/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "toon/conversation.h" namespace Toon { void Conversation::save(Common::WriteStream *stream, int16 *conversationDataBase) { stream->writeSint32BE(_enable); for (int32 i = 0; i < 10; i++) { stream->writeSint32BE(state[i]._data2); stream->writeSint16BE(state[i]._data3); stream->writeSint32BE((int16 *)state[i]._data4 - conversationDataBase); } } void Conversation::load(Common::ReadStream *stream, int16 *conversationDataBase) { _enable = stream->readSint32BE(); for (int32 i = 0; i < 10; i++) { state[i]._data2 = stream->readSint32BE(); state[i]._data3 = stream->readSint16BE(); state[i]._data4 = conversationDataBase + stream->readSint32BE(); } } }