/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #ifndef __LOADMPC_H #define __LOADMPC_H namespace Tony { namespace MPAL { /****************************************************************************\ * Function prototypes \****************************************************************************/ /** * Reads and interprets the MPC file, and create structures for various directives * in the global variables * * @param lpBuf Buffer containing the MPC file data, excluding the header. * @returns True if succeeded OK, false if failure. */ bool ParseMpc(const byte *lpBuf); /** * Frees any data allocated from the parsing of the MPC file */ void FreeMpc(); } // end of namespace MPAL } // end of namespace Tony #endif