/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Input.CPP............ * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c * * z$$beu .ue=" $ "=e.. .zed$$c * * "#$e z$*" . `. ^*Nc e$"" * * "$$". .r" ^4. .^$$" * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #ifndef TONY_INPUT_H #define TONY_INPUT_H #include "tony/utils.h" namespace Tony { class RMInput { private: // LPDIRECTINPUT m_DI; // LPDIRECTINPUTDEVICE m_DIDKeyboard, m_DIDMouse; // DIMOUSESTATE m_mState; int m_mX, m_mY; bool m_bClampMouse; bool m_bLeftClickMouse, m_bLeftReleaseMouse, m_bRightClickMouse, m_bRightReleaseMouse; private: // Inizializza DirectInput void DIInit(/*uint32 hInst*/); // Deinizializza DirectInput void DIClose(void); public: RMInput(); ~RMInput(); // Class initialisation void Init(/*uint32 hInst*/); // Closes the class void Close(void); // Polling (must be performed once per frame) void Poll(void); // Aquire the DirectInput device bool Acquire(void); // Deacquires the device void Unacquire(void); // Reading of the mouse RMPoint MousePos() { return RMPoint(m_mX, m_mY); } // Current status of the mouse buttons bool MouseLeft(); bool MouseRight(); // Events of mouse clicks bool MouseLeftClicked() { return m_bLeftClickMouse; } bool MouseRightClicked() { return m_bRightClickMouse; } bool MouseBothClicked() { return m_bLeftClickMouse&&m_bRightClickMouse; } bool MouseLeftReleased() { return m_bLeftReleaseMouse; } bool MouseRightReleased() { return m_bRightReleaseMouse; } bool MouseBothReleased() { return m_bLeftReleaseMouse&&m_bRightReleaseMouse; } // Warns when changing from full screen to windowed void SwitchFullscreen(bool bFull); // Warns when we are in the GDI loop void GDIControl(bool bCon); }; } // End of namespace Tony #endif