/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Window.HPP........... * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c Desc: Classi per la gestione * * z$$beu .ue=" $ "=e.. .zed$$c di una finestra Direct * "#$e z$*" . `. ^*Nc e$"" Draw................. * * "$$". .r" ^4. .^$$" ..................... * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #ifndef TONY_WINDOW_H #define TONY_WINDOW_H #include "common/scummsys.h" #include "common/rect.h" #include "tony/adv.h" namespace Tony { typedef uint32 HWND; struct DDSURFACEDESC { }; class RMSnapshot { private: // Buffer per la creazione dei path static char bufDrive[MAX_DRIVE], bufDir[MAX_DIR], bufName[MAX_FNAME], bufExt[MAX_EXT]; static char filename[512]; // Buffer per la conversione a RGB static byte rgb[RM_SX * RM_SY * 3]; private: bool GetFreeSnapName(char *fn); public: // Prende uno screenshot void GrabScreenshot(byte *lpBuf, int dezoom = 1, uint16 *lpDestBuf = NULL); }; class RMWindow { private: bool Lock(); void Unlock(); protected: void * /*LPDIRECTDRAWCLIPPER*/ m_MainClipper; void * /*LPDIRECTDRAWCLIPPER*/ m_BackClipper; int fps, fcount; int lastsecond, lastfcount; int mskRed, mskGreen, mskBlue; bool m_bGrabScreenshot; bool m_bGrabThumbnail; bool m_bGrabMovie; uint16 *m_wThumbBuf; void CreateBWPrecalcTable(void); void WipeEffect(Common::Rect &rcBoundEllipse); public: RMWindow(); ~RMWindow(); // Inizializzazione void Init(/*HINSTANCE hInst*/); void InitDirectDraw(void); void Close(void); // Repaint grafico tramite DirectDraw void Repaint(void); // Switch tra windowed e fullscreen void SwitchFullscreen(bool bFull) {} // Legge il prossimo frame void GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse); // Avverte di grabbare un thumbnail per il salvataggio void GrabThumbnail(uint16 *buf); int getFps() const { return fps; } }; } // End of namespace Tony #endif /* TONY_WINDOW_H */