/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "base/plugins.h" #include "touche/touche.h" static const PlainGameDescriptor toucheGames[] = { { "touche", "Touche: The Adventures of the Fifth Musketeer" }, { 0, 0 } }; namespace Touche { using Common::GUIO_NONE; static const ADGameDescription gameDescriptions[] = { { // retail version "touche", "", AD_ENTRY1s("touche.dat", "2af0177f8887e3430f345e6b4d8b1414", 26350211), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { // retail version - tracker item #1601818 "touche", "", AD_ENTRY1s("touche.dat", "95967f0b51d2e813e99ca00325098340", 26350190), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { // retail version "touche", "", AD_ENTRY1s("touche.dat", "1caa20bb4d4fc2ce8eb867b6610082b3", 26558232), Common::FR_FRA, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { // retail version - tracker item #1598643 "touche", "", AD_ENTRY1s("touche.dat", "be2ae6454b3325e410946f2322547cd4", 26625537), Common::DE_DEU, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { // retail version - tracker item #1681643 "touche", "", AD_ENTRY1s("touche.dat", "64e95ba1decf5a5a60f8fa1840f40c62", 26529523), Common::ES_ESP, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { // fan-made translation (http://www.iagtg.net/) - tracker item #1602360 "touche", "", AD_ENTRY1s("touche.dat", "1f442331d4b327c3488a9f6ffe9bdd25", 26367792), Common::IT_ITA, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { // retail version - tracker item #1800500 "touche", "", AD_ENTRY1s("touche.dat", "42d19a0bef65465109020440a9caa228", 26487370), Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { // demo version "touche", "Demo", AD_ENTRY1s("touche.dat", "ddaed436445b2e77294ed19e8ae4aa2c", 8720683), Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO, GUIO_NONE }, AD_TABLE_END_MARKER }; static const ADFileBasedFallback fileBasedFallback[] = { { &gameDescriptions[0], { "touche.dat", 0 } }, // default to english version { 0, { 0 } } }; } // End of namespace Touche static const char *directoryGlobs[] = { "database", 0 }; static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Touche::gameDescriptions, // Size of that superset structure sizeof(ADGameDescription), // Number of bytes to compute MD5 sum for 4096, // List of all engine targets toucheGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "touche", // List of files for file-based fallback detection (optional) Touche::fileBasedFallback, // Flags kADFlagPrintWarningOnFileBasedFallback, // Additional GUI options (for every game} Common::GUIO_NONE, // Maximum directory depth 2, // List of directory globs directoryGlobs }; class ToucheMetaEngine : public AdvancedMetaEngine { public: ToucheMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Touche Engine"; } virtual const char *getOriginalCopyright() const { return "Touche: The Adventures of the 5th Musketeer (C) Clipper Software"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool ToucheMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Touche::ToucheEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsSubtitleOptions); } bool ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Touche::ToucheEngine(syst, desc->language); } return desc != 0; } SaveStateList ToucheMetaEngine::listSaves(const char *target) const { Common::String pattern = Touche::generateGameStateFileName(target, 0, true); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); bool slotsTable[Touche::kMaxSaveStates]; memset(slotsTable, 0, sizeof(slotsTable)); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot = Touche::getGameStateFileSlot(file->c_str()); if (slot >= 0 && slot < Touche::kMaxSaveStates) { slotsTable[slot] = true; } } for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) { if (slotsTable[slot]) { Common::String file = Touche::generateGameStateFileName(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file); if (in) { char description[64]; Touche::readGameStateDescription(in, description, sizeof(description) - 1); if (description[0]) { saveList.push_back(SaveStateDescriptor(slot, description)); } delete in; } } } return saveList; } int ToucheMetaEngine::getMaximumSaveSlot() const { return Touche::kMaxSaveStates - 1; } void ToucheMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Touche::generateGameStateFileName(target, slot); g_system->getSavefileManager()->removeSavefile(filename); } #if PLUGIN_ENABLED_DYNAMIC(TOUCHE) REGISTER_PLUGIN_DYNAMIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine); #else REGISTER_PLUGIN_STATIC(TOUCHE, PLUGIN_TYPE_ENGINE, ToucheMetaEngine); #endif