/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ /****************************************************************************\ * General Introduction \****************************************************************************/ /* * MPAL (MultiPurpose Adventure Language) is a high level language * for the definition of adventure. Through the use of MPAL you can describe * storyboard the adventure, and then use it with any user interface. * In fact, unlike many other similar products, MPAL is not programmed through * the whole adventure, but are defined only the locations, objects, as they may * interact with each other, etc.. thus making MPAL useful for any type of adventure. */ /****************************************************************************\ * Structure \****************************************************************************/ /* * MPAL consists of two main files: MPAL.DLL and MPAL.H * The first is the DLL that contains the code to interface with MPAL * adventures, the second is the header that defines the prototypes * functions. MPAL is compiled for Win32, and it can therefore be used with * any compiler that supports Win32 DLL (Watcom C++, Visual C++, * Delphi, etc.), and therefore compatible with both Windows 95 and Windows NT. * * To use the DLL, and 'obviously need to create a library for symbols to export. * */ /****************************************************************************\ * Custom Functions \****************************************************************************/ /* * A custom function and a function specified by the program that uses the * library, to perform the particular code. The custom functions are * retrieved from the library as specified in the source MPAL, and in particular * in defining the behavior of an item with some action. * * To use the custom functions, you need to prepare an array of * pointers to functions (such as using the type casting LPCUSTOMFUNCTION, * (defined below), and pass it as second parameter to mpalInit (). Note you * must specify the size of the array, as elements of pointers and which do not * contain the same: the library will call it only those functions specified in * the source MPAL. It can be useful, for debugging reasons, do not bet * the shares of arrays used to debugging function, to avoid unpleasant crash, * if it has been made an error in source and / or some oversight in the code. * */ #ifndef TONY_MPAL_H #define TONY_MPAL_H #include "common/scummsys.h" #include "common/coroutines.h" #include "common/rect.h" #include "common/str.h" #include "tony/mpal/memory.h" namespace Tony { namespace MPAL { /****************************************************************************\ * Macro definitions and structures \****************************************************************************/ // OK value for the error codes #define OK 0 #define MAXFRAMES 400 // frame animation of an object #define MAXPATTERN 40 // pattern of animation of an object #define MAXPOLLINGLOCATIONS 64 #define GETARG(type) va_arg(v, type) /** * Macro for use with queries that may refer to X and Y co-ordinates */ enum QueryCoordinates { MPQ_X, MPQ_Y }; /** * Query can be used with mpalQuery methods. In practice corresponds all claims * that can do at the library */ enum QueryTypes { // General Query MPQ_VERSION = 10, MPQ_GLOBAL_VAR = 50, MPQ_RESOURCE, MPQ_MESSAGE, // Query on leases MPQ_LOCATION_IMAGE = 100, MPQ_LOCATION_SIZE, // Queries about items MPQ_ITEM_LIST = 200, MPQ_ITEM_DATA, MPQ_ITEM_PATTERN, MPQ_ITEM_NAME, MPQ_ITEM_IS_ACTIVE, // Query dialog MPQ_DIALOG_PERIOD = 300, MPQ_DIALOG_WAITFORCHOICE, MPQ_DIALOG_SELECTLIST, MPQ_DIALOG_SELECTION, // Query execution MPQ_DO_ACTION = 400, MPQ_DO_DIALOG }; /** * Framework to manage the animation of an item */ typedef struct { char *_frames[MAXFRAMES]; Common::Rect _frameslocations[MAXFRAMES]; Common::Rect _bbox[MAXFRAMES]; short _pattern[MAXPATTERN][MAXFRAMES]; short _speed; char _numframe; char _numpattern; char _curframe; char _curpattern; short _destX, _destY; signed char _destZ; short _objectID; } Item; typedef Item *LpItem; /** * Define a custom function, to use the language MPAL to perform various controls as a result of an action */ typedef void (*LPCUSTOMFUNCTION)(CORO_PARAM, uint32, uint32, uint32, uint32); typedef LPCUSTOMFUNCTION *LPLPCUSTOMFUNCTION; /** * * Define an IRQ of an item that is called when the pattern changes or the status of an item */ typedef void (*LPITEMIRQFUNCTION)(uint32, int, int); typedef LPITEMIRQFUNCTION* LPLPITEMIRQFUNCTION; /** * @defgroup Macrofunctions query * * The following are defines used for simplifying calling the mpalQuery variants */ //@{ /** * Gets the current version of MPAL * * @returns Version number (0x1232 = 1.2.3b) */ #define mpalQueryVersion() \ (uint16)mpalQueryDWORD(MPQ_VERSION) /** * Gets the numerical value of a global variable * * @param lpszVarName Variable name (ASCIIZ) * @returns Global variable value * @remarks This query was implemented for debugging. The program, * if well designed, should not need to access variables from * within the library. */ #define mpalQueryGlobalVar(lpszVarName) \ mpalQueryDWORD(MPQ_GLOBAL_VAR, (const char *)(lpszVarName)) /** * Provides access to a resource inside the .MPC file * * @param dwResId Resource Id * @returns Handle to a memory area containing the resource, ready for use. */ #define mpalQueryResource(dwResId) \ mpalQueryHANDLE(MPQ_RESOURCE, (uint32)(dwResId)) /** * Returns a message. * * @param nMsg Message number * @returns ASCIIZ message * @remarks The returned pointer must be freed via the memory manager * after use. The message will be in ASCIIZ format. */ #define mpalQueryMessage(nMsg) \ (char *)mpalQueryHANDLE(MPQ_MESSAGE, (uint32)(nMsg)) /** * Provides a location image * @return Returns a picture handle */ #define mpalQueryLocationImage(nLoc) \ mpalQueryHANDLE(MPQ_LOCATION_IMAGE, (uint32)(nLoc)) /** * Request the x or y size of a location in pixels * * @param nLoc Location number * @param dwCoord MPQ_X or MPQ_Y coordinate to retrieve * @returns Size */ #define mpalQueryLocationSize(nLoc, dwCoord) \ mpalQueryDWORD(MPQ_LOCATION_SIZE, (uint32)(nLoc), (uint32)(dwCoord)) /** * Provides the list of objects in a location. * * @param nLoc Location number * @returns List of objects (accessible by Item [0], Item [1], etc.) */ // TODO: Determine if this is endian safe #define mpalQueryItemList(nLoc) \ (uint32 *)mpalQueryHANDLE(MPQ_ITEM_LIST, (uint32)(nLoc)) /** * Provides information on an item * * @param nItem Item number * @returns Structure filled with requested information */ #define mpalQueryItemData(nItem) \ (LpItem)mpalQueryHANDLE(MPQ_ITEM_DATA, (uint32)(nItem)) /** * Provides the current pattern of an item * * @param nItem Item number * @returns Number of animation patterns to be executed. * @remarks By default, the pattern of 0 indicates that we should do nothing. */ #define mpalQueryItemPattern(nItem) \ mpalQueryDWORD(MPQ_ITEM_PATTERN, (uint32)(nItem)) /** * Returns true if an item is active * * @param nItem Item number * @returns TRUE if the item is active, FALSE otherwise */ #define mpalQueryItemIsActive(nItem) \ (bool)mpalQueryDWORD(MPQ_ITEM_IS_ACTIVE, (uint32)(nItem)) /** * Returns the name of an item * * @param nItem Item number * @param lpszName Pointer to a buffer of at least 33 bytes * that will be filled with the name * @remarks If the item is not active (ie. if its status or number * is less than or equal to 0), the string will be empty. */ #define mpalQueryItemName(nItem, lpszName) \ mpalQueryHANDLE(MPQ_ITEM_NAME, (uint32)(nItem), (char *)(lpszName)) /** * Returns a sentence of dialog. * * @param nDialog Dialog number * @param nPeriod Number of words * @returns A pointer to the string of words, or NULL on failure. * @remarks The string must be freed after use using the memory manager. * Unlike normal messages, the sentences of dialogue are formed by a single * string terminated with 0. */ #define mpalQueryDialogPeriod(nPeriod) \ (char *)mpalQueryHANDLE(MPQ_DIALOG_PERIOD, (uint32)(nPeriod)) /** * Wait until the moment in which the need is signaled to make a choice by the user. * @returns Number of choice to be made, or -1 if the dialogue is finished. */ #define mpalQueryDialogWaitForChoice(dwRet) \ CORO_INVOKE_2(mpalQueryCORO, MPQ_DIALOG_WAITFORCHOICE, dwRet) /** * Requires a list of various options for some choice within the current dialog. * * @param nChoice Choice number * @returns A pointer to an array containing the data matched to each option. * @remarks The figure 'a uint32 specified in the source to which MPAL * You can assign meaning that the more' suits. * The pointer msut be freed after use using the memory memory. */ #define mpalQueryDialogSelectList(nChoice) \ (uint32 *)mpalQueryHANDLE(MPQ_DIALOG_SELECTLIST, (uint32)(nChoice)) /** * Warns the library that the user has selected, in a certain choice of the current dialog, * corresponding option at a certain given. * * @param nChoice Choice number of the choice that was in progress * @param dwData Option that was selected by the user. * @returns TRUE if all OK, FALSE on failure. * @remarks After execution of this query, MPAL continue * Groups according to the execution of the dialogue. And necessary so the game * remains on hold again for another chosen by mpalQueryDialogWaitForChoice (). */ #define mpalQueryDialogSelection(nChoice, dwData) \ (bool)mpalQueryDWORD(MPQ_DIALOG_SELECTION, (uint32)(nChoice), (uint32)(dwData)) #define mpalQueryDialogSelectionDWORD(nChoice, dwData) \ mpalQueryDWORD(MPQ_DIALOG_SELECTION, (uint32)(nChoice), (uint32)(dwData)) /** * Warns the library an action was performed on a Object. * The library will call custom functions, if necessary. * * @param nAction Action number * @param nItem Item number * @param dwParam Action parameter * @returns Handle to the thread that is performing the action, or CORO_INVALID_PID_VALUE * if the action is not defined for the item, or the item is inactive. * @remarks The parameter is used primarily to implement actions * as "U.S." involving two objects together. The action will be executed only * if the item is active, ie if its status is a positive number greater than 0. */ #define mpalQueryDoAction(nAction, nItem, dwParam) \ mpalQueryDWORD(MPQ_DO_ACTION, (uint32)(nAction), (uint32)(nItem), (uint32)(dwParam)) /** * Warns the library a dialogue was required. * * @param nDialog Dialog number * @param nGroup Group number to use * @returns Handle to the thread that is running the box, or * CORO_INVALID_PID_VALUE if the dialogue does not exist. */ #define mpalQueryDoDialog(nDialog, nGroup) \ mpalQueryDWORD(MPQ_DO_DIALOG, (uint32)(nDialog), (uint32)(nGroup)) /** * @defgroup Functions exported to the main game */ //@{ /** * Initializes the MPAL library, and opens an .MPC file, which will be 'used for all queries * @param lpszMpcFileName Name of the .MPC file, including extension * @param lpszMprFileName Name of the .MPR file, including extension * @param lplpcfArray Array of pointers to custom functions * @returns TRUE if all OK, FALSE on failure */ bool mpalInit(const char *lpszFileName, const char *lpszMprFileName, LPLPCUSTOMFUNCTION lplpcfArray, Common::String *lpcfStrings); /** * Frees resources allocated by the MPAL subsystem */ void mpalFree(); /** * This is a general function to communicate with the library, to request information * about what is in the .MPC file * * @param wQueryType Type of query. The list is in the QueryTypes enum. * @returns 4 bytes depending on the type of query * @remarks This is the specialised version of the original single mpalQuery * method that returns numeric results. */ uint32 mpalQueryDWORD(uint16 wQueryType, ...); /** * This is a general function to communicate with the library, to request information * about what is in the .MPC file * * @param wQueryType Type of query. The list is in the QueryTypes enum. * @returns 4 bytes depending on the type of query * @remarks This is the specialised version of the original single mpalQuery * method that returns a pointer or handle. */ MpalHandle mpalQueryHANDLE(uint16 wQueryType, ...); /** * This is a general function to communicate with the library, to request information * about what is in the .MPC file * * @param wQueryType Type of query. The list is in the QueryTypes enum. * @returns 4 bytes depending on the type of query * @remarks This is the specialised version of the original single mpalQuery * method that needs to run within a co-routine context. */ void mpalQueryCORO(CORO_PARAM, uint16 wQueryType, uint32 *dwRet); /** * Execute a script. The script runs on multitasking by a thread. * * @param nScript Script number to run * @returns TRUE if the script 'was launched, FALSE on failure */ bool mpalExecuteScript(int nScript); /** * Returns the current MPAL error code * * @returns Error code */ uint32 mpalGetError(); /** * Install a custom routine That will be called by MPAL every time the pattern * of an item has been changed. * * @param lpiifCustom Custom function to install */ void mpalInstallItemIrq(LPITEMIRQFUNCTION lpiifCustom); /** * Process the idle actions of the items on one location. * * @param nLoc Number of the location whose items must be processed * for idle actions. * @returns TRUE if all OK, and FALSE if it exceeded the maximum limit. * @remarks The maximum number of locations that can be polled * simultaneously is defined defined by MAXPOLLINGFUNCIONS */ bool mpalStartIdlePoll(int nLoc); /** * Stop processing the idle actions of the items on one location. * * @param nLo Number of the location * @returns TRUE if all OK, FALSE if the specified location was not * in the process of polling */ void mpalEndIdlePoll(CORO_PARAM, int nLoc, bool *result); /** * Load a save state from a buffer. * * @param buf Buffer where to store the state * @returns Length of the state buffer in bytes */ int mpalLoadState(byte *buf); /** * Store the save state into a buffer. The buffer must be * length at least the size specified with mpalGetSaveStateSize * * @param buf Buffer where to store the state */ void mpalSaveState(byte *buf); /** * Retrieve the length of a save state * * @returns Length in bytes */ int mpalGetSaveStateSize(); /** * Locks the variables for access */ void lockVar(); /** * Unlocks variables after use */ void unlockVar(); } // end of namespace MPAL } // end of namespace Tony #endif