/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Input.CPP............ * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c * * z$$beu .ue=" $ "=e.. .zed$$c * * "#$e z$*" . `. ^*Nc e$"" * * "$$". .r" ^4. .^$$" * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #include "tony/gfxengine.h" namespace Tony { #define DIRELEASE(x) if (x) { (x)->Release(); (x)=NULL; } void RMInput::DIInit(/*HINSTANCE hInst*/) { #ifdef REFACTOR_ME HRESULT err; // Crea l'oggetto madre err = DirectInputCreate(hInst, DIRECTINPUT_VERSION, &m_DI, NULL); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error initializing DirectInput!","RMInput::DIInit()",MB_OK); assert(0); } // Crea il device del mouse // ************************ err=m_DI->CreateDevice(GUID_SysMouse,&m_DIDMouse,NULL); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error creating mouse device!","RMInput::DIInit()",MB_OK); assert(0); } // Setta il data format err=m_DIDMouse->SetDataFormat(&c_dfDIMouse); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error setting mouse data format!","RMInput::DIInit()",MB_OK); assert(0); } // Setta il cooperative level err=m_DIDMouse->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_NONEXCLUSIVE); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); assert(0); } // Crea il device della tastiera // ***************************** err=m_DI->CreateDevice(GUID_SysKeyboard,&m_DIDKeyboard,NULL); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error creating keyboard device!","RMInput::DIInit()",MB_OK); assert(0); } // Setta il data format err=m_DIDKeyboard->SetDataFormat(&c_dfDIKeyboard); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error setting keyboard data format!","RMInput::DIInit()",MB_OK); assert(0); } // Setta il cooperative level err=m_DIDKeyboard->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_NONEXCLUSIVE); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); assert(0); } #endif } void RMInput::SwitchFullscreen(bool bFull) { #ifdef REFACTOR_ME HRESULT err; // Il camping del mouse e' attivo solo in fullscreen m_bClampMouse=bFull; // Prima di tutto leviamo l'acquiring ai device, altrimenti non possiamo cambiare il // cooperative level Unacquire(); if (bFull) { // Setta il cooperative level err=m_DIDMouse->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_EXCLUSIVE); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); assert(0); } } else { // Setta il cooperative level err=m_DIDMouse->SetCooperativeLevel(theGame.m_wnd,DISCL_FOREGROUND|DISCL_EXCLUSIVE); if (err!=DI_OK) { MessageBox(theGame.m_wnd,"Error setting cooperative level!","RMInput::DIInit()",MB_OK); assert(0); } } #endif } void RMInput::DIClose(void) { #ifdef REFACTOR_ME DIRELEASE(m_DIDMouse); DIRELEASE(m_DI); #endif } bool RMInput::Acquire(void) { #ifdef REFACTOR_ME HRESULT err; if (m_DIDMouse == NULL) return true; // Inizializza la posizione del mouse POINT pt; RECT rc; GetWindowRect(theGame.m_wnd,&rc); GetCursorPos(&pt); m_mX=pt.x-rc.left-GetSystemMetrics(SM_CXDLGFRAME); m_mY=pt.y-rc.top-(GetSystemMetrics(SM_CYDLGFRAME)+GetSystemMetrics(SM_CYCAPTION)); err=m_DIDMouse->Acquire(); if (err!=DI_OK) return false; err=m_DIDKeyboard->Acquire(); if (err!=DI_OK) return false; #endif return true; } void RMInput::Unacquire(void) { #ifdef REFACTOR_ME if (m_DIDMouse!=NULL) m_DIDMouse->Unacquire(); if (m_DIDKeyboard!=NULL) m_DIDKeyboard->Unacquire(); #endif } void RMInput::GDIControl(bool bCon) { #ifdef REFACTOR_ME if (bCon) { Unacquire(); ShowCursor(true); } else { ShowCursor(false); Acquire(); } #endif } void RMInput::Poll(void) { #ifdef REFACTOR_ME HRESULT err; bool mLastLeft, mLastRight; mLastLeft=MouseLeft(); mLastRight=MouseRight(); m_bLeftClickMouse=m_bLeftReleaseMouse=m_bRightClickMouse=m_bRightReleaseMouse=false; // Legge lo stato del mouse while (1) { ZeroMemory(&m_mState,sizeof(m_mState)); err=m_DIDMouse->GetDeviceState(sizeof(m_mState),&m_mState); if (err==DI_OK) break; else if (err==DIERR_INPUTLOST || err==DIERR_NOTACQUIRED) { ZeroMemory(&m_mState,sizeof(m_mState)); // Se l'acquire non funziona (ad esempio, quando siamo in background, allora lasciamo perdere if (!Acquire()) return; } else break; } // Aggiorna le coordinate del mouse m_mX+=m_mState.lX; m_mY+=m_mState.lY; // Clamp dei valori sui bordi della finestra if (m_bClampMouse) { if (m_mX<0) m_mX=0; if (m_mY<0) m_mY=0; if (m_mX>=640) m_mX=639; if (m_mY>=480) m_mY=479; } // Controlla se e' cambiato lo stato dei bottoni if (mLastLeft && !MouseLeft()) m_bLeftReleaseMouse=true; if (!mLastLeft && MouseLeft()) m_bLeftClickMouse=true; if (mLastRight && !MouseRight()) m_bRightReleaseMouse=true; if (!mLastRight && MouseRight()) m_bRightClickMouse=true; #endif } RMInput::RMInput() { m_bClampMouse = false; } RMInput::~RMInput() { } void RMInput::Init(/*HINSTANCE hInst*/) { #ifdef REFACTOR_ME DIInit(hInst); #ifdef STARTFULLSCREEN SwitchFullscreen(true); #endif Acquire(); #endif } void RMInput::Close(void) { Unacquire(); DIClose(); } bool RMInput::MouseLeft() { return false; #ifdef REFACTOR_ME return (m_mState.rgbButtons[0] & 0x80); #endif } bool RMInput::MouseRight() { return false; #ifdef REFACTOR_ME return (m_mState.rgbButtons[1] & 0x80); #endif } } // End of namespace Tony