/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: GfxEngine.CPP........ * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c * * z$$beu .ue=" $ "=e.. .zed$$c * * "#$e z$*" . `. ^*Nc e$"" * * "$$". .r" ^4. .^$$" * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #ifndef TONY_GFXENGINE_H #define TONY_GFXENGINE_H #include "common/scummsys.h" #include "common/system.h" #include "common/rect.h" #include "tony/mpal/memory.h" #include "tony/game.h" #include "tony/gfxcore.h" #include "tony/input.h" #include "tony/inventory.h" #include "tony/tonychar.h" #include "tony/utils.h" namespace Tony { class RMGfxEngine { private: RMGfxTargetBuffer m_bigBuf; RMInput m_input; RMPointer m_point; RMLocation m_loc; RMOptionScreen m_opt; RMTony m_tony; RMInventory m_inv; RMInterface m_inter; RMTextItemName m_itemName; bool m_bOption; bool m_bLocationLoaded; bool m_bInput; bool m_bAlwaysDrawMouse; int m_nCurLoc; RMTonyAction m_curAction; int m_curActionObj; OSystem::MutexRef csMainLoop; int m_nWipeType; HANDLE m_hWipeEvent; int m_nWipeStep; bool m_bMustEnterMenu; protected: static void ItemIrq(uint32 dwItem, int nPattern, int nStatus); void InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start); public: bool m_bWiping; Common::Rect m_rcWipeEllipse; bool m_bGUIOption; bool m_bGUIInterface; bool m_bGUIInventory; public: RMGfxEngine(); virtual ~RMGfxEngine(); // Draw the next frame void DoFrame(bool bDrawLocation); // Initialises the graphics engine void Init(); // Closes the graphics engine void Close(void); // Warns when changing void SwitchFullscreen(bool bFull); // Warn that we are guided by the GDI void GDIControl(bool bCon); // Warns when entering or exits the options menu void OpenOptionScreen(int type); // Enables or disables mouse input void EnableInput(void); void DisableInput(void); // Enables and disables mouse draw void EnableMouse(void); void DisableMouse(void); operator byte *() { return (byte *)m_bigBuf; } // Link to the custom function list void InitCustomDll(void); // Link to graphic task void LinkGraphicTask(RMGfxTask *task) { m_bigBuf.AddPrim(new RMGfxPrimitive(task)); }; // Manage a location HANDLE LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start); HANDLE UnloadLocation(bool bDoOnExit=true); // Freeze and unfreeze void Freeze(void); void Unfreeze(void); // State management void SaveState(const char *fn, byte *curThumb, const char *name, bool bFastCompress = false); void LoadState(const char *fn); // Selects a location void SelectLocation(RMPoint ptTonyStart=RMPoint(-1,-1), RMPoint start=RMPoint(-1,-1)); // Pauses sound void PauseSound(bool bPause); // Wipe void InitWipe(int type); void CloseWipe(void); void WaitWipeEnd(void); void SetPalesati(bool bpal) { m_inter.SetPalesati(bpal); } }; } // End of namespace Tony #endif