/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ /************************************************************************** * ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Custom.CPP........... * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c Desc: Custom functions..... * * z$$beu .ue=" $ "=e.. .zed$$c ..................... * * "#$e z$*" . `. ^*Nc e$"" ..................... * * "$$". .r" ^4. .^$$" ..................... * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * ************************************************************************** */ #include "common/system.h" #include "common/savefile.h" #include "tony/mpal/mpal.h" #include "tony/mpal/memory.h" #include "tony/adv.h" #include "tony/custom.h" #include "tony/font.h" #include "tony/game.h" #include "tony/gfxcore.h" #include "tony/tony.h" #include "tony/tonychar.h" #include "tony/utils.h" namespace Tony { extern bool bPatIrqFreeze; RMTony *Tony; RMPointer *Pointer; RMGameBoxes *Boxes; RMLocation *Loc; RMInventory *Inventory; RMInput *Input; HANDLE (*LoadLocation)(int, RMPoint, RMPoint start); HANDLE (*UnloadLocation)(bool bDoOnExit); void (*LinkGraphicTask)(RMGfxTask *task); void (*Freeze)(void); void (*Unfreeze)(void); void (*WaitFrame)(void); void (*PlayMusic)(int nChannel, const char *fileName, int nFX, bool bLoop, int nSync); void (*WaitWipeEnd)(void); void (*CloseWipe)(void); void (*InitWipe)(int type); void (*EnableGUI)(void); void (*DisableGUI)(void); void (*SetPalesati)(bool bpal); uint32 dwTonyNumTexts = 0; bool bTonyInTexts = false; bool bStaticTalk = false; RMTony::TALKTYPE nTonyNextTalkType; RMPoint StartLocPos[256]; OSystem::MutexRef cs[10]; OSystem::MutexRef vdb; HANDLE mut[10]; bool bSkipIdle = false; HANDLE hSkipIdle; int lastMusic = 0, lastTappeto = 0; int tappeti[200]; #define T_GRILLI 1 #define T_GRILLIOV 2 #define T_GRILLIVENTO 3 #define T_GRILLIVENTO1 4 #define T_VENTO 5 #define T_MARE 6 #define T_MAREMETA 7 char* tappetiFile[] = { "None", "1.ADP", // Grilli.WAV "2.ADP", // Grilli-Ovattati.WAV "3.ADP", // Grilli-Vento.WAV "3.ADP", // Grilli-Vento1.WAV "5.ADP", // Vento1.WAV "4.ADP", // Mare1.WAV "6.ADP" // Mare1.WAV metà volume }; struct { uint32 code; RMItem *item; byte r, g, b; int talkpattern; int standpattern; int starttalkpattern, endtalkpattern; int numtexts; void Save(Common::OutSaveFile *f) { f->writeUint32LE(code); f->writeUint32LE(0); f->writeByte(r); f->writeByte(g); f->writeByte(b); f->writeUint32LE(talkpattern); f->writeUint32LE(standpattern); f->writeUint32LE(starttalkpattern); f->writeUint32LE(endtalkpattern); f->writeUint32LE(numtexts); } void Load(Common::InSaveFile *f) { code = f->readUint32LE(); f->readUint32LE(); item = NULL; r = f->readByte(); g = f->readByte(); b = f->readByte(); talkpattern = f->readUint32LE(); standpattern = f->readUint32LE(); starttalkpattern = f->readUint32LE(); endtalkpattern = f->readUint32LE(); numtexts = f->readUint32LE(); } } Character[16]; struct { uint32 code; RMItem *item; byte r, g, b; int x, y; int numtalks[10]; int curgroup; int numtexts; bool bInTexts; int curTalk; bool bAlwaysBack; void Save(Common::OutSaveFile *f) { f->writeUint32LE(code); f->writeUint32LE(0); f->writeByte(r); f->writeByte(g); f->writeByte(b); f->writeUint32LE(x); f->writeUint32LE(y); for (int i = 0; i < 10; ++i) f->writeUint32LE(numtalks[i]); f->writeUint32LE(curgroup); f->writeUint32LE(numtexts); f->writeByte(bInTexts); f->writeUint32LE(curTalk); f->writeByte(bAlwaysBack); } void Load(Common::InSaveFile *f) { code = f->readUint32LE(); f->readUint32LE(); item = NULL; r = f->readByte(); g = f->readByte(); b = f->readByte(); x = f->readUint32LE(); y = f->readUint32LE(); for (int i = 0; i < 10; ++i) numtalks[i] = f->readUint32LE(); curgroup = f->readUint32LE(); numtexts = f->readUint32LE(); bInTexts = f->readByte(); curTalk = f->readUint32LE(); bAlwaysBack = f->readByte(); } } MCharacter[10]; bool IsMChar[16]; bool bAlwaysDisplay; RMPoint saveTonyPos; int saveTonyLoc; RMTextDialog *curBackText = NULL; bool bTonyIsSpeaking = false; int curChangedHotspot = 0; struct { uint32 dwCode; uint32 nX, nY; void Save(Common::OutSaveFile *f) { f->writeUint32LE(dwCode); f->writeUint32LE(nX); f->writeUint32LE(nY); } void Load(Common::InSaveFile *f) { dwCode = f->readUint32LE(); nX = f->readUint32LE(); nY = f->readUint32LE(); } } ChangedHotspot[256]; void ReapplyChangedHotspot(void) { int i; for (i = 0; iGetItemFromCode(ChangedHotspot[i].dwCode)->ChangeHotspot(RMPoint(ChangedHotspot[i].nX, ChangedHotspot[i].nY)); } void SaveChangedHotspot(Common::OutSaveFile *f) { f->writeByte(curChangedHotspot); if (curChangedHotspot > 0) { for (int i = 0; i < curChangedHotspot; ++i) ChangedHotspot[i].Save(f); } } void LoadChangedHotspot(Common::InSaveFile *f) { curChangedHotspot = f->readByte(); if (curChangedHotspot > 0) { for (int i = 0; i < curChangedHotspot; ++i) ChangedHotspot[i].Load(f); } } /* Classi richieste per le funzioni custom! Tony (per muoverlo) -> si puo' fare tramite MPAL l'animazione? Penso proprio di sì SendMessage -> Direi che basta theEngine.SendMessage() ChangeLocation -> theEngine.ChangeLocation() AddInventory -> theEngine.AddInventory() */ void MCharResetCodes(void) { for (int i = 0; i < 10; i++) MCharacter[i].item = Loc->GetItemFromCode(MCharacter[i].code); for (int i = 0; i < 10; i++) Character[i].item = Loc->GetItemFromCode(Character[i].code); } void CharsSaveAll(Common::OutSaveFile *f) { for (int i = 0; i < 10; i++) { f->writeByte(IsMChar[i]); if (IsMChar[i]) { MCharacter[i].Save(f); } else { Character[i].Save(f); } } } void CharsLoadAll(Common::InSaveFile *f) { for (int i = 0; i < 10; i++) { IsMChar[i] = f->readByte(); if (IsMChar[i]) MCharacter[i].Load(f); else Character[i].Load(f); } } DECLARE_CUSTOM_FUNCTION(FaceToMe)(uint32, uint32, uint32, uint32) { Tony->SetPattern(Tony->PAT_STANDDOWN); } DECLARE_CUSTOM_FUNCTION(BackToMe)(uint32, uint32, uint32, uint32) { Tony->SetPattern(Tony->PAT_STANDUP); } DECLARE_CUSTOM_FUNCTION(LeftToMe)(uint32, uint32, uint32, uint32) { Tony->SetPattern(Tony->PAT_STANDLEFT); } DECLARE_CUSTOM_FUNCTION(RightToMe)(uint32, uint32, uint32, uint32) { Tony->SetPattern(Tony->PAT_STANDRIGHT); } DECLARE_CUSTOM_FUNCTION(TonySetPalesati)(uint32 bStatus, uint32, uint32, uint32) { SetPalesati(bStatus); } DECLARE_CUSTOM_FUNCTION(MySleep)(uint32 dwTime, uint32, uint32, uint32) { if (bSkipIdle) return; Sleep(dwTime); } DECLARE_CUSTOM_FUNCTION(SetAlwaysDisplay)(uint32 val, uint32, uint32, uint32) { bAlwaysDisplay = (val != 0); } DECLARE_CUSTOM_FUNCTION(SetPointer)(uint32 dwPointer, uint32, uint32, uint32) { switch (dwPointer) { case 1: Pointer->SetSpecialPointer(Pointer->PTR_FRECCIASU); break; case 2: Pointer->SetSpecialPointer(Pointer->PTR_FRECCIAGIU); break; case 3: Pointer->SetSpecialPointer(Pointer->PTR_FRECCIASINISTRA); break; case 4: Pointer->SetSpecialPointer(Pointer->PTR_FRECCIADESTRA); break; case 5: Pointer->SetSpecialPointer(Pointer->PTR_FRECCIAMAPPA); break; default: Pointer->SetSpecialPointer(Pointer->PTR_NONE); break; } } VoiceHeader *SearchVoiceHeader(uint32 codehi, uint32 codelo) { uint i; int code; code = (codehi << 16) | codelo; if (_vm->_voices.size() == 0) return NULL; for (i = 0; i < _vm->_voices.size(); i++) if (_vm->_voices[i].code == code) return &_vm->_voices[i]; return NULL; } DECLARE_CUSTOM_FUNCTION(SendTonyMessage)(uint32 dwMessage, uint32 nX, uint32 nY, uint32) { RMMessage msg(dwMessage); int i; int curOffset = 0; if (bSkipIdle) return; if (!msg.IsValid()) return; VoiceHeader *curVoc = SearchVoiceHeader(0, dwMessage); FPSFX *voice = NULL; if (curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima curOffset = curVoc->offset; // PRIMA VOLTA PREALLOCA g_system->lockMutex(vdb); //fseek(_vm->m_vdbFP, curOffset, SEEK_SET); _vm->_vdbFP.seek(curOffset); _vm->_theSound.CreateSfx(&voice); voice->LoadVoiceFromVDB(_vm->_vdbFP); // curOffset = ftell(_vm->m_vdbFP); curOffset = _vm->_vdbFP.pos(); voice->SetLoop(false); g_system->unlockMutex(vdb); } if (nTonyNextTalkType != Tony->TALK_NORMAL) { Tony->StartTalk(nTonyNextTalkType); if (!bStaticTalk) nTonyNextTalkType = Tony->TALK_NORMAL; } else { if (msg.NumPeriods() > 1) Tony->StartTalk(Tony->TALK_FIANCHI); else Tony->StartTalk(Tony->TALK_NORMAL); } if (curBackText) curBackText->Hide(); bTonyIsSpeaking = true; for (i = 0; i < msg.NumPeriods() && !bSkipIdle; i++) { RMTextDialog text; text.SetInput(Input); // Allineamento text.SetAlignType(RMText::HCENTER,RMText::VBOTTOM); // Colore text.SetColor(0,255,0); // Scrive il testo text.WriteText(msg[i],0); // Setta la posizione if (nX == 0 && nY == 0) text.SetPosition(Tony->Position() - RMPoint(0, 130) - Loc->ScrollPosition()); else text.SetPosition(RMPoint(nX, nY) - Loc->ScrollPosition()); // Setta l'always display if (bAlwaysDisplay) { text.SetAlwaysDisplay(); text.ForceTime(); } // Registra il testo LinkGraphicTask(&text); if (curVoc) { if (i == 0) { voice->Play(); text.SetCustomSkipHandle2(voice->hEndOfBuffer); } else { g_system->lockMutex(vdb); // fseek(_vm->m_vdbFP, curOffset, SEEK_SET); _vm->_vdbFP.seek(curOffset); _vm->_theSound.CreateSfx(&voice); voice->LoadVoiceFromVDB(_vm->_vdbFP); // curOffset = ftell(_vm->m_vdbFP); curOffset = _vm->_vdbFP.pos(); voice->SetLoop(false); voice->Play(); text.SetCustomSkipHandle2(voice->hEndOfBuffer); g_system->unlockMutex(vdb); } } // Aspetta la fine della visualizzazione text.SetCustomSkipHandle(hSkipIdle); text.WaitForEndDisplay(); if (curVoc) { voice->Stop(); voice->Release(); voice=NULL; } } bTonyIsSpeaking = false; if (curBackText) curBackText->Show(); Tony->EndTalk(); } DECLARE_CUSTOM_FUNCTION(ChangeBoxStatus)(uint32 nLoc, uint32 nBox, uint32 nStatus, uint32) { Boxes->ChangeBoxStatus(nLoc,nBox,nStatus); } DECLARE_CUSTOM_FUNCTION(CustLoadLocation)(uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) { HANDLE h; Freeze(); curChangedHotspot = 0; if (bUseStartPos != 0) LoadLocation(nLoc, RMPoint(tX, tY), StartLocPos[nLoc]); else LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1)); Unfreeze(); h = mpalQueryDoAction(0, nLoc, 0); // On Enter? if (h != INVALID_HANDLE_VALUE) WaitForSingleObject(h, INFINITE); } RMPoint SFM_pt; int SFM_nLoc; DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgStart)(uint32 nMsg, uint32 nFont, uint32, uint32) { RMMessage msg(nMsg); RMGfxClearTask clear; int i; SFM_nLoc = Loc->TEMPGetNumLoc(); SFM_pt = Tony->Position(); if (bSkipIdle) return; UnloadLocation(false); Tony->Hide(); Unfreeze(); for (i = 0; i < msg.NumPeriods() && !bSkipIdle; i++) { RMTextDialog text; text.SetInput(Input); // Allineamento text.SetAlignType(RMText::HCENTER,RMText::VCENTER); // Forza il testo a scomparire a tempo text.ForceTime(); // Colore text.SetColor(255,255,255); // Scrive il testo if (nFont== 0) text.WriteText(msg[i],1); else if (nFont==1) text.WriteText(msg[i],0); // Setta la posizione text.SetPosition(RMPoint(320,240)); text.SetAlwaysDisplay(); text.ForceTime(); // Registra il testo LinkGraphicTask(&clear); LinkGraphicTask(&text); // Aspetta la fine della visualizzazione text.SetCustomSkipHandle(hSkipIdle); text.WaitForEndDisplay(); } } DECLARE_CUSTOM_FUNCTION(ClearScreen)(uint32, uint32, uint32, uint32) { RMGfxClearTask clear; LinkGraphicTask(&clear); WaitFrame(); } DECLARE_CUSTOM_FUNCTION(SendFullscreenMsgEnd)(uint32 bNotEnableTony, uint32, uint32, uint32) { Freeze(); LoadLocation(SFM_nLoc,RMPoint(SFM_pt.x,SFM_pt.y),RMPoint(-1,-1)); if (!bNotEnableTony) Tony->Show(); Unfreeze(); MCharResetCodes(); ReapplyChangedHotspot(); } DECLARE_CUSTOM_FUNCTION(SendFullscreenMessage)(uint32 nMsg, uint32 nFont, uint32, uint32) { SendFullscreenMsgStart(nMsg,nFont,0,0); SendFullscreenMsgEnd(0, 0, 0, 0); } bool bNoOcchioDiBue = false; DECLARE_CUSTOM_FUNCTION(NoOcchioDiBue)(uint32, uint32, uint32, uint32) { bNoOcchioDiBue = true; } DECLARE_CUSTOM_FUNCTION(CloseLocation)(uint32, uint32, uint32, uint32) { if (!bNoOcchioDiBue) { InitWipe(1); WaitWipeEnd(); } _vm->StopMusic(4); // On Exit e lascia freezzato UnloadLocation(true); Unfreeze(); } DECLARE_CUSTOM_FUNCTION(ChangeLocation)(uint32 nLoc, uint32 tX, uint32 tY, uint32 bUseStartPos) { HANDLE h; if (!bNoOcchioDiBue) { InitWipe(1); WaitWipeEnd(); } if (lastTappeto != tappeti[nLoc]) { _vm->StopMusic(4); } // On Exit e lascia freezzato UnloadLocation(true); curChangedHotspot = 0; if (bUseStartPos != 0) LoadLocation(nLoc, RMPoint(tX, tY), StartLocPos[nLoc]); else LoadLocation(nLoc, RMPoint(tX, tY), RMPoint(-1, -1)); if (lastTappeto != tappeti[nLoc]) { lastTappeto = tappeti[nLoc]; if (lastTappeto != 0) _vm->PlayMusic(4, tappetiFile[lastTappeto], 0, true, 2000); } if (!bNoOcchioDiBue) { InitWipe(2); } Unfreeze(); h = mpalQueryDoAction(0, nLoc,0); if (!bNoOcchioDiBue) { WaitWipeEnd(); CloseWipe(); } bNoOcchioDiBue = false; // On Enter? if (h != INVALID_HANDLE_VALUE) WaitForSingleObject(h,INFINITE); } DECLARE_CUSTOM_FUNCTION(SetLocStartPosition)(uint32 nLoc, uint32 lX, uint32 lY, uint32) { StartLocPos[nLoc].Set(lX,lY); } DECLARE_CUSTOM_FUNCTION(SaveTonyPosition)(uint32, uint32, uint32, uint32) { saveTonyPos = Tony->Position(); saveTonyLoc = Loc->TEMPGetNumLoc(); } DECLARE_CUSTOM_FUNCTION(RestoreTonyPosition)(uint32, uint32, uint32, uint32) { ChangeLocation(saveTonyLoc, saveTonyPos.x, saveTonyPos.y, 0); MCharResetCodes(); } DECLARE_CUSTOM_FUNCTION(DisableInput)(uint32, uint32, uint32, uint32) { MainDisableInput(); } DECLARE_CUSTOM_FUNCTION(EnableInput)(uint32, uint32, uint32, uint32) { MainEnableInput(); } DECLARE_CUSTOM_FUNCTION(StopTony)(uint32, uint32, uint32, uint32) { Tony->StopNoAction(); } DECLARE_CUSTOM_FUNCTION(CustEnableGUI)(uint32, uint32, uint32, uint32) { EnableGUI(); } DECLARE_CUSTOM_FUNCTION(CustDisableGUI)(uint32, uint32, uint32, uint32) { DisableGUI(); } void TonyGenericTake1(uint32 nDirection) { Freeze(); Tony->Take(nDirection,0); Unfreeze(); if (!bSkipIdle) Tony->WaitForEndPattern(); } void TonyGenericTake2(uint32 nDirection) { Freeze(); Tony->Take(nDirection,1); Unfreeze(); if (!bSkipIdle) Tony->WaitForEndPattern(); Freeze(); Tony->Take(nDirection,2); Unfreeze(); } void TonyGenericPut1(uint32 nDirection) { Freeze(); Tony->Put(nDirection,0); Unfreeze(); if (!bSkipIdle) Tony->WaitForEndPattern(); } void TonyGenericPut2(uint32 nDirection) { Freeze(); Tony->Put(nDirection,1); Unfreeze(); if (!bSkipIdle) Tony->WaitForEndPattern(); Freeze(); Tony->Put(nDirection,2); Unfreeze(); } DECLARE_CUSTOM_FUNCTION(TonyTakeUp1)(uint32, uint32, uint32, uint32) { TonyGenericTake1(0); } DECLARE_CUSTOM_FUNCTION(TonyTakeMid1)(uint32, uint32, uint32, uint32) { TonyGenericTake1(1); } DECLARE_CUSTOM_FUNCTION(TonyTakeDown1)(uint32, uint32, uint32, uint32) { TonyGenericTake1(2); } DECLARE_CUSTOM_FUNCTION(TonyTakeUp2)(uint32, uint32, uint32, uint32) { TonyGenericTake2(0); } DECLARE_CUSTOM_FUNCTION(TonyTakeMid2)(uint32, uint32, uint32, uint32) { TonyGenericTake2(1); } DECLARE_CUSTOM_FUNCTION(TonyTakeDown2)(uint32, uint32, uint32, uint32) { TonyGenericTake2(2); } DECLARE_CUSTOM_FUNCTION(TonyPutUp1)(uint32, uint32, uint32, uint32) { TonyGenericPut1(0); } DECLARE_CUSTOM_FUNCTION(TonyPutMid1)(uint32, uint32, uint32, uint32) { TonyGenericPut1(1); } DECLARE_CUSTOM_FUNCTION(TonyPutDown1)(uint32, uint32, uint32, uint32) { TonyGenericPut1(2); } DECLARE_CUSTOM_FUNCTION(TonyPutUp2)(uint32, uint32, uint32, uint32) { TonyGenericPut2(0); } DECLARE_CUSTOM_FUNCTION(TonyPutMid2)(uint32, uint32, uint32, uint32) { TonyGenericPut2(1); } DECLARE_CUSTOM_FUNCTION(TonyPutDown2)(uint32, uint32, uint32, uint32) { TonyGenericPut2(2); } DECLARE_CUSTOM_FUNCTION(TonyPerTerra)(uint32 dwParte, uint32, uint32, uint32) { if (dwParte== 0) Tony->SetPattern(Tony->PAT_PERTERRALEFT); else Tony->SetPattern(Tony->PAT_PERTERRARIGHT); } DECLARE_CUSTOM_FUNCTION(TonySiRialza)(uint32 dwParte, uint32, uint32, uint32) { if (dwParte== 0) Tony->SetPattern(Tony->PAT_SIRIALZALEFT); else Tony->SetPattern(Tony->PAT_SIRIALZARIGHT); if (!bSkipIdle) Tony->WaitForEndPattern(); } DECLARE_CUSTOM_FUNCTION(TonyPastorella)(uint32 bIsPast, uint32, uint32, uint32) { Tony->SetPastorella(bIsPast); } DECLARE_CUSTOM_FUNCTION(TonyFischietto)(uint32, uint32, uint32, uint32) { Tony->SetPattern(Tony->PAT_FISCHIETTORIGHT); if (!bSkipIdle) Tony->WaitForEndPattern(); Tony->SetPattern(Tony->PAT_STANDRIGHT); } void TonySetNumTexts(uint32 dwText) { dwTonyNumTexts=dwText; bTonyInTexts = false; } DECLARE_CUSTOM_FUNCTION(TonyRide)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_RIDE; } DECLARE_CUSTOM_FUNCTION(TonyRidacchia)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_RIDE2; } DECLARE_CUSTOM_FUNCTION(TonyFianchi)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_FIANCHI; } DECLARE_CUSTOM_FUNCTION(TonyCanta)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CANTA; } DECLARE_CUSTOM_FUNCTION(TonySiIndica)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_SIINDICA; } DECLARE_CUSTOM_FUNCTION(TonySpaventatoConMani)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_SPAVENTATO; } DECLARE_CUSTOM_FUNCTION(TonySpaventatoSenzaMani)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_SPAVENTATO2; } DECLARE_CUSTOM_FUNCTION(TonyConMartello)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONMARTELLO; Tony->SetPattern(Tony->PAT_CONMARTELLO); } DECLARE_CUSTOM_FUNCTION(TonyConBicchiere)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONBICCHIERE; Tony->SetPattern(Tony->PAT_CONBICCHIERE); } DECLARE_CUSTOM_FUNCTION(TonyConVerme)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONVERME; Tony->SetPattern(Tony->PAT_CONVERME); } DECLARE_CUSTOM_FUNCTION(TonyConCorda)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONCORDA; Tony->SetPattern(Tony->PAT_CONCORDA); } DECLARE_CUSTOM_FUNCTION(TonyConSegretaria)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONSEGRETARIA; Tony->SetPattern(Tony->PAT_CONSEGRETARIA); } DECLARE_CUSTOM_FUNCTION(TonyConConiglioANIM)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONCONIGLIO; } DECLARE_CUSTOM_FUNCTION(TonyConRicettaANIM)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONRICETTA; } DECLARE_CUSTOM_FUNCTION(TonyConCarteANIM)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONCARTE; } DECLARE_CUSTOM_FUNCTION(TonyConPupazzoANIM)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_CONPUPAZZO; } DECLARE_CUSTOM_FUNCTION(TonyConPupazzoStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_CONPUPAZZOSTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_CONPUPAZZOSTATIC); } DECLARE_CUSTOM_FUNCTION(TonyConPupazzoEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_CONPUPAZZOSTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonyConConiglioStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_CONCONIGLIOSTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_CONCONIGLIOSTATIC); } DECLARE_CUSTOM_FUNCTION(TonyConConiglioEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_CONCONIGLIOSTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonyConRicettaStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_CONRICETTASTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_CONRICETTASTATIC); } DECLARE_CUSTOM_FUNCTION(TonyConRicettaEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_CONRICETTASTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonyConCarteStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_CONCARTESTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_CONCARTESTATIC); } DECLARE_CUSTOM_FUNCTION(TonyConCarteEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_CONCARTESTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonyConTaccuinoStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_CONTACCUINOSTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_CONTACCUINOSTATIC); } DECLARE_CUSTOM_FUNCTION(TonyConTaccuinoEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_CONTACCUINOSTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonyConMegafonoStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_CONMEGAFONOSTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_CONMEGAFONOSTATIC); } DECLARE_CUSTOM_FUNCTION(TonyConMegafonoEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_CONMEGAFONOSTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonyConBarbaStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_CONBARBASTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_CONBARBASTATIC); } DECLARE_CUSTOM_FUNCTION(TonyConBarbaEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_CONBARBASTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonySpaventatoStart)(uint32, uint32, uint32, uint32) { nTonyNextTalkType = Tony->TALK_SPAVENTATOSTATIC; bStaticTalk = true; Tony->StartStatic(Tony->TALK_SPAVENTATOSTATIC); } DECLARE_CUSTOM_FUNCTION(TonySpaventatoEnd)(uint32, uint32, uint32, uint32) { Tony->EndStatic(Tony->TALK_SPAVENTATOSTATIC); bStaticTalk = false; nTonyNextTalkType = Tony->TALK_NORMAL; } DECLARE_CUSTOM_FUNCTION(TonySchifato)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_SCHIFATO; } DECLARE_CUSTOM_FUNCTION(TonySniffaLeft)(uint32, uint32, uint32, uint32) { Tony->SetPattern(Tony->PAT_SNIFFA_LEFT); Tony->WaitForEndPattern(); LeftToMe(0, 0, 0, 0); } DECLARE_CUSTOM_FUNCTION(TonySniffaRight)(uint32, uint32, uint32, uint32) { Tony->SetPattern(Tony->PAT_SNIFFA_RIGHT); Tony->WaitForEndPattern(); RightToMe(0, 0, 0, 0); } DECLARE_CUSTOM_FUNCTION(TonyNaah)(uint32 dwText, uint32, uint32, uint32) { TonySetNumTexts(dwText); nTonyNextTalkType = Tony->TALK_NAAH; } DECLARE_CUSTOM_FUNCTION(TonyMacbeth)(uint32 nPos, uint32, uint32, uint32) { switch (nPos) { case 1: nTonyNextTalkType = Tony->TALK_MACBETH1; break; case 2: nTonyNextTalkType = Tony->TALK_MACBETH2; break; case 3: nTonyNextTalkType = Tony->TALK_MACBETH3; break; case 4: nTonyNextTalkType = Tony->TALK_MACBETH4; break; case 5: nTonyNextTalkType = Tony->TALK_MACBETH5; break; case 6: nTonyNextTalkType = Tony->TALK_MACBETH6; break; case 7: nTonyNextTalkType = Tony->TALK_MACBETH7; break; case 8: nTonyNextTalkType = Tony->TALK_MACBETH8; break; case 9: nTonyNextTalkType = Tony->TALK_MACBETH9; break; } } DECLARE_CUSTOM_FUNCTION(EnableTony)(uint32, uint32, uint32, uint32) { Tony->Show(); } DECLARE_CUSTOM_FUNCTION(DisableTony)(uint32 bShowOmbra, uint32, uint32, uint32) { Tony->Hide(bShowOmbra); } DECLARE_CUSTOM_FUNCTION(WaitForPatternEnd)(uint32 nItem, uint32, uint32, uint32) { RMItem *item = Loc->GetItemFromCode(nItem); if (!bSkipIdle && item != NULL) item->WaitForEndPattern(hSkipIdle); } DECLARE_CUSTOM_FUNCTION(SetTonyPosition)(uint32 nX, uint32 nY, uint32 nLoc, uint32) { Tony->SetPosition(RMPoint(nX, nY), nLoc); } DECLARE_CUSTOM_FUNCTION(MoveTonyAndWait)(uint32 nX, uint32 nY, uint32, uint32) { Tony->Move(RMPoint(nX, nY)); if (!bSkipIdle) Tony->WaitForEndMovement(); } DECLARE_CUSTOM_FUNCTION(MoveTony)(uint32 nX, uint32 nY, uint32, uint32) { Tony->Move(RMPoint(nX, nY)); } DECLARE_CUSTOM_FUNCTION(ScrollLocation)(uint32 nX, uint32 nY, uint32 sX, uint32 sY) { int lx, ly; RMPoint pt; // Prende le coordinate di quanto scrollare lx=*((int*)&nX); ly=*((int*)&nY); pt=Loc->ScrollPosition(); while ((lx != 0 || ly != 0) && !bSkipIdle) { if (lx > 0) { lx -= (int32)sX; if (lx < 0) lx = 0; pt.Offset((int32)sX, 0); } else if (lx < 0) { lx += (int32)sX; if (lx > 0) lx = 0; pt.Offset(-(int32)sX, 0); } if (ly > 0) { ly -= sY; if (ly < 0) ly = 0; pt.Offset(0, sY); } else if (ly < 0) { ly += sY; if (ly > 0) ly = 0; pt.Offset(0, -(int32)sY); } WaitFrame(); Freeze(); Loc->SetScrollPosition(pt); Tony->SetScrollPosition(pt); Unfreeze(); } } DECLARE_CUSTOM_FUNCTION(SyncScrollLocation)(uint32 nX, uint32 nY, uint32 sX, uint32 sY) { int lx, ly; RMPoint pt, startpt; uint32 dwStartTime, dwCurTime, dwTotalTime; uint32 stepX, stepY; int dimx, dimy; // Prende le coordinate di quanto scrollare lx=*((int*)&nX); ly=*((int*)&nY); dimx = lx; dimy = ly; if (lx < 0) dimx = -lx; if (ly < 0) dimy = -ly; stepX = sX; stepY = sY; startpt = Loc->ScrollPosition(); dwStartTime = timeGetTime(); if (sX) dwTotalTime = dimx * (1000 / 35) / sX; else dwTotalTime = dimy * (1000 / 35) / sY; while ((lx != 0 || ly != 0) && !bSkipIdle) { dwCurTime = _vm->GetTime() - dwStartTime; if (dwCurTime>dwTotalTime) break; pt = startpt; if (sX) { if (lx > 0) pt.x += (dimx * dwCurTime) / dwTotalTime; else pt.x -= (dimx * dwCurTime) / dwTotalTime; } else { if (ly > 0) pt.y += (dimy*dwCurTime) / dwTotalTime; else pt.y -= (dimy*dwCurTime) / dwTotalTime; } /* sX = stepX * (dwCurTime-dwLastTime) / (1000 / 35); sY = stepY * (dwCurTime-dwLastTime) / (1000 / 35); if (lx > 0) { lx-=sX; if (lx < 0) lx = 0; pt.Offset(sX,0); } else if (lx < 0) { lx+=sX; if (lx > 0) lx = 0; pt.Offset(-sX,0); } if (ly > 0) { ly-=sY; if (ly<0) ly = 0; pt.Offset(0,sY); } else if (ly<0) { ly+=sY; if (ly > 0) ly = 0; pt.Offset(0,-sY); } */ WaitFrame(); Freeze(); Loc->SetScrollPosition(pt); Tony->SetScrollPosition(pt); Unfreeze(); } // Setta la posizione finale if (sX) { if (lx > 0) pt.x = startpt.x + dimx; else pt.x = startpt.x - dimx; } else { if (ly > 0) pt.y = startpt.y + dimy; else pt.y = startpt.y - dimy; } Freeze(); Loc->SetScrollPosition(pt); Tony->SetScrollPosition(pt); Unfreeze(); } DECLARE_CUSTOM_FUNCTION(ChangeHotspot)(uint32 dwCode, uint32 nX, uint32 nY, uint32) { int i; for (i = 0; i < curChangedHotspot; i++) if (ChangedHotspot[i].dwCode == dwCode) { ChangedHotspot[i].nX=nX; ChangedHotspot[i].nY=nY; break; } if (i == curChangedHotspot) { ChangedHotspot[i].dwCode=dwCode; ChangedHotspot[i].nX=nX; ChangedHotspot[i].nY=nY; curChangedHotspot++; } Loc->GetItemFromCode(dwCode)->ChangeHotspot(RMPoint(nX, nY)); } DECLARE_CUSTOM_FUNCTION(AutoSave)(uint32, uint32, uint32, uint32) { _vm->AutoSave(); } DECLARE_CUSTOM_FUNCTION(Abort)(uint32, uint32, uint32, uint32) { _vm->Abort(); } DECLARE_CUSTOM_FUNCTION(TremaSchermo)(uint32 nScosse, uint32, uint32, uint32) { uint32 i; uint32 curTime = _vm->GetTime(); int dirx,diry; dirx = 1; diry = 1; while (_vm->GetTime() < curTime + nScosse) { WaitFrame(); Freeze(); Loc->SetFixedScroll(RMPoint(1 * dirx, 1 * diry)); Tony->SetFixedScroll(RMPoint(1 * dirx, 1 * diry)); Unfreeze(); i = _vm->_randomSource.getRandomNumber(2); if (i == 0 || i == 2) dirx = -dirx; else if (i == 1 || i == 2) diry = -diry; } Freeze(); Loc->SetFixedScroll(RMPoint(0, 0)); Tony->SetFixedScroll(RMPoint(0, 0)); Unfreeze(); } /* * Personaggi */ DECLARE_CUSTOM_FUNCTION(CharSetCode)(uint32 nChar, uint32 nCode, uint32, uint32) { assert(nChar < 16); Character[nChar].code = nCode; Character[nChar].item = Loc->GetItemFromCode(nCode); Character[nChar].r = 255; Character[nChar].g = 255; Character[nChar].b = 255; Character[nChar].talkpattern = 0; Character[nChar].starttalkpattern = 0; Character[nChar].endtalkpattern = 0; Character[nChar].standpattern = 0; IsMChar[nChar] = false; } DECLARE_CUSTOM_FUNCTION(CharSetColor)(uint32 nChar, uint32 r, uint32 g, uint32 b) { assert(nChar<16); Character[nChar].r = r; Character[nChar].g = g; Character[nChar].b = b; } DECLARE_CUSTOM_FUNCTION(CharSetTalkPattern)(uint32 nChar, uint32 tp, uint32 sp, uint32) { assert(nChar<16); Character[nChar].talkpattern = tp; Character[nChar].standpattern = sp; } DECLARE_CUSTOM_FUNCTION(CharSetStartEndTalkPattern)(uint32 nChar, uint32 sp, uint32 ep, uint32) { assert(nChar<16); Character[nChar].starttalkpattern=sp; Character[nChar].endtalkpattern=ep; } DECLARE_CUSTOM_FUNCTION(CharSendMessage)(uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32) { RMMessage msg(dwMessage); int i; RMPoint pt; RMTextDialog *text; int curOffset = 0; assert(nChar<16); pt=Character[nChar].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition(); if (Character[nChar].starttalkpattern != 0) { Freeze(); Character[nChar].item->SetPattern(Character[nChar].starttalkpattern); Unfreeze(); Character[nChar].item->WaitForEndPattern(); } Freeze(); Character[nChar].item->SetPattern(Character[nChar].talkpattern); Unfreeze(); VoiceHeader *curVoc = SearchVoiceHeader(0, dwMessage); FPSFX *voice = NULL; if (curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima // fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET); g_system->lockMutex(vdb); _vm->_vdbFP.seek(curVoc->offset); curOffset = curVoc->offset; g_system->unlockMutex(vdb); } for (i = 0; iHide(); } else text = new RMTextDialog; text->SetInput(Input); // Skipping text->SetSkipStatus(!bIsBack); // Allineamento text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM); // Colore text->SetColor(Character[nChar].r,Character[nChar].g,Character[nChar].b); // Scrive il testo text->WriteText(msg[i],0); // Setta la posizione text->SetPosition(pt); // Setta l'always display if (bAlwaysDisplay) { text->SetAlwaysDisplay(); text->ForceTime(); } // Registra il testo LinkGraphicTask(text); if (curVoc) { g_system->lockMutex(vdb); _vm->_theSound.CreateSfx(&voice); _vm->_vdbFP.seek(curOffset); voice->LoadVoiceFromVDB(_vm->_vdbFP); voice->SetLoop(false); if (bIsBack) voice->SetVolume(55); voice->Play(); text->SetCustomSkipHandle2(voice->hEndOfBuffer); curOffset = _vm->_vdbFP.pos(); g_system->unlockMutex(vdb); } // Aspetta la fine della visualizzazione text->SetCustomSkipHandle(hSkipIdle); text->WaitForEndDisplay(); if (curVoc) { voice->Stop(); voice->Release(); voice=NULL; } curBackText=NULL; delete text; } if (Character[nChar].endtalkpattern != 0) { Freeze(); Character[nChar].item->SetPattern(Character[nChar].endtalkpattern); Unfreeze(); Character[nChar].item->WaitForEndPattern(); } Freeze(); Character[nChar].item->SetPattern(Character[nChar].standpattern); Unfreeze(); } DECLARE_CUSTOM_FUNCTION(AddInventory)(uint32 dwCode, uint32, uint32, uint32) { Inventory->AddItem(dwCode); } DECLARE_CUSTOM_FUNCTION(RemoveInventory)(uint32 dwCode, uint32, uint32, uint32) { Inventory->RemoveItem(dwCode); } DECLARE_CUSTOM_FUNCTION(ChangeInventoryStatus)(uint32 dwCode, uint32 dwStatus, uint32, uint32) { Inventory->ChangeItemStatus(dwCode,dwStatus); } /* * Mastri Personaggi */ DECLARE_CUSTOM_FUNCTION(MCharSetCode)(uint32 nChar, uint32 nCode, uint32, uint32) { assert(nChar < 10); MCharacter[nChar].code=nCode; if (nCode== 0) MCharacter[nChar].item=NULL; else MCharacter[nChar].item=Loc->GetItemFromCode(nCode); MCharacter[nChar].r=255; MCharacter[nChar].g=255; MCharacter[nChar].b=255; MCharacter[nChar].x=-1; MCharacter[nChar].y=-1; MCharacter[nChar].bAlwaysBack = 0; for (int i = 0; i < 10; i++) MCharacter[nChar].numtalks[i] = 1; MCharacter[nChar].curgroup = 0; IsMChar[nChar] = true; } DECLARE_CUSTOM_FUNCTION(MCharResetCode)(uint32 nChar, uint32, uint32, uint32) { MCharacter[nChar].item=Loc->GetItemFromCode(MCharacter[nChar].code); } DECLARE_CUSTOM_FUNCTION(MCharSetPosition)(uint32 nChar, uint32 nX, uint32 nY, uint32) { assert(nChar < 10); MCharacter[nChar].x=nX; MCharacter[nChar].y=nY; } DECLARE_CUSTOM_FUNCTION(MCharSetColor)(uint32 nChar, uint32 r, uint32 g, uint32 b) { assert(nChar < 10); MCharacter[nChar].r=r; MCharacter[nChar].g=g; MCharacter[nChar].b=b; } DECLARE_CUSTOM_FUNCTION(MCharSetNumTalksInGroup)(uint32 nChar, uint32 nGroup, uint32 nTalks, uint32) { assert(nChar < 10); assert(nGroup < 10); MCharacter[nChar].numtalks[nGroup]=nTalks; } DECLARE_CUSTOM_FUNCTION(MCharSetCurrentGroup)(uint32 nChar, uint32 nGroup, uint32, uint32) { assert(nChar < 10); assert(nGroup < 10); MCharacter[nChar].curgroup = nGroup; } DECLARE_CUSTOM_FUNCTION(MCharSetNumTexts)(uint32 nChar, uint32 nTexts, uint32, uint32) { assert(nChar < 10); MCharacter[nChar].numtexts=nTexts-1; MCharacter[nChar].bInTexts = false; } DECLARE_CUSTOM_FUNCTION(MCharSetAlwaysBack)(uint32 nChar, uint32 bAlwaysBack, uint32, uint32) { assert(nChar < 10); MCharacter[nChar].bAlwaysBack=bAlwaysBack; } DECLARE_CUSTOM_FUNCTION(MCharSendMessage)(uint32 nChar, uint32 dwMessage, uint32 bIsBack, uint32 nFont) { RMMessage msg(dwMessage); int i; int parm; RMPoint pt; HANDLE h; RMTextDialog *text; int curOffset = 0; assert(nChar < 10); bIsBack |= MCharacter[nChar].bAlwaysBack ? 1 : 0; // Calcola la posizione del testo in base al frame corrente if (MCharacter[nChar].x==-1) pt=MCharacter[nChar].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition(); else pt=RMPoint(MCharacter[nChar].x,MCharacter[nChar].y); // Parametro per le azioni speciali: random tra le parlate parm = (MCharacter[nChar].curgroup * 10) + _vm->_randomSource.getRandomNumber( MCharacter[nChar].numtalks[MCharacter[nChar].curgroup] - 1) + 1; // Cerca di eseguire la funzione custom per inizializzare la parlata if (MCharacter[nChar].item) { h = mpalQueryDoAction(30,MCharacter[nChar].item->MpalCode(), parm); if (h != INVALID_HANDLE_VALUE) WaitForSingleObject(h,INFINITE); } VoiceHeader *curVoc = SearchVoiceHeader(0, dwMessage); FPSFX *voice = NULL; if (curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima g_system->lockMutex(vdb); // fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET); _vm->_vdbFP.seek(curVoc->offset); curOffset = curVoc->offset; g_system->unlockMutex(vdb); } for (i = 0; i < msg.NumPeriods() && !bSkipIdle; i++) { // Crea l'oggetto diverso se è back o no if (bIsBack) { curBackText=text = new RMTextDialogScrolling(Loc); if (bTonyIsSpeaking) curBackText->Hide(); } else text = new RMTextDialog; text->SetInput(Input); // Skipping text->SetSkipStatus(!bIsBack); // Allineamento text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM); // Colore text->SetColor(MCharacter[nChar].r,MCharacter[nChar].g,MCharacter[nChar].b); // Scrive il testo text->WriteText(msg[i],nFont); // Setta la posizione text->SetPosition(pt); // Setta l'always display if (bAlwaysDisplay) { text->SetAlwaysDisplay(); text->ForceTime(); } // Registra il testo LinkGraphicTask(text); if (curVoc) { g_system->lockMutex(vdb); _vm->_theSound.CreateSfx(&voice); _vm->_vdbFP.seek(curOffset); voice->LoadVoiceFromVDB(_vm->_vdbFP); voice->SetLoop(false); if (bIsBack) voice->SetVolume(55); voice->Play(); text->SetCustomSkipHandle2(voice->hEndOfBuffer); curOffset = _vm->_vdbFP.pos(); g_system->unlockMutex(vdb); } // Aspetta la fine della visualizzazione text->SetCustomSkipHandle(hSkipIdle); text->WaitForEndDisplay(); if (curVoc) { voice->Stop(); voice->Release(); voice=NULL; } curBackText=NULL; delete text; } // Cerca di eseguire la funzione custom per chiudere la parlata if (MCharacter[nChar].item) { h=mpalQueryDoAction(31,MCharacter[nChar].item->MpalCode(),parm); if (h!=INVALID_HANDLE_VALUE) WaitForSingleObject(h,INFINITE); } } /* * Dialoghi */ int curDialog; DECLARE_CUSTOM_FUNCTION(SendDialogMessage)(uint32 nPers, uint32 nMsg, uint32, uint32) { LPSTR string; RMTextDialog* text; int parm; HANDLE h; bool bIsBack = false; // La SendDialogMessage può andare in background se è un personaggio in MCHAR settato // con la SetAlwaysBack if (nPers != 0 && IsMChar[nPers] && MCharacter[nPers].bAlwaysBack) bIsBack = true; VoiceHeader *curVoc = SearchVoiceHeader(curDialog, nMsg); FPSFX *voice = NULL; if (curVoc) { // Si posiziona all'interno del database delle voci all'inizio della prima g_system->lockMutex(vdb); // fseek(_vm->m_vdbFP, curVoc->offset, SEEK_SET); _vm->_vdbFP.seek(curVoc->offset); _vm->_theSound.CreateSfx(&voice); voice->LoadVoiceFromVDB(_vm->_vdbFP); voice->SetLoop(false); if (bIsBack) voice->SetVolume(55); g_system->unlockMutex(vdb); } string=mpalQueryDialogPeriod(nMsg); if (nPers == 0) { text = new RMTextDialog; text->SetColor(0,255,0); text->SetPosition(Tony->Position()-RMPoint(0,130)-Loc->ScrollPosition()); text->WriteText(string,0); if (dwTonyNumTexts > 0) { if (!bTonyInTexts) { if (nTonyNextTalkType != Tony->TALK_NORMAL) { Tony->StartTalk(nTonyNextTalkType); if (!bStaticTalk) nTonyNextTalkType = Tony->TALK_NORMAL; } else Tony->StartTalk(Tony->TALK_NORMAL); bTonyInTexts = true; } dwTonyNumTexts--; } else { Tony->StartTalk(nTonyNextTalkType); if (!bStaticTalk) nTonyNextTalkType = Tony->TALK_NORMAL; } } else if (!IsMChar[nPers]) { RMPoint pt; text = new RMTextDialog; pt=Character[nPers].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition(); if (Character[nPers].starttalkpattern != 0) { Freeze(); Character[nPers].item->SetPattern(Character[nPers].starttalkpattern); Unfreeze(); Character[nPers].item->WaitForEndPattern(); } Character[nPers].item->SetPattern(Character[nPers].talkpattern); text->SetColor(Character[nPers].r,Character[nPers].g,Character[nPers].b); text->WriteText(string,0); text->SetPosition(pt); } else { RMPoint pt; if (MCharacter[nPers].x==-1) pt=MCharacter[nPers].item->CalculatePos()-RMPoint(-60,20)-Loc->ScrollPosition(); else pt=RMPoint(MCharacter[nPers].x,MCharacter[nPers].y); // Parametro per le azioni speciali: random tra le parlate parm = (MCharacter[nPers].curgroup * 10) + _vm->_randomSource.getRandomNumber( MCharacter[nPers].numtalks[MCharacter[nPers].curgroup] - 1) + 1; if (MCharacter[nPers].numtexts != 0 && MCharacter[nPers].bInTexts) { MCharacter[nPers].numtexts--; } else { // Cerca di eseguire la funzione custom per inizializzare la parlata h = mpalQueryDoAction(30, MCharacter[nPers].item->MpalCode(), parm); if (h != INVALID_HANDLE_VALUE) WaitForSingleObject(h,INFINITE); MCharacter[nPers].curTalk = parm; if (MCharacter[nPers].numtexts != 0) { MCharacter[nPers].bInTexts = true; MCharacter[nPers].numtexts--; } } if (MCharacter[nPers].bAlwaysBack) { text = curBackText = new RMTextDialogScrolling(Loc); if (bTonyIsSpeaking) curBackText->Hide(); bIsBack = true; } else text = new RMTextDialog; text->SetSkipStatus(!MCharacter[nPers].bAlwaysBack); text->SetColor(MCharacter[nPers].r,MCharacter[nPers].g,MCharacter[nPers].b); text->WriteText(string,0); text->SetPosition(pt); } if (!bSkipIdle) { text->SetInput(Input); if (bAlwaysDisplay) { text->SetAlwaysDisplay(); text->ForceTime(); } text->SetAlignType(RMText::HCENTER,RMText::VBOTTOM); LinkGraphicTask(text); if (curVoc) { voice->Play(); text->SetCustomSkipHandle2(voice->hEndOfBuffer); } // Aspetta la fine della visualizzazione text->SetCustomSkipHandle(hSkipIdle); text->WaitForEndDisplay(); } if (curVoc) { voice->Stop(); voice->Release(); voice=NULL; } if (nPers != 0) { if (!IsMChar[nPers]) { if (Character[nPers].endtalkpattern != 0) { Freeze(); Character[nPers].item->SetPattern(Character[nPers].endtalkpattern); Unfreeze(); Character[nPers].item->WaitForEndPattern(); } Character[nPers].item->SetPattern(Character[nPers].standpattern); delete text; } else { if ((MCharacter[nPers].bInTexts && MCharacter[nPers].numtexts== 0) || !MCharacter[nPers].bInTexts) { // Cerca di eseguire la funzione custom per chiudere la parlata MCharacter[nPers].curTalk = (MCharacter[nPers].curTalk%10) + MCharacter[nPers].curgroup*10; h=mpalQueryDoAction(31,MCharacter[nPers].item->MpalCode(),MCharacter[nPers].curTalk); if (h!=INVALID_HANDLE_VALUE) WaitForSingleObject(h,INFINITE); MCharacter[nPers].bInTexts = false; MCharacter[nPers].numtexts = 0; } curBackText = NULL; delete text; } } else { if ((dwTonyNumTexts== 0 && bTonyInTexts) || !bTonyInTexts) { Tony->EndTalk(); dwTonyNumTexts = 0; bTonyInTexts = false; } delete text; } GlobalFree(string); } // @@@@ QUESTA NON SI PUO' SKIPPARE!!!!!!!!!!!!!!!!!!! DECLARE_CUSTOM_FUNCTION(StartDialog)(uint32 nDialog, uint32 nStartGroup, uint32, uint32) { int nChoice; uint32 *sl; int i,num; char* string; RMDialogChoice dc; int sel; curDialog = nDialog; // Chiama l'MPAL per iniziare il dialogo mpalQueryDoDialog(nDialog,nStartGroup); // Aspetta che una scelta si presenti while ((nChoice=mpalQueryDialogWaitForChoice()) != -1) { // Si fa dare la lista di opzioni e le conta sl=mpalQueryDialogSelectList(nChoice); for (num = 0; sl[num] != 0; num++) ; // Se c'e' una sola opzione, la fa automaticamente, e aspetta la prossima scelta if (num == 1) { mpalQueryDialogSelection(nChoice, sl[0]); GlobalFree(sl); continue; } // Crea una scelta per il dialogo dc.Init(); dc.SetNumChoices(num); // Scrive tutte le possibili opzioni for (i = 0;i < num; i++) { string = mpalQueryDialogPeriod(sl[i]); assert(string != NULL); dc.AddChoice(string); GlobalFree(string); } // Attiva l'oggetto LinkGraphicTask(&dc); dc.Show(); // Disegna il puntatore Pointer->SetSpecialPointer(Pointer->PTR_NONE); MainShowMouse(); while (!(Input->MouseLeftClicked() && ((sel = dc.GetSelection()) != -1))) { WaitFrame(); Freeze(); dc.DoFrame(Input->MousePos()); Unfreeze(); } // Nascondi il puntatore MainHideMouse(); dc.Hide(); mpalQueryDialogSelection(nChoice, sl[sel]); // Chiude la scelta dc.Close(); GlobalFree(sl); } } /* * Sync tra idle e mpal */ DECLARE_CUSTOM_FUNCTION(TakeOwnership)(uint32 num, uint32, uint32, uint32) { // EnterCriticalSection(&cs[num]); WaitForSingleObject(mut[num],INFINITE); } DECLARE_CUSTOM_FUNCTION(ReleaseOwnership)(uint32 num, uint32, uint32, uint32) { // LeaveCriticalSection(&cs[num]); // g_system->unlockMutex(mut[num]); warning("TODO: ReleaseOwnership"); } /* * Musica * ------ * * Effetti di fade supportati: * * nFX = 0 - La nuova musica si sostituisce a quella vecchia * nFX=1 - La nuova musica si interfade con quella vecchia * nFX=2 - La nuova musica subentra a tempo con quella vecchia * */ int curSonoriz = 0; bool bFadeOutStop; void ThreadFadeInMusic(void *nMusic) { int i; int nChannel = (int)nMusic; debug("Start FadeIn Music\n"); for (i = 0; i < 16; i++) { _vm->SetMusicVolume(nChannel, i * 4); Sleep(100); } _vm->SetMusicVolume(nChannel, 64); debug("End FadeIn Music\n"); _endthread(); } void ThreadFadeOutMusic(void *nMusic) { int i; int nChannel = (int)nMusic; int startVolume = _vm->GetMusicVolume(nChannel); debug("Start FadeOut Music\n"); for (i = 16; i > 0 && !bFadeOutStop; i--) { if (i * 4 < startVolume) _vm->SetMusicVolume(nChannel, i * 4); Sleep(100); } if (!bFadeOutStop) _vm->SetMusicVolume(nChannel, 0); // Se è uno stacchetto ferma tutto if (nChannel == 2) _vm->StopMusic(2); debug("End FadeOut Music\n"); _endthread(); } DECLARE_CUSTOM_FUNCTION(FadeInSonoriz)(uint32, uint32, uint32, uint32) { _beginthread(ThreadFadeInMusic, 10240, (void*)curSonoriz); } DECLARE_CUSTOM_FUNCTION(FadeOutSonoriz)(uint32, uint32, uint32, uint32) { bFadeOutStop = false; _beginthread(ThreadFadeOutMusic, 10240, (void *)curSonoriz); } DECLARE_CUSTOM_FUNCTION(FadeOutStacchetto)(uint32, uint32, uint32, uint32) { bFadeOutStop = false; _beginthread(ThreadFadeOutMusic, 10240, (void*)2); } DECLARE_CUSTOM_FUNCTION(FadeInStacchetto)(uint32, uint32, uint32, uint32) { _beginthread(ThreadFadeInMusic, 10240, (void*)2); } DECLARE_CUSTOM_FUNCTION(StopSonoriz)(uint32, uint32, uint32, uint32) { _vm->StopMusic(curSonoriz); } DECLARE_CUSTOM_FUNCTION(StopStacchetto)(uint32, uint32, uint32, uint32) { _vm->StopMusic(2); } DECLARE_CUSTOM_FUNCTION(MuteSonoriz)(uint32, uint32, uint32, uint32) { _vm->SetMusicVolume(curSonoriz, 0); } DECLARE_CUSTOM_FUNCTION(DemuteSonoriz)(uint32, uint32, uint32, uint32) { bFadeOutStop = true; _vm->SetMusicVolume(curSonoriz, 64); } DECLARE_CUSTOM_FUNCTION(MuteStacchetto)(uint32, uint32, uint32, uint32) { _vm->SetMusicVolume(2, 0); } DECLARE_CUSTOM_FUNCTION(DemuteStacchetto)(uint32, uint32, uint32, uint32) { _vm->SetMusicVolume(2, 64); } struct { const char *name; int sync; } musicFiles[] = { /* { "PREGAME1.ADP", 0 }, { "SONO1.ADP", 0 }, { "SONO2.ADP", 0 }, { "SONO3.ADP", 0 }, { "CADUTA.ADP",0 }, { "RISVEGLIO.ADP", 0 }, { "BACKGROUND.ADP", 0 }, { "PREGAME3.ADP", 0 }, { "BARBUTA1.ADP", 2450 }, { "BARBUTA2.ADP", 0 }, */ { "00.ADP", 0 }, { "01.ADP", 0 }, { "02.ADP", 0 }, { "03.ADP", 0 }, { "04.ADP",0 }, { "05.ADP", 0 }, { "06.ADP", 0 }, { "07.ADP", 0 }, { "08.ADP", 2450 }, { "09.ADP", 0 }, /* { "BARBUTA3.ADP", 0 }, { "15-RUFUS.ADP", 0 }, { "20-MAMMA.ADP", 0 }, { "32-MAMMARADIO.ADP", 0 }, { "24-TUNNELOV-MIDI.ADP", 0 }, { "34-RAZZO.ADP", 0 }, { "27-ZUCC1.ADP", 0 }, { "BEAST.ADP", 0 }, { "22-MORTIMER.ADP", 0 }, { "25-PUB-OVATTATO.ADP", 0 }, */ { "10.ADP", 0 }, { "11.ADP", 0 }, { "12.ADP", 0 }, { "13.ADP", 0 }, { "14.ADP", 0 }, { "15.ADP", 0 }, { "16.ADP", 0 }, { "17.ADP", 0 }, { "18.ADP", 0 }, { "19.ADP", 0 }, /* { "25-PUB.ADP", 0 }, { "ALBERGO.ADP", 0 }, { "37.ADP", 0 }, { "26-PIRAT.ADP", 0 }, { "LORENZBACK.ADP", 0 }, { "LORENZ3.ADP", 0 }, { "CASTLE.ADP", 0 }, { "53-BACKR.ADP", 0 }, { "16-SMIL1.ADP", 1670 }, { "16-SMIL2.ADP", 0 }, */ { "20.ADP", 0 }, { "21.ADP", 0 }, { "22.ADP", 0 }, { "23.ADP", 0 }, { "24.ADP", 0 }, { "25.ADP", 0 }, { "26.ADP", 0 }, { "27.ADP", 0 }, { "28.ADP", 1670 }, { "29.ADP", 0 }, /* { "16-SMILE.ADP", 0 }, { "16-DIALOG2.ADP", 0 }, { "07-SHAKE1.ADP", 2900 }, { "07-SHAKE2.ADP", 0 }, { "07-SHAKE3.ADP", 0 }, { "46-BEEE.ADP", 0 }, { "434748.ADP", 0 }, { "TORRE.ADP", 0 }, { "50-DRAGO.ADP", 0 }, { "56-OPERA.ADP", 0 }, */ { "30.ADP", 0 }, { "31.ADP", 0 }, { "32.ADP", 2900 }, { "33.ADP", 0 }, { "34.ADP", 0 }, { "35.ADP", 0 }, { "36.ADP", 0 }, { "37.ADP", 0 }, { "38.ADP", 0 }, { "39.ADP", 0 }, /* { "FLAUTARP.ADP", 0 }, { "01-2001.ADP", 1920 }, { "02-INTROPANORAMICA.ADP", 1560 }, { "03-PANORAMICA.ADP", 1920 }, { "04-INTERNI.ADP", 1920 }, { "05-CADEPIUMA.ADP", 1920 }, { "06-SCENDESCALE.ADP", 1920 }, { "07-THRILL.ADP", 1920 }, { "08-CADUTAZUCCA.ADP", 1920 }, { "09-PIUMAALEGGIA.ADP", 1920 }, */ { "40.ADP", 0 }, { "41.ADP", 1920 }, { "42.ADP", 1560 }, { "43.ADP", 1920 }, { "44.ADP", 1920 }, { "45.ADP", 1920 }, { "46.ADP", 1920 }, { "47.ADP", 1920 }, { "48.ADP", 1920 }, { "49.ADP", 1920 }, /* { "10-JACKZUCCONA.ADP", 1920 }, { "11-JACKIMPRECAALLAGRANDELUNA.ADP", 1920 }, { "12-GRANDELUNALOGO.ADP", 1920 }, { "60-BACKGROUND.ADP", 0 }, { "TONYSTAR.ADP", 0 }, { "FUNNY.ADP", 0 }, { "60-INIZIODIALOGO.ADP", 0 }, { "60-DIALOGO.ADP", 0 }, { "60-JACKFELICE.ADP", 0 }, { "24-TONYVIOLENTATO.ADP", 0 } */ { "50.ADP", 1920 }, { "51.ADP", 1920 }, { "52.ADP", 1920 }, { "53.ADP", 0 }, { "54.ADP", 0 }, { "55.ADP", 0 }, { "56.ADP", 0 }, { "57.ADP", 0 }, { "58.ADP", 0 }, { "59.ADP", 0 } }; const char *staccFileNames[] = { /* "05-MUCCA.ADP", "06-HALOW.ADP", "LETTERAINIZIO.ADP", "LETTERAPAURA.ADP", "LETTERAFINE.ADP", "PREGAME2.ADP", "07-TIMOT.ADP", "15-SHOTRUFUS.ADP", "15-SHOTTONY.ADP", "27-ZUCC2.ADP", */ "S00.ADP", "S01.ADP", "S02.ADP", "S03.ADP", "S04.ADP", "S05.ADP", "S06.ADP", "S07.ADP", "S08.ADP", "S09.ADP", /* "53-DLOGO.ADP", "16-DIALOG1.ADP", "TORRE1.ADP", "GARG1.ADP", "LORENZ1.ADP", "24-FIGHT.ADP", "08-MACBETH-PREPARA.ADP", "08-MACBETH-RECITA.ADP", "GATTO1.ADP" */ "S10.ADP", "S11.ADP", "S12.ADP", "S13.ADP", "S14.ADP", "S15.ADP", "S16.ADP", "S17.ADP", "S18.ADP" }; void CustPlayMusic(uint32 nChannel, const char *mFN, uint32 nFX, bool bLoop, int nSync = 0) { if (nSync == 0) nSync = 2000; debug("Start CustPlayMusic\n"); PlayMusic(nChannel, mFN, nFX, bLoop, nSync); debug("End CustPlayMusic\n"); } DECLARE_CUSTOM_FUNCTION(PlaySonoriz)(uint32 nMusic, uint32 nFX, uint32 bNoLoop, uint32) { if (nFX == 0 || nFX == 1 || nFX==2) { debug("PlaySonoriz stop fadeout\n"); bFadeOutStop = true; } lastMusic = nMusic; CustPlayMusic(curSonoriz, musicFiles[nMusic].name, nFX, bNoLoop ? false : true, musicFiles[nMusic].sync); } DECLARE_CUSTOM_FUNCTION(PlayStacchetto)(uint32 nMusic, uint32 nFX, uint32 bLoop, uint32) { CustPlayMusic(2,staccFileNames[nMusic],nFX,bLoop); } DECLARE_CUSTOM_FUNCTION(PlayItemSfx)(uint32 nItem, uint32 nSFX, uint32, uint32) { if (nItem== 0) { Tony->PlaySfx(nSFX); } else { RMItem *item = Loc->GetItemFromCode(nItem); if (item) item->PlaySfx(nSFX); } } void RestoreMusic(void) { PlaySonoriz(lastMusic, 0, 0, 0); if (lastTappeto != 0) CustPlayMusic(4, tappetiFile[lastTappeto], 0, true); } void SaveMusic(Common::OutSaveFile *f) { f->writeByte(lastMusic); f->writeByte(lastTappeto); } void LoadMusic(Common::InSaveFile *f) { lastMusic = f->readByte(); lastTappeto = f->readByte(); } DECLARE_CUSTOM_FUNCTION(StacchettoFadeStart)(uint32 nStacc, uint32 bLoop, uint32, uint32) { FadeOutSonoriz(0, 0, 0, 0); MuteStacchetto(0, 0, 0, 0); PlayStacchetto(nStacc, 0, bLoop, 0); FadeInStacchetto(0, 0, 0, 0); } DECLARE_CUSTOM_FUNCTION(StacchettoFadeEnd)(uint32 nStacc, uint32 bLoop, uint32, uint32) { FadeOutStacchetto(0, 0, 0, 0); FadeInSonoriz(0, 0, 0, 0); } DECLARE_CUSTOM_FUNCTION(MustSkipIdleStart)(uint32, uint32, uint32, uint32) { bSkipIdle = true; SetEvent(hSkipIdle); } DECLARE_CUSTOM_FUNCTION(MustSkipIdleEnd)(uint32, uint32, uint32, uint32) { bSkipIdle = false; ResetEvent(hSkipIdle); } DECLARE_CUSTOM_FUNCTION(PatIrqFreeze)(uint32 bStatus, uint32, uint32, uint32) { bPatIrqFreeze = bStatus; } DECLARE_CUSTOM_FUNCTION(OpenInitLoadMenu)(uint32 , uint32, uint32, uint32) { Freeze(); _vm->OpenInitLoadMenu(); Unfreeze(); } DECLARE_CUSTOM_FUNCTION(OpenInitOptions)(uint32 , uint32, uint32, uint32) { Freeze(); _vm->OpenInitOptions(); Unfreeze(); } DECLARE_CUSTOM_FUNCTION(DoCredits)(uint32 nMsg, uint32 dwTime, uint32, uint32) { RMMessage msg(nMsg); RMTextDialog *text; HANDLE hDisable = CreateEvent(NULL, true, false, NULL); int i; uint32 startTime; text = new RMTextDialog[msg.NumPeriods()]; for (i = 0; i < msg.NumPeriods(); i++) { text[i].SetInput(Input); // Allineamento if (msg[i][0] == '@') { text[i].SetAlignType(RMText::HCENTER, RMText::VTOP); text[i].WriteText(&msg[i][1], 3); text[i].SetPosition(RMPoint(414, 70 + i * 26)); // 70 } else { text[i].SetAlignType(RMText::HLEFT,RMText::VTOP); text[i].WriteText(msg[i], 3); text[i].SetPosition(RMPoint(260, 70 + i * 26)); } // Setta la posizione text[i].SetAlwaysDisplay(); text[i].SetForcedTime(dwTime * 1000); text[i].SetNoTab(); // Aspetta la fine della visualizzazione text[i].SetCustomSkipHandle(hDisable); // Registra il testo LinkGraphicTask(&text[i]); } startTime = _vm->GetTime(); while (startTime + dwTime * 1000 > _vm->GetTime()) { WaitFrame(); if (Input->MouseLeftClicked() || Input->MouseRightClicked()) break; if ((GetAsyncKeyState(Common::KEYCODE_TAB) & 0x8001) == 0x8001) break; } SetEvent(hDisable); WaitFrame(); WaitFrame(); delete[] text; } BEGIN_CUSTOM_FUNCTION_MAP() ASSIGN( 1, CustLoadLocation) ASSIGN( 2, MySleep) ASSIGN( 3, SetPointer) ASSIGN( 5, MoveTony) ASSIGN( 6, FaceToMe) ASSIGN( 7, BackToMe) ASSIGN( 8, LeftToMe) ASSIGN( 9, RightToMe) ASSIGN( 10, SendTonyMessage) ASSIGN( 11, ChangeBoxStatus) ASSIGN( 12, ChangeLocation) ASSIGN( 13, DisableTony) ASSIGN( 14, EnableTony) ASSIGN( 15, WaitForPatternEnd) ASSIGN( 16, SetLocStartPosition) ASSIGN( 17, ScrollLocation) ASSIGN( 18, MoveTonyAndWait) ASSIGN( 19, ChangeHotspot) ASSIGN( 20, AddInventory) ASSIGN( 21, RemoveInventory) ASSIGN( 22, ChangeInventoryStatus) ASSIGN( 23, SetTonyPosition) ASSIGN( 24, SendFullscreenMessage) ASSIGN( 25, SaveTonyPosition) ASSIGN( 26, RestoreTonyPosition) ASSIGN( 27, DisableInput) ASSIGN( 28, EnableInput) ASSIGN( 29, StopTony) ASSIGN( 30, TonyTakeUp1) ASSIGN( 31, TonyTakeMid1) ASSIGN( 32, TonyTakeDown1) ASSIGN( 33, TonyTakeUp2) ASSIGN( 34, TonyTakeMid2) ASSIGN( 35, TonyTakeDown2) ASSIGN( 72, TonyPutUp1) ASSIGN( 73, TonyPutMid1) ASSIGN( 74, TonyPutDown1) ASSIGN( 75, TonyPutUp2) ASSIGN( 76, TonyPutMid2) ASSIGN( 77, TonyPutDown2) ASSIGN( 36, TonyPerTerra) ASSIGN( 37, TonySiRialza) ASSIGN( 38, TonyPastorella) ASSIGN( 39, TonyFischietto) ASSIGN( 40, TonyRide) ASSIGN( 41, TonyFianchi) ASSIGN( 42, TonyCanta) ASSIGN( 43, TonySiIndica) ASSIGN( 44, TonySpaventatoConMani) ASSIGN( 49, TonySpaventatoSenzaMani) ASSIGN( 45, TonyConBicchiere) ASSIGN( 46, TonyConVerme) ASSIGN( 47, TonyConMartello) ASSIGN( 48, TonyConCorda) ASSIGN( 90, TonyConConiglioANIM) ASSIGN( 91, TonyConRicettaANIM) ASSIGN( 92, TonyConCarteANIM) ASSIGN( 93, TonyConPupazzoANIM) ASSIGN( 94, TonyConPupazzoStart) ASSIGN( 95, TonyConPupazzoEnd) ASSIGN( 96, TonyConConiglioStart) ASSIGN( 97, TonyConConiglioEnd) ASSIGN( 98, TonyConRicettaStart) ASSIGN( 99, TonyConRicettaEnd) ASSIGN(100, TonyConCarteStart) ASSIGN(101, TonyConCarteEnd) ASSIGN(102, TonyConTaccuinoStart) ASSIGN(103, TonyConTaccuinoEnd) ASSIGN(104, TonyConMegafonoStart) ASSIGN(105, TonyConMegafonoEnd) ASSIGN(106, TonyConBarbaStart) ASSIGN(107, TonyConBarbaEnd) ASSIGN(108, TonyRidacchia) ASSIGN(109, TonySchifato) ASSIGN(110, TonyNaah) ASSIGN(111, TonyMacbeth) ASSIGN(112, TonySniffaLeft) ASSIGN(113, TonySniffaRight) ASSIGN(114, TonySpaventatoStart) ASSIGN(115, TonySpaventatoEnd) ASSIGN(116, TonyConSegretaria) ASSIGN( 50, CharSetCode) ASSIGN( 51, CharSetColor) ASSIGN( 52, CharSetTalkPattern) ASSIGN( 53, CharSendMessage) ASSIGN( 54, CharSetStartEndTalkPattern) ASSIGN( 60, MCharSetCode) ASSIGN( 61, MCharSetColor) ASSIGN( 62, MCharSetCurrentGroup) ASSIGN( 63, MCharSetNumTalksInGroup) ASSIGN( 64, MCharSetNumTexts) ASSIGN( 65, MCharSendMessage) ASSIGN( 66, MCharSetPosition) ASSIGN( 67, MCharSetAlwaysBack) ASSIGN( 68, MCharResetCode) ASSIGN( 70, StartDialog) ASSIGN( 71, SendDialogMessage) ASSIGN( 80, TakeOwnership) ASSIGN( 81, ReleaseOwnership) ASSIGN( 86, PlaySonoriz) ASSIGN( 87, PlayStacchetto) ASSIGN( 88, FadeInSonoriz) ASSIGN( 89, FadeOutSonoriz) ASSIGN(123, FadeInStacchetto) ASSIGN(124, FadeOutStacchetto) ASSIGN(125, MuteSonoriz) ASSIGN(126, DemuteSonoriz) ASSIGN(127, MuteStacchetto) ASSIGN(128, DemuteStacchetto) ASSIGN( 84, StopSonoriz) ASSIGN( 85, StopStacchetto) ASSIGN( 83, PlayItemSfx) ASSIGN(129, StacchettoFadeStart) ASSIGN(130, StacchettoFadeEnd) ASSIGN(120, TremaSchermo) ASSIGN(121, AutoSave) ASSIGN(122, Abort) ASSIGN(131, NoOcchioDiBue) ASSIGN(132, SendFullscreenMsgStart) ASSIGN(133, SendFullscreenMsgEnd) ASSIGN(134, CustEnableGUI) ASSIGN(135, CustDisableGUI) ASSIGN(136, ClearScreen) ASSIGN(137, PatIrqFreeze) ASSIGN(138, TonySetPalesati) ASSIGN(139, OpenInitLoadMenu) ASSIGN(140, OpenInitOptions) ASSIGN(141, SyncScrollLocation) ASSIGN(142, CloseLocation) ASSIGN(143, SetAlwaysDisplay) ASSIGN(144, DoCredits) ASSIGN( 200, MustSkipIdleStart); ASSIGN( 201, MustSkipIdleEnd); END_CUSTOM_FUNCTION_MAP() void SetupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input) { Tony = tony; Pointer = ptr; Boxes = box; Loc = loc; Inventory = inv; Input = input; LoadLocation = MainLoadLocation; UnloadLocation = MainUnloadLocation; LinkGraphicTask = MainLinkGraphicTask; Freeze = MainFreeze; Unfreeze = MainUnfreeze; WaitFrame = MainWaitFrame; PlayMusic = MainPlayMusic; InitWipe = MainInitWipe; CloseWipe = MainCloseWipe; WaitWipeEnd = MainWaitWipeEnd; DisableGUI = MainDisableGUI; EnableGUI = MainEnableGUI; SetPalesati = MainSetPalesati; vdb = g_system->createMutex(); bAlwaysDisplay = false; int i; for (i = 0;i < 10; i++) cs[i] = g_system->createMutex(); /* for (i = 0;i < 10; i++) mut[i] = CreateMutex(NULL, false, NULL); */ for (i = 0; i < 200; i++) tappeti[i] = 0; tappeti[6] = T_GRILLI; tappeti[7] = T_GRILLI; tappeti[8] = T_GRILLIOV; tappeti[10] = T_GRILLI; tappeti[12] = T_GRILLI; tappeti[13] = T_GRILLIOV; tappeti[15] = T_GRILLI; tappeti[16] = T_GRILLIVENTO; tappeti[18] = T_GRILLI; tappeti[19] = T_GRILLIVENTO; tappeti[20] = T_GRILLI; tappeti[23] = T_GRILLI; tappeti[26] = T_MAREMETA; tappeti[27] = T_GRILLI; tappeti[28] = T_GRILLIVENTO; tappeti[31] = T_GRILLI; tappeti[33] = T_MARE; tappeti[35] = T_MARE; tappeti[36] = T_GRILLI; tappeti[37] = T_GRILLI; tappeti[40] = T_GRILLI; tappeti[41] = T_GRILLI; tappeti[42] = T_GRILLI; tappeti[45] = T_GRILLI; tappeti[51] = T_GRILLI; tappeti[52] = T_GRILLIVENTO1; tappeti[53] = T_GRILLI; tappeti[54] = T_GRILLI; tappeti[57] = T_VENTO; tappeti[58] = T_VENTO; tappeti[60] = T_VENTO; // Crea l'evento per skippare le idle hSkipIdle = CreateEvent(NULL, true, false, NULL); } } // end of namespace Tony