/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #ifndef TONY_INPUT_H #define TONY_INPUT_H #include "common/events.h" #include "common/rect.h" #include "common/array.h" #include "common/keyboard.h" #include "tony/utils.h" namespace Tony { class RMInput { private: Common::Event _event; // Mouse related fields Common::Point _mousePos; bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse; // Keyboard related fields Common::Array _keyDown; public: RMInput(); /** * Polling (must be performed once per frame) */ void poll(); /** * Reading of the mouse */ RMPoint mousePos(); /** * Events of mouse clicks */ bool mouseLeftClicked(); bool mouseRightClicked(); bool mouseLeftReleased(); bool mouseRightReleased(); /** * Returns true if the given key is pressed */ bool getAsyncKeyState(Common::KeyCode kc); }; } // End of namespace Tony #endif