/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Input.CPP............ * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c * * z$$beu .ue=" $ "=e.. .zed$$c * * "#$e z$*" . `. ^*Nc e$"" * * "$$". .r" ^4. .^$$" * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #include "tony/gfxengine.h" namespace Tony { #define DIRELEASE(x) if (x) { (x)->Release(); (x)=NULL; } RMInput::RMInput() { _clampMouse = false; _mousePos.Set(0, 0); _leftButton = _rightButton = false;; _leftClickMouse = _leftReleaseMouse = false; _rightClickMouse = _rightReleaseMouse = false; } RMInput::~RMInput() { } void RMInput::Poll(void) { _leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false; // Get pending events while (g_system->getEventManager()->pollEvent(_event)) { switch (_event.type) { case Common::EVENT_MOUSEMOVE: case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: _mousePos.Set(_event.mouse.x, _event.mouse.y); if (_event.type == Common::EVENT_LBUTTONDOWN) { _leftButton = true; _leftClickMouse = true; } else if (_event.type == Common::EVENT_LBUTTONUP) { _leftButton = false; _leftReleaseMouse = true; } else if (_event.type == Common::EVENT_RBUTTONDOWN) { _rightButton = true; _rightClickMouse = true; } else if (_event.type == Common::EVENT_RBUTTONDOWN) { _rightButton = false; _rightReleaseMouse = true; } else continue; // Since a mouse button has changed, don't do any further event processing this frame return; default: break; } } } void RMInput::Init() { } void RMInput::Close(void) { } bool RMInput::MouseLeft() { return _leftButton; } bool RMInput::MouseRight() { return _rightButton; } } // End of namespace Tony