/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Data structures used by the process scheduler */ #ifndef TONY_SCHED_H #define TONY_SCHED_H #include "common/list.h" #include "tony/coroutine.h" namespace Tony { // the size of process specific info #define PARAM_SIZE 32 // the maximum number of processes #define NUM_PROCESS 100 #define MAX_PROCESSES 100 #define INFINITE 0xffffffff typedef void (*CORO_ADDR)(CoroContext &, const void *); /** process structure */ struct PROCESS { PROCESS *pNext; ///< pointer to next process in active or free list PROCESS *pPrevious; ///< pointer to previous process in active or free list CoroContext state; ///< the state of the coroutine CORO_ADDR coroAddr; ///< the entry point of the coroutine int sleepTime; ///< number of scheduler cycles to sleep uint32 pid; ///< process ID char param[PARAM_SIZE]; ///< process specific info }; typedef PROCESS *PPROCESS; struct INT_CONTEXT; /** Event structure */ struct EVENT { uint32 pid; bool manualReset; bool signalled; }; /** * Create and manage "processes" (really coroutines). */ class Scheduler { public: /** Pointer to a function of the form "void function(PPROCESS)" */ typedef void (*VFPTRPP)(PROCESS *); private: /** list of all processes */ PROCESS *processList; /** active process list - also saves scheduler state */ PROCESS *active; /** pointer to free process list */ PROCESS *pFreeProcesses; /** the currently active process */ PROCESS *pCurrent; /** Auto-incrementing process Id */ int pidCounter; /** Event list */ Common::List _events; #ifdef DEBUG // diagnostic process counters int numProcs; int maxProcs; void CheckStack(); #endif /** * Called from killProcess() to enable other resources * a process may be allocated to be released. */ VFPTRPP pRCfunction; PROCESS *getProcess(uint32 pid); EVENT *getEvent(uint32 pid); public: Scheduler(); ~Scheduler(); void reset(); #ifdef DEBUG void printStats(); #endif void schedule(); void rescheduleAll(); void reschedule(PPROCESS pReSchedProc = NULL); void giveWay(PPROCESS pReSchedProc = NULL); void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = NULL); void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll, uint32 duration, bool *expired = NULL); uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam); uint32 createProcess(CORO_ADDR coroAddr, const void *pParam) { return createProcess(coroAddr, &pParam, sizeof(void *)); } void killProcess(PROCESS *pKillProc); PROCESS *getCurrentProcess(); int getCurrentPID() const; int killMatchingProcess(int pidKill, int pidMask = -1); void setResourceCallback(VFPTRPP pFunc); /* Event methods */ uint32 createEvent(bool bManualReset, bool bInitialState); void closeEvent(uint32 pidEvent); void setEvent(uint32 pidEvent); void resetEvent(uint32 pidEvent); }; extern Scheduler *g_scheduler; // FIXME: Temporary global var, to be used until everything has been OOifyied } // End of namespace Tony #endif // TONY_SCHED_H