/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Loc.CPP.............. * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c * * z$$beu .ue=" $ "=e.. .zed$$c * * "#$e z$*" . `. ^*Nc e$"" * * "$$". .r" ^4. .^$$" * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #include "common/file.h" #include "common/savefile.h" #include "common/textconsole.h" #include "tony/mpal/lzo.h" #include "tony/mpal/memory.h" #include "tony/mpal/mpal.h" #include "tony/mpal/mpalutils.h" #include "tony/mpal/stubs.h" #include "tony/custom.h" #include "tony/game.h" #include "tony/gfxengine.h" #include "tony/tony.h" namespace Tony { using namespace MPAL; /****************************************/ /* Variabili globali di configurazione */ /****************************************/ // FIXME: Move into a class instance bool bCfgInvLocked; bool bCfgInvNoScroll; bool bCfgTimerizedText; bool bCfgInvUp; bool bCfgAnni30; bool bCfgAntiAlias; bool bCfgSottotitoli; bool bCfgTransparence; bool bCfgInterTips; bool bCfgDubbing; bool bCfgMusic; bool bCfgSFX; int nCfgTonySpeed; int nCfgTextSpeed; int nCfgDubbingVolume; int nCfgMusicVolume; int nCfgSFXVolume; bool bSkipSfxNoLoop; bool bPatIrqFreeze; /****************************************/ /* Funzioni globali per la DLL Custom */ /****************************************/ HANDLE MainLoadLocation(int nLoc, RMPoint pt, RMPoint start) { return _vm->GetEngine()->LoadLocation(nLoc, pt,start); } HANDLE MainUnloadLocation(bool bDoOnExit) { return _vm->GetEngine()->UnloadLocation(bDoOnExit); } void MainLinkGraphicTask(RMGfxTask *task) { _vm->GetEngine()->LinkGraphicTask(task); } void MainFreeze(void) { _vm->GetEngine()->Freeze(); } void MainUnfreeze(void) { _vm->GetEngine()->Unfreeze(); } void MainWaitFrame(void) { WaitForSingleObject(_vm->m_hEndOfFrame, INFINITE); } void MainShowMouse(void) { _vm->GetEngine()->EnableMouse(); } void MainHideMouse(void) { _vm->GetEngine()->DisableMouse(); } void MainPlayMusic(int nChannel, const char *filename, int nFX, bool bLoop, int nSync) { _vm->PlayMusic(nChannel, filename, nFX, bLoop, nSync); } void MainDisableInput(void) { _vm->GetEngine()->DisableInput(); } void MainEnableInput(void) { _vm->GetEngine()->EnableInput(); } void MainInitWipe(int type) { _vm->GetEngine()->InitWipe(type); } void MainCloseWipe(void) { _vm->GetEngine()->CloseWipe(); } void MainWaitWipeEnd(void) { _vm->GetEngine()->WaitWipeEnd(); } void MainEnableGUI(void) { _vm->GetEngine()->m_bGUIInterface = true; _vm->GetEngine()->m_bGUIInventory = true; _vm->GetEngine()->m_bGUIOption = true; } void MainDisableGUI(void) { _vm->GetEngine()->m_bGUIInterface = false; _vm->GetEngine()->m_bGUIInventory = false; _vm->GetEngine()->m_bGUIOption = false; } void MainSetPalesati(bool bPalesati) { _vm->GetEngine()->SetPalesati(bPalesati); } /****************************************************************************\ * Metodi di RMOptionButton \****************************************************************************/ RMOptionButton::RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState) { RMResRaw raw(dwRes); assert(raw.IsValid()); m_buf = new RMGfxSourceBuffer16(false); m_buf->Init(raw, raw.Width(), raw.Height()); m_rect.SetRect(pt.x, pt.y, pt.x + raw.Width() - 1, pt.y + raw.Height() - 1); m_bActive = false; m_bHasGfx = true; m_bDoubleState = bDoubleState; } RMOptionButton::RMOptionButton(RMRect pt) { m_rect = pt; m_bActive = false; m_bHasGfx = false; m_bDoubleState = false; } RMOptionButton::~RMOptionButton() { if (m_bHasGfx) delete m_buf; } bool RMOptionButton::DoFrame(RMPoint mousePos, bool bLeftClick, bool bRightClick) { if (!m_bDoubleState) { if (m_rect.PtInRect(mousePos)) { if (!m_bActive) { m_bActive = true; return true; } } else { if (m_bActive) { m_bActive=false; return true; } } } else { if (bLeftClick && m_rect.PtInRect(mousePos)) { m_bActive = !m_bActive; return true; } } return false; } void RMOptionButton::Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) { if (!m_bActive) return; if (m_bHasGfx) m_buf->Draw(bigBuf,prim); } void RMOptionButton::AddToList(RMGfxTargetBuffer &bigBuf) { if (m_bHasGfx) bigBuf.AddPrim(new RMGfxPrimitive(this, m_rect)); } /****************************************************************************\ * Metodi di RMOptionSlide \****************************************************************************/ RMOptionSlide::RMOptionSlide(RMPoint pt, int nRange, int nStartValue, int slideSize) { RMResRaw *raw; m_pos = pt; m_nSlideSize = slideSize; m_nMax = nRange; m_nStep = 100 / m_nMax; m_nValue = nStartValue; m_SliderCenter = NULL; m_SliderLeft = NULL; m_SliderRight = NULL; m_SliderSingle = NULL; // Sliders INIT_GFX16_FROMRAW(20029, m_SliderCenter); INIT_GFX16_FROMRAW(20030, m_SliderLeft); INIT_GFX16_FROMRAW(20031, m_SliderRight); INIT_GFX16_FROMRAW(20032, m_SliderSingle); // Buttons m_PushLeft = new RMOptionButton(RMRect(pt.x - 23, pt.y, pt.x - 23 + 22, pt.y + 26)); m_PushRight = new RMOptionButton(RMRect(pt.x + m_nSlideSize, pt.y, pt.x + m_nSlideSize + 5 + 22, pt.y + 26)); } RMOptionSlide::~RMOptionSlide() { delete m_SliderCenter; m_SliderCenter = NULL; delete m_SliderLeft; m_SliderLeft = NULL; delete m_SliderRight; m_SliderRight = NULL; delete m_SliderSingle; m_SliderSingle = NULL; delete m_PushLeft; m_PushLeft = NULL; delete m_PushRight; m_PushRight = NULL; } bool RMOptionSlide::DoFrame(RMPoint mousePos, bool bLeftClick, bool bRightClick) { bool bRefresh = false; // Doframe dei bottoni m_PushLeft->DoFrame(mousePos, bLeftClick, bRightClick); m_PushRight->DoFrame(mousePos, bLeftClick, bRightClick); if (m_PushLeft->IsActive()) { if (bLeftClick) { bRefresh = true; m_nValue--; } else if (bRightClick) { bRefresh = true; m_nValue -= 3; } if (m_nValue < 1) m_nValue = 1; } else if (m_PushRight->IsActive()) { bRefresh = true; if (bLeftClick) { bRefresh = true; m_nValue++; } else if (bRightClick) { bRefresh = true; m_nValue += 3; } if (m_nValue > m_nMax) m_nValue = m_nMax; } return bRefresh; } void RMOptionSlide::Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) { int i; int val; RMPoint pos; pos = m_pos; pos.x += 4; pos.y += 4; val = m_nValue * m_nStep; if (val < 1) val = 1; else if (val > 100) val = 100; if (val == 1) { prim->SetDst(pos); m_SliderSingle->Draw(bigBuf, prim); } else { prim->SetDst(pos); m_SliderLeft->Draw(bigBuf, prim); pos.x += 3; for (i = 1; i < val - 1; i++) { prim->SetDst(pos); m_SliderCenter->Draw(bigBuf, prim); pos.x += 3; } prim->SetDst(pos); m_SliderRight->Draw(bigBuf, prim); pos.x += 3; } } void RMOptionSlide::AddToList(RMGfxTargetBuffer &bigBuf) { bigBuf.AddPrim(new RMGfxPrimitive(this)); } /****************************************************************************\ * Metodi di RMOptionScreen \****************************************************************************/ RMOptionScreen::RMOptionScreen(void) { m_nState = MENUGAME; m_menu = NULL; m_HideLoadSave = NULL; m_QuitConfirm = NULL; Create(RM_SX, RM_SY); m_ButtonExit = NULL; m_ButtonLoad = NULL; m_ButtonSave = NULL; m_ButtonGameMenu = NULL; m_ButtonGfxMenu = NULL; m_ButtonSoundMenu = NULL; m_ButtonSave_ArrowLeft = NULL; m_ButtonSave_ArrowRight = NULL; m_bEditSaveName = false; int i; for (i = 0; i < 6; i++) { m_curThumb[i] = NULL; m_ButtonSave_States[i] = NULL; } m_statePos = 0; } RMOptionScreen::~RMOptionScreen(void) { } void RMOptionScreen::RefreshAll(void) { ClearOT(); AddPrim(new RMGfxPrimitive(m_menu)); if (m_bNoLoadSave) AddPrim(new RMGfxPrimitive(m_HideLoadSave,RMPoint(0, 401))); if (m_bQuitConfirm) { AddPrim(new RMGfxPrimitive(m_QuitConfirm,RMPoint(270, 200))); m_ButtonQuitYes->AddToList(*this); m_ButtonQuitNo->AddToList(*this); } m_ButtonExit->AddToList(*this); if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) { m_ButtonQuit->AddToList(*this); m_ButtonLoad->AddToList(*this); m_ButtonSave->AddToList(*this); } if (m_nState == MENUGAME) { m_ButtonGame_Lock->AddToList(*this); m_ButtonGame_TimerizedText->AddToList(*this); m_ButtonGame_Scrolling->AddToList(*this); m_ButtonGame_InterUp->AddToList(*this); m_SlideTextSpeed->AddToList(*this); m_SlideTonySpeed->AddToList(*this); } else if (m_nState == MENUGFX) { m_ButtonGfx_Anni30->AddToList(*this); m_ButtonGfx_AntiAlias->AddToList(*this); m_ButtonGfx_Sottotitoli->AddToList(*this); m_ButtonGfx_Trans->AddToList(*this); m_ButtonGfx_Tips->AddToList(*this); } else if (m_nState == MENUSOUND) { m_SliderSound_Dubbing->AddToList(*this); m_SliderSound_Music->AddToList(*this); m_SliderSound_SFX->AddToList(*this); m_ButtonSound_DubbingOn->AddToList(*this); m_ButtonSound_MusicOn->AddToList(*this); m_ButtonSound_SFXOn->AddToList(*this); } RMGfxSourceBuffer16 *thumb = NULL; RMText* title = NULL; RMText* num[6] = { NULL, NULL, NULL, NULL, NULL, NULL }; int i; if (m_nState == MENULOAD || m_nState == MENUSAVE) { title = new RMText; if (m_nState == MENULOAD) { RMMessage msg(10); title->WriteText(msg[0], 1); } else { RMMessage msg(11); title->WriteText(msg[0], 1); } AddPrim(new RMGfxPrimitive(title, RMPoint(320, 10))); if (m_curThumbDiff[0] == 0) AddPrim(new RMGfxPrimitive(m_SaveHard, RMPoint(48, 57))); else if (m_curThumbDiff[0] == 1) AddPrim(new RMGfxPrimitive(m_SaveEasy, RMPoint(48, 57))); if (m_curThumbDiff[1] == 0) AddPrim(new RMGfxPrimitive(m_SaveHard, RMPoint(240, 57))); else if (m_curThumbDiff[1] == 1) AddPrim(new RMGfxPrimitive(m_SaveEasy,RMPoint(240, 57))); if (m_curThumbDiff[2] == 0) AddPrim(new RMGfxPrimitive(m_SaveHard,RMPoint(432, 57))); else if (m_curThumbDiff[2] == 1) AddPrim(new RMGfxPrimitive(m_SaveEasy,RMPoint(432, 57))); if (m_curThumbDiff[3] == 0) AddPrim(new RMGfxPrimitive(m_SaveHard,RMPoint(48, 239))); else if (m_curThumbDiff[3] == 1) AddPrim(new RMGfxPrimitive(m_SaveEasy,RMPoint(48, 239))); if (m_curThumbDiff[4] == 0) AddPrim(new RMGfxPrimitive(m_SaveHard,RMPoint(240, 239))); else if (m_curThumbDiff[4] == 1) AddPrim(new RMGfxPrimitive(m_SaveEasy,RMPoint(240, 239))); if (m_curThumbDiff[5] == 0) AddPrim(new RMGfxPrimitive(m_SaveHard,RMPoint(432, 239))); else if (m_curThumbDiff[5] == 1) AddPrim(new RMGfxPrimitive(m_SaveEasy,RMPoint(432, 239))); if (m_curThumb[0] && !(m_bEditSaveName && m_nEditPos == 0)) AddPrim(new RMGfxPrimitive(m_curThumb[0], RMPoint(48, 57))); if (m_curThumb[1] && !(m_bEditSaveName && m_nEditPos == 1)) AddPrim(new RMGfxPrimitive(m_curThumb[1], RMPoint(240, 57))); if (m_curThumb[2] && !(m_bEditSaveName && m_nEditPos == 2)) AddPrim(new RMGfxPrimitive(m_curThumb[2], RMPoint(432, 57))); if (m_curThumb[3] && !(m_bEditSaveName && m_nEditPos == 3)) AddPrim(new RMGfxPrimitive(m_curThumb[3], RMPoint(48, 239))); if (m_curThumb[4] && !(m_bEditSaveName && m_nEditPos == 4)) AddPrim(new RMGfxPrimitive(m_curThumb[4], RMPoint(240, 239))); if (m_curThumb[5] && !(m_bEditSaveName && m_nEditPos == 5)) AddPrim(new RMGfxPrimitive(m_curThumb[5], RMPoint(432, 239))); if (m_bEditSaveName) { thumb = new RMGfxSourceBuffer16; thumb->Init((byte *)_vm->GetThumbnail(), 640 / 4, 480 / 4); switch (m_nEditPos) { case 0: AddPrim(new RMGfxPrimitive(thumb,RMPoint(48, 57))); break; case 1: AddPrim(new RMGfxPrimitive(thumb,RMPoint(240, 57))); break; case 2: AddPrim(new RMGfxPrimitive(thumb,RMPoint(432, 57))); break; case 3: AddPrim(new RMGfxPrimitive(thumb,RMPoint(48, 239))); break; case 4: AddPrim(new RMGfxPrimitive(thumb,RMPoint(240, 239))); break; case 5: AddPrim(new RMGfxPrimitive(thumb,RMPoint(432, 239))); break; } } for (i = 0; i < 6; i++) { RMString s; if (m_bEditSaveName && m_nEditPos == i) s.Format("%02d)%s*", m_statePos + i, m_EditName); else { if (m_statePos == 0 && i == 0) s.Format("Autosave"); else s.Format("%02d)%s", m_statePos + i, (const char *)m_curThumbName[i]); } num[i] = new RMText; num[i]->SetAlignType(RMText::HLEFT, RMText::VTOP); num[i]->WriteText(s, 2); } AddPrim(new RMGfxPrimitive(num[0], RMPoint(55 - 3, 180 + 14))); AddPrim(new RMGfxPrimitive(num[1], RMPoint(247 - 3, 180 + 14))); AddPrim(new RMGfxPrimitive(num[2],RMPoint(439 - 3, 180 + 14))); AddPrim(new RMGfxPrimitive(num[3],RMPoint(55 - 3, 362 + 14))); AddPrim(new RMGfxPrimitive(num[4],RMPoint(247 - 3, 362 + 14))); AddPrim(new RMGfxPrimitive(num[5],RMPoint(439 - 3, 362 + 14))); m_ButtonSave_ArrowLeft->AddToList(*this); m_ButtonSave_ArrowRight->AddToList(*this); } DrawOT(); if (m_nState == MENULOAD || m_nState == MENUSAVE) { if (thumb) delete thumb; if (title) delete title; for (i = 0; i < 6; i++) if (num[i]) delete num[i]; } } void RMOptionScreen::RefreshThumbnails(void) { int i; for (i = 0; i < 6; i++) { if (m_curThumb[i]) delete m_curThumb[i]; m_curThumb[i] = new RMGfxSourceBuffer16; m_curThumb[i]->Create(640 / 4, 480 / 4); if (!LoadThumbnailFromSaveState(m_statePos + i, *m_curThumb[i], m_curThumbName[i], m_curThumbDiff[i])) { delete m_curThumb[i]; m_curThumb[i] = NULL; m_curThumbName[i] = ""; m_curThumbDiff[i] = 11; } } } void RMOptionScreen::InitState(void) { RMResRaw *raw; if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) raw = new RMResRaw(20000 + m_nState); else if (m_nState == MENULOAD || m_nState == MENUSAVE) { if (m_bAlterGfx) raw = new RMResRaw(20024); else raw = new RMResRaw(20003); } else { error("Invalid state"); } assert(raw->IsValid()); assert(m_menu == NULL); m_menu = new RMGfxSourceBuffer16(false); m_menu->Init(*raw, raw->Width(), raw->Height()); delete raw; if (m_nState == MENULOAD || m_nState == MENUSAVE) { if (m_bAlterGfx) { assert(m_ButtonExit == NULL); m_ButtonExit = new RMOptionButton(20025, RMPoint(561, 406)); } else { assert(m_ButtonExit == NULL); m_ButtonExit = new RMOptionButton(20012, RMPoint(560, 404)); } INIT_GFX8_FROMRAW(20036, m_SaveEasy); INIT_GFX8_FROMRAW(20037, m_SaveHard); RefreshThumbnails(); assert(m_ButtonSave_States[0] == NULL); m_ButtonSave_States[0] = new RMOptionButton(RMRect(48, 57, 48 + 160, 57 + 120)); assert(m_ButtonSave_States[1] == NULL); m_ButtonSave_States[1] = new RMOptionButton(RMRect(240, 57, 240 + 160, 57 + 120)); assert(m_ButtonSave_States[2] == NULL); m_ButtonSave_States[2] = new RMOptionButton(RMRect(432, 57, 432 + 160, 57 + 120)); assert(m_ButtonSave_States[3] == NULL); m_ButtonSave_States[3] = new RMOptionButton(RMRect(48, 239, 48 + 160, 239 + 120)); assert(m_ButtonSave_States[4] == NULL); m_ButtonSave_States[4] = new RMOptionButton(RMRect(240, 239, 240 + 160, 239 + 120)); assert(m_ButtonSave_States[5] == NULL); m_ButtonSave_States[5] = new RMOptionButton(RMRect(432, 239, 432 + 160, 239 + 120)); if (m_bAlterGfx) { assert(m_ButtonSave_ArrowLeft == NULL); m_ButtonSave_ArrowLeft = new RMOptionButton(20026,RMPoint(3,196)); assert(m_ButtonSave_ArrowRight == NULL); m_ButtonSave_ArrowRight = new RMOptionButton(20027, RMPoint(601, 197)); } else { assert(m_ButtonSave_ArrowLeft == NULL); m_ButtonSave_ArrowLeft = new RMOptionButton(20013, RMPoint(0, 197)); assert(m_ButtonSave_ArrowRight == NULL); m_ButtonSave_ArrowRight = new RMOptionButton(20014,RMPoint(601, 197)); } } else if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) { assert(m_ButtonExit == NULL); m_ButtonExit = new RMOptionButton(20005, RMPoint(560, 405)); assert(m_ButtonQuit == NULL); m_ButtonQuit = new RMOptionButton(20020, RMPoint(7, 408)); assert(m_ButtonLoad == NULL); m_ButtonLoad = new RMOptionButton(20006, RMPoint(231, 401)); assert(m_ButtonSave == NULL); m_ButtonSave = new RMOptionButton(20007, RMPoint(325, 401)); assert(m_ButtonGameMenu == NULL); m_ButtonGameMenu = new RMOptionButton(RMRect(24, 32, 118, 64)); assert(m_ButtonGfxMenu == NULL); m_ButtonGfxMenu = new RMOptionButton(RMRect(118, 32, 212, 64)); assert(m_ButtonSoundMenu == NULL); m_ButtonSoundMenu = new RMOptionButton(RMRect(212, 32, 306, 64)); raw = new RMResRaw(20021); assert(raw->IsValid()); assert(m_QuitConfirm == NULL); m_QuitConfirm = new RMGfxSourceBuffer16(false); m_QuitConfirm->Init(*raw, raw->Width(), raw->Height()); delete raw; assert(m_ButtonQuitYes == NULL); m_ButtonQuitYes = new RMOptionButton(20022, RMPoint(281, 265)); m_ButtonQuitYes->SetPriority(30); assert(m_ButtonQuitNo == NULL); m_ButtonQuitNo = new RMOptionButton(20023,RMPoint(337, 264)); m_ButtonQuitNo->SetPriority(30); if (m_bNoLoadSave) { raw = new RMResRaw(20028); assert(raw->IsValid()); assert(m_HideLoadSave == NULL); m_HideLoadSave = new RMGfxSourceBuffer16(false); m_HideLoadSave->Init(*raw, raw->Width(), raw->Height()); delete raw; } // Menu GAME if (m_nState == MENUGAME) { assert(m_ButtonGame_Lock == NULL); m_ButtonGame_Lock = new RMOptionButton(20008,RMPoint(176, 262), true); m_ButtonGame_Lock->SetActiveState(bCfgInvLocked); assert(m_ButtonGame_TimerizedText == NULL); m_ButtonGame_TimerizedText = new RMOptionButton(20009,RMPoint(463, 273), true); m_ButtonGame_TimerizedText->SetActiveState(!bCfgTimerizedText); assert(m_ButtonGame_Scrolling == NULL); m_ButtonGame_Scrolling = new RMOptionButton(20010, RMPoint(315, 263), true); m_ButtonGame_Scrolling->SetActiveState(bCfgInvNoScroll); assert(m_ButtonGame_InterUp == NULL); m_ButtonGame_InterUp = new RMOptionButton(20011,RMPoint(36, 258), true); m_ButtonGame_InterUp->SetActiveState(bCfgInvUp); assert(m_SlideTextSpeed == NULL); m_SlideTextSpeed = new RMOptionSlide(RMPoint(165, 122), 10, nCfgTextSpeed); assert(m_SlideTonySpeed == NULL); m_SlideTonySpeed = new RMOptionSlide(RMPoint(165, 226), 5, nCfgTonySpeed); } // Menu Graphics else if (m_nState == MENUGFX) { assert(m_ButtonGfx_Anni30 == NULL); m_ButtonGfx_Anni30 = new RMOptionButton(20015,RMPoint(247, 178), true); m_ButtonGfx_Anni30->SetActiveState(bCfgAnni30); assert(m_ButtonGfx_AntiAlias == NULL); m_ButtonGfx_AntiAlias = new RMOptionButton(20016, RMPoint(430, 83), true); m_ButtonGfx_AntiAlias->SetActiveState(!bCfgAntiAlias); assert(m_ButtonGfx_Sottotitoli == NULL); m_ButtonGfx_Sottotitoli = new RMOptionButton(20017,RMPoint(98, 82), true); m_ButtonGfx_Sottotitoli->SetActiveState(!bCfgSottotitoli); assert(m_ButtonGfx_Tips == NULL); m_ButtonGfx_Tips = new RMOptionButton(20018,RMPoint(431, 246), true); m_ButtonGfx_Tips->SetActiveState(bCfgInterTips); assert(m_ButtonGfx_Trans == NULL); m_ButtonGfx_Trans = new RMOptionButton(20019,RMPoint(126, 271), true); m_ButtonGfx_Trans->SetActiveState(!bCfgTransparence); } else if (m_nState == MENUSOUND) { assert(m_SliderSound_Dubbing == NULL); m_SliderSound_Dubbing = new RMOptionSlide(RMPoint(165, 122), 10, nCfgDubbingVolume); assert(m_SliderSound_Music == NULL); m_SliderSound_Music = new RMOptionSlide(RMPoint(165, 226), 10, nCfgMusicVolume); assert(m_SliderSound_SFX == NULL); m_SliderSound_SFX = new RMOptionSlide(RMPoint(165, 330), 10, nCfgSFXVolume); assert(m_ButtonSound_DubbingOn == NULL); m_ButtonSound_DubbingOn = new RMOptionButton(20033, RMPoint(339, 75), true); m_ButtonSound_DubbingOn->SetActiveState(bCfgDubbing); assert(m_ButtonSound_MusicOn == NULL); m_ButtonSound_MusicOn = new RMOptionButton(20034,RMPoint(338, 179), true); m_ButtonSound_MusicOn->SetActiveState(bCfgMusic); assert(m_ButtonSound_SFXOn == NULL); m_ButtonSound_SFXOn = new RMOptionButton(20035,RMPoint(338, 283), true); m_ButtonSound_SFXOn->SetActiveState(bCfgSFX); } } RefreshAll(); } void RMOptionScreen::CloseState(void) { delete m_menu; m_menu = NULL; delete m_ButtonExit; m_ButtonExit = false; if (m_nState == MENULOAD || m_nState == MENUSAVE) { int i; for (i = 0; i < 6; i++) { if (m_curThumb[i] != NULL) { delete m_curThumb[i]; m_curThumb[i] = NULL; } delete m_ButtonSave_States[i]; m_ButtonSave_States[i] = NULL; } delete m_ButtonSave_ArrowLeft; m_ButtonSave_ArrowLeft = NULL; delete m_ButtonSave_ArrowRight; m_ButtonSave_ArrowRight = NULL; delete m_SaveEasy; m_SaveEasy = NULL; delete m_SaveHard; m_SaveHard = NULL; } if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) { delete m_ButtonQuit; m_ButtonQuit = NULL; delete m_ButtonLoad; m_ButtonLoad = NULL; delete m_ButtonSave; m_ButtonSave = NULL; delete m_ButtonGameMenu; m_ButtonGameMenu = NULL; delete m_ButtonGfxMenu; m_ButtonGfxMenu = NULL; delete m_ButtonSoundMenu; m_ButtonSoundMenu = NULL; delete m_QuitConfirm; m_QuitConfirm = NULL; delete m_ButtonQuitYes; m_ButtonQuitYes = NULL; delete m_ButtonQuitNo; m_ButtonQuitNo = NULL; if (m_bNoLoadSave) { delete m_HideLoadSave; m_HideLoadSave = NULL; } if (m_nState == MENUGAME) { bCfgInvLocked = m_ButtonGame_Lock->IsActive(); delete m_ButtonGame_Lock; m_ButtonGame_Lock = NULL; bCfgTimerizedText = !m_ButtonGame_TimerizedText->IsActive(); delete m_ButtonGame_TimerizedText; m_ButtonGame_TimerizedText = NULL; bCfgInvNoScroll = m_ButtonGame_Scrolling->IsActive(); delete m_ButtonGame_Scrolling; m_ButtonGame_Scrolling = NULL; bCfgInvUp = m_ButtonGame_InterUp->IsActive(); delete m_ButtonGame_InterUp; m_ButtonGame_InterUp = NULL; nCfgTextSpeed = m_SlideTextSpeed->GetValue(); delete m_SlideTextSpeed; m_SlideTextSpeed = NULL; nCfgTonySpeed = m_SlideTonySpeed->GetValue(); delete m_SlideTonySpeed; m_SlideTonySpeed = NULL; } else if (m_nState == MENUGFX) { bCfgAnni30 = m_ButtonGfx_Anni30->IsActive(); delete m_ButtonGfx_Anni30; m_ButtonGfx_Anni30 = NULL; bCfgAntiAlias = !m_ButtonGfx_AntiAlias->IsActive(); delete m_ButtonGfx_AntiAlias; m_ButtonGfx_AntiAlias = NULL; bCfgSottotitoli = !m_ButtonGfx_Sottotitoli->IsActive(); delete m_ButtonGfx_Sottotitoli; m_ButtonGfx_Sottotitoli = NULL; bCfgInterTips = m_ButtonGfx_Tips->IsActive(); delete m_ButtonGfx_Tips; m_ButtonGfx_Tips = NULL; bCfgTransparence = !m_ButtonGfx_Trans->IsActive(); delete m_ButtonGfx_Trans; m_ButtonGfx_Trans = NULL; } else if (m_nState == MENUSOUND) { nCfgDubbingVolume = m_SliderSound_Dubbing->GetValue(); delete m_SliderSound_Dubbing; m_SliderSound_Dubbing = NULL; nCfgMusicVolume = m_SliderSound_Music->GetValue(); delete m_SliderSound_Music; m_SliderSound_Music = NULL; nCfgSFXVolume = m_SliderSound_SFX->GetValue(); delete m_SliderSound_SFX; m_SliderSound_SFX = NULL; bCfgDubbing = m_ButtonSound_DubbingOn->IsActive(); delete m_ButtonSound_DubbingOn; m_ButtonSound_DubbingOn = NULL; bCfgMusic = m_ButtonSound_MusicOn->IsActive(); delete m_ButtonSound_MusicOn; m_ButtonSound_MusicOn = NULL; bCfgSFX = m_ButtonSound_SFXOn->IsActive(); delete m_ButtonSound_SFXOn; m_ButtonSound_SFXOn = NULL; } } } void RMOptionScreen::ReInit(RMGfxTargetBuffer &bigBuf) { bigBuf.AddPrim(new RMGfxPrimitive(this)); } bool RMOptionScreen::Init(RMGfxTargetBuffer &bigBuf) { if (m_FadeStep != 0) return false; m_FadeStep = 1; m_FadeY = -20; m_FadeTime = -1; m_bExit = false; m_bLoadMenuOnly = false; m_bNoLoadSave = false; m_bAlterGfx = false; bigBuf.AddPrim(new RMGfxPrimitive(this)); if (m_nState == MENULOAD || m_nState == MENUSAVE) m_nState = MENUGAME; InitState(); return true; } bool RMOptionScreen::InitLoadMenuOnly(RMGfxTargetBuffer &bigBuf, bool bAlternateGfx) { if (m_FadeStep != 0) return false; m_FadeStep = 1; m_FadeY = -20; m_FadeTime = -1; m_bExit = false; m_bLoadMenuOnly = true; m_bNoLoadSave = false; m_bAlterGfx = bAlternateGfx; bigBuf.AddPrim(new RMGfxPrimitive(this)); m_nState = MENULOAD; InitState(); return true; } bool RMOptionScreen::InitSaveMenuOnly(RMGfxTargetBuffer &bigBuf, bool bAlternateGfx) { if (m_FadeStep != 0) return false; m_FadeStep = 1; m_FadeY = -20; m_FadeTime = -1; m_bExit = false; m_bLoadMenuOnly = true; m_bNoLoadSave = false; m_bAlterGfx = bAlternateGfx; bigBuf.AddPrim(new RMGfxPrimitive(this)); m_nState = MENUSAVE; InitState(); return true; } bool RMOptionScreen::InitNoLoadSave(RMGfxTargetBuffer &bigBuf) { if (m_FadeStep != 0) return false; m_FadeStep = 1; m_FadeY = -20; m_FadeTime = -1; m_bExit = false; m_bLoadMenuOnly = false; m_bNoLoadSave = true; bigBuf.AddPrim(new RMGfxPrimitive(this)); m_nState = MENUGAME; InitState(); return true; } bool RMOptionScreen::Close(void) { if (m_FadeStep != 6) return false; // Inizia il fade out m_FadeStep++; m_FadeTime = _vm->GetTime(); return true; } bool RMOptionScreen::IsClosing(void) { return m_bExit; } int RMOptionScreen::Priority() { // Appena sotto il mouse return 190; } void RMOptionScreen::ChangeState(STATE newState) { CloseState(); m_nLastState = m_nState; m_nState = newState; InitState(); } void RMOptionScreen::DoFrame(RMInput *input) { bool bLeftClick, bRightClick; RMPoint mousePos; bool bRefresh; int i; // Se non è completamente aperto, non fare nulla if (m_FadeStep != 6) return; // Legge l'input mousePos = input->MousePos(); bLeftClick = input->MouseLeftClicked(); bRightClick = input->MouseRightClicked(); bRefresh = false; if (m_bQuitConfirm) { bRefresh |= m_ButtonQuitYes->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonQuitNo->DoFrame(mousePos, bLeftClick, bRightClick); } else { bRefresh |= m_ButtonExit->DoFrame(mousePos, bLeftClick, bRightClick); // Controlla se ha clickato sull'uscita if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) { // bottoni senza grafica... m_ButtonGameMenu->DoFrame(mousePos, bLeftClick, bRightClick); m_ButtonGfxMenu->DoFrame(mousePos, bLeftClick, bRightClick); m_ButtonSoundMenu->DoFrame(mousePos, bLeftClick, bRightClick); // bottoni con grafica if (!m_bNoLoadSave) { if (!_vm->getIsDemo()) { bRefresh |= m_ButtonLoad->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonSave->DoFrame(mousePos, bLeftClick, bRightClick); } bRefresh |= m_ButtonQuit->DoFrame(mousePos, bLeftClick, bRightClick); } } switch (m_nState) { case MENUGAME: bRefresh |= m_ButtonGame_Lock->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonGame_TimerizedText->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonGame_Scrolling->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonGame_InterUp->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_SlideTextSpeed->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_SlideTonySpeed->DoFrame(mousePos, bLeftClick, bRightClick); break; case MENUGFX: bRefresh |= m_ButtonGfx_Anni30->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonGfx_AntiAlias->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonGfx_Sottotitoli->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonGfx_Tips->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonGfx_Trans->DoFrame(mousePos, bLeftClick, bRightClick); break; case MENUSOUND: bRefresh |= m_SliderSound_Dubbing->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_SliderSound_Music->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_SliderSound_SFX->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonSound_DubbingOn->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonSound_MusicOn->DoFrame(mousePos, bLeftClick, bRightClick); bRefresh |= m_ButtonSound_SFXOn->DoFrame(mousePos, bLeftClick, bRightClick); break; case MENULOAD: case MENUSAVE: for (i=0;i<6;i++) m_ButtonSave_States[i]->DoFrame(mousePos, bLeftClick, bRightClick); if (m_statePos > 0) bRefresh |= m_ButtonSave_ArrowLeft->DoFrame(mousePos, bLeftClick, bRightClick); if (m_statePos < 90) bRefresh |= m_ButtonSave_ArrowRight->DoFrame(mousePos, bLeftClick, bRightClick); break; } } #define KEYPRESS(c) ((GetAsyncKeyState(c)&0x8001)==0x8001) #define PROCESS_CHAR(cod,c) if (KEYPRESS(cod)) { \ m_EditName[strlen(m_EditName) +1 ] = '\0'; m_EditName[strlen(m_EditName)] = c; bRefresh = true; } /**************** STATO BOTTONI **************/ if (m_bEditSaveName) { if (KEYPRESS(Common::KEYCODE_BACKSPACE)) { if (m_EditName[0] != '\0') { m_EditName[strlen(m_EditName) - 1] = '\0'; bRefresh = true; } } for (i=0;i<26 && strlen(m_EditName)<12;i++) if ((GetAsyncKeyState(Common::KEYCODE_LSHIFT) & 0x8000) || (GetAsyncKeyState(Common::KEYCODE_RSHIFT) & 0x8000)) { PROCESS_CHAR((Common::KeyCode)((int)'a' + i), i + 'A'); } else { PROCESS_CHAR((Common::KeyCode)((int)'a' + i), i + 'a'); } for (i = 0; i < 10 && strlen(m_EditName) < 12; i++) PROCESS_CHAR((Common::KeyCode)((int)'0' + i), i + '0'); if (strlen(m_EditName) < 12) PROCESS_CHAR(Common::KEYCODE_SPACE,' '); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP0, '0'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP1, '1'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP2, '2'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP3, '3'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP4, '4'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP5, '5'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP6, '6'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP7, '7'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP8, '8'); if (strlen(m_EditName)<12) PROCESS_CHAR(Common::KEYCODE_KP9, '9'); // ANNULLA if (KEYPRESS(Common::KEYCODE_ESCAPE)) { m_bEditSaveName = false; bRefresh = true; } // OK if (KEYPRESS(Common::KEYCODE_RETURN)) { m_bEditSaveName = false; _vm->SaveState(m_statePos + m_nEditPos, m_EditName); Close(); } } else if (bLeftClick) { if (m_nState == MENULOAD || m_nState == MENUSAVE) { if (m_ButtonExit->IsActive()) { if (m_bLoadMenuOnly) { // Se è solo il menu di loading, chiudiamo Close(); } else { ChangeState(m_nLastState); bRefresh = true; } } else if (m_ButtonSave_ArrowLeft->IsActive()) { if (m_statePos > 0) { m_statePos -= 6; if (m_statePos < 0) m_statePos = 0; m_ButtonSave_ArrowLeft->SetActiveState(false); bRefresh = true; RefreshThumbnails(); } } else if (m_ButtonSave_ArrowRight->IsActive()) { if (m_statePos < 90) { m_statePos += 6; if (m_statePos > 90) m_statePos = 90; m_ButtonSave_ArrowRight->SetActiveState(false); bRefresh = true; RefreshThumbnails(); } } else { for (i = 0; i < 6; i++) if (m_ButtonSave_States[i]->IsActive()) { // C'è da effettuare il salvataggio o il caricamento!!!! if (m_nState == MENULOAD && m_curThumb[i] != NULL) { // Caricamento _vm->LoadState(m_statePos+i); Close(); } else if (m_nState == MENUSAVE && (m_statePos != 0 || i != 0)) { // Attiva la modalità di editing m_bEditSaveName = true; m_nEditPos = i; strcpy(m_EditName, m_curThumbName[i]); bRefresh = true; //_vm->SaveState(m_statePos+i,"No name"); //Close(); } break; } } } if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) { if (m_bQuitConfirm) { if (m_ButtonQuitNo->IsActive()) { m_bQuitConfirm = false; bRefresh = true; } else if (m_ButtonQuitYes->IsActive()) { m_bQuitConfirm = false; bRefresh = true; _vm->Quit(); } } else { if (m_ButtonQuit->IsActive()) { m_bQuitConfirm = true; m_ButtonQuitNo->SetActiveState(false); m_ButtonQuitYes->SetActiveState(false); bRefresh = true; } else if (m_ButtonExit->IsActive()) Close(); else if (m_ButtonLoad->IsActive()) { ChangeState(MENULOAD); bRefresh = true; } else if (m_ButtonSave->IsActive()) { ChangeState(MENUSAVE); bRefresh = true; } else if (m_ButtonGameMenu->IsActive() && m_nState != MENUGAME) { ChangeState(MENUGAME); bRefresh = true; } else if (m_ButtonGfxMenu->IsActive() && m_nState != MENUGFX) { ChangeState(MENUGFX); bRefresh = true; } else if (m_ButtonSoundMenu->IsActive() && m_nState != MENUSOUND) { ChangeState(MENUSOUND); bRefresh = true; } if (m_nState == MENUGFX) { // Queste opzioni hanno effetto immediato if (m_ButtonGfx_Anni30->IsActive()) bCfgAnni30 = true; else bCfgAnni30 = false; if (m_ButtonGfx_AntiAlias->IsActive()) bCfgAntiAlias = false; else bCfgAntiAlias = true; if (m_ButtonGfx_Trans->IsActive()) bCfgTransparence = false; else bCfgTransparence = true; } } } } if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) if (!m_bQuitConfirm && KEYPRESS(Common::KEYCODE_ESCAPE)) Close(); if (bRefresh) RefreshAll(); } void RMOptionScreen::Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) { int curTime = _vm->GetTime(); #define FADE_SPEED 20 #define SYNC (curTime-m_FadeTime) / 25 if (m_bExit) return; switch (m_FadeStep) { // Discesa veloce case 1: if (m_FadeTime == -1) m_FadeY += FADE_SPEED; else m_FadeY += FADE_SPEED*SYNC; if (m_FadeY > 480) { m_FadeY = 480; m_FadeStep++; } // Setta la parte da disegnare per lo scrolling prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); break; // Rimbalzo 1 case 2: m_FadeY -= FADE_SPEED / 2 * SYNC; if (m_FadeY < 400) { m_FadeY = 400; m_FadeStep++; } prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); break; case 3: m_FadeY -= FADE_SPEED / 4 * SYNC; if (m_FadeY < 380) { m_FadeY = 380; m_FadeStep++; } prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); break; // Rimbalzo 1 - 2 case 4: m_FadeY += FADE_SPEED / 3 * SYNC; if (m_FadeY > 420) { m_FadeY = 420; m_FadeStep++; } prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); break; case 5: m_FadeY += FADE_SPEED / 2 * SYNC; if (m_FadeY > 480) { m_FadeY = 480; m_FadeStep++; _vm->HideLocation(); } prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); break; // Menu ON case 6: break; // Menu OFF case 7: _vm->ShowLocation(); m_FadeStep++; break; case 8: m_FadeY -= FADE_SPEED * SYNC; if (m_FadeY < 0) { m_FadeY = 0; m_FadeStep++; } prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); break; // Ciao ciao! case 9: m_bExit = true; m_FadeStep = 0; // Libera la memoria CloseState(); return; default: m_FadeStep = 0; break; } m_FadeTime = curTime; RMGfxWoodyBuffer::Draw(bigBuf,prim); } bool RMOptionScreen::RemoveThis() { if (m_bExit) return true; return false; } bool RMOptionScreen::LoadThumbnailFromSaveState(int nState, byte *lpDestBuf, RMString& name, byte &diff) { char buf[256]; char namebuf[256]; int i; Common::File f; char id[4]; // Pulisce la destinazione Common::fill(lpDestBuf, lpDestBuf + 160 * 120 * 2, 0); name = "No name"; diff = 10; // Si fa dare il nome del salvataggio _vm->GetSaveStateFileName(nState, buf); // Guarda se esiste if (f.open(buf)) return false; // Controlla se è giusto l'header f.read(id, 4); if (id[0] != 'R' || id[1] != 'M' || id[2] != 'S') { f.close(); return false; } if (id[3] < 0x3) { // Versione vecchia, niente screenshot f.close(); return true; } // legge lo screenshot if (id[3] >= 0x5) { byte *cmpbuf; uint32 cmpsize, size; cmpbuf = new byte[160 * 120 * 4]; // Se la versione >= 5, è compresso! cmpsize = f.readUint32LE(); f.read(cmpbuf, cmpsize); lzo1x_decompress(cmpbuf,cmpsize,lpDestBuf,&size); delete[] cmpbuf; } else f.read(lpDestBuf, 160 * 120 * 2); if (id[3] >= 0x5) { // Legge il livello di difficoltà diff = f.readByte(); } if (id[3] < 0x4) { // Versione vecchia, niente nome f.close(); return true; } i = f.readByte(); f.read(namebuf, i); namebuf[i] = '\0'; name = namebuf; f.close(); return true; } /****************************************************************************\ * Metodi di RMPointer \****************************************************************************/ RMPointer::RMPointer() { Common::fill(m_pointer, m_pointer + 16, (RMGfxSourceBuffer8 *)NULL); } RMPointer::~RMPointer() { Close(); } void RMPointer::Init(void) { int i; for (i = 0; i < 5; i++) { RMResRaw res(RES_P_GO + i); m_pointer[i] = new RMGfxSourceBuffer8RLEByteAA; m_pointer[i]->Init(res, res.Width(), res.Height(), false); m_pointer[i]->LoadPaletteWA(RES_P_PAL); } for (i = 0; i < 5; i++) { RMRes res(RES_P_PAP1 + i); RMDataStream ds; ds.OpenBuffer(res); m_specialPointer[i] = new RMItem; ds >> *m_specialPointer[i]; } //m_hotspot[0].Set(19,5); m_hotspot[0].Set(5, 1); m_hotspot[1].Set(32, 28); m_hotspot[2].Set(45, 23); m_hotspot[3].Set(35, 25); m_hotspot[4].Set(32, 28); // Default=GO m_nCurPointer = 0; m_nCurSpecialPointer = 0; } void RMPointer::Close(void) { int i; for (i = 0; i < 1; i++) if (m_pointer[i] != NULL) delete m_pointer[i], m_pointer[i] = NULL; } int RMPointer::Priority() { // Priorita' minima: davanti a tutto return 200; } void RMPointer::Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) { int n; // Controlla il pointer n = m_nCurPointer; if (n == TA_COMBINE) n = TA_USE; // Copia le coordinate di destinazione nella primitiva prim->SetDst(m_pos); if (m_pos.x >= 0 && m_pos.y >= 0 && m_pos.x < RM_SX && m_pos.y < RM_SY) { // Richiama il draw del puntatore prim->Dst()-=m_hotspot[n]; if (m_nCurSpecialPointer == 0) { m_pointer[n]->Draw(bigBuf,prim); } else { if (m_nCurSpecialPointer == PTR_CUSTOM) m_nCurCustomPointer->Draw(bigBuf, prim); else // Richiama il draw sul puntatore speciale m_specialPointer[m_nCurSpecialPointer-1]->Draw(bigBuf, prim); } } } void RMPointer::DoFrame(RMGfxTargetBuffer *bigBuf) { // Si aggiunge alla lista delle primitive bigBuf->AddPrim(new RMGfxPrimitive(this)); // Se c'e' un puntatore speciale, fa la DoFrame if (m_nCurSpecialPointer!=0 && m_nCurSpecialPointer!=PTR_CUSTOM) m_specialPointer[m_nCurSpecialPointer-1]->DoFrame(bigBuf,false); } bool RMPointer::RemoveThis() { // Si leva sempre dalla lista di OT, per supportare la DisableInput return true; } int RMPointer::CurAction(void) { if (m_nCurSpecialPointer != 0) return 0; return m_nCurPointer; } } // End of namespace Tony