/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #include "tony/gfxengine.h" #include "tony/tony.h" namespace Tony { RMInput::RMInput() { _leftClickMouse = _leftReleaseMouse = false; _rightClickMouse = _rightReleaseMouse = false; } void RMInput::poll() { _leftClickMouse = _leftReleaseMouse = _rightClickMouse = _rightReleaseMouse = false; // Get pending events while (g_system->getEventManager()->pollEvent(_event) && !g_vm->shouldQuit()) { switch (_event.type) { case Common::EVENT_MOUSEMOVE: case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: _mousePos = _event.mouse; if (_event.type == Common::EVENT_LBUTTONDOWN) { _leftClickMouse = true; } else if (_event.type == Common::EVENT_LBUTTONUP) { _leftReleaseMouse = true; } else if (_event.type == Common::EVENT_RBUTTONDOWN) { _rightClickMouse = true; } else if (_event.type == Common::EVENT_RBUTTONUP) { _rightReleaseMouse = true; } else continue; // Since a mouse button has changed, don't do any further event processing this frame return; case Common::EVENT_KEYDOWN: // Check for debugger if ((_event.kbd.keycode == Common::KEYCODE_d) && (_event.kbd.flags & Common::KBD_CTRL)) { // Attach to the debugger g_vm->_debugger->attach(); g_vm->_debugger->onFrame(); } else { // Flag the given key as being down _keyDown.push_back(_event.kbd.keycode); } return; case Common::EVENT_KEYUP: for (uint i = 0; i < _keyDown.size(); i++) { if (_keyDown[i] == _event.kbd.keycode) { _keyDown.remove_at(i); break; } } return; default: break; } } } /** * Return true if a key has been pressed */ bool RMInput::getAsyncKeyState(Common::KeyCode kc) { // The act of testing for a particular key automatically clears the state, to prevent // the same key being registered in multiple different frames for (uint i = 0; i < _keyDown.size(); i++) { if (_keyDown[i] == kc) { _keyDown.remove_at(i); return true; } } return false; } /** * Reading of the mouse */ RMPoint RMInput::mousePos() { RMPoint p(_mousePos.x, _mousePos.y); return p; } /** * Events of mouse clicks */ bool RMInput::mouseLeftClicked() { return _leftClickMouse; } bool RMInput::mouseRightClicked() { return _rightClickMouse; } bool RMInput::mouseLeftReleased() { return _leftReleaseMouse; } bool RMInput::mouseRightReleased() { return _rightReleaseMouse; } } // End of namespace Tony