/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #include "common/savefile.h" #include "tony/mpal/lzo.h" #include "tony/mpal/mpalutils.h" #include "tony/custom.h" #include "tony/gfxengine.h" #include "tony/tony.h" namespace Tony { /****************************************************************************\ * RMGfxEngine Methods \****************************************************************************/ void ExitAllIdles(CORO_PARAM, const void *param) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); int nCurLoc = *(const int *)param; CORO_BEGIN_CODE(_ctx); // Closes idle GLOBALS.bSkipSfxNoLoop = true; CORO_INVOKE_2(mpalEndIdlePoll, nCurLoc, NULL); GLOBALS.bIdleExited = true; GLOBALS.bSkipSfxNoLoop = false; CORO_END_CODE; } RMGfxEngine::RMGfxEngine() { // Create big buffer where the frame will be rendered m_bigBuf.Create(RM_BBX, RM_BBY, 16); m_bigBuf.OffsetY(RM_SKIPY); csMainLoop = NULL; m_nCurLoc = 0; m_curAction = TA_GOTO; m_curActionObj = 0; m_nWipeType = 0; m_hWipeEvent = 0; m_nWipeStep = 0; m_bMustEnterMenu = false; m_bWiping = false; m_bGUIOption = false; m_bGUIInterface = false; m_bGUIInventory = false; m_bAlwaysDrawMouse = false; m_bOption = false; m_bLocationLoaded = false; m_bInput = false; } RMGfxEngine::~RMGfxEngine() { // Close the buffer m_bigBuf.Destroy(); g_system->deleteMutex(csMainLoop); } void RMGfxEngine::OpenOptionScreen(CORO_PARAM, int type) { CORO_BEGIN_CONTEXT; bool bRes; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->bRes = false; if (type == 0) CORO_INVOKE_2(m_opt.Init, m_bigBuf, _ctx->bRes); else if (type == 1) CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, true, _ctx->bRes); else if (type == 2) CORO_INVOKE_2(m_opt.InitNoLoadSave, m_bigBuf, _ctx->bRes); else if (type == 3) CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, false, _ctx->bRes); else if (type == 4) CORO_INVOKE_3(m_opt.InitSaveMenuOnly, m_bigBuf, false, _ctx->bRes); if (_ctx->bRes) { _vm->PauseSound(true); DisableInput(); m_inv.EndCombine(); m_curActionObj = 0; m_curAction = TA_GOTO; m_point.SetAction(m_curAction); m_point.SetSpecialPointer(RMPointer::PTR_NONE); m_point.SetCustomPointer(NULL); EnableMouse(); _vm->GrabThumbnail(); // Exists the IDLE to avoid premature death in loading m_bMustEnterMenu = true; if (type == 1 || type == 2) { GLOBALS.bIdleExited = true; } else { CORO_INVOKE_0(m_tony.StopNoAction); GLOBALS.bIdleExited = false; CoroScheduler.createProcess(ExitAllIdles, &m_nCurLoc, sizeof(int)); } } CORO_END_CODE; } void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); g_system->lockMutex(csMainLoop); // Poll of input devices m_input.Poll(); if (m_bMustEnterMenu && GLOBALS.bIdleExited) { m_bOption = true; m_bMustEnterMenu = false; GLOBALS.bIdleExited = false; } if (m_bOption) { CORO_INVOKE_1(m_opt.DoFrame, &m_input); m_bOption = !m_opt.IsClosing(); if (!m_bOption) { DisableMouse(); EnableInput(); mpalStartIdlePoll(m_nCurLoc); _vm->PauseSound(false); } } if (bDrawLocation && m_bLocationLoaded) { // Location and objects m_loc.DoFrame(&m_bigBuf); // Check the mouse input if (m_bInput && !m_tony.InAction()) { // If we are on the inventory, it is it who controls all input if (m_inv.HaveFocus(m_input.MousePos()) && !m_inter.Active()) { // Left Click // ********** if (m_input.MouseLeftClicked()/* && m_itemName.IsItemSelected()*/) { // Left click activates the combine, if we are on an object if (m_inv.LeftClick(m_input.MousePos(), m_curActionObj)) { m_curAction = TA_COMBINE; m_point.SetAction(m_curAction); } } else // Right Click // *********** if (m_input.MouseRightClicked()) { if (m_itemName.IsItemSelected()) { m_curActionObj = 0; m_inv.RightClick(m_input.MousePos()); } else m_inv.RightClick(m_input.MousePos()); } else // Right Release // ************* if (m_input.MouseRightReleased()) { if (m_inv.RightRelease(m_input.MousePos(), m_curAction)) { CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction); m_curAction = TA_GOTO; m_point.SetAction(m_curAction); } } } else { // Options Menu // ************ if (m_bGUIOption) { if (!m_tony.InAction() && m_bInput) { if ((m_input.MouseLeftClicked() && m_input.MousePos().x < 3 && m_input.MousePos().y < 3)) { CORO_INVOKE_1(OpenOptionScreen, 0); goto SKIPCLICKSINISTRO; } else if (m_input.GetAsyncKeyState(Common::KEYCODE_ESCAPE)) CORO_INVOKE_1(OpenOptionScreen, 0); else if (!_vm->getIsDemo()) { if (m_input.GetAsyncKeyState(Common::KEYCODE_F3) || m_input.GetAsyncKeyState(Common::KEYCODE_F5)) // Save game screen CORO_INVOKE_1(OpenOptionScreen, 3); else if (m_input.GetAsyncKeyState(Common::KEYCODE_F2) || m_input.GetAsyncKeyState(Common::KEYCODE_F7)) // Load game screen CORO_INVOKE_1(OpenOptionScreen, 4); } } } // Left Click // ************** if (m_input.MouseLeftClicked() && !m_inter.Active()) { if (m_curAction != TA_COMBINE) CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_point.CurAction()); else if (m_itemName.GetSelectedItem() != NULL) CORO_INVOKE_4(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), TA_COMBINE, m_curActionObj); if (m_curAction == TA_COMBINE) { m_inv.EndCombine(); m_point.SetSpecialPointer(RMPointer::PTR_NONE); } m_curAction = TA_GOTO; m_point.SetAction(m_curAction); } SKIPCLICKSINISTRO: // Right Click // ************ if (m_curAction == TA_COMBINE) { // During a combine, it cancels it if (m_input.MouseRightClicked()) { m_inv.EndCombine(); m_curActionObj = 0; m_curAction = TA_GOTO; m_point.SetAction(m_curAction); m_point.SetSpecialPointer(RMPointer::PTR_NONE); } } else if (m_input.MouseRightClicked() && m_itemName.IsItemSelected() && m_point.GetSpecialPointer() == RMPointer::PTR_NONE) { if (m_bGUIInterface) { // Before opening the interface, replaces GOTO m_curAction = TA_GOTO; m_curActionObj = 0; m_point.SetAction(m_curAction); m_inter.Clicked(m_input.MousePos()); } } // Right Release // ************* if (m_input.MouseRightReleased()) { if (m_bGUIInterface) { if (m_inter.Released(m_input.MousePos(), m_curAction)) { m_point.SetAction(m_curAction); CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction); m_curAction = TA_GOTO; m_point.SetAction(m_curAction); } } } } // Update the name under the mouse pointer m_itemName.SetMouseCoord(m_input.MousePos()); if (!m_inter.Active() && !m_inv.MiniActive()) CORO_INVOKE_4(m_itemName.DoFrame, m_bigBuf, m_loc, m_point, m_inv); } // Interface & Inventory m_inter.DoFrame(m_bigBuf, m_input.MousePos()); m_inv.DoFrame(m_bigBuf, m_point, m_input.MousePos(), (!m_tony.InAction() && !m_inter.Active() && m_bGUIInventory)); } // Animate Tony CORO_INVOKE_2(m_tony.DoFrame, &m_bigBuf, m_nCurLoc); // Update screen scrolling to keep Tony in focus if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) { RMPoint showThis = m_tony.Position(); showThis.y -= 60; m_loc.UpdateScrolling(showThis); } if (m_bLocationLoaded) m_tony.SetScrollPosition(m_loc.ScrollPosition()); if ((!m_tony.InAction() && m_bInput) || m_bAlwaysDrawMouse) { m_point.SetCoord(m_input.MousePos()); m_point.DoFrame(&m_bigBuf); } // ********************** // Draw the list in the OT // ********************** CORO_INVOKE_0(m_bigBuf.DrawOT); #define FSTEP (480/32) // Wipe if (m_bWiping) { switch (m_nWipeType) { case 1: if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top >= FSTEP * 2)) { CoroScheduler.setEvent(m_hWipeEvent); m_nWipeType = 3; break; } m_rcWipeEllipse.top += FSTEP; m_rcWipeEllipse.left += FSTEP; m_rcWipeEllipse.right -= FSTEP; m_rcWipeEllipse.bottom -= FSTEP; break; case 2: if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top < 480 - FSTEP)) { CoroScheduler.setEvent(m_hWipeEvent); m_nWipeType = 3; break; } m_rcWipeEllipse.top -= FSTEP; m_rcWipeEllipse.left -= FSTEP; m_rcWipeEllipse.right += FSTEP; m_rcWipeEllipse.bottom += FSTEP; break; } } g_system->unlockMutex(csMainLoop); CORO_END_CODE; } void RMGfxEngine::InitCustomDll(void) { SetupGlobalVars(&m_tony, &m_point, &_vm->_theBoxes, &m_loc, &m_inv, &m_input); } void RMGfxEngine::ItemIrq(uint32 dwItem, int nPattern, int nStatus) { RMItem *item; assert(GLOBALS.GfxEngine); if (GLOBALS.GfxEngine->m_bLocationLoaded) { item = GLOBALS.GfxEngine->m_loc.GetItemFromCode(dwItem); if (item != NULL) { if (nPattern != -1) { if (GLOBALS.bPatIrqFreeze) MainFreeze(); item->SetPattern(nPattern, true); if (GLOBALS.bPatIrqFreeze) MainUnfreeze(); } if (nStatus != -1) item->SetStatus(nStatus); } } } void RMGfxEngine::InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) { if (start.x == -1 || start.y == -1) { start.x = ptTonyStart.x - RM_SX / 2; start.y = ptTonyStart.y - RM_SY / 2; } m_loc.SetScrollPosition(start); if (ptTonyStart.x == 0 && ptTonyStart.y == 0) { } else { m_tony.SetPosition(ptTonyStart, nLoc); m_tony.SetScrollPosition(start); } m_curAction = TA_GOTO; m_point.SetCustomPointer(NULL); m_point.SetSpecialPointer(RMPointer::PTR_NONE); m_point.SetAction(m_curAction); m_inter.Reset(); m_inv.Reset(); mpalStartIdlePoll(m_nCurLoc); } uint32 RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) { bool bLoaded; int i; m_nCurLoc = nLoc; bLoaded = false; for (i = 0; i < 5; i++) { // Try the loading of the location RMRes res(m_nCurLoc); if (!res.IsValid()) continue; m_loc.Load(res); InitForNewLocation(nLoc, ptTonyStart, start); bLoaded = true; break; } if (!bLoaded) error("Location was not loaded"); if (m_bOption) m_opt.ReInit(m_bigBuf); m_bLocationLoaded = true; // On entering the location return CORO_INVALID_PID_VALUE; //mpalQueryDoAction(0,m_nCurLoc,0); } void RMGfxEngine::UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) { CORO_BEGIN_CONTEXT; uint32 h; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); // Release the location CORO_INVOKE_2(mpalEndIdlePoll, m_nCurLoc, NULL); // On Exit? if (bDoOnExit) { _ctx->h = mpalQueryDoAction(1, m_nCurLoc, 0); if (_ctx->h != CORO_INVALID_PID_VALUE) CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE); } MainFreeze(); m_bLocationLoaded = false; m_bigBuf.ClearOT(); m_loc.Unload(); if (result != NULL) *result = CORO_INVALID_PID_VALUE; CORO_END_CODE; } void RMGfxEngine::Init() { // Screen loading RMResRaw *raw; RMGfxSourceBuffer16 *load = NULL; INIT_GFX16_FROMRAW(20038, load); m_bigBuf.AddPrim(new RMGfxPrimitive(load)); m_bigBuf.DrawOT(Common::nullContext); m_bigBuf.ClearOT(); delete load; _vm->_window.GetNewFrame(*this, NULL); GLOBALS.bPatIrqFreeze = true; // Activate GUI m_bGUIOption = true; m_bGUIInterface = true; m_bGUIInventory = true; GLOBALS.bSkipSfxNoLoop = false; m_bMustEnterMenu = false; GLOBALS.bIdleExited = false; m_bOption = false; m_bWiping = false; m_hWipeEvent = CoroScheduler.createEvent(false, false); // Create the freeze event csMainLoop = g_system->createMutex(); // Initialise the IRQ function for items for MPAL GLOBALS.GfxEngine = this; mpalInstallItemIrq(ItemIrq); // Initialise the input m_input.Init(); // Initialise the mouse pointer m_point.Init(); // Initialise Tony m_tony.Init(); m_tony.LinkToBoxes(&_vm->_theBoxes); // Initialise the inventory and the interface m_inv.Init(); m_inter.Init(); // Download the location and set priorities @@@@@ m_bLocationLoaded = false; EnableInput(); // Starting the game m_tony.ExecuteAction(20, 1, 0); } void RMGfxEngine::Close(void) { m_bigBuf.ClearOT(); m_inter.Close(); m_inv.Close(); m_tony.Close(); m_point.Close(); m_input.Close(); } void RMGfxEngine::SwitchFullscreen(bool bFull) { } void RMGfxEngine::GDIControl(bool bCon) { } void RMGfxEngine::EnableInput(void) { m_bInput = true; } void RMGfxEngine::DisableInput(void) { m_bInput = false; m_inter.Reset(); } void RMGfxEngine::EnableMouse(void) { m_bAlwaysDrawMouse = true; } void RMGfxEngine::DisableMouse(void) { m_bAlwaysDrawMouse = false; } void RMGfxEngine::Freeze(void) { g_system->lockMutex(csMainLoop); } void RMGfxEngine::Unfreeze(void) { g_system->unlockMutex(csMainLoop); } void CharsSaveAll(Common::OutSaveFile *f); void CharsLoadAll(Common::InSaveFile *f); void MCharResetCodes(void); void SaveChangedHotspot(Common::OutSaveFile *f); void LoadChangedHotspot(Common::InSaveFile *f); void ReapplyChangedHotspot(void); void RestoreMusic(CORO_PARAM); void SaveMusic(Common::OutSaveFile *f); void LoadMusic(Common::InSaveFile *f); #define TONY_SAVEGAME_VERSION 8 void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Common::String &name) { Common::OutSaveFile *f; byte *state; uint thumbsize; uint size; int i; char buf[4]; RMPoint tp = m_tony.Position(); // Saving: MPAL variables, current location, and Tony inventory position // For now, we only save the MPAL state size = mpalGetSaveStateSize(); state = new byte[size]; mpalSaveState(state); thumbsize = 160 * 120 * 2; buf[0] = 'R'; buf[1] = 'M'; buf[2] = 'S'; buf[3] = TONY_SAVEGAME_VERSION; f = g_system->getSavefileManager()->openForSaving(fn); if (f == NULL) return; f->write(buf, 4); f->writeUint32LE(thumbsize); f->write(curThumb, thumbsize); // Difficulty level i = mpalQueryGlobalVar("VERSIONEFACILE"); f->writeByte(i); i = strlen(name.c_str()); f->writeByte(i); f->write(name.c_str(), i); f->writeUint32LE(m_nCurLoc); f->writeUint32LE(tp.x); f->writeUint32LE(tp.y); f->writeUint32LE(size); f->write(state, size); delete[] state; // Inventory size = m_inv.GetSaveStateSize(); state = new byte[size]; m_inv.SaveState(state); f->writeUint32LE(size); f->write(state, size); delete[] state; // boxes size = _vm->_theBoxes.GetSaveStateSize(); state = new byte[size]; _vm->_theBoxes.SaveState(state); f->writeUint32LE(size); f->write(state, size); delete[] state; // New Ver5 bool bStat; // Saves the state of the shepherdess and show yourself bStat = m_tony.GetPastorella(); f->writeByte(bStat); bStat = m_inter.GetPalesati(); f->writeByte(bStat); // Save the chars CharsSaveAll(f); // Save the options f->writeByte(GLOBALS.bCfgInvLocked); f->writeByte(GLOBALS.bCfgInvNoScroll); f->writeByte(GLOBALS.bCfgTimerizedText); f->writeByte(GLOBALS.bCfgInvUp); f->writeByte(GLOBALS.bCfgAnni30); f->writeByte(GLOBALS.bCfgAntiAlias); f->writeByte(GLOBALS.bCfgSottotitoli); f->writeByte(GLOBALS.bCfgTransparence); f->writeByte(GLOBALS.bCfgInterTips); f->writeByte(GLOBALS.bCfgDubbing); f->writeByte(GLOBALS.bCfgMusic); f->writeByte(GLOBALS.bCfgSFX); f->writeByte(GLOBALS.nCfgTonySpeed); f->writeByte(GLOBALS.nCfgTextSpeed); f->writeByte(GLOBALS.nCfgDubbingVolume); f->writeByte(GLOBALS.nCfgMusicVolume); f->writeByte(GLOBALS.nCfgSFXVolume); // Save the hotspots SaveChangedHotspot(f); // Save the music SaveMusic(f); f->finalize(); delete f; } void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) { // PROBLEM: You should change the location in a separate process to do the OnEnter CORO_BEGIN_CONTEXT; Common::InSaveFile *f; byte *state, *statecmp; uint size, sizecmp; char buf[4]; RMPoint tp; int loc; int ver; int i; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); _ctx->f = g_system->getSavefileManager()->openForLoading(fn); if (_ctx->f == NULL) return; _ctx->f->read(_ctx->buf, 4); if (_ctx->buf[0] != 'R' || _ctx->buf[1] != 'M' || _ctx->buf[2] != 'S') { delete _ctx->f; return; } _ctx->ver = _ctx->buf[3]; if (_ctx->ver == 0 || _ctx->ver > TONY_SAVEGAME_VERSION) { delete _ctx->f; return; } if (_ctx->ver >= 0x3) { // There is a thumbnail. If the version is between 5 and 7, it's compressed if ((_ctx->ver >= 0x5) && (_ctx->ver <= 0x7)) { _ctx->i = 0; _ctx->i = _ctx->f->readUint32LE(); _ctx->f->seek(_ctx->i); } else { if (_ctx->ver >= 8) // Skip thumbnail size _ctx->f->skip(4); _ctx->f->seek(160 * 120 * 2, SEEK_CUR); } } if (_ctx->ver >= 0x5) { // Skip the difficulty level _ctx->f->seek(1, SEEK_CUR); } if (_ctx->ver >= 0x4) { // Skip the savegame name, which serves no purpose _ctx->i = _ctx->f->readByte(); _ctx->f->seek(_ctx->i, SEEK_CUR); } _ctx->loc = _ctx->f->readUint32LE(); _ctx->tp.x = _ctx->f->readUint32LE(); _ctx->tp.y = _ctx->f->readUint32LE(); _ctx->size = _ctx->f->readUint32LE(); if ((_ctx->ver >= 0x5) && (_ctx->ver <= 7)) { // MPAL was packed! _ctx->sizecmp = _ctx->f->readUint32LE(); _ctx->state = new byte[_ctx->size]; _ctx->statecmp = new byte[_ctx->sizecmp]; _ctx->f->read(_ctx->statecmp, _ctx->sizecmp); lzo1x_decompress(_ctx->statecmp, _ctx->sizecmp, _ctx->state, &_ctx->size); delete[] _ctx->statecmp; } else { // Read uncompressed MPAL data _ctx->state = new byte[_ctx->size]; _ctx->f->read(_ctx->state, _ctx->size); } mpalLoadState(_ctx->state); delete[] _ctx->state; // Inventory _ctx->size = _ctx->f->readUint32LE(); _ctx->state = new byte[_ctx->size]; _ctx->f->read(_ctx->state, _ctx->size); m_inv.LoadState(_ctx->state); delete[] _ctx->state; if (_ctx->ver >= 0x2) { // Versione 2: box please _ctx->size = _ctx->f->readUint32LE(); _ctx->state = new byte[_ctx->size]; _ctx->f->read(_ctx->state, _ctx->size); _vm->_theBoxes.LoadState(_ctx->state); delete[] _ctx->state; } if (_ctx->ver >= 5) { // Versione 5 bool bStat = false; bStat = _ctx->f->readByte(); m_tony.SetPastorella(bStat); bStat = _ctx->f->readByte(); m_inter.SetPalesati(bStat); CharsLoadAll(_ctx->f); } if (_ctx->ver >= 6) { // Load options GLOBALS.bCfgInvLocked = _ctx->f->readByte(); GLOBALS.bCfgInvNoScroll = _ctx->f->readByte(); GLOBALS.bCfgTimerizedText = _ctx->f->readByte(); GLOBALS.bCfgInvUp = _ctx->f->readByte(); GLOBALS.bCfgAnni30 = _ctx->f->readByte(); GLOBALS.bCfgAntiAlias = _ctx->f->readByte(); GLOBALS.bCfgSottotitoli = _ctx->f->readByte(); GLOBALS.bCfgTransparence = _ctx->f->readByte(); GLOBALS.bCfgInterTips = _ctx->f->readByte(); GLOBALS.bCfgDubbing = _ctx->f->readByte(); GLOBALS.bCfgMusic = _ctx->f->readByte(); GLOBALS.bCfgSFX = _ctx->f->readByte(); GLOBALS.nCfgTonySpeed = _ctx->f->readByte(); GLOBALS.nCfgTextSpeed = _ctx->f->readByte(); GLOBALS.nCfgDubbingVolume = _ctx->f->readByte(); GLOBALS.nCfgMusicVolume = _ctx->f->readByte(); GLOBALS.nCfgSFXVolume = _ctx->f->readByte(); // Load hotspots LoadChangedHotspot(_ctx->f); } if (_ctx->ver >= 7) { LoadMusic(_ctx->f); } delete _ctx->f; CORO_INVOKE_2(UnloadLocation, false, NULL); LoadLocation(_ctx->loc, _ctx->tp, RMPoint(-1, -1)); m_tony.SetPattern(RMTony::PAT_STANDRIGHT); MainUnfreeze(); // On older versions, need to an enter action if (_ctx->ver < 5) mpalQueryDoAction(0, _ctx->loc, 0); else { // In the new ones, we just reset the mcode MCharResetCodes(); } if (_ctx->ver >= 6) ReapplyChangedHotspot(); CORO_INVOKE_0(RestoreMusic); m_bGUIInterface = true; m_bGUIInventory = true; m_bGUIOption = true; CORO_END_CODE; } void RMGfxEngine::PauseSound(bool bPause) { if (m_bLocationLoaded) m_loc.PauseSound(bPause); } void RMGfxEngine::InitWipe(int type) { m_bWiping = true; m_nWipeType = type; m_nWipeStep = 0; if (m_nWipeType == 1) m_rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480); else if (m_nWipeType == 2) m_rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP); } void RMGfxEngine::CloseWipe(void) { m_bWiping = false; } void RMGfxEngine::WaitWipeEnd(CORO_PARAM) { CoroScheduler.waitForSingleObject(coroParam, m_hWipeEvent, CORO_INFINITE); } bool RMGfxEngine::CanLoadSave() { return m_bInput && !m_tony.InAction() && !_vm->getIsDemo(); } } // End of namespace Tony