GLOBALS.vdb); _vm->_vdbFP.seek(_ctx->curVoc->offset); _ctx->curOffset = _ctx->curVoc->offset; g_system->unlockMutex(GLOBALS.vdb); } for (_ctx->i = 0; _ctx->i<_ctx->msg->NumPeriods() && !GLOBALS.bSkipIdle; _ctx->i++) { if (bIsBack) { GLOBALS.curBackText = _ctx->text = new RMTextDialogScrolling(GLOBALS.Loc); if (GLOBALS.bTonyIsSpeaking) CORO_INVOKE_0(GLOBALS.curBackText->Hide); } else _ctx->text = new RMTextDialog; _ctx->text->SetInput(GLOBALS.Input); // Skipping _ctx->text->SetSkipStatus(!bIsBack); // Allineamento _ctx->text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM); // Colore _ctx->text->SetColor(GLOBALS.Character[nChar].r,GLOBALS.Character[nChar].g,GLOBALS.Character[nChar].b); // Scrive il testo _ctx->text->WriteText((*_ctx->msg)[_ctx->i],0); // Setta la posizione _ctx->text->SetPosition(_ctx->pt); // Setta l'always display if (GLOBALS.bAlwaysDisplay) { _ctx->text->SetAlwaysDisplay(); _ctx->text->ForceTime(); } // Registra il testo GLOBALS.LinkGraphicTask(_ctx->text); if (_ctx->curVoc) { g_system->lockMutex(GLOBALS.vdb); _vm->_theSound.CreateSfx(&_ctx->voice); _vm->_vdbFP.seek(_ctx->curOffset); _ctx->voice->LoadVoiceFromVDB(_vm->_vdbFP); _ctx->voice->SetLoop(false); if (bIsBack) _ctx->voice->SetVolume(55); _ctx->voice->Play(); _ctx->text->SetCustomSkipHandle2(_ctx->voice->hEndOfBuffer); _ctx->curOffset = _vm->_vdbFP.pos(); g_system->unlockMutex(GLOBALS.vdb); } // Aspetta la fine della visualizzazione _ctx->text->SetCustomSkipHandle(GLOBALS.hSkipIdle); CORO_INVOKE_0(_ctx->text->WaitForEndDisplay); if (_ctx->curVoc) { _ctx->voice->Stop(); _ctx->voice->Release(); _ctx->voice=NULL; } GLOBALS.curBackText = NULL; delete _ctx->text; } if (GLOBALS.Character[nChar].endtalkpattern != 0) { GLOBALS.Freeze(); GLOBALS.Character[nChar].item->SetPattern(GLOBALS.Character[nChar].endtalkpattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS.Character[nChar].item->WaitForEndPattern); } GLOBALS.Freeze(); GLOBALS.Character[nChar].item->SetPattern(GLOBALS.Character[nChar].standpattern); GLOBALS.Unfreeze(); delete _ctx->msg; CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(AddInventory)(CORO_PARAM, uint32 dwCode, uint32, uint32, uint32) { GLOBALS.Inventory->AddItem(dwCode); } DECLARE_CUSTOM_FUNCTION(RemoveInventory)(CORO_PARAM, uint32 dwCode, uint32, uint32, uint32) { GLOBALS.Inventory->RemoveItem(dwCode); } DECLARE_CUSTOM_FUNCTION(ChangeInventoryStatus)(CORO_PARAM, uint32 dwCode, uint32 dwStatus, uint32, uint32) { GLOBALS.Inventory->ChangeItemStatus(dwCode,dwStatus); } /* * Mastri Personaggi */ DECLARE_CUSTOM_FUNCTION(MCharSetCode)(CORO_PARAM, uint32 nChar, uint32 nCode, uint32, uint32) { assert(nChar < 10); GLOBALS.MCharacter[nChar].code=nCode; if (nCode== 0) GLOBALS.MCharacter[nChar].item=NULL; else GLOBALS.MCharacter[nChar].item=GLOBALS.Loc->GetItemFromCode(nCode); GLOBALS.MCharacter[nChar].r=255; GLOBALS.MCharacter[nChar].g=255; GLOBALS.MCharacter[nChar].b=255; GLOBALS.MCharacter[nChar].x=-1; GLOBALS.MCharacter[nChar].y=-1; GLOBALS.MCharacter[nChar].bAlwaysBack = 0; for (int i = 0; i < 10; i++) GLOBALS.MCharacter[nChar].numtalks[i] = 1; GLOBALS.MCharacter[nChar].curgroup = 0; GLOBALS.IsMChar[nChar] = true; } DECLARE_CUSTOM_FUNCTION(MCharResetCode)(CORO_PARAM, uint32 nChar, uint32, uint32, uint32) { GLOBALS.MCharacter[nChar].item=GLOBALS.Loc->GetItemFromCode(GLOBALS.MCharacter[nChar].code); } DECLARE_CUSTOM_FUNCTION(MCharSetPosition)(CORO_PARAM, uint32 nChar, uint32 nX, uint32 nY, uint32) { assert(nChar < 10); GLOBALS.MCharacter[nChar].x=nX; GLOBALS.MCharacter[nChar].y=nY; } DECLARE_CUSTOM_FUNCTION(MCharSetColor)(CORO_PARAM, uint32 nChar, uint32 r, uint32 g, uint32 b) { assert(nChar < 10); GLOBALS.MCharacter[nChar].r=r; GLOBALS.MCharacter[nChar].g=g; GLOBALS.MCharacter[nChar].b=b; } DECLARE_CUSTOM_FUNCTION(MCharSetNumTalksInGroup)(CORO_PARAM, uint32 nChar, uint32 nGroup, uint32 nTalks, uint32) { assert(nChar < 10); assert(nGroup < 10); GLOBALS.MCharacter[nChar].numtalks[nGroup]=nTalks; } DECLARE_CUSTOM_FUNCTION(MCharSetCurrentGroup)(CORO_PARAM, uint32 nChar, uint32 nGroup, uint32, uint32) { assert(nChar < 10); assert(nGroup < 10); GLOBALS.MCharacter[nChar].curgroup = nGroup; } DECLARE_CUSTOM_FUNCTION(MCharSetNumTexts)(CORO_PARAM, uint32 nChar, uint32 nTexts, uint32, uint32) { assert(nChar < 10); GLOBALS.MCharacter[nChar].numtexts=nTexts-1; GLOBALS.MCharacter[nChar].bInTexts = false; } DECLARE_CUSTOM_FUNCTION(MCharSetAlwaysBack)(CORO_PARAM, uint32 nChar, uint32 bAlwaysBack, uint32, uint32) { assert(nChar < 10); GLOBALS.MCharacter[nChar].bAlwaysBack=bAlwaysBack; } DECLARE_CUSTOM_FUNCTION(MCharSendMessage)(CORO_PARAM, uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32 nFont) { CORO_BEGIN_CONTEXT; RMMessage *msg; int i; int parm; RMPoint pt; uint32 h; RMTextDialog *text; int curOffset; VoiceHeader *curVoc; FPSFX *voice; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(dwMessage); _ctx->curOffset = 0; assert(nChar < 10); bIsBack |= GLOBALS.MCharacter[nChar].bAlwaysBack ? 1 : 0; // Calcola la posizione del testo in base al frame corrente if (GLOBALS.MCharacter[nChar].x==-1) _ctx->pt=GLOBALS.MCharacter[nChar].item->CalculatePos()-RMPoint(-60,20)-GLOBALS.Loc->ScrollPosition(); else _ctx->pt=RMPoint(GLOBALS.MCharacter[nChar].x,GLOBALS.MCharacter[nChar].y); // Parametro per le azioni speciali: random tra le parlate _ctx->parm = (GLOBALS.MCharacter[nChar].curgroup * 10) + _vm->_randomSource.getRandomNumber( GLOBALS.MCharacter[nChar].numtalks[GLOBALS.MCharacter[nChar].curgroup] - 1) + 1; // Cerca di eseguire la funzione custom per inizializzare la parlata if (GLOBALS.MCharacter[nChar].item) { _ctx->h = mpalQueryDoAction(30, GLOBALS.MCharacter[nChar].item->MpalCode(), _ctx->parm); if (_ctx->h != CORO_INVALID_PID_VALUE) { CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); } } _ctx->curVoc = SearchVoiceHeader(0, dwMessage); _ctx->voice = NULL; if (_ctx->curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima g_system->lockMutex(GLOBALS.vdb); // fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET); _vm->_vdbFP.seek(_ctx->curVoc->offset); _ctx->curOffset = _ctx->curVoc->offset; g_system->unlockMutex(GLOBALS.vdb); } for (_ctx->i = 0; _ctx->i < _ctx->msg->NumPeriods() && !GLOBALS.bSkipIdle; _ctx->i++) { // Crea l'oggetto diverso se è back o no if (bIsBack) { GLOBALS.curBackText = _ctx->text = new RMTextDialogScrolling(GLOBALS.Loc); if (GLOBALS.bTonyIsSpeaking) CORO_INVOKE_0(GLOBALS.curBackText->Hide); } else _ctx->text = new RMTextDialog; _ctx->text->SetInput(GLOBALS.Input); // Skipping _ctx->text->SetSkipStatus(!bIsBack); // Allineamento _ctx->text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM); // Colore _ctx->text->SetColor(GLOBALS.MCharacter[nChar].r,GLOBALS.MCharacter[nChar].g,GLOBALS.MCharacter[nChar].b); // Scrive il testo _ctx->text->WriteText((*_ctx->msg)[_ctx->i], nFont); // Setta la posizione _ctx->text->SetPosition(_ctx->pt); // Setta l'always display if (GLOBALS.bAlwaysDisplay) { _ctx->text->SetAlwaysDisplay(); _ctx->text->ForceTime(); } // Registra il testo GLOBALS.LinkGraphicTask(_ctx->text); if (_ctx->curVoc) { g_system->lockMutex(GLOBALS.vdb); _vm->_theSound.CreateSfx(&_ctx->voice); _vm->_vdbFP.seek(_ctx->curOffset); _ctx->voice->LoadVoiceFromVDB(_vm->_vdbFP); _ctx->voice->SetLoop(false); if (bIsBack) _ctx->voice->SetVolume(55); _ctx->voice->Play(); _ctx->text->SetCustomSkipHandle2(_ctx->voice->hEndOfBuffer); _ctx->curOffset = _vm->_vdbFP.pos(); g_system->unlockMutex(GLOBALS.vdb); } // Aspetta la fine della visualizzazione _ctx->text->SetCustomSkipHandle(GLOBALS.hSkipIdle); CORO_INVOKE_0(_ctx->text->WaitForEndDisplay); if (_ctx->curVoc) { _ctx->voice->Stop(); _ctx->voice->Release(); _ctx->voice = NULL; } GLOBALS.curBackText = NULL; delete _ctx->text; delete _ctx->msg; } // Cerca di eseguire la funzione custom per chiudere la parlata if (GLOBALS.MCharacter[nChar].item) { _ctx->h = mpalQueryDoAction(31, GLOBALS.MCharacter[nChar].item->MpalCode(), _ctx->parm); if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); } CORO_END_CODE; } /* * Dialoghi */ int curDialog; DECLARE_CUSTOM_FUNCTION(SendDialogMessage)(CORO_PARAM, uint32 nPers, uint32 nMsg, uint32, uint32) { CORO_BEGIN_CONTEXT; LPSTR string; RMTextDialog *text; int parm; uint32 h; bool bIsBack; VoiceHeader *curVoc; FPSFX *voice; RMPoint pt; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->bIsBack = false; // La SendDialogMessage può andare in background se è un personaggio in MCHAR settato // con la SetAlwaysBack if (nPers != 0 && GLOBALS.IsMChar[nPers] && GLOBALS.MCharacter[nPers].bAlwaysBack) _ctx->bIsBack = true; _ctx->curVoc = SearchVoiceHeader(curDialog, nMsg); _ctx->voice = NULL; if (_ctx->curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima g_system->lockMutex(GLOBALS.vdb); // fseek(_vm->m_vdbFP, _ctx->curVoc->offset, SEEK_SET); _vm->_vdbFP.seek(_ctx->curVoc->offset); _vm->_theSound.CreateSfx(&_ctx->voice); _ctx->voice->LoadVoiceFromVDB(_vm->_vdbFP); _ctx->voice->SetLoop(false); if (_ctx->bIsBack) _ctx->voice->SetVolume(55); g_system->unlockMutex(GLOBALS.vdb); } _ctx->string = mpalQueryDialogPeriod(nMsg); if (nPers == 0) { _ctx->text = new RMTextDialog; _ctx->text->SetColor(0,255,0); _ctx->text->SetPosition(GLOBALS.Tony->Position()-RMPoint(0,130)-GLOBALS.Loc->ScrollPosition()); _ctx->text->WriteText(_ctx->string,0); if (GLOBALS.dwTonyNumTexts > 0) { if (!GLOBALS.bTonyInTexts) { if (GLOBALS.nTonyNextTalkType != GLOBALS.Tony->TALK_NORMAL) { CORO_INVOKE_1(GLOBALS.Tony->StartTalk, GLOBALS.nTonyNextTalkType); if (!GLOBALS.bStaticTalk) GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; } else CORO_INVOKE_1(GLOBALS.Tony->StartTalk, GLOBALS.Tony->TALK_NORMAL); GLOBALS.bTonyInTexts = true; } GLOBALS.dwTonyNumTexts--; } else { CORO_INVOKE_1(GLOBALS.Tony->StartTalk, GLOBALS.nTonyNextTalkType); if (!GLOBALS.bStaticTalk) GLOBALS.nTonyNextTalkType = GLOBALS.Tony->TALK_NORMAL; } } else if (!GLOBALS.IsMChar[nPers]) { _ctx->text = new RMTextDialog; _ctx->pt = GLOBALS.Character[nPers].item->CalculatePos() - RMPoint(-60, 20) - GLOBALS.Loc->ScrollPosition(); if (GLOBALS.Character[nPers].starttalkpattern != 0) { GLOBALS.Freeze(); GLOBALS.Character[nPers].item->SetPattern(GLOBALS.Character[nPers].starttalkpattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS.Character[nPers].item->WaitForEndPattern); } GLOBALS.Character[nPers].item->SetPattern(GLOBALS.Character[nPers].talkpattern); _ctx->text->SetColor(GLOBALS.Character[nPers].r, GLOBALS.Character[nPers].g,GLOBALS.Character[nPers].b); _ctx->text->WriteText(_ctx->string, 0); _ctx->text->SetPosition(_ctx->pt); } else { if (GLOBALS.MCharacter[nPers].x == -1) _ctx->pt = GLOBALS.MCharacter[nPers].item->CalculatePos() - RMPoint(-60, 20) - GLOBALS.Loc->ScrollPosition(); else _ctx->pt = RMPoint(GLOBALS.MCharacter[nPers].x, GLOBALS.MCharacter[nPers].y); // Parametro per le azioni speciali: random tra le parlate _ctx->parm = (GLOBALS.MCharacter[nPers].curgroup * 10) + _vm->_randomSource.getRandomNumber( GLOBALS.MCharacter[nPers].numtalks[GLOBALS.MCharacter[nPers].curgroup] - 1) + 1; if (GLOBALS.MCharacter[nPers].numtexts != 0 && GLOBALS.MCharacter[nPers].bInTexts) { GLOBALS.MCharacter[nPers].numtexts--; } else { // Cerca di eseguire la funzione custom per inizializzare la parlata _ctx->h = mpalQueryDoAction(30, GLOBALS.MCharacter[nPers].item->MpalCode(), _ctx->parm); if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); GLOBALS.MCharacter[nPers].curTalk = _ctx->parm; if (GLOBALS.MCharacter[nPers].numtexts != 0) { GLOBALS.MCharacter[nPers].bInTexts = true; GLOBALS.MCharacter[nPers].numtexts--; } } if (GLOBALS.MCharacter[nPers].bAlwaysBack) { _ctx->text = GLOBALS.curBackText = new RMTextDialogScrolling(GLOBALS.Loc); if (GLOBALS.bTonyIsSpeaking) CORO_INVOKE_0(GLOBALS.curBackText->Hide); _ctx->bIsBack = true; } else _ctx->text = new RMTextDialog; _ctx->text->SetSkipStatus(!GLOBALS.MCharacter[nPers].bAlwaysBack); _ctx->text->SetColor(GLOBALS.MCharacter[nPers].r,GLOBALS.MCharacter[nPers].g,GLOBALS.MCharacter[nPers].b); _ctx->text->WriteText(_ctx->string,0); _ctx->text->SetPosition(_ctx->pt); } if (!GLOBALS.bSkipIdle) { _ctx->text->SetInput(GLOBALS.Input); if (GLOBALS.bAlwaysDisplay) { _ctx->text->SetAlwaysDisplay(); _ctx->text->ForceTime(); } _ctx->text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM); GLOBALS.LinkGraphicTask(_ctx->text); if (_ctx->curVoc) { _ctx->voice->Play(); _ctx->text->SetCustomSkipHandle2(_ctx->voice->hEndOfBuffer); } // Aspetta la fine della visualizzazione _ctx->text->SetCustomSkipHandle(GLOBALS.hSkipIdle); CORO_INVOKE_0(_ctx->text->WaitForEndDisplay); } if (_ctx->curVoc) { _ctx->voice->Stop(); _ctx->voice->Release(); _ctx->voice=NULL; } if (nPers != 0) { if (!GLOBALS.IsMChar[nPers]) { if (GLOBALS.Character[nPers].endtalkpattern != 0) { GLOBALS.Freeze(); GLOBALS.Character[nPers].item->SetPattern(GLOBALS.Character[nPers].endtalkpattern); GLOBALS.Unfreeze(); CORO_INVOKE_0(GLOBALS.Character[nPers].item->WaitForEndPattern); } GLOBALS.Character[nPers].item->SetPattern(GLOBALS.Character[nPers].standpattern); delete _ctx->text; } else { if ((GLOBALS.MCharacter[nPers].bInTexts && GLOBALS.MCharacter[nPers].numtexts== 0) || !GLOBALS.MCharacter[nPers].bInTexts) { // Cerca di eseguire la funzione custom per chiudere la parlata GLOBALS.MCharacter[nPers].curTalk = (GLOBALS.MCharacter[nPers].curTalk%10) + GLOBALS.MCharacter[nPers].curgroup*10; _ctx->h = mpalQueryDoAction(31,GLOBALS.MCharacter[nPers].item->MpalCode(),GLOBALS.MCharacter[nPers].curTalk); if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); GLOBALS.MCharacter[nPers].bInTexts = false; GLOBALS.MCharacter[nPers].numtexts = 0; } GLOBALS.curBackText = NULL; delete _ctx->text; } } else { if ((GLOBALS.dwTonyNumTexts== 0 && GLOBALS.bTonyInTexts) || !GLOBALS.bTonyInTexts) { CORO_INVOKE_0(GLOBALS.Tony->EndTalk); GLOBALS.dwTonyNumTexts = 0; GLOBALS.bTonyInTexts = false; } delete _ctx->text; } GlobalFree(_ctx->string); CORO_END_CODE; } // @@@@ This cannot be skipped!!!!!!!!!!!!!!!!!!! DECLARE_CUSTOM_FUNCTION(StartDialog)(CORO_PARAM, uint32 nDialog, uint32 nStartGroup, uint32, uint32) { CORO_BEGIN_CONTEXT; uint32 nChoice; uint32 *sl; uint32 i, num; char *string; RMDialogChoice dc; int sel; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); curDialog = nDialog; // Call MPAL to start the dialog mpalQueryDoDialog(nDialog, nStartGroup); // Wait until a choice is selected mpalQueryDialogWaitForChoice(&_ctx->nChoice); while (_ctx->nChoice != (uint32)-1) { // Si fa dare la lista di opzioni e le conta _ctx->sl = mpalQueryDialogSelectList(_ctx->nChoice); for (_ctx->num = 0; _ctx->sl[_ctx->num] != 0; _ctx->num++) ; // Se c'e' una sola opzione, la fa automaticamente, e aspetta la prossima scelta if (_ctx->num == 1) { mpalQueryDialogSelectionDWORD(_ctx->nChoice, _ctx->sl[0]); GlobalFree(_ctx->sl); // Wait for the next choice to be made mpalQueryDialogWaitForChoice(&_ctx->nChoice); continue; } // Crea una scelta per il dialogo _ctx->dc.Init(); _ctx->dc.SetNumChoices(_ctx->num); // Scrive tutte le possibili opzioni for (_ctx->i = 0; _ctx->i < _ctx->num; _ctx->i++) { _ctx->string = mpalQueryDialogPeriod(_ctx->sl[_ctx->i]); assert(_ctx->string != NULL); _ctx->dc.AddChoice(_ctx->string); GlobalFree(_ctx->string); } // Attiva l'oggetto GLOBALS.LinkGraphicTask(&_ctx->dc); CORO_INVOKE_0(_ctx->dc.Show); // Disegna il puntatore GLOBALS.Pointer->SetSpecialPointer(GLOBALS.Pointer->PTR_NONE); MainShowMouse(); while (!(GLOBALS.Input->MouseLeftClicked() && ((_ctx->sel = _ctx->dc.GetSelection()) != -1))) { CORO_INVOKE_0(GLOBALS.WaitFrame); GLOBALS.Freeze(); CORO_INVOKE_1(_ctx->dc.DoFrame, GLOBALS.Input->MousePos()); GLOBALS.Unfreeze(); } // Nascondi il puntatore MainHideMouse(); CORO_INVOKE_0(_ctx->dc.Hide); mpalQueryDialogSelectionDWORD(_ctx->nChoice, _ctx->sl[_ctx->sel]); // Chiude la scelta _ctx->dc.Close(); GlobalFree(_ctx->sl); // Wait for the next choice to be made mpalQueryDialogWaitForChoice(&_ctx->nChoice); } CORO_END_CODE; } /* * Sync tra idle e mpal */ DECLARE_CUSTOM_FUNCTION(TakeOwnership)(CORO_PARAM, uint32 num, uint32, uint32, uint32) { // EnterCriticalSection(&cs[num]); // WaitForSingleObject(mut[num],CORO_INFINITE); warning("TODO: TakeOwnership"); } DECLARE_CUSTOM_FUNCTION(ReleaseOwnership)(CORO_PARAM, uint32 num, uint32, uint32, uint32) { // LeaveCriticalSection(&cs[num]); // g_system->unlockMutex(mut[num]); warning("TODO: ReleaseOwnership"); } /* * Musica * ------ * * Effetti di fade supportati: * * nFX = 0 - La nuova musica si sostituisce a quella vecchia * nFX=1 - La nuova musica si interfade con quella vecchia * nFX=2 - La nuova musica subentra a tempo con quella vecchia * */ void ThreadFadeInMusic(CORO_PARAM, const void *nMusic) { CORO_BEGIN_CONTEXT; int i; CORO_END_CONTEXT(_ctx); int nChannel = *(const int *)nMusic; CORO_BEGIN_CODE(_ctx); debug("Start FadeIn Music"); for (_ctx->i = 0; _ctx->i < 16; _ctx->i++) { _vm->SetMusicVolume(nChannel, _ctx->i * 4); CORO_INVOKE_1(CoroScheduler.sleep, 100); } _vm->SetMusicVolume(nChannel, 64); debug("End FadeIn Music"); CORO_KILL_SELF(); CORO_END_CODE; } void ThreadFadeOutMusic(CORO_PARAM, const void *nMusic) { CORO_BEGIN_CONTEXT; int i; int startVolume; CORO_END_CONTEXT(_ctx); int nChannel = *(const int *)nMusic; CORO_BEGIN_CODE(_ctx); _ctx->startVolume = _vm->GetMusicVolume(nChannel); debug("Start FadeOut Music"); for (_ctx->i = 16; _ctx->i > 0 && !GLOBALS.bFadeOutStop; _ctx->i--) { if (_ctx->i * 4 < _ctx->startVolume) _vm->SetMusicVolume(nChannel, _ctx->i * 4); CORO_INVOKE_1(CoroScheduler.sleep, 100); } if (!GLOBALS.bFadeOutStop) _vm->SetMusicVolume(nChannel, 0); // Se è uno stacchetto ferma tutto if (nChannel == 2) _vm->StopMusic(2); debug("End FadeOut Music"); CORO_KILL_SELF(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(FadeInSonoriz)(CORO_PARAM, uint32, uint32, uint32, uint32) { CoroScheduler.createProcess(ThreadFadeInMusic, &GLOBALS.curSonoriz, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(FadeOutSonoriz)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.bFadeOutStop = false; CoroScheduler.createProcess(ThreadFadeOutMusic, &GLOBALS.curSonoriz, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(FadeOutStacchetto)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.bFadeOutStop = false; int channel = 2; CoroScheduler.createProcess(ThreadFadeOutMusic, &channel, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(FadeInStacchetto)(CORO_PARAM, uint32, uint32, uint32, uint32) { int channel = 2; CoroScheduler.createProcess(ThreadFadeInMusic, &channel, sizeof(int)); } DECLARE_CUSTOM_FUNCTION(StopSonoriz)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->StopMusic(GLOBALS.curSonoriz); } DECLARE_CUSTOM_FUNCTION(StopStacchetto)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->StopMusic(2); } DECLARE_CUSTOM_FUNCTION(MuteSonoriz)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->SetMusicVolume(GLOBALS.curSonoriz, 0); } DECLARE_CUSTOM_FUNCTION(DemuteSonoriz)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.bFadeOutStop = true; _vm->SetMusicVolume(GLOBALS.curSonoriz, 64); } DECLARE_CUSTOM_FUNCTION(MuteStacchetto)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->SetMusicVolume(2, 0); } DECLARE_CUSTOM_FUNCTION(DemuteStacchetto)(CORO_PARAM, uint32, uint32, uint32, uint32) { _vm->SetMusicVolume(2, 64); } void CustPlayMusic(uint32 nChannel, const char *mFN, uint32 nFX, bool bLoop, int nSync = 0) { if (nSync == 0) nSync = 2000; debug("Start CustPlayMusic"); GLOBALS.PlayMusic(nChannel, mFN, nFX, bLoop, nSync); debug("End CustPlayMusic"); } DECLARE_CUSTOM_FUNCTION(PlaySonoriz)(CORO_PARAM, uint32 nMusic, uint32 nFX, uint32 bNoLoop, uint32) { if (nFX == 0 || nFX == 1 || nFX==2) { debug("PlaySonoriz stop fadeout"); GLOBALS.bFadeOutStop = true; } GLOBALS.lastMusic = nMusic; CustPlayMusic(GLOBALS.curSonoriz, musicFiles[nMusic].name, nFX, bNoLoop ? false : true, musicFiles[nMusic].sync); } DECLARE_CUSTOM_FUNCTION(PlayStacchetto)(CORO_PARAM, uint32 nMusic, uint32 nFX, uint32 bLoop, uint32) { CustPlayMusic(2,staccFileNames[nMusic],nFX,bLoop); } DECLARE_CUSTOM_FUNCTION(PlayItemSfx)(CORO_PARAM, uint32 nItem, uint32 nSFX, uint32, uint32) { if (nItem== 0) { GLOBALS.Tony->PlaySfx(nSFX); } else { RMItem *item = GLOBALS.Loc->GetItemFromCode(nItem); if (item) item->PlaySfx(nSFX); } } void RestoreMusic(CORO_PARAM) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(PlaySonoriz, GLOBALS.lastMusic, 0, 0, 0); if (GLOBALS.lastTappeto != 0) CustPlayMusic(4, tappetiFile[GLOBALS.lastTappeto], 0, true); CORO_END_CODE; } void SaveMusic(Common::OutSaveFile *f) { f->writeByte(GLOBALS.lastMusic); f->writeByte(GLOBALS.lastTappeto); } void LoadMusic(Common::InSaveFile *f) { GLOBALS.lastMusic = f->readByte(); GLOBALS.lastTappeto = f->readByte(); } DECLARE_CUSTOM_FUNCTION(StacchettoFadeStart)(CORO_PARAM, uint32 nStacc, uint32 bLoop, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(FadeOutSonoriz, 0, 0, 0, 0); CORO_INVOKE_4(MuteStacchetto, 0, 0, 0, 0); CORO_INVOKE_4(PlayStacchetto, nStacc, 0, bLoop, 0); CORO_INVOKE_4(FadeInStacchetto, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(StacchettoFadeEnd)(CORO_PARAM, uint32 nStacc, uint32 bLoop, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); CORO_INVOKE_4(FadeOutStacchetto, 0, 0, 0, 0); CORO_INVOKE_4(FadeInSonoriz, 0, 0, 0, 0); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(MustSkipIdleStart)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.bSkipIdle = true; CoroScheduler.setEvent(GLOBALS.hSkipIdle); } DECLARE_CUSTOM_FUNCTION(MustSkipIdleEnd)(CORO_PARAM, uint32, uint32, uint32, uint32) { GLOBALS.bSkipIdle = false; CoroScheduler.resetEvent(GLOBALS.hSkipIdle); } DECLARE_CUSTOM_FUNCTION(PatIrqFreeze)(CORO_PARAM, uint32 bStatus, uint32, uint32, uint32) { GLOBALS.bPatIrqFreeze = bStatus; } DECLARE_CUSTOM_FUNCTION(OpenInitLoadMenu)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); CORO_INVOKE_0(_vm->OpenInitLoadMenu); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(OpenInitOptions)(CORO_PARAM, uint32, uint32, uint32, uint32) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); GLOBALS.Freeze(); CORO_INVOKE_0(_vm->OpenInitOptions); GLOBALS.Unfreeze(); CORO_END_CODE; } DECLARE_CUSTOM_FUNCTION(DoCredits)(CORO_PARAM, uint32 nMsg, uint32 dwTime, uint32, uint32) { CORO_BEGIN_CONTEXT; RMMessage *msg; RMTextDialog *text; uint32 hDisable; int i; uint32 startTime; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->msg = new RMMessage(nMsg); _ctx->hDisable = CoroScheduler.createEvent(true, false); _ctx->text = new RMTextDialog[_ctx->msg->NumPeriods()]; for (_ctx->i = 0; _ctx->i < _ctx->msg->NumPeriods(); _ctx->i++) { _ctx->text[_ctx->i].SetInput(GLOBALS.Input); // Alignment if ((*_ctx->msg)[_ctx->i][0] == '@') { _ctx->text[_ctx->i].SetAlignType(RMText::HCENTER, RMText::VTOP); _ctx->text[_ctx->i].WriteText(&(*_ctx->msg)[_ctx->i][1], 3); _ctx->text[_ctx->i].SetPosition(RMPoint(414, 70 + _ctx->i * 26)); // 70 } else { _ctx->text[_ctx->i].SetAlignType(RMText::HLEFT,RMText::VTOP); _ctx->text[_ctx->i].WriteText((*_ctx->msg)[_ctx->i], 3); _ctx->text[_ctx->i].SetPosition(RMPoint(260, 70 + _ctx->i * 26)); } // Setta la posizione _ctx->text[_ctx->i].SetAlwaysDisplay(); _ctx->text[_ctx->i].SetForcedTime(dwTime * 1000); _ctx->text[_ctx->i].SetNoTab(); // Aspetta la fine della visualizzazione _ctx->text[_ctx->i].SetCustomSkipHandle(_ctx->hDisable); // Registra il testo GLOBALS.LinkGraphicTask(&_ctx->text[_ctx->i]); } _ctx->startTime = _vm->GetTime(); while (_ctx->startTime + dwTime * 1000 > _vm->GetTime()) { CORO_INVOKE_0(GLOBALS.WaitFrame); if (GLOBALS.Input->MouseLeftClicked() || GLOBALS.Input->MouseRightClicked()) break; if (_vm->GetEngine()->GetInput().GetAsyncKeyState(Common::KEYCODE_TAB)) break; } CoroScheduler.setEvent(_ctx->hDisable); CORO_INVOKE_0(GLOBALS.WaitFrame); CORO_INVOKE_0(GLOBALS.WaitFrame); delete[] _ctx->text; delete _ctx->msg; CORO_END_CODE; } BEGIN_CUSTOM_FUNCTION_MAP() ASSIGN( 1, CustLoadLocation) ASSIGN( 2, MySleep) ASSIGN( 3, SetPointer) ASSIGN( 5, MoveTony) ASSIGN( 6, FaceToMe) ASSIGN( 7, BackToMe) ASSIGN( 8, LeftToMe) ASSIGN( 9, RightToMe) ASSIGN( 10, SendTonyMessage) ASSIGN( 11, ChangeBoxStatus) ASSIGN( 12, ChangeLocation) ASSIGN( 13, DisableTony) ASSIGN( 14, EnableTony) ASSIGN( 15, WaitForPatternEnd) ASSIGN( 16, SetLocStartPosition) ASSIGN( 17, ScrollLocation) ASSIGN( 18, MoveTonyAndWait) ASSIGN( 19, ChangeHotspot) ASSIGN( 20, AddInventory) ASSIGN( 21, RemoveInventory) ASSIGN( 22, ChangeInventoryStatus) ASSIGN( 23, SetTonyPosition) ASSIGN( 24, SendFullscreenMessage) ASSIGN( 25, SaveTonyPosition) ASSIGN( 26, RestoreTonyPosition) ASSIGN( 27, DisableInput) ASSIGN( 28, EnableInput) ASSIGN( 29, StopTony) ASSIGN( 30, TonyTakeUp1) ASSIGN( 31, TonyTakeMid1) ASSIGN( 32, TonyTakeDown1) ASSIGN( 33, TonyTakeUp2) ASSIGN( 34, TonyTakeMid2) ASSIGN( 35, TonyTakeDown2) ASSIGN( 72, TonyPutUp1) ASSIGN( 73, TonyPutMid1) ASSIGN( 74, TonyPutDown1) ASSIGN( 75, TonyPutUp2) ASSIGN( 76, TonyPutMid2) ASSIGN( 77, TonyPutDown2) ASSIGN( 36, TonyPerTerra) ASSIGN( 37, TonySiRialza) ASSIGN( 38, TonyPastorella) ASSIGN( 39, TonyFischietto) ASSIGN( 40, TonyRide) ASSIGN( 41, TonyFianchi) ASSIGN( 42, TonyCanta) ASSIGN( 43, TonySiIndica) ASSIGN( 44, TonySpaventatoConMani) ASSIGN( 49, TonySpaventatoSenzaMani) ASSIGN( 45, TonyConBicchiere) ASSIGN( 46, TonyConVerme) ASSIGN( 47, TonyConMartello) ASSIGN( 48, TonyConCorda) ASSIGN( 90, TonyConConiglioANIM) ASSIGN( 91, TonyConRicettaANIM) ASSIGN( 92, TonyConCarteANIM) ASSIGN( 93, TonyConPupazzoANIM) ASSIGN( 94, TonyConPupazzoStart) ASSIGN( 95, TonyConPupazzoEnd) ASSIGN( 96, TonyConConiglioStart) ASSIGN( 97, TonyConConiglioEnd) ASSIGN( 98, TonyConRicettaStart) ASSIGN( 99, TonyConRicettaEnd) ASSIGN(100, TonyConCarteStart) ASSIGN(101, TonyConCarteEnd) ASSIGN(102, TonyConTaccuinoStart) ASSIGN(103, TonyConTaccuinoEnd) ASSIGN(104, TonyConMegafonoStart) ASSIGN(105, TonyConMegafonoEnd) ASSIGN(106, TonyConBarbaStart) ASSIGN(107, TonyConBarbaEnd) ASSIGN(108, TonyRidacchia) ASSIGN(109, TonySchifato) ASSIGN(110, TonyNaah) ASSIGN(111, TonyMacbeth) ASSIGN(112, TonySniffaLeft) ASSIGN(113, TonySniffaRight) ASSIGN(114, TonySpaventatoStart) ASSIGN(115, TonySpaventatoEnd) ASSIGN(116, TonyConSegretaria) ASSIGN( 50, CharSetCode) ASSIGN( 51, CharSetColor) ASSIGN( 52, CharSetTalkPattern) ASSIGN( 53, CharSendMessage) ASSIGN( 54, CharSetStartEndTalkPattern) ASSIGN( 60, MCharSetCode) ASSIGN( 61, MCharSetColor) ASSIGN( 62, MCharSetCurrentGroup) ASSIGN( 63, MCharSetNumTalksInGroup) ASSIGN( 64, MCharSetNumTexts) ASSIGN( 65, MCharSendMessage) ASSIGN( 66, MCharSetPosition) ASSIGN( 67, MCharSetAlwaysBack) ASSIGN( 68, MCharResetCode) ASSIGN( 70, StartDialog) ASSIGN( 71, SendDialogMessage) ASSIGN( 80, TakeOwnership) ASSIGN( 81, ReleaseOwnership) ASSIGN( 86, PlaySonoriz) ASSIGN( 87, PlayStacchetto) ASSIGN( 88, FadeInSonoriz) ASSIGN( 89, FadeOutSonoriz) ASSIGN(123, FadeInStacchetto) ASSIGN(124, FadeOutStacchetto) ASSIGN(125, MuteSonoriz) ASSIGN(126, DemuteSonoriz) ASSIGN(127, MuteStacchetto) ASSIGN(128, DemuteStacchetto) ASSIGN( 84, StopSonoriz) ASSIGN( 85, StopStacchetto) ASSIGN( 83, PlayItemSfx) ASSIGN(129, StacchettoFadeStart) ASSIGN(130, StacchettoFadeEnd) ASSIGN(120, TremaSchermo) ASSIGN(121, AutoSave) ASSIGN(122, Abort) ASSIGN(131, NoOcchioDiBue) ASSIGN(132, SendFullscreenMsgStart) ASSIGN(133, SendFullscreenMsgEnd) ASSIGN(134, CustEnableGUI) ASSIGN(135, CustDisableGUI) ASSIGN(136, ClearScreen) ASSIGN(137, PatIrqFreeze) ASSIGN(138, TonySetPalesati) ASSIGN(139, OpenInitLoadMenu) ASSIGN(140, OpenInitOptions) ASSIGN(141, SyncScrollLocation) ASSIGN(142, CloseLocation) ASSIGN(143, SetAlwaysDisplay) ASSIGN(144, DoCredits) ASSIGN( 200, MustSkipIdleStart); ASSIGN( 201, MustSkipIdleEnd); END_CUSTOM_FUNCTION_MAP() void SetupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input) { GLOBALS.Tony = tony; GLOBALS.Pointer = ptr; GLOBALS.Boxes = box; GLOBALS.Loc = loc; GLOBALS.Inventory = inv; GLOBALS.Input = input; GLOBALS.LoadLocation = MainLoadLocation; GLOBALS.UnloadLocation = MainUnloadLocation; GLOBALS.LinkGraphicTask = MainLinkGraphicTask; GLOBALS.Freeze = MainFreeze; GLOBALS.Unfreeze = MainUnfreeze; GLOBALS.WaitFrame = MainWaitFrame; GLOBALS.PlayMusic = MainPlayMusic; GLOBALS.InitWipe = MainInitWipe; GLOBALS.CloseWipe = MainCloseWipe; GLOBALS.WaitWipeEnd = MainWaitWipeEnd; GLOBALS.DisableGUI = MainDisableGUI; GLOBALS.EnableGUI = MainEnableGUI; GLOBALS.SetPalesati = MainSetPalesati; GLOBALS.vdb = g_system->createMutex(); GLOBALS.bAlwaysDisplay = false; int i; /* for (i = 0;i < 10; i++) cs[i] = g_system->createMutex(); for (i = 0;i < 10; i++) mut[i] = CreateMutex(NULL, false, NULL); */ for (i = 0; i < 200; i++) GLOBALS.tappeti[i] = 0; GLOBALS.tappeti[6] = T_GRILLI; GLOBALS.tappeti[7] = T_GRILLI; GLOBALS.tappeti[8] = T_GRILLIOV; GLOBALS.tappeti[10] = T_GRILLI; GLOBALS.tappeti[12] = T_GRILLI; GLOBALS.tappeti[13] = T_GRILLIOV; GLOBALS.tappeti[15] = T_GRILLI; GLOBALS.tappeti[16] = T_GRILLIVENTO; GLOBALS.tappeti[18] = T_GRILLI; GLOBALS.tappeti[19] = T_GRILLIVENTO; GLOBALS.tappeti[20] = T_GRILLI; GLOBALS.tappeti[23] = T_GRILLI; GLOBALS.tappeti[26] = T_MAREMETA; GLOBALS.tappeti[27] = T_GRILLI; GLOBALS.tappeti[28] = T_GRILLIVENTO; GLOBALS.tappeti[31] = T_GRILLI; GLOBALS.tappeti[33] = T_MARE; GLOBALS.tappeti[35] = T_MARE; GLOBALS.tappeti[36] = T_GRILLI; GLOBALS.tappeti[37] = T_GRILLI; GLOBALS.tappeti[40] = T_GRILLI; GLOBALS.tappeti[41] = T_GRILLI; GLOBALS.tappeti[42] = T_GRILLI; GLOBALS.tappeti[45] = T_GRILLI; GLOBALS.tappeti[51] = T_GRILLI; GLOBALS.tappeti[52] = T_GRILLIVENTO1; GLOBALS.tappeti[53] = T_GRILLI; GLOBALS.tappeti[54] = T_GRILLI; GLOBALS.tappeti[57] = T_VENTO; GLOBALS.tappeti[58] = T_VENTO; GLOBALS.tappeti[60] = T_VENTO; // Crea l'evento per skippare le idle GLOBALS.hSkipIdle = CoroScheduler.createEvent(true, false); } } // end of namespace Tony