/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #ifndef TONY_GFXENGINE_H #define TONY_GFXENGINE_H #include "common/scummsys.h" #include "common/system.h" #include "common/rect.h" #include "tony/mpal/memory.h" #include "tony/game.h" #include "tony/gfxcore.h" #include "tony/input.h" #include "tony/inventory.h" #include "tony/tonychar.h" #include "tony/utils.h" namespace Tony { class RMGfxEngine { private: RMGfxTargetBuffer m_bigBuf; RMInput m_input; RMPointer m_point; RMLocation m_loc; RMOptionScreen m_opt; RMTony m_tony; RMInventory m_inv; RMInterface m_inter; RMTextItemName m_itemName; bool m_bOption; bool m_bLocationLoaded; bool m_bInput; bool m_bAlwaysDrawMouse; int m_nCurLoc; RMTonyAction m_curAction; int m_curActionObj; OSystem::MutexRef csMainLoop; int m_nWipeType; uint32 m_hWipeEvent; int m_nWipeStep; bool m_bMustEnterMenu; protected: static void ItemIrq(uint32 dwItem, int nPattern, int nStatus); void InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start); public: bool m_bWiping; Common::Rect m_rcWipeEllipse; bool m_bGUIOption; bool m_bGUIInterface; bool m_bGUIInventory; public: RMGfxEngine(); virtual ~RMGfxEngine(); // Draw the next frame void DoFrame(CORO_PARAM, bool bDrawLocation); // Initialises the graphics engine void Init(); // Closes the graphics engine void Close(void); // Warns when changing void SwitchFullscreen(bool bFull); // Warn that we are guided by the GDI void GDIControl(bool bCon); // Warns when entering or exits the options menu void OpenOptionScreen(CORO_PARAM, int type); // Enables or disables mouse input void EnableInput(void); void DisableInput(void); // Enables and disables mouse draw void EnableMouse(void); void DisableMouse(void); operator byte *() { return (byte *)m_bigBuf; } RMInput &GetInput() { return m_input; } // Link to the custom function list void InitCustomDll(void); // Link to graphic task void LinkGraphicTask(RMGfxTask *task) { m_bigBuf.AddPrim(new RMGfxPrimitive(task)); }; // Manage a location uint32 LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start); void UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result); // Freeze and unfreeze void Freeze(void); void Unfreeze(void); // State management void SaveState(const Common::String &fn, byte *curThumb, const Common::String &name); void LoadState(CORO_PARAM, const Common::String &fn); // Pauses sound void PauseSound(bool bPause); // Wipe void InitWipe(int type); void CloseWipe(void); void WaitWipeEnd(CORO_PARAM); void SetPalesati(bool bpal) { m_inter.SetPalesati(bpal); } bool CanLoadSave(); }; } // End of namespace Tony #endif