/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "toon/audio.h" #include "common/memstream.h" #include "common/substream.h" #include "audio/decoders/adpcm_intern.h" namespace Toon { AudioManager::AudioManager(ToonEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { for (int32 i = 0; i < 16; i++) _channels[i] = NULL; for (int32 i = 0; i < 4; i++) _audioPacks[i] = NULL; for (int32 i = 0; i < 4; i++) { _ambientSFXs[i]._delay = 0; _ambientSFXs[i]._enabled = false; _ambientSFXs[i]._id = -1; _ambientSFXs[i]._channel = -1; _ambientSFXs[i]._lastTimer = 0; _ambientSFXs[i]._volume = 255; } _voiceMuted = false; _musicMuted = false; _sfxMuted = false; _currentMusicChannel = 0; } AudioManager::~AudioManager(void) { _mixer->stopAll(); for (int32 i = 0; i < 4; i++) { closeAudioPack(i); } } void AudioManager::muteMusic(bool muted) { setMusicVolume(muted ? 0 : 255); _musicMuted = muted; } void AudioManager::muteVoice(bool muted) { if (voiceStillPlaying() && _channels[2]) { _channels[2]->setVolume(muted ? 0 : 255); } _voiceMuted = muted; } void AudioManager::muteSfx(bool muted) { _sfxMuted = muted; } void AudioManager::removeInstance(AudioStreamInstance *inst) { debugC(1, kDebugAudio, "removeInstance(inst)"); for (int32 i = 0; i < 16; i++) { if (inst == _channels[i]) _channels[i] = NULL; } } void AudioManager::playMusic(const Common::String &dir, const Common::String &music) { debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str()); // two musics can be played at same time Common::String path = Common::String::format("ACT%d/%s/%s.MUS", _vm->state()->_currentChapter, dir.c_str(), music.c_str()); if (_currentMusicName == music) return; _currentMusicName = music; Common::SeekableReadStream *srs = _vm->resources()->openFile(path); if (!srs) return; // see what channel to take // if the current channel didn't really start. reuse this one if (_channels[_currentMusicChannel] && _channels[_currentMusicChannel]->isPlaying()) { if (_channels[_currentMusicChannel]->getPlayedSampleCount() < 500) { _channels[_currentMusicChannel]->stop(false); _currentMusicChannel = 1 - _currentMusicChannel; } else { _channels[_currentMusicChannel]->stop(true); } } // go to the next channel _currentMusicChannel = 1 - _currentMusicChannel; // if it's already playing.. stop it quickly (no fade) if (_channels[_currentMusicChannel] && _channels[_currentMusicChannel]->isPlaying()) { _channels[_currentMusicChannel]->stop(false); } // no need to delete instance here it will automatically deleted by the mixer is done with it _channels[_currentMusicChannel] = new AudioStreamInstance(this, _mixer, srs, true, true); _channels[_currentMusicChannel]->setVolume(_musicMuted ? 0 : 255); _channels[_currentMusicChannel]->play(true, Audio::Mixer::kMusicSoundType); } bool AudioManager::voiceStillPlaying() { if (!_channels[2]) return false; return _channels[2]->isPlaying(); } void AudioManager::playVoice(int32 id, bool genericVoice) { debugC(1, kDebugAudio, "playVoice(%d, %d)", id, (genericVoice) ? 1 : 0); if (voiceStillPlaying()) { // stop current voice _channels[2]->stop(false); } Common::SeekableReadStream *stream; if (genericVoice) stream = _audioPacks[0]->getStream(id); else stream = _audioPacks[1]->getStream(id); // no need to delete channel 2, it will be deleted by the mixer when the stream is finished _channels[2] = new AudioStreamInstance(this, _mixer, stream, false, true); _channels[2]->play(false, Audio::Mixer::kSpeechSoundType); _channels[2]->setVolume(_voiceMuted ? 0 : 255); } int32 AudioManager::playSFX(int32 id, int volume , bool genericSFX) { debugC(4, kDebugAudio, "playSFX(%d, %d)", id, (genericSFX) ? 1 : 0); // find a free SFX channel Common::SeekableReadStream *stream; if (genericSFX) stream = _audioPacks[2]->getStream(id, true); else stream = _audioPacks[3]->getStream(id, true); if (stream->size() == 0) return -1; for (int32 i = 3; i < 16; i++) { if (!_channels[i]) { _channels[i] = new AudioStreamInstance(this, _mixer, stream, false, true); _channels[i]->play(false, Audio::Mixer::kSFXSoundType); _channels[i]->setVolume(_sfxMuted ? 0 : volume); return i; } } return -1; } void AudioManager::stopAllSfxs() { for (int32 i = 3; i < 16; i++) { if (_channels[i] && _channels[i]->isPlaying()) { _channels[i]->stop(false); } } } void AudioManager::stopCurrentVoice() { debugC(1, kDebugAudio, "stopCurrentVoice()"); if (_channels[2] && _channels[2]->isPlaying()) _channels[2]->stop(false); } void AudioManager::closeAudioPack(int32 id) { delete _audioPacks[id]; _audioPacks[id] = NULL; } bool AudioManager::loadAudioPack(int32 id, const Common::String &indexFile, const Common::String &packFile) { debugC(4, kDebugAudio, "loadAudioPack(%d, %s, %s)", id, indexFile.c_str(), packFile.c_str()); closeAudioPack(id); _audioPacks[id] = new AudioStreamPackage(_vm); return _audioPacks[id]->loadAudioPackage(indexFile, packFile); } void AudioManager::setMusicVolume(int32 volume) { debugC(1, kDebugAudio, "setMusicVolume(%d)", volume); if (_channels[0]) _channels[0]->setVolume(volume); if (_channels[1]) _channels[1]->setVolume(volume); } void AudioManager::stopMusic() { debugC(1, kDebugAudio, "stopMusic()"); if (_channels[0]) _channels[0]->stop(true); if (_channels[1]) _channels[1]->stop(true); } AudioStreamInstance::AudioStreamInstance(AudioManager *man, Audio::Mixer *mixer, Common::SeekableReadStream *stream , bool looping, bool deleteFileStreamAtEnd) { _compBufferSize = 0; _buffer = NULL; _bufferSize = 0; _bufferMaxSize = 0; _mixer = mixer; _compBuffer = NULL; _bufferOffset = 0; _lastSample = 0; _lastStepIndex = 0; _file = stream; _fadingIn = false; _fadingOut = false; _fadeTime = 0; _stopped = false; _volume = 255; _totalSize = stream->size(); _currentReadSize = 8; _man = man; _looping = looping; _musicAttenuation = 1000; _deleteFileStream = deleteFileStreamAtEnd; _playedSamples = 0; // preload one packet if (_totalSize > 0) { _file->skip(8); readPacket(); } else { stopNow(); } _soundType = Audio::Mixer::kPlainSoundType; } AudioStreamInstance::~AudioStreamInstance() { delete[] _buffer; delete[] _compBuffer; if (_man) _man->removeInstance(this); if (_deleteFileStream) { delete _file; } } int AudioStreamInstance::readBuffer(int16 *buffer, const int numSamples) { debugC(5, kDebugAudio, "readBuffer(buffer, %d)", numSamples); if (_stopped) return 0; handleFade(numSamples); int32 leftSamples = numSamples; int32 destOffset = 0; if ((_bufferOffset + leftSamples) * 2 >= _bufferSize) { if (_bufferSize - _bufferOffset * 2 > 0) { memcpy(buffer, &_buffer[_bufferOffset], _bufferSize - _bufferOffset * 2); leftSamples -= (_bufferSize - _bufferOffset * 2) / 2; destOffset += (_bufferSize - _bufferOffset * 2) / 2; } if (!readPacket()) return 0; _bufferOffset = 0; } if (leftSamples >= 0) { memcpy(buffer + destOffset, &_buffer[_bufferOffset], MIN(leftSamples * 2, _bufferSize)); _bufferOffset += leftSamples; } _playedSamples += numSamples; return numSamples; } bool AudioStreamInstance::readPacket() { debugC(5, kDebugAudio, "readPacket()"); if (_file->eos() || (_currentReadSize >= _totalSize)) { if (_looping) { _file->seek(8); _currentReadSize = 8; _lastSample = 0; _lastStepIndex = 0; } else { _bufferSize = 0; stopNow(); return false; } } int16 numCompressedBytes = _file->readSint16LE(); int16 numDecompressedBytes = _file->readSint16LE(); _file->readSint32LE(); if (numCompressedBytes > _compBufferSize) { delete[] _compBuffer; _compBufferSize = numCompressedBytes; _compBuffer = new uint8[_compBufferSize]; } if (numDecompressedBytes > _bufferMaxSize) { delete[] _buffer; _bufferMaxSize = numDecompressedBytes; _buffer = new int16[numDecompressedBytes]; } _bufferSize = numDecompressedBytes; _file->read(_compBuffer, numCompressedBytes); _currentReadSize += 8 + numCompressedBytes; decodeADPCM(_compBuffer, _buffer, numCompressedBytes); return true; } void AudioStreamInstance::decodeADPCM(uint8 *comp, int16 *dest, int32 packetSize) { debugC(5, kDebugAudio, "decodeADPCM(comp, dest, %d)", packetSize); // standard IMA ADPCM decoding int32 numSamples = 2 * packetSize; int32 samp = _lastSample; int32 stepIndex = _lastStepIndex; for (int32 i = 0; i < numSamples; i++) { uint8 comm = *comp; bool isOddSample = (i & 1); uint8 code; if (!isOddSample) code = comm & 0xf; else code = (comm & 0xf0) >> 4; uint8 sample = code & 0x7; int32 step = Audio::Ima_ADPCMStream::_imaTable[stepIndex]; int32 E = step >> 3; if (sample & 4) E += step; if (sample & 2) E += step >> 1; if (sample & 1) E += step >> 2; stepIndex += Audio::ADPCMStream::_stepAdjustTable[sample]; stepIndex = CLIP(stepIndex, 0, ARRAYSIZE(Audio::Ima_ADPCMStream::_imaTable) - 1); if (code & 0x8) samp -= E; else samp += E; samp = CLIP(samp, -32768, 32767); *dest = samp; if (isOddSample) comp++; dest++; } _lastSample = samp; _lastStepIndex = stepIndex; } void AudioStreamInstance::play(bool fade, Audio::Mixer::SoundType soundType) { debugC(1, kDebugAudio, "play(%d)", (fade) ? 1 : 0); _stopped = false; _fadingIn = fade; _fadeTime = 0; _soundType = soundType; _musicAttenuation = 1000; // max volume _mixer->playStream(soundType, &_handle, this, -1); handleFade(0); } void AudioStreamInstance::handleFade(int32 numSamples) { debugC(5, kDebugAudio, "handleFade(%d)", numSamples); // Fading enabled only for music if (_soundType != Audio::Mixer::kMusicSoundType) return; int32 finalVolume = _volume; if (_fadingOut) { _fadeTime += numSamples; if (_fadeTime > 40960) { _fadeTime = 40960; stopNow(); _fadingOut = false; } finalVolume = _volume - _fadeTime * _volume / 40960; } else { if (_fadingIn) { _fadeTime += numSamples; if (_fadeTime > 40960) { _fadeTime = 40960; _fadingIn = false; } finalVolume = _volume * _fadeTime / 40960; } } // the music is too loud when someone is talking // smoothing to avoid big volume changes if (_man->voiceStillPlaying()) { _musicAttenuation -= numSamples >> 4; if (_musicAttenuation < 250) _musicAttenuation = 250; } else { _musicAttenuation += numSamples >> 5; if (_musicAttenuation > 1000) _musicAttenuation = 1000; } _mixer->setChannelVolume(_handle, finalVolume * _musicAttenuation / 1000); } void AudioStreamInstance::stop(bool fade /*= false*/) { debugC(1, kDebugAudio, "stop(%d)", (fade) ? 1 : 0); if (fade) { if (!_fadingOut) { _fadingIn = false; _fadingOut = true; _fadeTime = 0; } } else { stopNow(); } } void AudioStreamInstance::stopNow() { debugC(1, kDebugAudio, "stopNow()"); _stopped = true; } void AudioStreamInstance::setVolume(int32 volume) { debugC(1, kDebugAudio, "setVolume(%d)", volume); _volume = volume; _mixer->setChannelVolume(_handle, volume); } AudioStreamPackage::AudioStreamPackage(ToonEngine *vm) : _vm(vm) { _indexBuffer = NULL; _file = NULL; } AudioStreamPackage::~AudioStreamPackage() { delete[] _indexBuffer; delete _file; } bool AudioStreamPackage::loadAudioPackage(const Common::String &indexFile, const Common::String &streamFile) { debugC(4, kDebugAudio, "loadAudioPackage(%s, %s)", indexFile.c_str(), streamFile.c_str()); uint32 size = 0; uint8 *fileData = _vm->resources()->getFileData(indexFile, &size); if (!fileData) return false; delete[] _indexBuffer; _indexBuffer = new uint32[size / 4]; memcpy(_indexBuffer, fileData, size); _file = _vm->resources()->openFile(streamFile); if (!_file) return false; return true; } void AudioStreamPackage::getInfo(int32 id, int32 *offset, int32 *size) { debugC(1, kDebugAudio, "getInfo(%d, offset, size)", id); *offset = READ_LE_UINT32(_indexBuffer + id); *size = READ_LE_UINT32(_indexBuffer + id + 1) - READ_LE_UINT32(_indexBuffer + id); } Common::SeekableReadStream *AudioStreamPackage::getStream(int32 id, bool ownMemory) { debugC(1, kDebugAudio, "getStream(%d, %d)", id, (ownMemory) ? 1 : 0); int32 offset = 0; int32 size = 0; getInfo(id, &offset, &size); if (ownMemory) { byte *memory = (byte *)malloc(size); _file->seek(offset); _file->read(memory, size); return new Common::MemoryReadStream(memory, size, DisposeAfterUse::YES); } else { return new Common::SeekableSubReadStream(_file, offset, size + offset); } } void AudioManager::startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume) { int32 found = -1; for (int32 i = 0; i < 4; i++) { if (!_ambientSFXs[i]._enabled) { found = i; break; } } if (found < 0) return; _ambientSFXs[found]._lastTimer = _vm->getOldMilli() - 1; _ambientSFXs[found]._delay = delay; _ambientSFXs[found]._enabled = true; _ambientSFXs[found]._mode = mode; _ambientSFXs[found]._volume = volume; _ambientSFXs[found]._id = id; updateAmbientSFX(); } void AudioManager::setAmbientSFXVolume(int32 id, int volume) { for (int32 i = 0; i < 4; i++) { AudioAmbientSFX* ambient = &_ambientSFXs[i]; if (ambient->_id == id && ambient->_enabled) { ambient->_volume = volume; if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) { _channels[ambient->_channel]->setVolume(volume); } break; } } } void AudioManager::killAmbientSFX(int32 id) { for (int32 i = 0; i < 4; i++) { AudioAmbientSFX* ambient = &_ambientSFXs[i]; if (ambient->_id == id && ambient->_enabled) { ambient->_enabled = false; ambient->_id = -1; if (_channels[ambient->_channel]) { _channels[ambient->_channel]->stop(false); } } } } void AudioManager::killAllAmbientSFX() { for (int32 i = 0; i < 4; i++) { AudioAmbientSFX* ambient = &_ambientSFXs[i]; if (ambient->_enabled) { ambient->_enabled = false; ambient->_id = -1; if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) { _channels[ambient->_channel]->stop(false); } ambient->_channel = -1; } } } void AudioManager::updateAmbientSFX() { if (_vm->getMoviePlayer()->isPlaying()) return; for (int32 i = 0; i < 4; i++) { AudioAmbientSFX* ambient = &_ambientSFXs[i]; if (ambient->_enabled && (ambient->_channel < 0 || !(_channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()))) { if (ambient->_mode == 1) { if (_vm->randRange(0, 32767) < ambient->_delay) { ambient->_channel = playSFX(ambient->_id, ambient->_volume, false); } } else { if (_vm->getOldMilli() > ambient->_lastTimer) { ambient->_channel = playSFX(ambient->_id, ambient->_volume, false); ambient->_lastTimer = _vm->getOldMilli(); // + 60 * _vm->getTickLength() * ambient->_delay; } } } } } } // End of namespace Toon