/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Tony Tough source code * * Copyright (c) 1997-2003 Nayma Software */ #include "common/scummsys.h" #include "util.h" #include "tony/window.h" #include "tony/game.h" #include "tony/tony.h" namespace Tony { /****************************************************************************\ * RMWindow Methods \****************************************************************************/ RMWindow::RMWindow() { } RMWindow::~RMWindow() { Close(); RMText::Unload(); } /** * Initialises the graphics window */ void RMWindow::Init() { Graphics::PixelFormat pixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); initGraphics(RM_SX, RM_SY, true, &pixelFormat); // Inizializza i conteggi degli FPS fps = lastfcount = fcount = lastsecond = 0; m_bGrabScreenshot = false; m_bGrabThumbnail = false; m_bGrabMovie = false; } /** * Close the window */ void RMWindow::Close(void) { } void RMWindow::GrabThumbnail(uint16 *thumbmem) { m_bGrabThumbnail = true; m_wThumbBuf = thumbmem; } /** * Repaint the screen */ void RMWindow::Repaint(void) { g_system->updateScreen(); } bool RMWindow::Lock() { return true; } void RMWindow::Unlock() { } /** * Wipes an area of the screen */ void RMWindow::WipeEffect(Common::Rect &rcBoundEllipse) { if ((rcBoundEllipse.left == 0) && (rcBoundEllipse.top == 0) && (rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) { // Full screen clear wanted, so use shortcut method g_system->fillScreen(0); } else { // Clear the designated area a line at a time uint16 line[RM_SX]; Common::fill(line, line + RM_SX, 0); // Loop through each line for (int yp = rcBoundEllipse.top; yp < rcBoundEllipse.bottom; ++yp) { g_system->copyRectToScreen((const byte *)&line[0], RM_SX * 2, rcBoundEllipse.left, yp, rcBoundEllipse.width(), 1); } } } void RMWindow::GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse) { if (rcBoundEllipse != NULL) { // Circular wipe effect GetNewFrameWipe(lpBuf, *rcBoundEllipse); } else { // Standard screen copy g_system->copyRectToScreen(lpBuf, RM_SX * 2, 0, 0, RM_SX, RM_SY); } if (m_bGrabThumbnail) { // Need to generate a thumbnail RMSnapshot s; s.GrabScreenshot(lpBuf, 4, m_wThumbBuf); m_bGrabThumbnail = false; } } /** * Copies a section of the game frame in a circle bounded by the specified rectangle */ void RMWindow::GetNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) { // Clear the screen g_system->fillScreen(0); if (!rcBoundEllipse.isValidRect()) return; Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2, rcBoundEllipse.top + rcBoundEllipse.height() / 2); int radius = rcBoundEllipse.width() / 2; int error = -radius; int x = radius; int y = 0; while (x >= y) { plotSplices(lpBuf, center, x, y); error += y; ++y; error += y; if (error >= 0) { error -= x; --x; error -= x; } } } /** * Handles drawing the line splices for the circle of viewable area */ void RMWindow::plotSplices(const byte *lpBuf, const Common::Point ¢er, int x, int y) { plotLines(lpBuf, center, x, y); if (x != y) plotLines(lpBuf, center, y, x); } /** * Handles drawing the line splices for the circle of viewable area */ void RMWindow::plotLines(const byte *lpBuf, const Common::Point ¢er, int x, int y) { // Skips lines that have no width (i.e. at the top of the circle) if ((x == 0) || (y > center.y)) return; const byte *pSrc; if ((center.y - y) >= 0) { // Draw line in top half of circle pSrc = lpBuf + ((center.y - y) * RM_SX * 2) + (center.x - x) * 2; g_system->copyRectToScreen(pSrc, RM_SX * 2, center.x - x, center.y - y, x * 2, 1); } if ((center.y + y) < RM_SY) { // Draw line in bottom half of circle pSrc = lpBuf + ((center.y + y) * RM_SX * 2) + (center.x - x) * 2; g_system->copyRectToScreen(pSrc, RM_SX * 2, center.x - x, center.y + y, x * 2, 1); } } /****************************************************************************\ * RMSnapshot Methods \****************************************************************************/ char RMSnapshot::bufDrive[MAX_DRIVE]; char RMSnapshot::bufDir[MAX_DIR]; char RMSnapshot::bufName[MAX_FNAME]; char RMSnapshot::bufExt[MAX_EXT]; char RMSnapshot::filename[512]; byte RMSnapshot::rgb[RM_SX * RM_SY * 3]; bool RMSnapshot::GetFreeSnapName(char *fn) { #ifdef REFACTOR_ME int i, j, k; uint32 h; theGame.GetDataDirectory(RMGame::DD_SHOTS, fn); _splitpath(fn, bufDrive, bufDir, NULL, NULL); for (i = 1; i < 10; i++) { wsprintf(bufName,"rm%d00",i); _makepath(fn,bufDrive,bufDir,bufName,".bmp"); h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL); if (h == CORO_INVALID_PID_VALUE) break; CloseHandle(h); } i--; for (j = 1; j < 10; j++) { wsprintf(bufName,"rm%d%d0",i,j); _makepath(fn,bufDrive,bufDir,bufName,".bmp"); h=CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL); if (h==CORO_INVALID_PID_VALUE) break; CloseHandle(h); } j--; for (k = 0; k < 10; k++) { wsprintf(bufName,"rm%d%d%d",i,j,k); _makepath(fn,bufDrive,bufDir,bufName,".bmp"); h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL); if (h==CORO_INVALID_PID_VALUE) break; CloseHandle(h); } if (k == 10) { k = 0; j++; if (j == 10) { j = 0; i++; if (i == 10) return false; } wsprintf(bufName,"rm%d%d%d",i,j,k); _makepath(fn,bufDrive,bufDir,bufName,".bmp"); } #endif return true; } void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) { uint16 *src = (uint16 *)lpBuf; int dimx = RM_SX / dezoom; int dimy = RM_SY / dezoom; int u, v, curv; uint32 k = 0; int sommar, sommab, sommag; uint16 *cursrc; if (lpDestBuf == NULL) src += (RM_SY - 1) * RM_BBX; if (dezoom == 1 && 0) { byte *curOut = rgb; for (int y = 0; y < dimy; y++) { for (int x = 0; x < dimx; x++) { cursrc = &src[RM_SKIPX + x]; *curOut++ = ((*cursrc) & 0x1F) << 3; *curOut++ = (((*cursrc) >> 5) & 0x1F) << 3; *curOut++ = (((*cursrc) >> 10) & 0x1F) << 3; if (lpDestBuf) *lpDestBuf++ = *cursrc; } if (lpDestBuf == NULL) src -= RM_BBX; else src += RM_BBX; } } else { for (int y = 0; y < dimy; y++) { for(int x = 0; x < dimx; x++) { cursrc = &src[RM_SKIPX + x * dezoom]; sommar = sommab = sommag = 0; for (v = 0; v < dezoom; v++) for (u = 0; u < dezoom; u++) { if (lpDestBuf == NULL) curv = -v; else curv = v; sommab += cursrc[curv*RM_BBX + u] & 0x1F; sommag += (cursrc[curv*RM_BBX + u] >> 5) & 0x1F; sommar += (cursrc[curv*RM_BBX + u] >> 10) & 0x1F; } rgb[k + 0] = (byte) (sommab * 8 / (dezoom * dezoom)); rgb[k + 1] = (byte) (sommag * 8 / (dezoom * dezoom)); rgb[k + 2] = (byte) (sommar * 8 / (dezoom * dezoom)); if (lpDestBuf!=NULL) lpDestBuf[k / 3] = ((int)rgb[k + 0] >> 3) | (((int)rgb[k + 1] >> 3) << 5) | (((int)rgb[k + 2] >> 3) << 10); k += 3; } if (lpDestBuf == NULL) src -= RM_BBX * dezoom; else src += RM_BBX * dezoom; } } } } // End of namespace Tony