/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOON_DREW_H #define TOON_DREW_H #include "toon/character.h" namespace Toon { class ToonEngine; class CharacterDrew : public Character { public: CharacterDrew(ToonEngine *vm); virtual ~CharacterDrew(); bool setupPalette(); void playStandingAnim(); void setPosition(int16 x, int16 y); void resetScale(); void update(int32 timeIncrement); void playWalkAnim(int32 start, int32 end); int32 getRandomIdleAnim(); protected: int32 _currentScale; }; } // End of namespace Toon #endif