/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ /****************************************************************************\ * This file contains stubs and mappings for things used by the MPAL * library that are handled differently under ScummVM \****************************************************************************/ #include "common/algorithm.h" #include "common/system.h" #include "engines/engine.h" #include "tony/tony.h" #include "stubs.h" namespace Tony { namespace MPAL { uint16 GetAsyncKeyState(Common::KeyCode kc) { return 0; } void CopyMemory(void *dst, const void *first, int size) { Common::copy((const byte *)first, (const byte *)first + size, (byte *)dst); } } // end of namespace MPAL } // end of namespace Tony