/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TONY_MPAL_MPALUTILS #define TONY_MPAL_MPALUTILS #include "common/scummsys.h" #include "tony/mpal/memory.h" namespace Common { class SeekableReadStream; } namespace Tony { namespace MPAL { class RMRes { protected: MpalHandle _h; byte *_buf; public: RMRes(uint32 resID); virtual ~RMRes(); // Attributes unsigned int size(); const byte *dataPointer(); bool isValid(); // Casting for access to data operator const byte*(); Common::SeekableReadStream *getReadStream(); }; class RMResRaw : public RMRes { public: RMResRaw(uint32 resID); virtual ~RMResRaw(); const byte *dataPointer(); operator const byte*(); int width(); int height(); }; } // end of namespace MPAL } // end of namespace Tony #endif