/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOON_PATH_H #define TOON_PATH_H #include "toon/toon.h" namespace Toon { // binary heap system for fast A* struct HeapDataGrid { int16 _x, _y; int16 _weight; }; class PathFindingHeap { public: PathFindingHeap(); ~PathFindingHeap(); void push(int32 x, int32 y, int32 weight); void pop(int32 *x, int32 *y, int32 *weight); void init(int32 size); void clear(); void unload(); int32 getCount() { return _count; } private: HeapDataGrid *_data; int32 _size; int32 _count; }; class PathFinding { public: PathFinding(ToonEngine *vm); ~PathFinding(); int32 findPath(int32 x, int32 y, int32 destX, int32 destY); int32 findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX = -1, int origY = -1); bool isWalkable(int32 x, int32 y); bool isLikelyWalkable(int32 x, int32 y); bool lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2); bool walkLine(int32 x, int32 y, int32 x2, int32 y2); void init(Picture *mask); void resetBlockingRects(); void addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2); void addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h); int32 getPathNodeCount() const; int32 getPathNodeX(int32 nodeId) const; int32 getPathNodeY(int32 nodeId) const; protected: Picture *_currentMask; PathFindingHeap *_heap; int32 *_gridTemp; int32 _width; int32 _height; int32 _tempPathX[4096]; int32 _tempPathY[4096]; int32 _blockingRects[16][5]; int32 _numBlockingRects; int32 _allocatedGridPathCount; int32 _gridPathCount; ToonEngine *_vm; }; } // End of namespace Toon #endif