/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #ifndef TONY_GFXENGINE_H #define TONY_GFXENGINE_H #include "common/scummsys.h" #include "common/system.h" #include "common/rect.h" #include "tony/mpal/memory.h" #include "tony/game.h" #include "tony/gfxcore.h" #include "tony/input.h" #include "tony/inventory.h" #include "tony/tonychar.h" #include "tony/utils.h" namespace Tony { class RMGfxEngine { private: RMGfxTargetBuffer _bigBuf; RMInput _input; RMPointer _point; RMLocation _loc; RMOptionScreen _opt; RMTony _tony; RMInventory _inv; RMInterface _inter; RMTextItemName _itemName; bool _bOption; bool _bLocationLoaded; bool _bInput; bool _bAlwaysDrawMouse; int _nCurLoc; RMTonyAction _curAction; int _curActionObj; OSystem::MutexRef _csMainLoop; int _nWipeType; uint32 _hWipeEvent; int _nWipeStep; bool _bMustEnterMenu; protected: static void itemIrq(uint32 dwItem, int nPattern, int nStatus); void initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start); public: bool _bWiping; Common::Rect _rcWipeEllipse; bool _bGUIOption; bool _bGUIInterface; bool _bGUIInventory; public: RMGfxEngine(); virtual ~RMGfxEngine(); // Draw the next frame void doFrame(CORO_PARAM, bool bDrawLocation); // Initializes the graphics engine void init(); // Closes the graphics engine void close(); // Warns when changing void switchFullscreen(bool bFull); // Warn that we are guided by the GDI void GDIControl(bool bCon); // Warns when entering or exits the options menu void openOptionScreen(CORO_PARAM, int type); // Enables or disables mouse input void enableInput(); void disableInput(); // Enables and disables mouse draw void enableMouse(); void disableMouse(); operator RMGfxTargetBuffer &() { return _bigBuf; } RMInput &getInput() { return _input; } // Link to the custom function list void initCustomDll(); // Link to graphic task void linkGraphicTask(RMGfxTask *task) { _bigBuf.addPrim(new RMGfxPrimitive(task)); }; // Manage a location uint32 loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start); void unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result); // Freeze and unfreeze void freeze(); void unfreeze(); // State management void saveState(const Common::String &fn, byte *curThumb, const Common::String &name); void loadState(CORO_PARAM, const Common::String &fn); // Pauses sound void pauseSound(bool bPause); // Wipe void initWipe(int type); void closeWipe(); void waitWipeEnd(CORO_PARAM); void setPerorate(bool bpal) { _inter.setPerorate(bpal); } bool canLoadSave(); }; } // End of namespace Tony #endif