/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOON_FONT_H #define TOON_FONT_H #include "toon/toon.h" namespace Toon { class FontRenderer { public: FontRenderer(ToonEngine *vm); ~FontRenderer(); void setFont(Animation *font); void computeSize(const Common::String &origText, int16 *retX, int16 *retY); void renderText(int16 x, int16 y, const Common::String &origText, int32 mode); void renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode); void setFontColorByCharacter(int32 characterId); void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3); protected: Animation *_currentFont; ToonEngine *_vm; byte _currentFontColor[4]; byte textToFont(byte c); }; } // End of namespace Toon #endif