/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #ifndef TONY_CUSTOM_H #define TONY_CUSTOM_H #include "common/str.h" #include "tony/mpal/mpal.h" namespace Tony { using namespace MPAL; struct MusicFileEntry { const char *_name; int _sync; }; #define INIT_CUSTOM_FUNCTION MapCustomFunctions #define BEGIN_CUSTOM_FUNCTION_MAP() \ static void AssignError(int num) { \ error("Custom function %u has been already assigned!", num); \ } \ void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap) \ { #define END_CUSTOM_FUNCTION_MAP() \ } #define ASSIGN(num, func) \ if (lpMap[num] != NULL) \ AssignError(num); \ lpMap[num] = func; \ lpStrMap[num] = #func; class RMTony; class RMPointer; class RMGameBoxes; class RMLocation; class RMInventory; class RMInput; void charsSaveAll(Common::OutSaveFile *f); void charsLoadAll(Common::InSaveFile *f); void mCharResetCodes(); void saveChangedHotspot(Common::OutSaveFile *f); void loadChangedHotspot(Common::InSaveFile *f); void reapplyChangedHotspot(); void restoreMusic(CORO_PARAM); void saveMusic(Common::OutSaveFile *f); void loadMusic(Common::InSaveFile *f); void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap); void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input); #endif } // end of namespace Tony