/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "tony/tony.h" namespace Tony { struct TonyGameDescription { ADGameDescription desc; }; uint32 TonyEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language TonyEngine::getLanguage() const { return _gameDescription->desc.language; } bool TonyEngine::getIsDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } } static const PlainGameDescriptor tonyGames[] = { {"tony", "Tony Tough and the Night of Roasted Moths"}, {0, 0} }; #include "tony/detection_tables.h" class TonyMetaEngine : public AdvancedMetaEngine { public: TonyMetaEngine() : AdvancedMetaEngine(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) { } virtual const char *getName() const { return "Tony Engine"; } virtual const char *getOriginalCopyright() const { return "Tony Engine (C) Protonic Interactive"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool TonyMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Tony::TonyEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } bool TonyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Tony::TonyGameDescription *gd = (const Tony::TonyGameDescription *)desc; if (gd) { *engine = new Tony::TonyEngine(syst, gd); } return gd != 0; } #if PLUGIN_ENABLED_DYNAMIC(TONY) REGISTER_PLUGIN_DYNAMIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine); #else REGISTER_PLUGIN_STATIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine); #endif