/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /************************************************************************** * 様様様様様様様様様様様様様様様様様 * * Nayma Software srl * * e -= We create much MORE than ALL =- * * u- z$$$c '. 様様様様様様様様様様様様様様様様様 * * .d" d$$$$$b "b. * * .z$* d$$$$$$$L ^*$c. * * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ * * ^*$b 4$$$$$$$$$F .d$*" * * ^$$. 4$$$$$$$$$F .$P" Module: Window.HPP........... * * *$. '$$$$$$$$$ 4$P 4 * * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ * * z$ '$$$P*4c.*$$$*.z@*R$$$ $. * * z$" "" #$F^ "" '$c Desc: Classi per la gestione * * z$$beu .ue=" $ "=e.. .zed$$c di una finestra Direct * "#$e z$*" . `. ^*Nc e$"" Draw................. * * "$$". .r" ^4. .^$$" ..................... * * ^.@*"6L=\ebu^+C$"*b." * * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT * * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ * * " [ ] EIFFEL [ ] GCC/GXX/DJGPP * * * * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED * * * **************************************************************************/ #ifndef TONY_WINDOW_H #define TONY_WINDOW_H #include "common/scummsys.h" #include "common/rect.h" namespace Tony { typedef uint32 HWND; class RMWindow { private: bool Lock(/*DDSURFACEDESC& ddsd */); void Unlock(/*DDSURFACEDESC& ddsd */); // Inizializza DirectDraw void DDInit(void); // Chiude DirectDraw void DDClose(void); // Repaint grafico tramite DirectDraw void Repaint(void); // Window Proc principale che richiama la WindowProc dentro la classe // friend LRESULT CALLBACK GlobalWindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Procedura di gestione messaggi // LRESULT WindowProc(UINT msg, WPARAM wParam, LPARAM lParam); protected: HWND m_hWnd; bool m_bFullscreen; void * /*LPDIRECTDRAW*/ m_DD; void * /*LPDIRECTDRAWSURFACE*/ m_Primary; void * /*LPDIRECTDRAWSURFACE*/ m_Back; void * /*LPDIRECTDRAWCLIPPER*/ m_MainClipper; void * /*LPDIRECTDRAWCLIPPER*/ m_BackClipper; int fps, fcount; int lastsecond, lastfcount; int mskRed, mskGreen, mskBlue; bool m_bGrabScreenshot; bool m_bGrabThumbnail; bool m_bGrabMovie; uint16 *m_wThumbBuf; void CreateBWPrecalcTable(void); void UpdatePixelFormat(void); void WipeEffect(Common::Rect &rcBoundEllipse); public: RMWindow() { m_Primary = NULL; m_Back = NULL; }; ~RMWindow() { Close(); } // Inizializzazione void Init(/*HINSTANCE hInst*/); void InitDirectDraw(void); void Close(void); // Switch tra windowed e fullscreen void SwitchFullscreen(bool bFull); // Legge il prossimo frame void GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse); // Avverte di grabbare un thumbnail per il salvataggio // void GrabThumbnail(uint16 *buf); operator HWND() { return m_hWnd; } // Modi pixel format // MODE1: 1555 // MODE2: 5515 // MODE3: 5551 bool ISMODE1() { return (mskRed == 0x7C00 && mskGreen == 0x3E0 && mskBlue== 0x1F); } bool ISMODE2() { return (mskRed == 0xF800 && mskGreen == 0x7E0 && mskBlue== 0x1F); } bool ISMODE3() { return (mskRed == 0xF800 && mskGreen == 0x7C0 && mskBlue== 0x3E); } bool ISMODE4() { return (mskBlue == 0xF800 && mskGreen == 0x7E0 && mskRed== 0x1F); } }; } // End of namespace Tony #endif /* TONY_WINDOW_H */