/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #include "tony/gfxengine.h" #include "tony/tony.h" namespace Tony { RMInput::RMInput() { // Setup mouse fields _clampMouse = false; _mousePos.Set(0, 0); _leftButton = _rightButton = false;; _leftClickMouse = _leftReleaseMouse = false; _rightClickMouse = _rightReleaseMouse = false; // Setup keyboard fields Common::fill(&_keyDown[0], &_keyDown[350], 0); } RMInput::~RMInput() { } void RMInput::Poll(void) { _leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false; // Get pending events while (g_system->getEventManager()->pollEvent(_event)) { switch (_event.type) { case Common::EVENT_MOUSEMOVE: case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: _mousePos.Set(_event.mouse.x, _event.mouse.y); if (_event.type == Common::EVENT_LBUTTONDOWN) { _leftButton = true; _leftClickMouse = true; } else if (_event.type == Common::EVENT_LBUTTONUP) { _leftButton = false; _leftReleaseMouse = true; } else if (_event.type == Common::EVENT_RBUTTONDOWN) { _rightButton = true; _rightClickMouse = true; } else if (_event.type == Common::EVENT_RBUTTONUP) { _rightButton = false; _rightReleaseMouse = true; } else continue; // Since a mouse button has changed, don't do any further event processing this frame return; case Common::EVENT_KEYDOWN: // Check for debugger if ((_event.kbd.keycode == Common::KEYCODE_d) && (_event.kbd.flags & Common::KBD_CTRL)) { // Attach to the debugger _vm->_debugger->attach(); _vm->_debugger->onFrame(); } else { // Flag the given key as being down _keyDown[(int)_event.kbd.keycode] = true; } return; case Common::EVENT_KEYUP: _keyDown[(int)_event.kbd.keycode] = false; return; default: break; } } } void RMInput::Init() { } void RMInput::Close(void) { } bool RMInput::MouseLeft() { return _leftButton; } bool RMInput::MouseRight() { return _rightButton; } /** * Return true if a key has been pressed */ bool RMInput::GetAsyncKeyState(Common::KeyCode kc) { // The act of testing for a particular key automatically clears the state, to prevent // the same key being registered in multiple different frames bool result = _keyDown[(int)kc]; _keyDown[(int)kc] = false; return result; } } // End of namespace Tony