/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Input.CPP............ * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c * * z$$beu .ue=" $ "=e.. .zed$$c * * "#$e z$*" . `. ^*Nc e$"" * * "$$". .r" ^4. .^$$" * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #ifndef TONY_INPUT_H #define TONY_INPUT_H #include "common/events.h" #include "tony/utils.h" namespace Tony { class RMInput { private: Common::Event _event; // Mouse related fields RMPoint _mousePos; bool _clampMouse; bool _leftButton, _rightButton; bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse; // Keyboard related fields bool _keyDown[350]; private: // Deinizializza DirectInput void DIClose(void); public: RMInput(); ~RMInput(); // Class initialisation void Init(/*uint32 hInst*/); // Closes the class void Close(void); // Polling (must be performed once per frame) void Poll(void); // Reading of the mouse RMPoint MousePos() { return _mousePos; } // Current status of the mouse buttons bool MouseLeft(); bool MouseRight(); // Events of mouse clicks bool MouseLeftClicked() { return _leftClickMouse; } bool MouseRightClicked() { return _rightClickMouse; } bool MouseBothClicked() { return _leftClickMouse && _rightClickMouse; } bool MouseLeftReleased() { return _leftReleaseMouse; } bool MouseRightReleased() { return _rightReleaseMouse; } bool MouseBothReleased() { return _leftReleaseMouse && _rightReleaseMouse; } // Returns true if the given key is pressed bool GetAsyncKeyState(Common::KeyCode kc) { return _keyDown[(int)kc]; } }; } // End of namespace Tony #endif