/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOON_STATE_H #define TOON_STATE_H #include "common/file.h" #include "common/str.h" #include "toon/conversation.h" namespace Toon { struct Location { char _name[64]; char _music[64]; char _cutaway[64]; bool _visited; int32 _numSceneAnimations; int32 _flags; int32 _numRifBoxes; int16 _rifBoxesFlags[256]; void save(Common::WriteStream *stream); void load(Common::ReadStream *stream); }; class State { public: State(void); ~State(void); Location _locations[256]; int16 _gameGlobalData[256]; uint8 _gameFlag[256]; int16 _lastVisitedScene; int16 _currentScene; int16 _currentScrollValue; bool _currentScrollLock; int16 _inventory[35]; int16 _confiscatedInventory[35]; int32 _numInventoryItems; int32 _numConfiscatedInventoryItems; bool _inMenu; bool _inCloseUp; bool _inCutaway; bool _inConversation; bool _inInventory; bool _showConversationIcons; int16 _mouseState; int16 *_conversationData; Conversation _conversationState[60]; int16 _currentConversationId; bool _firstConverstationLine; bool _exitConversation; bool _mouseHidden; bool _sackVisible; int32 _gameTimer; int8 _currentChapter; int32 _nextSpecialEnterX; int32 _nextSpecialEnterY; bool _timerEnabled[2]; int32 _timerTimeout[2]; int32 _timerDelay[2]; int32 getGameFlag(int32 flagId); bool hasItemInInventory(int32 item); void load(Common::ReadStream *stream); void save(Common::WriteStream *stream); void loadConversations(Common::ReadStream *stream); void saveConversations(Common::WriteStream *stream); }; } // End of namespace Toon #endif