/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOON_CONVERSATION_H #define TOON_CONVERSATION_H #include "engines/engine.h" #include "common/stream.h" namespace Toon { class Conversation { public: int32 _enable; // 00 struct ConvState { int32 _data2; // 04 int16 _data3; // 08 void *_data4; // 10 } state[10]; void save(Common::WriteStream *stream, int16 *conversationDataBase); void load(Common::ReadStream *stream, int16 *conversationDataBase); }; } // End of namespace Toon #endif