/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/algorithm.h" #include "common/config-manager.h" #include "common/file.h" #include "tony/tony.h" #include "tony/game.h" #include "tony/mpal/mpal.h" namespace Tony { TonyEngine *_vm; TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("tony") { _vm = this; } TonyEngine::~TonyEngine() { // Close the voice database CloseVoiceDatabase(); } /** * Run the game */ Common::Error TonyEngine::run() { Common::ErrorCode result = Init(); if (result != Common::kNoError) return result; Play(); Close(); return Common::kNoError; } /** * Initialise the game */ Common::ErrorCode TonyEngine::Init() { m_hEndOfFrame = CreateEvent(NULL, false, false, NULL); m_bPaused = false; m_bDrawLocation = true; m_startTime = g_system->getMillis(); // Initialise the function list Common::fill(FuncList, FuncList + 300, (LPCUSTOMFUNCTION)NULL); // Initializes MPAL system, passing the custom functions list Common::File f; if (!f.open("ROASTED.MPC")) return Common::kReadingFailed; f.close(); if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", FuncList)) return Common::kUnknownError; // Initialise the update resources _resUpdate.Init("ROASTED.MPU"); // Initialise the music InitMusic(); // Initialise the voices database if (!OpenVoiceDatabase()) return Common::kReadingFailed; // Initialise the boxes _theBoxes.Init(); // Link to the custom graphics engine _theEngine.InitCustomDll(); // Inizializza il gfxEngine _theEngine.Init(); // Memoria per il thumbnail m_curThumbnail = new uint16[160 * 120]; // Configurazione di default bCfgInvLocked = false; bCfgInvNoScroll = false; bCfgTimerizedText = true; bCfgInvUp = false; bCfgAnni30 = false; bCfgAntiAlias = false; bCfgTransparence = true; bCfgInterTips = true; bCfgSottotitoli = true; nCfgTonySpeed = 3; nCfgTextSpeed = 5; bCfgDubbing = true; bCfgMusic = true; bCfgSFX = true; nCfgDubbingVolume = 10; nCfgMusicVolume = 7; nCfgSFXVolume = 10; m_bQuitNow = false; return Common::kNoError; } /** * Display an error message */ void TonyEngine::GUIError(const Common::String &msg) { GUIErrorMessage(msg); } char nextMusic[MAX_PATH]; bool nextLoop; int nextChannel; int nextSync; int curChannel; int flipflop=0; OSystem::MutexRef csMusic; void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync) { warning("TonyEngine::PlayMusic"); } void TonyEngine::PlaySFX(int nChannel, int nFX) { if (m_sfx[nChannel] == NULL) return; switch (nFX) { case 0: m_sfx[nChannel]->SetLoop(false); break; case 1: m_sfx[nChannel]->SetLoop(true); break; } m_sfx[nChannel]->Play(); } void TonyEngine::StopMusic(int nChannel) { warning("TODO TonyEngine::StopMusic"); } void TonyEngine::StopSFX(int nChannel) { warning("TODO TonyEngine::StopSFX"); } void TonyEngine::PlayUtilSFX(int nChannel, int nFX) { warning("TODO TonyEngine::PlayUtilSFX"); } void TonyEngine::StopUtilSFX(int nChannel) { warning("TODO TonyEngine::StopUtilSFX"); } void TonyEngine::PreloadSFX(int nChannel, const char *fn) { if (m_sfx[nChannel] != NULL) { m_sfx[nChannel]->Stop(); m_sfx[nChannel]->Release(); m_sfx[nChannel] = NULL; } _theSound.CreateSfx(&m_sfx[nChannel]); /* // Mette il path giusto GetDataDirectory(DD_UTILSFX, path_buffer); _splitpath(path_buffer,drive,dir,NULL,NULL); _splitpath(fn,NULL,NULL,fname,ext); _makepath(path_buffer,drive,dir,fname,ext); m_sfx[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM); */ m_sfx[nChannel]->LoadFile(fn, FPCODEC_ADPCM); } FPSFX *TonyEngine::CreateSFX(byte *buf) { FPSFX *sfx; _theSound.CreateSfx(&sfx); sfx->LoadFile(buf,FPCODEC_WAV); return sfx; } void TonyEngine::PreloadUtilSFX(int nChannel, const char *fn) { warning("TonyEngine::PreloadUtilSFX"); } void TonyEngine::UnloadAllSFX(void) { warning("TonyEngine::UnloadAllSFX"); } void TonyEngine::UnloadAllUtilSFX(void) { warning("TonyEngine::UnloadAllUtilSFX"); } void TonyEngine::InitMusic() { int i; _theSound.Init(/*m_wnd*/); _theSound.SetMasterVolume(63); for (i = 0; i < 6; i++) _theSound.CreateStream(&m_stream[i]); for (i = 0; i < MAX_SFX_CHANNELS; i++) { m_sfx[i] = m_utilSfx[i] = NULL; } // Crea la critical section per la musica csMusic = g_system->createMutex(); // Carica effetti sonori // PreloadUtilSFX(0,"AccendiOpzione.ADP"); // PreloadUtilSFX(1,"ApriInterfaccia.ADP"); PreloadUtilSFX(0, "U01.ADP"); // invertiti!! PreloadUtilSFX(1, "U02.ADP"); } void TonyEngine::CloseMusic() { for (int i = 0; i < 6; i++) { m_stream[i]->Stop(); m_stream[i]->UnloadFile(); m_stream[i]->Release(); } g_system->deleteMutex(csMusic); UnloadAllSFX(); UnloadAllUtilSFX(); } void TonyEngine::PauseSound(bool bPause) { } void TonyEngine::SetMusicVolume(int nChannel, int volume) { } int TonyEngine::GetMusicVolume(int nChannel) { return 255; } void TonyEngine::GetSaveStateFileName(int n, char *buf) { RMString name; if (n > 0) name.Format("%02d", n); else name.Format("autosave"); name += ".sav"; } void TonyEngine::AutoSave(void) { char buf[256]; GrabThumbnail(); MainWaitFrame(); MainWaitFrame(); MainFreeze(); GetSaveStateFileName(0,buf); _theEngine.SaveState(buf, (byte *)m_curThumbnail, "Autosave", true); MainUnfreeze(); } void TonyEngine::SaveState(int n, const char *name) { char buf[256]; GetSaveStateFileName(n, buf); _theEngine.SaveState(buf,(byte *)m_curThumbnail, name); } void TonyEngine::LoadState(int n) { char buf[256]; GetSaveStateFileName(n, buf); _theEngine.LoadState(buf); } bool TonyEngine::OpenVoiceDatabase() { char id[4]; uint32 numfiles; // Add the voices folder to the search directory list const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "voices"); // Open the voices database if (!_vdbFP.open("voices.vdb")) return false; _vdbFP.seek(-8, SEEK_END); numfiles = _vdbFP.readUint32LE(); _vdbFP.read(id, 4); if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') { _vdbFP.close(); return false; } // Read in the index _vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END); for (uint32 i = 0; i < numfiles; ++i) { VoiceHeader vh; vh.offset = _vdbFP.readUint32LE(); vh.code = _vdbFP.readUint32LE(); vh.parts = _vdbFP.readUint32LE(); _voices.push_back(vh); } return true; } void TonyEngine::CloseVoiceDatabase() { if (_vdbFP.isOpen()) _vdbFP.close(); if (_voices.size() > 0) _voices.clear(); } void TonyEngine::GrabThumbnail(void) { //m_wnd.GrabThumbnail(m_curThumbnail); warning("TODO: TonyEngine::GrabThumbnail"); } void TonyEngine::OptionScreen(void) { } void TonyEngine::OpenInitLoadMenu(void) { _theEngine.OpenOptionScreen(1); } void TonyEngine::OpenInitOptions(void) { _theEngine.OpenOptionScreen(2); } void TonyEngine::Abort(void) { m_bQuitNow = true; } void TonyEngine::Play(void) { warning("TODO TonyEngine::Play"); #if 0 MSG msg; do { // Se siamo in pausa, entra nel loop appropriato if (m_bPaused) PauseLoop(); // Redraw del graphic engine theEngine.DoFrame(m_bDrawLocation); // Avverte che è finito un frame PulseEvent(m_hEndOfFrame); // Passa il buffer dall'engine alla finestra if (!m_bPaused) { if (!theEngine.m_bWiping) m_wnd.GetNewFrame(theEngine, NULL); else m_wnd.GetNewFrame(theEngine, &theEngine.m_rcWipeEllipse); } // Loop minchia dei messaggi if (PeekMessage(&msg, m_wnd, 0, 0, true)) { if (!TranslateAccelerator(m_wnd, m_hacc, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } } while (msg.message != WM_QUIT && !m_bQuitNow); #endif } void TonyEngine::Close(void) { CloseMusic(); CloseHandle(m_hEndOfFrame); _theBoxes.Close(); RMText::Unload(); _theEngine.Close(); m_wnd.Close(); } void TonyEngine::SwitchFullscreen(bool bFull) { m_wnd.SwitchFullscreen(bFull); _theEngine.SwitchFullscreen(bFull); } void TonyEngine::GDIControl(bool bCon) { _theEngine.GDIControl(bCon); } void TonyEngine::PauseLoop(void) { warning("TODO: TonyEngine::PauseLoop"); #if 0 MSG msg; int st,et; st = GetTime(); while (m_bPaused && GetMessage(&msg,m_wnd,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } et = GetTime(); m_startTime += et - st; #endif } void TonyEngine::Pause(bool bPause) { // Se non e' cambiato lo stato di pausing, non fare nulla if (m_bPaused == bPause) return; warning("TODO: TonyEninge::Pause"); /* m_bPaused = bPause; theEngine.GDIControl(m_bPaused); if (m_bPaused) { SetWindowText(m_wnd, "Tony Tough and the night of Roasted Moths - PAUSED"); } else { SetWindowText(m_wnd, "Tony Tough and the night of Roasted Moths"); } */ } void TonyEngine::FreezeTime(void) { m_bTimeFreezed = true; m_nTimeFreezed = GetTime() - m_startTime; } void TonyEngine::UnfreezeTime(void) { m_bTimeFreezed = false; } /** * Returns the millisecond timer */ uint32 TonyEngine::GetTime() { return g_system->getMillis(); } } // End of namespace Tony