/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOON_SUBTITLES_H #define TOON_SUBTITLES_H #include "graphics/surface.h" #include "toon/toon.h" namespace Toon { class TimeWindow { public: uint16 _startFrame; uint16 _endFrame; Common::String _text; TimeWindow(int startFrame, int endFrame, const Common::String &text) { _startFrame = startFrame; _endFrame = endFrame; _text = text; } }; class SubtitleRenderer { public: SubtitleRenderer(ToonEngine *vm); ~SubtitleRenderer(); bool load(const Common::String &video); void render(const Graphics::Surface &frame, uint32 frameNumber, byte color); protected: ToonEngine *_vm; Graphics::Surface *_subSurface; bool _hasSubtitles; Common::List _tw; }; } // End of namespace Toon #endif