/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TONY_TONY_H #define TONY_TONY_H #include "common/scummsys.h" #include "common/system.h" #include "common/array.h" #include "common/coroutines.h" #include "common/error.h" #include "common/random.h" #include "common/util.h" #include "engines/engine.h" #include "gui/debugger.h" #include "tony/mpal/mpal.h" #include "tony/mpal/memory.h" #include "tony/debugger.h" #include "tony/gfxengine.h" #include "tony/loc.h" #include "tony/utils.h" #include "tony/window.h" #include "tony/globals.h" /** * This is the namespace of the Tony engine. * * Status of this engine: In Development * * Games using this engine: * - Tony Tough */ namespace Tony { using namespace MPAL; class Globals; enum { kTonyDebugAnimations = 1 << 0, kTonyDebugActions = 1 << 1, kTonyDebugSound = 1 << 2, kTonyDebugMusic = 1 << 3, kTonyDebugMPAL = 1 << 4 }; #define DEBUG_BASIC 1 #define DEBUG_INTERMEDIATE 2 #define DEBUG_DETAILED 3 struct TonyGameDescription; #define MAX_SFX_CHANNELS 32 #define TONY_DAT_VER_MAJ 0 #define TONY_DAT_VER_MIN 3 struct VoiceHeader { int _offset; int _code; int _parts; }; #define VOICE_HEADER_SIZE 12 class TonyEngine : public Engine { private: Common::ErrorCode init(); bool loadTonyDat(); void initMusic(); void closeMusic(); bool openVoiceDatabase(); void closeVoiceDatabase(); void initCustomFunctionMap(); static void playProcess(CORO_PARAM, const void *param); static void doNextMusic(CORO_PARAM, const void *param); protected: // Engine APIs virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; public: LPCUSTOMFUNCTION _funcList[300]; Common::String _funcListStrings[300]; Common::RandomSource _randomSource; RMResUpdate _resUpdate; uint32 _hEndOfFrame; Common::File _vdbFP; SoundCodecs _vdbCodec; Common::Array _voices; FPSound _theSound; Common::List _activeSfx; Globals _globals; Debugger *_debugger; GUI::Debugger *getDebugger() { return _debugger; } int16 _cTableDialog[256]; int16 _lTableDialog[256]; int16 _cTableMacc[256]; int16 _lTableMacc[256]; int16 _cTableCred[256]; int16 _lTableCred[256]; int16 _cTableObj[256]; int16 _lTableObj[256]; enum DataDir { DD_BASE = 1, DD_SAVE, DD_SHOTS, DD_MUSIC, DD_LAYER, DD_UTILSFX, DD_VOICES, DD_BASE2 }; FPStream *_stream[6]; FPSfx *_sfx[MAX_SFX_CHANNELS]; FPSfx *_utilSfx[MAX_SFX_CHANNELS]; bool _bPaused; bool _bDrawLocation; int _startTime; uint16 *_curThumbnail; int _initialLoadSlotNumber; int _loadSlotNumber; // Bounding box list manager RMGameBoxes _theBoxes; RMWindow _window; RMGfxEngine _theEngine; bool _bQuitNow; bool _bTimeFreezed; int _nTimeFreezed; public: TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc); virtual ~TonyEngine(); const TonyGameDescription *_gameDescription; uint32 getFeatures() const; Common::Language getLanguage() const; uint16 getVersion() const; bool getIsDemo() const; bool isCompressed() const; RMGfxEngine *getEngine() { return &_theEngine; } virtual bool canLoadGameStateCurrently(); virtual bool canSaveGameStateCurrently(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const Common::String &desc); void play(); void close(); void getDataDirectory(DataDir dir, char *path); void showLocation(); void hideLocation(); /** * Reads the time */ uint32 getTime(); void freezeTime(); void unfreezeTime(); // Music // ****** void playMusic(int nChannel, const Common::String &fn, int nFX, bool bLoop, int nSync); void stopMusic(int nChannel); void playSFX(int nSfx, int nFX = 0); void stopSFX(int nSfx); void playUtilSFX(int nSfx, int nFX = 0); void stopUtilSFX(int nSfx); FPSfx *createSFX(Common::SeekableReadStream *stream); void preloadSFX(int nSfx, const char *fn); void unloadAllSFX(); void preloadUtilSFX(int nSfx, const char *fn); void unloadAllUtilSFX(); /** * Stop all the audio */ void pauseSound(bool bPause); void setMusicVolume(int nChannel, int volume); int getMusicVolume(int nChannel); /** * Handle saving */ void autoSave(CORO_PARAM); void saveState(int n, const char *name); void loadState(CORO_PARAM, int n); static Common::String getSaveStateFileName(int n); /** * Get a thumbnail */ void grabThumbnail(); uint16 *getThumbnail(); void quitGame(); void openInitLoadMenu(CORO_PARAM); void openInitOptions(CORO_PARAM); virtual void syncSoundSettings(); void saveSoundSettings(); }; // Global reference to the TonyEngine object extern TonyEngine *g_vm; #define GLOBALS g_vm->_globals } // End of namespace Tony #endif /* TONY_TONY_H */